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Arcade@Home News:
New Version Of The NES Emulator FCE Ultra GX
New Version Of The SNES Emulator Snes9x GX
New Version Of The Arcade Emulator Mame32Plus [Ash-Build]
New Version Of The GameBoy Advance Emulator VisualBoy Advance GX
New Version Of The GameBoy Colour Emulator Goomba Paletted
New Version Of The Multiple System Emulator MESS
Model2 v0.9 NEW
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Thursday, May 28th, 2009
New Version Of The NES Emulator FCE Ultra GX

The filling in this Nintendo GameCube and Wii emulator sandwich is this updated port of the NES emulator FCE Ultra and the news is, well it?s mostly what you just read for the previous bit of news really:

  • # Improved stability
  • # Fixed broken SDHC from HBC 1.0.2 update
  • # Fixed issues with returning to menu from in-game
  • # Add option to disable rumble
  • # Auto-determines if HBC is present - returns to Wii menu otherwise
  • # Miscellaneous bugfixes


  • Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    New Version Of The SNES Emulator Snes9x GX


    The filling in this Nintendo GameCube and Wii emulator sandwich is this updated port of the NES emulator FCE Ultra and the news is, well it?s mostly what you just read for the previous bit of news really:

  • # Improved stability
  • # Fixed broken SDHC from HBC 1.0.2 update
  • # Fixed issues with returning to menu from in-game
  • # Add option to disable rumble
  • # Auto-determines if HBC is present - returns to Wii menu otherwise
  • # Miscellaneous bugfixes


  • Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    New Version Of The Arcade Emulator Mame32Plus [Ash-Build]

    An update now for this hack friendly Mame build, let?s see what?s been done to it:

  • # The King of Fighters ?97 10TH Anniversary (Ivex, EGHT).
  • # Updated The King of Fighters ?98 - Combo (Hack by Ivex).
  • # Updated The King of Fighters ?99 Evolution Ultra Remix (Yashional).
  • # Added The King of Fighters ?96 Chinese 1.00 (hack).
  • # Added The King of Fighters ?97 10th Chinese Edition (hack).
  • # Added The King of Fighters ?97 Final Battle (hack).
  • # Added The King of Fighters 2000: BOSS STRIKER PRO ( Eddids, EGHT ).
  • # Added The King of Fighters 2001 - Special ST Version (Hack by KOF1996). Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    New Version Of The GameBoy Advance Emulator VisualBoy Advance GX

    Now we kick of a hat-trick of emulators for the Nintendo GameCube and Wii with this updated port of the excellent GameBoy Advance emulator VisualBoy Advance which has this news:

  • # Improved stability
  • # Fixed broken SDHC from HBC 1.0.2 update
  • # Fixed issues with returning to menu from in-game
  • # Add option to disable rumble
  • # Auto-determines if HBC is present - returns to Wii menu otherwise
  • # Unfiltered mode fixed
  • # Miscellaneous bugfixes


  • Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    Sunday, May 3rd, 2009
    New Version Of The GameBoy Colour Emulator Goomba Paletted


    Kuwangers updated this GameBoy Colour emulator for the GameBoy Advance now so let?s see what he had to say about it:

    I?ve just noticed an odd bug with my fork of Goomba. For some reason, whenever Super Mario Land starts up, the palette is messed up. This bug is apparently at least as old as my v2.32 fork (and probably earlier).

    So, I?ve updated my fork to (hopefully) fix the problem by fixing custom palette loading.?

    Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    New Version Of The Multiple System Emulator MESS



    If you are new to MESS think of it as the home system version of Mame, which it?s born from, as it?s basically just that, of course that?s putting it very basically as there is a little more to it than that with changes beyond what Mame has but that?s the essence of it, so then what?s new in this version? let?s take a look:


    New System Drivers Supported (in no particular order):

  • Atari 1200XL (not working) [Fabio Priuli]
  • Atari 600XL (not working) [Fabio Priuli]
  • Atari 65XE (not working) [Fabio Priuli]
  • Atari 65XE Arabic (not working) [Fabio Priuli]
  • Atari 130XE (not working) [Fabio Priuli]
  • Atari 800XE (not working) [Fabio Priuli]
  • Atari XEGS (not working) [Fabio Priuli]
  • Dator 3000 (not working) [Roberto Carlos Fernandez
  • Gerhardt, Wilbert Pol]
  • Dick Smith Wizzard [Curt Coder]
  • Dick Smith VZ 2000 [Curt Coder]
  • DEC VT100 (not working) [Miodrag Milanovic]
  • Hanimex Rameses [Curt Coder]
  • Kaypro II (Model 2/83) (not working) [Robbbert]
  • Kaypro 4 (Model 4/83) (not working) [Robbbert]
  • Kaypro 2x (Model 2/84) (not working) [Robbbert]
  • Kaypro 10 (not working) [Robbbert]
  • Kyocera Kyotronic 85 (not working) [Fabio Priuli]
  • LLC1 (not working) [Miodrag Milanovic]
  • LLC2 [Miodrag Milanovic]
  • NEC PC-8201A (not working) [Fabio Priuli]
  • Nokia MikroMikko 1 M6 (not working) [Curt Coder]
  • Nokia MikroMikko 1 M7 (not working) [Curt Coder]
  • NTS DreamWriter T400 (not working) [Roberto Carlos
  • Fernandez Gerhardt, Wilbert Pol]
  • Olivetti M10 (not working) [Fabio Priuli]
  • Omni II (not working) [Robbbert]
  • Sanyo Creativision MK-II [Curt Coder]
  • SNK NeoGeo Pocket [Wilbert Pol]
  • SNK NeoGeo Pocket Color [Wilbert Pol]
  • Talking Electronics Computer (TEC-1) [Robbbert]
  • TRS-80 Model 100 (not working) [Fabio Priuli]
  • TRS-80 Model 102 (not working) [Fabio Priuli]
  • TRS-80 Model 200 (not working) [Fabio Priuli]
  • Walther ES-210 (not working) [Roberto Carlos Fernandez Gerhardt, Wilbert Pol]
  • Z1013 (Model with 8?4 and 8?8 keyboard) [Miodrag Milanovic]
  • Z80 N.E. [Roberto Lavarone]

    System Driver Changes:

  • [A7800] Better NTSC palette. [Robert Tuccitto, Underball, GroovyBee]
  • [ATARI] Refactored MESS specific code from MAME to MESS source. [Fabio Priuli].
  • [ATARI] Updated keyboard and keypad scan handling to be more accurate. Added natural keyboard support. [Fabio Priuli].
  • [ATARI] Fixed PIA regression. Floppy disks work again. [Fabio Priuli]
  • [ATMOS] Added Basic v1.2x enhanced BIOS [Fabio Priuli]
  • [COLECO] Converted to use PORT_CATEGORY for controller selection. Look into the Category Menu (after pressing TAB) to enable Extra controllers. [Fabio Priuli]
  • [COLECO] Fixed Super Action Controller emulation (it was missing additional action buttons and P2 slider). [Fabio Priuli]
  • [CRVISION] Added tape loading. You can now load tapes which have only the left track. Stereo (data+audio) tapes are not supported yet. [Curt Coder]
  • [ELECTRON] Fixed graphical display modes. [Robbbert]
  • [MBEE] The pc85 now has the correct bioses (Thanks to Stewart Kay and IanM). The shell multi-rom selector is working. The bad dump of Telcom 3.21 has been replaced. The rom banking feature of Telcom 3.21 is now emulated. [Robbbert]
  • [SPECTRUM] Removed Spectrum+ keyboard keys from earlier models (and from some clones). Moved Joystick interface selection to the Category Menu. [Fabio Priuli]
  • [SPECTRUM] Added natural keyboard support. [Fabio Priuli]
  • [STUDIO2] Fixed .st2 cartridge loading. [Curt Coder]
  • [TI99 family] Added functionality for multi-cartridge handling. Added support for complex/multi-file cartridge images. [Michael Zapf]
  • [TI99_8] Fixed the driver and removed the GAME_NOT_WORKING flag. [Michael Zapf]
  • [TRS80] Various improvements: [Robbbert] added centronics printer
  • Cassette works on all clones
  • Model III/4 RTC and cassette hooked up
  • UART added
  • LNW-80 graphics and colour added
  • ht1080z and system-80 extension roms added
  • [X68000] Added support for 3 and 6 button Megadrive gamepads. [Barry Rodewald]
  • [ZX] Improved natural keyboard support. Removed hacky double mappings for Cursor Keys (and a few others). To access these keys, now you have to either press Shift together with another key, like in the real keyboard, or simply switch to natural keyboard emulation [Fabio Priuli]
  • Added natural keyboard support to a number of drivers: ac1.c, amiga.c, apogee.c, b2m.c, bk.c, einstein.c, galeb.c, homelab.c, irisha.c, mikro80.c, mikrosha.c, mz80.c, orao.c, partner.c, pecom.c, radio86.c, sapi1.c, special.c, ti99_8.c, tm990189.c, ut88.c [Fabio Priuli]

  • User Interface Changes:
  • (none)

  • Imgtool Changes:
  • (none)

  • Source Changes: The core is based on MAME 0.131. This incorporates all features of the update to this core. [MAME team]

  • New tool added (castool) for cassette to wav conversion [Miodrag Milanovic] Courtesy of xlenigma from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    Monday, February 2nd, 2009
    Model2 v0.9 NEW


    Get it! It runs Daytona and all others fantastic!!!!!


    • --- HISTORY ---
    • v0.9
    • Lots of changes in this version:
    • Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and Virtua Cop 2 are now playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's quite hard to find...
    • Fixed I960 bug that caused daytona invisible walls/holes in the road.
    • Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in Sega Rally (although they still don't work properly).
    • Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This setting will cause the emu to return to neutral when no gear button is pressed.
    • Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware does, performing all the same table lookups and calculations, so color should be accurate now. The color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order to run the emulator now.
    • Fixed white borders in some transparent textures.
    • Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some games when a new texture overlaps partially with an existing one.
    • Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that have 2 sound boards. Fixes the "japanese speech when braking" bug .Set the machine to Twin.
    • Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse will be locked to the emulator window. In order to switch to another window, either press Alt to bring the menu and unlock the mouse or use Alt-Tab to switch to another application.
    • Fixed Alt key not activating the window menu.
    • Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the emu sometimes.
    • Fixed corrupt textures sometimes when loading a savestate
    • Fixed frameskipping bug that caused some data not being updated in the TGP memory when frameskipping (daytona windows not updating windows after entering/leaving the tunnel)
    • Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)
    • Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.
    • Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
    • Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.
    • Fixed meshed transparencies size. Now they will scale to the selected resolution.
    • Fixed specular highlights calculation.
    • Added Daytona USA '93 edition and Daytona USA: GTX 2004.
    • Added Rail Chase 2
    • Added Virtua Cop 2
    • Added Virtua Fighter 2, Rev A, Rev B and 2.1
    • Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and press the sequence up,up,down,down,service (f1),test (f2)
    • Added Indianapolis 500 Rev A
    • Changed romsets to match MAME as much as possible.
    Courtesy of UltimatePump from the forums
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    Thursday, September 4th, 2008
    What happens when Obama's teleprompter stops working


    David Letterman's Barack Obama "Uh Count"
     Discuss this in the Arcade@Home™ Forums (11 comments)Posted by: teckel 

    Saturday, May 24th, 2008
    ePSXe 1.7.0 released!
    Arguably the greatest PC-based emulator for the Playstation, ePSXe has finally had a release after 4 years! Many improvements have been made to the emulator, and here is a short list of the changelog straight from the homepage.
      short changelog
  • Multiple changes has been done in the Pad support.
  • The internal SPU plugin has been updated to the 1.7.0 version.
  • The iso support code has been rewritten.
  • The MDEC decoder has been rewritten.
  • A new version of the Pete's Software Plugin is included.
  • The XA/CDDA support has been worked in this new version.
  • Many things have been fixed in the cd-rom decoder and the core.
    • there is a huge list of improvements, get it from link at the top
    Thanks to MightyMo for posting this in our forums
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: Wildman55 

    Friday, May 9th, 2008
    Magic engine 1.1.1 is out
    magic engine is a great emulator for PC-engine/turbogrphx 16 systems including CD iterations, it has great compatibility, this emulator is made by david and cedric mitchell and is payware
      many changes such as
  • fixed a bug in the cheat engine, ROM codes were not always working
  • fixed a sprite rendering bug which could corrupt graphics
  • fixed a bug in the custom resolution initialization
  • fixed a bug in the vsync initialization
    • thanx to mightymo.8m.com for the info
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

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