The filling in this Nintendo GameCube and Wii emulator sandwich is this updated port of the NES emulator FCE Ultra and the news is, well it’s mostly what you just read for the previous bit of news really:
# Improved stability
# Fixed broken SDHC from HBC 1.0.2 update
# Fixed issues with returning to menu from in-game
# Add option to disable rumble
# Auto-determines if HBC is present - returns to Wii menu otherwise
The filling in this Nintendo GameCube and Wii emulator sandwich is this updated port of the NES emulator FCE Ultra and the news is, well it’s mostly what you just read for the previous bit of news really:
# Improved stability
# Fixed broken SDHC from HBC 1.0.2 update
# Fixed issues with returning to menu from in-game
# Add option to disable rumble
# Auto-determines if HBC is present - returns to Wii menu otherwise
Now we kick of a hat-trick of emulators for the Nintendo GameCube and Wii with this updated port of the excellent GameBoy Advance emulator VisualBoy Advance which has this news:
# Improved stability
# Fixed broken SDHC from HBC 1.0.2 update
# Fixed issues with returning to menu from in-game
# Add option to disable rumble
# Auto-determines if HBC is present - returns to Wii menu otherwise
Kuwangers updated this GameBoy Colour emulator for the GameBoy Advance now so let’s see what he had to say about it:
I’ve just noticed an odd bug with my fork of Goomba. For some reason, whenever Super Mario Land starts up, the palette is messed up. This bug is apparently at least as old as my v2.32 fork (and probably earlier).
So, I’ve updated my fork to (hopefully) fix the problem by fixing custom palette loading.’
If you are new to MESS think of it as the home system version of Mame, which it’s born from, as it’s basically just that, of course that’s putting it very basically as there is a little more to it than that with changes beyond what Mame has but that’s the essence of it, so then what’s new in this version? let’s take a look:
New System Drivers Supported (in no particular order):
Atari 1200XL (not working) [Fabio Priuli]
Atari 600XL (not working) [Fabio Priuli]
Atari 65XE (not working) [Fabio Priuli]
Atari 65XE Arabic (not working) [Fabio Priuli]
Atari 130XE (not working) [Fabio Priuli]
Atari 800XE (not working) [Fabio Priuli]
Atari XEGS (not working) [Fabio Priuli]
Dator 3000 (not working) [Roberto Carlos Fernandez
Gerhardt, Wilbert Pol]
Dick Smith Wizzard [Curt Coder]
Dick Smith VZ 2000 [Curt Coder]
DEC VT100 (not working) [Miodrag Milanovic]
Hanimex Rameses [Curt Coder]
Kaypro II (Model 2/83) (not working) [Robbbert]
Kaypro 4 (Model 4/83) (not working) [Robbbert]
Kaypro 2x (Model 2/84) (not working) [Robbbert]
Kaypro 10 (not working) [Robbbert]
Kyocera Kyotronic 85 (not working) [Fabio Priuli]
LLC1 (not working) [Miodrag Milanovic]
LLC2 [Miodrag Milanovic]
NEC PC-8201A (not working) [Fabio Priuli]
Nokia MikroMikko 1 M6 (not working) [Curt Coder]
Nokia MikroMikko 1 M7 (not working) [Curt Coder]
NTS DreamWriter T400 (not working) [Roberto Carlos
Fernandez Gerhardt, Wilbert Pol]
Olivetti M10 (not working) [Fabio Priuli]
Omni II (not working) [Robbbert]
Sanyo Creativision MK-II [Curt Coder]
SNK NeoGeo Pocket [Wilbert Pol]
SNK NeoGeo Pocket Color [Wilbert Pol]
Talking Electronics Computer (TEC-1) [Robbbert]
TRS-80 Model 100 (not working) [Fabio Priuli]
TRS-80 Model 102 (not working) [Fabio Priuli]
TRS-80 Model 200 (not working) [Fabio Priuli]
Walther ES-210 (not working) [Roberto Carlos Fernandez Gerhardt, Wilbert Pol]
Z1013 (Model with 8×4 and 8×8 keyboard) [Miodrag Milanovic]
[COLECO] Converted to use PORT_CATEGORY for controller selection. Look into the Category Menu (after pressing TAB) to enable Extra controllers. [Fabio Priuli]
[COLECO] Fixed Super Action Controller emulation (it was missing additional action buttons and P2 slider). [Fabio Priuli]
[CRVISION] Added tape loading. You can now load tapes which have only the left track. Stereo (data+audio) tapes are not supported yet. [Curt Coder]
[MBEE] The pc85 now has the correct bioses (Thanks to Stewart Kay and IanM). The shell multi-rom selector is working. The bad dump of Telcom 3.21 has been replaced. The rom banking feature of Telcom 3.21 is now emulated. [Robbbert]
[SPECTRUM] Removed Spectrum+ keyboard keys from earlier models (and from some clones). Moved Joystick interface selection to the Category Menu. [Fabio Priuli]
[TI99 family] Added functionality for multi-cartridge handling. Added support for complex/multi-file cartridge images. [Michael Zapf]
[TI99_8] Fixed the driver and removed the GAME_NOT_WORKING flag. [Michael Zapf]
[TRS80] Various improvements: [Robbbert] added centronics printer
Cassette works on all clones
Model III/4 RTC and cassette hooked up
UART added
LNW-80 graphics and colour added
ht1080z and system-80 extension roms added
[X68000] Added support for 3 and 6 button Megadrive gamepads. [Barry Rodewald]
[ZX] Improved natural keyboard support. Removed hacky double mappings for Cursor Keys (and a few others). To access these keys, now you have to either press Shift together with another key, like in the real keyboard, or simply switch to natural keyboard emulation [Fabio Priuli]
Added natural keyboard support to a number of drivers: ac1.c, amiga.c, apogee.c, b2m.c, bk.c, einstein.c, galeb.c, homelab.c, irisha.c, mikro80.c, mikrosha.c, mz80.c, orao.c, partner.c, pecom.c, radio86.c, sapi1.c, special.c, ti99_8.c, tm990189.c, ut88.c [Fabio Priuli]
User Interface Changes:
(none)
Imgtool Changes:
(none)
Source Changes: The core is based on MAME 0.131. This incorporates all features of the update to this core. [MAME team]
New tool added (castool) for cassette to wav conversion [Miodrag Milanovic]
Courtesy of xlenigma from the forums
Get it! It runs Daytona and all others fantastic!!!!!
--- HISTORY ---
v0.9
Lots of changes in this version:
Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and
Virtua Cop 2 are now playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's quite hard to find...
Fixed I960 bug that caused daytona invisible walls/holes in the road.
Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in Sega Rally (although they still don't work properly).
Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This setting will cause the emu to return to neutral when no gear button is pressed.
Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware does, performing all the same table lookups and calculations, so color should be accurate now. The color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order to run the emulator now.
Fixed white borders in some transparent textures.
Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some games when a new texture overlaps partially with an existing one.
Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that have 2 sound boards. Fixes the "japanese speech when braking" bug .Set the machine to Twin.
Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse will be locked to the emulator window. In order to switch to another window, either press Alt to bring the menu and unlock the mouse or use Alt-Tab to switch to another application.
Fixed Alt key not activating the window menu.
Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the emu sometimes.
Fixed corrupt textures sometimes when loading a savestate
Fixed frameskipping bug that caused some data not being updated in the TGP memory when frameskipping (daytona windows not updating windows after entering/leaving the tunnel)
Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)
Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.
Improved FM emulation support to the SCSP for some HOTD tunes requiring it.
Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.
Fixed meshed transparencies size. Now they will scale to the selected resolution.
Fixed specular highlights calculation.
Added Daytona USA '93 edition and Daytona USA: GTX 2004.
Added Rail Chase 2
Added Virtua Cop 2
Added Virtua Fighter 2, Rev A, Rev B and 2.1
Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and press the sequence up,up,down,down,service (f1),test (f2)
Added Indianapolis 500 Rev A
Changed romsets to match MAME as much as possible.
ePSXe 1.7.0 released!
Arguably the greatest PC-based emulator for the Playstation, ePSXe has finally had a release after 4 years! Many improvements have been made to the emulator, and here is a short list of the changelog straight from the homepage.
short changelog
Multiple changes has been done in the Pad support.
The internal SPU plugin has been updated to the 1.7.0 version.
The iso support code has been rewritten.
The MDEC decoder has been rewritten.
A new version of the Pete's Software Plugin is included.
The XA/CDDA support has been worked in this new version.
Many things have been fixed in the cd-rom decoder and the core.
there is a huge list of improvements, get it from link at the top
Magic engine 1.1.1 is out
magic engine is a great emulator for PC-engine/turbogrphx 16 systems including CD iterations, it has great compatibility, this emulator is made by david and cedric mitchell and is payware
many changes such as
fixed a bug in the cheat engine, ROM codes were not always working
fixed a sprite rendering bug which could corrupt graphics
fixed a bug in the custom resolution initialization