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RED = New in the last week
||Flash 1979 - v1.91
||2.0MB (2,062,531 bytes)
||Feb 17th, 2010 06:57:55 AM EST
||Nov 13th, 2019 12:12:41 PM EST
|| (0.5 of 5)
||00:31 estimated (min:sec)
||View Zip Contents
The Bonus is advanced by making any wireform rollover or
any drop target in the 5-Bank.
The left and right Special rollovers produce two bonus
Making the Right Target lights the left and right inlanes
for three bonus advances.
Making the Left Target lights the Jet Bumpers.
Making rollovers 1,2 and 3 lights the 2x bonus multiplier.
Making rollovers 1 through 4 lights the 3x bonus multiplier.
If no bonus multiplier was made, the spotted 1 through 4
rollovers will be restored.
Each target in the 5-Bank scores 1,000 and when the associated
arrow is lit, 5000. Dropping them the first time lights the
upper left arrows for the star rollovers, the arrow for the
spinner, the three right side star rollovers and the eject
hole 10,000 lamp. Dropping them the second time lights the
eject hole Extra Ball lamp. Dropping them a third time lights
the special rollover lanes and all associated drop target
Each target in the 3-Bank scores 1000 and when lit scores
3000. Dropping all targets the first time scores 1,000 and
lights THUNDER. Dropping them a second time scores 5,000 and
lights LIGHTNING. Dropping them a third time scores 10,000 and
lights TEMPEST. Dropping them a fourth time scores 20,000 and
lights SUPER FLASH and all associated drop target arrows.
Dropping them a fifth time scores 50,000 and turns off all
associated lamps. Partial lighting towards SUPER FLASH is
restored for subsequent balls.
All Standups and Kickers score 10. The Spinner, Jet Bumpers
and right side star rollovers score 100 and when lit score
1,000. The Inlanes and the outside upper left star rollover
score 1,000 and when lit score 3,000. The inside upper left
star rollover (hidden in 3d view) scores 1,000 and scores
5,000 when lit.
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