SNEeSe v0.43 ------------ Logo: Thanks to neptron (http://ciot.pair.com/neptron/) for providing a new logo! Disclaimer: Updated the disclaimer with more information on how SNEeSe may and may not be distributed Render: Wasn't resetting deinterleaved VRAM during Reset, now doing so (combined with resetting VRAM to 0, fixes missing tile on ActRaiser mode7 logo) PPU: Implemented delay-by-one-word read, from SNES'9X (was hoping it would fix Captain America... no luck) ROM loader: Added support for split ROMs (*.1) GUI: Fixed the controller configuration window (joypad pic was missing) Render: Fixed an offset change map address computation bug; helps vertical offset change in mode 2 (Tetris Attack looks much better) Render: Added tile priorities to offset change enabled mode 2 (helps Art of Fighting) Render: Implemented priority per pixel in mode 7 (helps F1 Grand Prix) Render: Fixed a possible offset change map address wrap bug Render: Added horizontal scrolling support to mode 2 offset change renderer Render: Added screen size support to offset change map in mode 2 offset change renderer (fixes Chrono Trigger menus!) Render: Added horizontal offset change to mode 2 offset change renderer Sound: Butcha: Implemented custom mixer - improves sound greatly in most cases (seems to have problems with some configurations? :( ) HDMA: Implemented HDMA-start-within-frame (fixes Killer Instinct) Render: Changed the way the internal bitmap is stored/handled (helps mode-X speed, allows screenshots in linear VGA modes) GUI: Worked on the Load ROM interface a bit - '.' dir is now excluded, directories are updated in their entirety (not one window at a time), sorting is done (both in names, and in types - files are at the top, followed by dirs, then drives) you can use the HOME and END keys now, and drive switching can be done (A:-Z: are listed at the far bottom) -note: for directories larger than 998 entries, only the first 998 entries will be read! Sound: Now allowing ENVX (envelope height) reading to be disabled in the GUI (helps Bomberman series) Sound: Fixed a bug that allowed the sound code to be used when the SPC was disabled Sound: Hacked in a fix to prevent some ROMs (Bill Laimbeer's Combat Basketball) from crashing the emulator