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News from October 2000

Tuesday, October 31st, 2000
Win a Dreamcast!
Forgot all about the Arcade Trivia Game that will be giving away a Dreamcast! Today's your last day of the month to win so stop by the above link and play. That is, unless you can't use $250 bucks.

MAME WIP
What's happening with MAME for the last few days? Here's the details:
  • October 31st, 2000: Gerardo Oporto fixed some Sega C2 dipswitch settings.
  • October 30th, 2000: Nicola Salmoria added Naname de Magic to the Oh My God! driver.
  • October 29th, 2000: Aaron Giles cleaned up the Sega C2 driver, added sound to all games and fixed some graphics and palette problems.
  • October 28th, 2000: Nicola Salmoria improved the functionality of romcmp.
  • October 27th, 2000: Nicola Salmoria and Takahiro Nogi further fixed some Fairyland Story sprite problems.
  • October 26th, 2000: Ernesto Corvi added another romset to the Playchoice10 driver.
Check out the screen shots at the above link.

Final Burn v0.052 Released
Another day, another Final Burn release =) This version just adds the ability to specify a ROM directory. Here's the complete text:
    Added a rom path variable 'szAppRomPath' to the cfg\finalburn.ini config file.
    Final Burn will search in this directory for rom zip files.
    By default it will search in the folder 'roms'.
    (If you change this option, make sure you include the final \ on the path name.)
Go get it from the Arcade Emulation section.

ClrMamePro v1.8d Released
ClrMamePro is a ROM manager for MAME and other emulators. This release fixes a small bug where it deletes all your ROMs (joke). Seriously, here's what's new:
  • rebuilder fix: "use sysdef paths" + "use rebuilder paths" always complains about bad sysdef paths.
Download it from the MAME Utilities section.

Raine Linux v20001029
The Raine port to Linux has been updated to v20001029. Some sites are calling this version 20001030, but the filename is v20001029 so either the wrong code was posted or the 1030 was just the date it was released but it's still v20001029. Anyway, here's what's new:
  • Added sound to gunbird
  • Fixed the sync problems with the new allegro sound
  • Removed the useless drive letters box.
Download it from the Arcade Emulation section.

Happy Halloween
If I get time, I may post my own Halloween costume this year. Yes, the bats have rabies, so watch out.

Monday, October 30th, 2000
Hu-Go! v1.29 Released
The TurboGrafx 16 emulator for DOS and Linux was updated from v1.29 alpha to v1.29. This release adds:
  • A very nice joypad support under Linux thanks to Lester Barrows who very nicely contribute to Hu-go! code.
  • Added an image dumping in a VIDEO subdirectory (only available in DOS version w/o eagle nor scanline mode since people don't seems to be interested in this.
  • As promised, I did a CVSisation of sources while restructuring the code.
Download it from the Console Emulation section.

Final Burn v0.051 Released
The arcade emulator Final Burn gets an update today. This version now requires DirectX v3 or higher. Download it from the Arcade Emulation section.

Ms. Pac-Man Halloween?
Click here for full size images Okay, so you think your so cool. You have a MAME cabinet that your friends drool over and for Halloween you've got the coolest costume. Well this guy's got you beat. It's both a MAME cabinet AND his Halloween costume in one! What's even better is that it works! There's a picture of some kids playing the MAME cabinet, er, costume. Check out the pictures at the above link.

TR64 WIP 3 Released
TR64 is a Nintendo 64 emulator for Windows that has been updated to WIP3. This release adds "Flash Ram support, so Zelda Mask of Majora should be playable and you can now save in several others". Download it from the Nintendo 64 section.

Redump v3.2 Released
smf's Redump utility now supports King of the Monsters and will convert your MGD2 dump to MVS format. Download it from the MAME Utilities section. Also, the new MVS dump of King of the Monsters is also available from the ROM Files section.

z26 v1.40 Released
This excellent Atari 2600 emulator for DOS was updated to v1.40. This release adds the following:
  • z26 is now Windows 9x long filename friendly! I didn't really believe it could be done in a DOS program, but Michael Walden Jr. came up with a very cool way to show a game's long filename in the title bar of the GUI.
  • We have expanded the ROM capacity of the GUI from 693 to 2772 ROMs.
  • We have tried to automatically recognize all of the various versions of ROMS that are commonly available. So now, the paddle controllers are automatically turned on for all 5 versions of Breakout. And so on...
Download it from the Console Emulation section.

gleem! v102900 Released
This release of the NES emulator for Dreamcast adds support for Super Mario Brothers. Download it from the Console Emulation section.

NeoPocott v0.37b Released
The Windows and DOS versions of NeoPocott v0.37b have been released. Check out the huge what's hew report here. Download it from the Console Emulation section.

YAME v0.20 Released
YAME is a multi-console emulator for both Windows and Linux. No idea what's new in this release but download it from the Console Emulation section.

Sunday, October 29th, 2000
NeoPocott Mac v0.37 Released
The Mac port of NeoPocott (Neo-Geo Pocket Color emulator) has been updated to v0.37. The what's new is very long so you can read all the details here. Download it from the Console Emulation section.

My Three Biggest Fans
I now know who my 3 biggest fans are: W. Hand, P. Warren and C. Law. They purchased [email protected] t-shirts and mugs from my on-line store. I owe YOU guys/gals a beer =) By the way, I make nothing from the sale of any item from the on-line store at the above link. The costs are exactly my costs. If you buy something from the store, let me know and I'll post your full name or a link or something if you wish. Even better, submit pictures of you wearing your [email protected] shirts. Even better yet, get the baby-doll shirt and send me a picture of your girlfriend, wife or yourself (if you're a chick) wearing it and I'll post it. Now I feel like I'm pimping them =)

King of the Monsters Redumped
The Neo-Geo game King of the Monsters has been redumped in MVS format and is available for download from the ROM Files section. A few other MAME Needed Soon files were added as well. Get ready for the next MAME release that should be happening any day now.

Saturday, October 28th, 2000
SNEeSe v0.53 Released
I think the author of SNEeSe is trying to break the record set by Final Burn for the most updated emulator =) Here's what's new:
  • 65c816: Fixed a bug in the MVP/MVN opcodes that could seriously disrupt timing (fixes Final Fantasy: Mystic Quest)
Download it from the Console Emulation section.

Myzar Nemu64 ini v1.7.1
Myzar released an update to his Nemu64 ini file. It adds the following playable games:
  • Big Mountain 2000
  • Rush 2049
  • Hercules
  • Twine
Download it from the Nintendo 64 section.

JAE Updated
The Java Arcade Emulator, JAE, has beeen updated to include emulated sound for Pac-Man, Ms. Pac-Man, and Pengo. Play them on-line on Norbert Kehrer's site at the above link.

Friday, October 27th, 2000
Fire or Ice?
These guys hooked their thermostat to their web site and allow anyone to change their temperature by 1/100th of a degree. Because we're a few months from really cold weather in Troy, New York, lets try to make these guys COOK! Right now the temperature is set at 76.76F (24.9C). If everyone reading this goes to the above link and clicks on the "Hotter" arrow we could really make it hot in there =) They even show a graph of the temperature over the last 24 hours and a webcam where you can turn on and off a few lights (I bet that's annoying also =) This reminds me of my hacking days when I broke into a grocery store computer that controlled the temperature of the building and all the freezers. I won't tell you what the result were there =)

U64emu v1.07 Released
The arcade emulator for Killer Instinct got another update today. Here's what's new:
  • A new input config screen has been made which should work with the keyboard and most joysticks. It will work with any DirectInput devices.
  • Fixed a problem "TestMode" that was preventing people from changing difficulty.
  • Bug that crashed emulator when performing a fatality should be fixed.
Download it from the Arcade Emulation section.

Laser v0.13 Released
The arcade emulator Laser gets an update to v0.13 and supports the following:
  • Added support for Space Invaders Part II (Taito)
  • Added support for Moon Base (Space Invaders Part II Bootleg)
  • Fixed credit counter color to match with MAME
Download it from the Arcade Emulation section.

Thursday, October 26th, 2000
Our Next President
I'm going to see our next president in about 30 minutes. I got a private invitation to meet him because of the Gore bashing I've been doing over the past few weeks and his positive turn in the polls at the same time. Coincidence? ;) Anyway, maybe I'll post picture in a few hours. If you're anti-Bush, I feel sorry for you but please don't e-mail me. He'll be you next president so deal with it. =)

Raine Linux Released
Raine now has a Linux port. It's the same source as the latest Raine release. Download it from the Arcade Emulation section.

Laser v0.12 Released
The arcade emulator Laser gets an update to v0.12. This release just changes the colors for Space Invaders Deluxe to match those in MAME. Download it from the Arcade Emulation section.

Network Problems
My host has been having some problems since about midnight last night. Because of this, some of you may not be able to reach the site (so I guess you're not reading this) =) I can't reach the site either, and I'm posting this via a complex series of communications from one server to another to get around the problem. They've promised that the problem will be resolved shortly, but that was hours ago :/

Wednesday, October 25th, 2000
MAME WIP
MAME Work-In-Progress news from the past few days:
  • October 25th 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. David Graves added another romset to the Cadash driver and fixed text colors in Yes/No Sinri Tokimeki Chart.
  • October 24th 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story.
  • October 23rd 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. Aaron Giles sent in the huge memory system update and also rewrote the ROM loading system for more flexibility.
Should we be expecting a new MAME release shortly?

ClrMamePro v1.8c Released
The MAME ROM Manager ClrMamePro has been updated to v1.8c. Here's what's new:
  • added: system-default-paths. The rebuilder can now rebuild the files to a specified system-dependent path. E.g. all neogeo files will go to c:\neogeo while other stuff go to 'd:\roms'. The scanner fixmissing option will use these paths, too. A new set will be added to the defaultpath (if specified) not to rompath 0. To edit the system-default-paths you have to double-click on the system names (rebuilder or scanner).
  • added: support for manufacturer tags (manufacturer will be displayed, too).
  • misc: fix missing will now also tries to replace bad sized roms which weren't fixed by the fix size routine.
  • misc: added a kind of statusline to the scan results window (well..only additional information are the manufacturers).
  • misc: fix missing will now do a quick search in your rompaths for missing (but already existing) roms.
  • fixed: rare wrong rebuilder progress bar display.
  • fixed: very little issue about forced ~crc rebuilding.
Download it from the MAME Utilities section. Thanks to Geoshock for the news. Technically, I got an e-mail from Roman Scherzer the author of ClrMamePro about this before katharsis told me, but katharsis would probably cry if I didn't give him a link ;-)

U64emu v1.04 Released
It's only a day old and already another update of this arcade Killer Instinct emulator. According to the author: "This should fix the draw problem and it might help some of the other problems people have had." Download it from the Arcade Emulation section.

Tuesday, October 24th, 2000
U64emu Released
U64emu is what was previously called KIAME. It's an arcade Killer Instinct emulator. It seems like there's some kind of uproar in the ranks of the KIAME/U64emu team as to the release of this emulator. Not sure what to make of it, but get the emulator now while it's still available. Also, if you're looking for the Killer Instinct disk image, look no further than Bob's Arcade Emulation on the ROM Files section (it's been available there for months now).

SNEeSe v0.52 Released
It's been almost a week week since this excellent SNES emulator for DOS was updated. This version includes the following:
  • Stability: Fixed a serious bug in the tile decoder that has caused crashes since the decoder was rewritten in 0.40
  • Timing: Corrected an error in the CPU timing
  • Interface: Added a fast-forward key (tilde)
Download it from the Console Emulation section.

Monday, October 23rd, 2000
Gens Win v0.88 Released
The Sega Genesis/32X emulator for Windows has been updated to v0.88. Here's what's new:
  • Country select feature added.
  • Menu language support improved :
  • Menu is dynamically rebuild from language.dat file so it's very easy to add or change a menu language.
  • English, French, Spanish, Portuguese, German and Hebrew menu language are actually supported.
  • Screen-Shot feature added.
  • Direct Draw code modified :
  • 'Normal' and 'Double' render mode uses hardware blit in Fullscreen.
  • Screen Size x1, x2 removed in windowed mode because not usefull.
  • Screen refresh improved when emulation is paused.
  • My 68000 core and MZ80 core are removed (RAZE and custom Starscream are accurate).
  • Debugger rewritten for Starscream.
  • Message drawing code rewritten.
  • GENS becomes cardware.
  • I figured that Gens played Genesis voices (especially in SSFII) better than the real genesis, the bug is now fixed so voices are now more crap with almost game :(
  • Others little fix or add ...
Download it from the Console Emulation section.

G-NES v0.44b Released
A small update to this NES emulator for Windows. Download it from the Console Emulation section.

PalmBoy v3.0 Released
Another PalmOS GameBoy emulator on the market is PalmBoy. This version runs some commercial games. Download it from the Console Emulation section. Thanks to Geoshock for the news.

Spinal Corn INI v2.0
Spinal has released version 2.0 of his INI file for the Nintendo 64 emulator Corn. It adds 48 new ROMs for a total of:
  • 48 Playable Games
  • 44 Almost Playable Games
  • 89 Intro
  • 171 Games Doesn't Work
Download it from the Nintendo 64 section.

Riding Hero Redumped
The Neo-Geo game Riding Hero has been redumped in MVS format. You can download it from the ROM Files section or if you want to convert it you can use smf's redump tool from the MAME Utilities section. Thanks to SYS2064 for the Redump news.

MAME CE3 Released
A new MAME port for Windows CE has been released. It supports the ARM, MIPS and SH3 CPUs and is using MAME v0.36b8 source code. Download it from the M.A.M.E. section.

Sunday, October 22nd, 2000
Thunder Blade
The latest Final Burn needs a few new files in the Thunder Blade set to get sound to work. If you've been looking for them, look no further than Bob's Arcade Emulation on the ROM Files section.

MAME WIP
The MAME Work-In-Progress page was updated showing the advancements over the past several days:
  • October 22nd, 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added.
  • October 21st, 2000: Shingo Suzuki fixed the Darwin 4078 speed and volume balance. MungJing fixed the Libble Rabble CPU speed.
  • October 20th, 2000: Gareth Hall added the correct MCU dump to the Fairyland Story driver, which is now playable.
  • October 19th, 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset. Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin.
  • October 18th, 2000: David Haywood added some more dipswitches to the Sega C2 driver. Mirko Buffoni added Saboten Bombers to the Bombjack Twin driver.
  • October 17th, 2000: Aaron Giles updated the C 68k core to support 32-bit bus width in 68020 emulation. Mike Coates added some drawgfx functions to cope with the upcoming CVS drivers.
  • October 16th, 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. Tatsuyuki Satoh updated the Namco System 1 driver to work correctly with Aaron's latest changes. Bryan McPhail fixed the last two levels' glitches in Act Fancer and added another romset of Street Smart.
Check out the screen shots at the above links.

G-NES v0.44 Released
This Nintendo NES emulator for Windows is updated to v0.44. Excite's Japanese translator wasn't working, so you'll just have to guess what's new in this release. Download it from the Console Emulation section.

Spinal Nemu64.ini v3.8
Spinal's Nemu64.ini file has been updated to v3.8. This version includes 25 new games and many more cheats. Download it from the Nintendo 64 section under the "Nemu64 Utilities & Info" title.

Saturday, October 21st, 2000
MAME Needed Soon
A few more additions to the MAME Needed Soon section of Bob's Arcade Emulation. Get ready for the next MAME release and avoid the rush. Go to the ROM Files section to find all the goodies.

RockNES Mac v1.421 Released
The Mac version of RockNES has been updated to the latest source code. Download it from the Console Emulation section.

gleem! v102000 Released
gleem! is a Nintendo NES emulator for the Dreamcast and has been updated to v102000. This version adds support for game saving and loading. Download it from the Console Emulation section.

Final Burn Rail Chase
Looking for the latest Final Burn game Rail Chase? Look no further than Bob's Arcade Emulation at the above link.

Friday, October 20th, 2000
Perfect Christmas Gift?
Looking for that perfect Christman gift? Look no further! Now I'll know who my REAL fans are. =) Check out the [email protected] t-shirts, mouse pads, mugs and crap at the above link. I actually set it up so I could have a few things made for myself, but if others are interested in getting some cool stuff with your favorite site's logo on it, go for it! =)

CPS2 Games Anyone?
While there isn't a working CPS2 emulator yet (as far as the general public knows anyway) many games have been dumped and are available on Bob's Arcade Emulation under the ROM Files section. Enjoy.

Retrogaming Times #38
It's time again for Tom's latest issue of the long running classic video game newsletter Retrogaming Times. This issue features the following articles:
  • Fred Wagaman shows you a more affordable solution for a MAME joystick!
  • Geoff Voigt reviews MS. Pacman Maze Madness!
  • Reviews of Spiders and Elevator Action!
  • Top 10 most annoying things about buying classic games on eBay!
  • A whole lot more!
Check out the latest free issue at the above link.

Final Burn v0.050 Released
Click here for a full screen image Final Burn emulates yet another game! This time it's Rail Chase! Note - to start a game, press the fire button. Download it from the Arcade Emulation section. Bob tells me that the Rail Chase ROM will be up soon so stand by.

Thursday, October 19th, 2000
RockNES X v1.42 Released
RockNES for Windows has been updated to v1.42. This release adds the following:
  • Windows 2000 bug solved!
  • Small GUI problems fixed (now you know when the ROM is incorrect)
  • Better noise emulation (by Fx3)
Download it from the Console Emulation section.

NMAMECombo Released
NMAMECombo is a version of MAME for DOS and Windows that includes some special combo move features including:
  • Combo brancher: Can branch to different macro when doing macro.
  • Combo recorder: Record your inputs as macro. You don't have to edit the macro files anymore!!
  • Combo shower: Record your best combos and show them to your friends.
  • Combo demo: Reocrd your favorite combos and show them out in sequence. You can use the function as screen saver!
  • Built in command list.
  • Support real time save and load state.
  • Autofire support.
  • Show command log. (press End)
  • Built in cheat.dat.
  • Patch roms automatically. (kof99 etc.)
  • {DOS}WAV recording (press BackSpace)?
Download it from the Console Emulation section.

RockNES v1.421 Released
Small update to this excellent Nintendo NES emulator for DOS. Here's what was added:
  • Windows 2000 bug solved!
  • Small GUI problems fixed (now you know when the ROM is incorrect)
  • Better noise emulation (by Fx3)
Download it from the Console Emulation section.

TR64 WIP r2 Bugfix
The TR64 WIP release 2 file has been re-uploaded with a new bugfix version. It fixes the "core.dll not found" bug, change directory bug and the ini file problem. Download it from the Nintendo 64 section.

Wednesday, October 18th, 2000
Vote on Napster
Got an e-mail today from an anonymous member of the US House of Representatives about a Napster webpoll that's taking place on a government website (freedom.gov). The poll is on: "Do you support the use of digital music services like Napster, MP3.com and others?". If you want to express your opinion about the Napster and MP3.com issues with the House of Representatives Majority Leader, do so at the above link. Go Bush =)

SNEeSe v0.51 Released
Another update for this fine Nintendo SNES emulator for DOS. Here's what's new:
  • Render: Fixed a bug that caused some sprites to be corrupted
Download it from the Console Emulation section.

RockNES v1.420 Released
The excellent Nintendo NES emulator RockNES was updated to v1.420. Following are the new features of this release:
  • Better noise emulation;
  • Added an option in the GUI to save sprite ram within all informations for each sprite, like a text file;
  • Added stretched mode, due the request (delete the old config file to setup this option);
  • Minor optimization in the scanline blitter;
  • Fixed some GUI options that were working when no game was loaded.
Download it from the Console Emulation section.

Tuesday, October 17th, 2000
TR64 WIP r2 Released
TR64 WIP release 2 has been released. Here's what's new:
  • Much faster and more compatible than the last release
  • F|RES has rewritten the UI.
  • Uses the "standard" plugin system, so you should see more video and controller plugins that work with TR64.
Download it from the Nintendo 64 section.

Liberty v1.1.1 Released
This GameBoy emulator for PalmOS gets updated to v1.1.1. Here's what's new:
  • Control-pad emulation in the graffiti area
  • ROM2PDB fixes, other minor fixes.
  • Visor users may now install games into their flash modules
  • Demo will now play *all* playable GameBoy games for 30 trys! (After that, you will be limited to 32k games as before)
Download the demo from the Console Emulation section. Also, the full version is $16.95 and can be purchased from their home page.

Abducted by Aliens
I was abducted by aliens and experimented on for the past 36 hours so excuse the lack of updates. I'm not sure what they did to me, but I feel really refreshed.

Monday, October 16th, 2000
D-BOY v0.72 Released
Man, I missed this one because the home page was moved. D-BOY is a GameBoy emulator for DOS that has been updated to v0.72. Who knows what's new because the home page is a big mess of extended characters. Anyway, download it from the Console Emulation section.

More Election Fun
Slow day so why not talk about the presidential election. "Why?" you may ask. Because I can =) You gotta love Al Gore. So much funny material and new stuff every day. Today's topic: Al Gore's 21 Lies. It shows just a few of Al Gore's big lies (there are new lies every day so I'm going to expect a new list in the next few days). Anyway, the following lie is my favorite one. Al Gore tries to get votes from minorities by claiming that he's for affirmative action and against racial profiling. But, check out this big lie:
  • FICTION: Al Gore said his father, a senator, was a champion of civil rights during the 1960's.
  • FACT: Gore's father voted against the landmark Civil Rights Act of 1964 and was a racist who was fond of using the "N" word.
Oops! Should have checked dad's record before saying that. And you know what kinds of kids get raised from racist parents, don't you? Anyway, check out more Al Gore lies at the above link. Please, no protest e-mails. If you don't like to hear the truth, don't click on the above link =)

Sunday, October 15th, 2000
1964 v0.5.1 Released
The open source Nintendo 64 emulator 1964 was updated to version 0.5.1. Following is a list of changes in this release:
  • Started register caching for more speed.
  • Some more axes settings repairs for jostick controllers.
  • Repairs to various user interface problems.
Download it from the Nintendo 64 section.

RockNES X v1.41 Released
The Windows version of RockNES has been updated to the latest RockNES source code. Here's what's new:
  • Improved Rendering Engine
  • Windowed Mode Support
  • VS Palettes Support
  • Pause Key
  • Improved Joystick Support
  • GUI bug fixes
  • GUI support for NES, VS and FDS roms
  • and... ALL the core is in sync with the newest RockNES (DOS) version (TONS of changes to describe here!)
Download it from the Console Emulation section.

MAME WIP
More MAME WIP News:
  • October 15th 2000: Aaron Giles has done major changes to the memory system while breaking a few drivers, though the changes are not yet finalized.
  • October 14th 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little.
  • October 13th 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. Luca Elia sent in a driver for Scud Hammer. Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II.
  • October 12th 2000: David Graves fixed some missing sounds in Earth Joker. Bryan McPhail fixed Bionic Commando sprite colors.
Check out all the screen shots at the above links.

SSF v0.04r4 Released
The Sega Saturn emulator SSF was updated to v0.04 alpha r4. If you're hombre bilingual maybe you can read what's new here. Download it from the Console Emulation section.

Final Burn v0.041
I was wondering why a new Final Burn wasn't released. After all, it has been more than 24 hours =) Here's what's new in v0.041:
  • Fixed the energy display in Galaxy Force II
  • Fixed the speed display in Power Drift.
  • Added sound support to Thunder Blade.
  • Updated DirectDraw code to DirectX 7 (If you cannot run games in Final Burn at all, try downloading and installing the latest version of DirectX from www.microsoft.com)
  • Added nDSoundSegCount to the finalburn.ini file. If you want you can lower the value for a faster sound effect response time. You can raise the value if the sound 'echoes' or breaks up.
  • Slightly changed the flag bAppUseVidMemory to nAppUseVidMemory, with -1 meaning don't specify video or system memory. It's the default. Hopefully video card drivers will pick the fastest option!
Download it from the Arcade Emulation section.

AGES v0.22a Released
The Genesis/32X emulator for Windows gets an update. Here's what's new:
  • New GFX render: supports rasterFX and now runs Genesis games at full-speed with no frameskip on a 350 MHz PC.
  • Compatibility boost: numerous Genesis games + Afterburner 32X, Fifa 96 32X, and Primal Rage 32X
  • RAR'd file support
  • In-memory IPS patch loading (somebody please test this and inform me if it works right or not)
  • Sega CD driver
Download it from the Console Emulation section.

ePSXe v1.0.0 Released
A new PlayStation emulator has been released and it plays some commercial games! Compatibility is stated to be around 30- 45% and here are some of the games it supports:
  • Colin McRae Rally 1 and 2
  • Crash Bandicoot 3
  • Driver
  • Fifa 99/2000.
  • Final Fantasy 7 and 8
  • Iss98, Isspro evolution
  • Knockout Kings 99, 2000
  • NBA Live 2000
  • Need For Speed IV
  • Ridge Racer
  • Ridge Racer type 4
  • Soulblade
  • Spyro The Dragon
  • Syphon Filter 1 and 2
  • Tekken3
  • Tigger Woods 99, 2000
  • Tomb Raider 3
  • Vagrant Story
  • and many more ...
Download it from the PlayStation section and plug-ins from the emulator's home page.

Back From Las Vegas
I've been out of town since Tuesday. Went to Vegas for our 10th anniversary. I'm back now so time for some updates.

Saturday, October 14th, 2000
MagicEngine v0.9.7b3 Released
The commercial MagicEngine emulator (emulates the TurboGrafx 16) has released a new beta. The following is a list of changes:
  • a vsync option for super smooth scrolling
  • user customizable video resolutions (320x240, 512x448, etc...)
  • gamepad support in the GUI
Download it from the Console Emulation section.

SNEeSe v0.50 Released
The SNES emulator for DOS SNEeSe has been updated to version 0.50. Here's what's new:
  • 65c816: Completed the memory mapper changes started in 0.49
  • Source: Moved some debugging-related code into its own file
  • Source: More source cleanup
  • Stability: Fixed bugs in SRAM loading/saving (files opened weren't being closed) - appears to have fixed the last of the exit crashes
  • Config: Changed the default save RAM file extension to SRM, and removed support for the old 'frameskip' setting in the config file
Download it from the Console Emulation section.

Friday, October 13th, 2000
Galaxy Force II
If you're looking for the latest games supported in Final Burn v0.040 (Galaxy Force II and Galaxy Force II Japanese) check out the ROM Files section. Enjoy.

10th Anniversary
Happy 10th wedding anniversary to us. My wife should get a medal for sticking around with me for 10 years. She likes diamonds if anyone wants to get us anything =)

Thursday, October 12th, 2000
Final Burn v0.040
Final Burn now supports Galaxy Force II in version 0.040! Here's what else is new:
  • Galaxy Force II!
  • What was up with the GF palette? Turn out there's a palette reference into an EXTRA palette (a possible 32768 colors), which in turn goes into the normal main palette (16384 colors), which in turn goes into the GLOBAL palette (4 million colors). The word 'nightmare' comes to mind, but it's sorted now! Power Drift almost totally ignores this 'feature' (apart from the spinning wheels), which is why that worked okay.
  • Added a new option for Auto-Centering Keyboard! To use, first you must load up the game you wish to play, bring up the menu panel if it isn't already visible (press Escape), click Input, and then click Keyboard (Auto-Centering). It works really well with Galaxy Force II, Power Drift (in-game anyway!), ThunderBlade and Out Run. For After Burner however, it's much easier to aim if you select the normal Keyboard option.
  • In fact, Keyboard with Auto-Centering works so well that I have also made it the default. People who want to use a joystick should now configure games by clicking Input and then Joystick 1 (only need to be done once per game).
  • Note, now F = Burners, G = Brakes (or you can use A and Z if you are using Joystick 1 2-button or Keyboard.)
  • The Galaxy Force Hardware uses a powerful tilt/rotate effect, which isn't emulated yet.
  • Lot's of glitches - don't e-mail, I know about them!
  • Galaxy Force II uses a LOT of sprites in the tunnel sections (each wall has about 50-100 sprites). It slows down my computer, so you probably do need a P3 this time (for the tunnel sections anyway). A shame.
Download it from the Arcade Emulation section.

Wednesday, October 11th, 2000
Clarification
Okay, maybe I'm just splitting hairs here, but can we all (including emulation authors) PLEASE stop calling the first After Burner, After Burner I. It was just called After Burner, just like the first "Rocky" movie wasn't called Rocky I or the first "Friday the 13th" didn't have a 'I' after it. Now I feel better getting that off my chest. =)

After Burner in MAME
The MAME WIP page has been updated to show progress for the last few days including After Burner and After Burner II support:
  • October 11th, 2000: smf submitted some MAME debugger fixes.
  • October 10th, 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave.
  • October 9th, 2000: Yochizo re-applied the Toaplan2 driver updates, and fixed the YM2151 interface to be 16-bit.
Check out all the screen shots at the above links.

RockNES Mac v1.410 Released
The Mac port of RockNES has been updated to the latest RockNES source code. Download it from the Console Emulation section.

VGS v1.4.1?
A lot of sites are reporting the availability of an upgraded VGS v1.4.1 (Connectix's Sony PlayStation emulator). However, after checking, v1.4.1 has been available since the release of the demo at the end of September. I believe that just an update tool was released today for a version that has been released for a few weeks. Anyway, this is a great emulator and you can download it from the PlayStation section.

SNEeSe v0.49 Released
A new version of this SNES emulator has been released. Here's what's new:
  • Render: Implemented BG3 highest priority in mode 0
  • Render: Corrected wrapping from end of tilesets
  • GUI: Now uses standard keyboard controller auto-repeat
  • Interface: Emulation no longer pauses when pressing certain keys (ESC to go to GUI, F1-F8 to toggle sound channels, 1-8 to change render options, 0 for screenshot)
Download it from the Console Emulation section.

AdvanceMAME v.37b8 Released
AdvanceMAME is for esotheric video hardware like TVs, Arcade Monitors and Fixed Frequencies Monitor. In other words, if you're using an arcade monitor you should try AdvanceMAME. It's been updated to the latest MAME source code. Download it from the M.A.M.E. section and thanks to Retrogames for the files.

RockNES v1.410 Released
Another update to this excellent Nintendo NES emulator for DOS. Here's what's new:
  • Added mapper #118 (IQS MMC3) driver, now YsIII - Wanderers from Ys and Goal! Two are playable;
  • Fixed FDS memory allocation and system startup, major cleanup/rewrite;
  • Fixed FDS image loading. Files with no header should be ok;
  • Added FDS image identification by the NINTENDO-HVC string, removed the old one by file extension (required only by images with no fwNES' FDS header).
  • Fixed ROM load/free, squashed several mistakes;
  • Disabled MMC3 WRAM control, enabled from previous version.
Download it from the Console Emulation section.

JAE Emulator Additions
Norbert Kehrer's Java emulator JAE has been updated to include support for Phoenix and Pleiads. You can play these games and many more on-line at his site at the above link.

Tuesday, October 10th, 2000
Fixed After Burner ROMs
If the latest Final Burn informs you that you have a bad ROM in your After Burner and After Burner II sets, visit the ROM Files section and look under Final Burn for fixed versions for these two games. Thanks to omame for donating the correct ROM using the Donate feature of Bob's Arcade Emulation.

SwNES v0.25 Released
A new version of the Nintendo NES emulator for Windows SwNES was updated to v0.25. Here's what's new:
  • Modify Some Mapper Bugs.
  • Modify FC Ext.Driver : HyperShot & Add FC Ext.Driver : Excite Boxing
  • Use Unzip32.DLL & Unlha32.dll For Support ZIP/LHA Format.
  • Support VS Unisystem.
  • Support Real Time Save & Load
Download it from the Console Emulation section.

MAME WIP Games
If you're looking for the games included in the latest MAME WIP update look no further than the ROM Files section.

Asteroids Cake Emulation
You know those people that go to Star Trek conventions and dress up like Klingons and even speak and write in the Klingon language? Well, they have something in common with the people in the above link. They're just a tad too much into this retro gaming thing. =) Not to be outdone, here's Cake Invaders. Just like dressing up as a Klingon, when you take things too far you risk being labeled a weirdo. Thanks to the weirdo SpooNMan for the cool images.

Monday, October 9th, 2000
Theater Management 101
The first rule that you learn in Theater Management 101 is the order in which you display movies on your marquee so the above link never happens. Looks like this theater manager slept through that lesson. Thanks to Exodus3D for the link.

Huge MAME WIP
Huge MAME WIP update:
  • October 8th 2000: David Graves sent in yet another Taito update with a working driver for Cadash.
  • October 7th 2000: Jarek Burczynski sent in an update for the Taito sound system, improving several Taito Z games' sound. David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver.
  • October 6th 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker.
  • October 5th 2000: Bryan McPhail added the Japanese romset of Bomberman World and fixed the input ports for players 3 and 4. Paul Swan submitted a driver for Cavelon.
  • October 4th 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. Phil Stroffolino fixed a tilemap bug which made it crash in pure DOS. Aaron Giles fixed the buggy graphics in the Williams 34010 drivers.
  • October 3rd 2000: Nicola Salmoria fixed Arabian graphics.
  • October 2nd 2000: Jarek Burczynski added Selfeena to the Taito B driver. David Haywood started adding dipswitches to the Sega C2 driver.
  • October 1st 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers.
Check out all the screen shots at the above links.

EMU+ v0.37b8 Released
Danmanya has updated his EMU+ to version 0.37 beta 8. He couldn't get saves states for Neo-Geo games working, but the rest of the normal enhanced features are included. Download it from the M.A.M.E. section.

ArcadeOS v2.41 Released
The excellent DOS front-end ArcadeOS has been updated to v2.41. This release is mainly a bug fix from the previous release but also includes some new features. Download it from the Front-Ends section.

Final Burn v0.035 Released
Man, it's been like 4 days and I REALLY needed my Final Burn fix =) Here's what's new in v0.035:
  • Reduced AB's Interrupt 2 to 1500 times a second because it was messing up the intro.
  • Fixed sluggish controls in After Burner. Input is now read by calling Interrupt 2 3000 times a second rather than 60 times a second.
  • Some people have reported some corrupted sprite graphics in some levels of After Burner I and II: it's first visible as some vertical lines on some rocks on level 1, but is very visible on the level 10 rocks, and the trees on level 13. This particular corruption seems to be caused by a very slightly misdumped version of the 128k graphics rom "10937" - a fixed version of this rom will solve this problem. However it won't solve all the graphical glitches. I have updated Final Burn with the correct CRC of this file, so it will warn you if you have the corrupted rom.
Download it from the Arcade Emulation section.

Bumper Sticker #4: Danger!
Check out the above Penny Arcade bumper sticker about video game violence.

RockNES v1.400 Released
One of the best NES emulators gets an update to the DOS version. Here's what's new in RockNES v1.400:
  • Small mistakes squashed on FDS driver;
  • Fixed FDS disk writes somewhat, no more 'ERRxx' problems;
  • FDS images with no header present are loadable (you need .FDS extension);
  • Fixed mapper #42, pirate MarioBaby works fine;
  • Fixed frame-IRQs, now there's sound output in DragonQuest games;
  • Fixed a possible memory leak problem;
  • Added WRAM (bank at $6000) dumping;
  • Removed some general junk, more minor changes that I don't remember...
Download it from the Console Emulation section.

New Impact Screen Shots
It seems that the Impact Emulator is making some progress. Does this mean that we will be seeing a new release? Who knows. Check out the new screen shots at the above link.

Barbie Arcade
Click here for a full screen image Okay, now I've seen it all. I really don't know what to say about this. Maybe it could be used to get girls into gaming? I'm not sure. Just thought it was kinda funny and/or cool (not really sure which though). Check out a larger image at the above link. By the way, this is a real product I scanned from a Christmas catalog. Thanks to my wife for the picture.

Sunday, October 8th, 2000
Sintendo v0.02b Released
Another SNES emulator for the Dreamcast was updated. This time it's Sintendo which is a port of SNES9X to the Dreamcast. This version turned off transparencies which makes the emulator work (albeit without transparencies). Download it from the Console Emulation section.

TR64 10/08 Released
Here's the TR64 release you've all been waiting for. It is not Fast. But it is a lot more compatible then TRWin-GL was. Download it from the Nintendo 64 section.

DreamSNES v0.9 Released
DreamSNES is a new SNES emulator that runs on the Dreamcast! Here are it's features:
  • SRAM saves to VMS (when the VM starts beeping, there is a save in progress)
  • Interactive game selection menu
  • Optional TV-mode for giving the right feel when playing on a VGA monitor
  • Up to four controllers supported (support for keyboard, mouse, light gun and rumble pack planned)
Download it from the Console Emulation section.

NeoMAME v0.37b8 Released
The NeoGeo only version of MAME has been updated to the latest version of MAME. This compile also features Diggerman. Download it from the Console Emulation section.

Saturday, October 7th, 2000
A/PMAME v0.37b8 Released
Rodimus Prime has released his optimized versions of MAME. AMAME is optimized for PII/PIII/AMD/486 CPUs while PMAME is optimized for the Pentium Classic CPU. Download it from the M.A.M.E. section.

Snes9x Win v1.32a Released
A small update the the v1.32 version released earlier. This release fixes OpenGL support. Download it from the Console Emulation section.

Jum's A5200 v0.5a Released
Jum has released version 0.5a of his excellent Atari5200 emulator. This version includes the following:
  • A real scanline renderer has been implemented.
  • Sprite priority and display timing have been tweaked.
  • Speed and compatibility have been greatly improved.
  • A real speed throttler has been implemented and it works very nicely.
  • Collision detection has been improved.
  • Almost all debug output now goes to the log file, and doesn't end up on the screen (on some crappy video cards).
Download it from the Console Emulation section.

New MAME Icon Pack
MAMu_ has updated his MAME icons to include the latest v0.38b8 games. Download them from his site at the above link.

Power Drift
Both the US and Japanese version of Power Drift are available from the ROM Files section. While there, check out the latest MAME Needed Soon games as well.

Friday, October 6th, 2000
Dreamcast in your E-mail!
There could be a Sega Dreamcast in your e-mail if you've been selected as the grand prize winner of this month's Arcade Trivia Game. This month's Arcade Trivia Game is well under way so test your arcade trivia and you too could win a Dreamcast or a $250 buy.com gift certificate.

Snes9x Win v1.32 Released
A new version of one of the best SNES emulators has been released. Here's what's new:
  • Changed the Windows port to delay load the two OpenGL DLLs, so now they're only loaded if you switch to OpenGL mode. The original version of Windows 95 didn't include the OpenGL DDLs, so Snes9x wouldn't even start on that platform; now it should.
  • Added yet another sound buffer option to the Windows port - this time the block size of sound data to mix. Some DirectSound sound card drivers only report the play position moving in steps rather than continuous amounts and Snes9x's default mix block size turned out to be smaller than this step value on several cards. Snes9x couldn't work out out where the true play position was accurately enough resulting in broken, noisy sound output.
  • Modified the Windows frame timer code to use semaphores rather than events - they should make Snes9x more reliable at not missing frame sync pulses when Windows is busy doing background tasks.
  • Added SA-1 shutdown code - basically, Snes9x now stops emulating SA-1 CPU instructions when the SA-1 enters an idle loop waiting for the main SNES CPU to give it something to do. All SA-1 run much faster and smoother now.
  • Added multi-axis joystick/game controller support to the Windows port and tweaked the dead-zone threshold position a little.
  • It looks like the SNES PPU was designed to support 128K of V-RAM but only 64K was fitted; Snes9x wasn't wrapping all V-RAM address to stay within the 64K limit causing a corrupt title screen on ReX Ronan - there will be others.
  • Added amend functionality to the Windows Cheat Entry dialog and added extra text boxes for direct address and cheat value input rather than only being able to type in a Game Genie or Pro-Action Reply code.
  • BS Suttehakkun2 was crashing just before start of play - the ROM was performing a junk DMA that was corrupting RAM, crashing the game when it went searching for a particular value.
  • F-1 Grand Prix requires IRQ triggering when IRQ scan-line register set to current scan line, but Chuck Rock objects. Hmm. Chuck Rock seems to indicate the CPU emulation is running too fast, but I can't see where the mistake is. Special-cased Chuck Rock for now.
  • Optimised SNES DMA handling slightly - copying data to SNES V-RAM is now significantly faster.
  • Windows Cheat search dialog was ignoring data type parameter in various places which was causing problems when larger numbers were being searched for.
  • Forced unknown PPU register reads to always return 0 - a coding bug in Equinox shows that this is required. An earlier fix didn't work.
  • Puya Puya 2 & remix were objecting to an NMI being triggered when enabling NMIs after scan-line 226, but Ys 5 seems to require this. Hmm. Added a hack to support both games.
Download it from the Console Emulation section. Thanks to Goodhart for the news.

Dragon's Lair 3D
Click here for full screen images If you can't wait for Dragon's Lair 3D to be released as much me, you'll love the latest Dragon's Lair 3D screen shots. Check out all 9 of the new screen shots (800x600) at the above link. Thanks to the excellent site NoFaDz the for news.

Freeware Film
Freeware Okay, this has got to be one of the coolest short films (7 minutes) every created. Here's a description:
    Visually stunning and action packed, Freeware is a 3-D, CG-animated thrill ride through a futuristic world. This sci-fi short follows three cyborgs on a daring race to rescue Maia, an assistant at a powerful IT company, from the grips of its evil CEO. You know, just another day at the office.
Check out this film that took two and a half years to complete and won the 2000 Alias/Wavefront student competition at the above link (broadband only, if you're on a dial-up connection get ready for a LONG download). If you like it, check out another cool short film called The Killer Bean 2: The Party that's got a lot of Matrix like effects.

Thursday, October 5th, 2000
MacMAME v0.37b8 Released
The Mac version of MAME has been updated to the latest MAME source code. Here's what's new:
  • In sync with the DOS 0.37 beta 8 build. [Brad Oliver]
  • Added support for Cabinet Marquee artwork in the front-end. Place a file called "marquees.zip" into the 'Cabinet Marquees' folder. [Brad Oliver]
  • Expanded the number of screenshot packs supported. Valid zip package names are images.zip, images_0 through 99.zip and images_a through z.zip. [Brad Oliver]
  • MacMAME is now built with CodeWarrior Pro 6. Please report any unusual issues as they might be compiler optimizer bugs. [Brad Oliver]
  • Many internal fixes for the Carbon target. The Carbon build runs under MacOS X, but much work remains before it's acceptable. [Raphael Nabet, Brad Oliver]
Download it from the M.A.M.E. section.

Atari800 v1.0.5 Released
The excellent DOS version of thisAtari800/Atari5200 emultor has been uupdated to v1.0.5. Read the tons of what's new information and download it from the Console Emulation section.

Final Burn v0.032 Released
Back to the old two new versions released a day routine. =) Here's what's new:
  • Just for the sake of completeness, I added support for the Japanese version of Power Drift. It's pretty much identical - the only difference are the six program roms (parts 11745-52) which should be placed in a small zip file called pwrdrifj.zip.
Download it from the Arcade Emulation section.

v0.37b8 Screen Shots
The screen shots to MAME v0.37 beta 8 have been updated on the screen shot browser and on the [email protected] screen shot packs. Check out the screen shot browser at the above link and to download the screen shot packs visit the Front-Ends section.

New Forums!
I've finally replaced the old crappy WWWBoard with a new one. It's called Phorum and it's written in php with a mySQL database. It's nice and fast and shouldn't have some of the problems with deleted messages we were having. Also, there's a search feature! Check it out at the above link!

Final Burn v0.031 Released
Final Burn v0.031 now adds support for Power Drift! It also jumps 8 revisions! =) Here's what's new:
  • Fixed the difficulty setting of PD to normal.
  • Added support for the Triple-68000 game Power Drift! (You need a very fast PC to run this game fullspeed (a Pentium 3)).
  • Sound support for Power Drift (the easiest part believe it or not!)
  • It is very playable on a Pentium 3, but there are many glitches all over the game.
  • Modified the After Burner HW so that the controls are read 'properly' using interrupts rather than just inserted into memory (cheers to Phil from the MAME team for noticing this!). For the user, you'll see no difference, but the emulation is more accurate.
  • Fixed that occasional "vertical banding" problem that JoseQ and some others were having in the scanlines mode - it wasn't anything to do with bilinear filter after all!
Download it from the Arcade Emulation section.

Wednesday, October 4th, 2000
CatVer.ini v0.37b8
The CatVer.ini file designed for use with the [email protected] front-end has been updated to v0.37b8. This file is also used in other products like MAMELang32+. This file corrects a few problems in old version and also adds an "Adult" category (which has been requested by many people). Download it from the Front-Ends section and thanks to Classic Arcade Project for the file.

Lightning is Bad
Lightning is bad, okay? It took out my router and I can't upload to the server :-( I'm on a lowly 56k modem till the replacement hardware comes tomorrow (gotta love overnight shipping). Also took out a phone and I think a couple of my NIC cards need to be replaced. Anyway, stay away from this lightning thing, it's bad.

MAME32 v0.37b8 Released
Having to be some kind of speed record, MAME32 gets updated to the latest MAME source code. Download it from the M.A.M.E. section.

Gore Wears Pampers
''No you may not have the 'last word' on this.'' (NoFaDz.com) <political rant>What a baby Gore is. He needed to get the last word on everything. How childish. Let me summarize Gore and Bush. Gore thinks the government knows how to spend your money best while Bush thinks the people that made the money know how to spend it best. And don't buy Gore's 1% thing that he said in every answer. Bush would like to change the tax code so the highest percentage tax rate would be 33% (while the lower tax brackets would be capped at 25%). Sure, that does help the top 1%, but it also helps the middle class while Gore's plan doesn't help most of the middle class AT ALL. Also, who do you think employees the middle class? The top 1% of course! Give them a tax break and they will have more money to spend on growing their business and hiring employees. I swear, people just don't get it. Wake up people! It's your money! And Gore wants to spend your money! Check out the Bush tax calculator at the above link to see how much your family would save. Then ask yourself why Gore's site doesn't have a tax calculator, maybe he's trying to hide something?</political rant> Now back to your regularly scheduled program... =) Image courtesy of NoFaDz.

NoFaDz
I ran across the site NoFaDz and wanted to share it with everyone. Starless, the owner, describes the site as a 'stream of consciousness'. The site is filled with cool links to funny and interesting sites. Check it out at the above link and bookmark it for a daily dose of yumor (as they say in Boston).

Tuesday, October 3rd, 2000
Final Burn v0.023 Released
Final Burn gets two updates today to v0.022 and v0.023. Here's what's new:
  • Optimised After Burner I and II emulation by about 20%
  • Made the DirectDraw code automatically retry with system memory if video memory fails.
  • Reversed the throttle control, so it should be the right way round now.
Download it from the Arcade Emulation section.

iMAME v0.06 Released
iMAME is a MAME port for the Ipaq 3630 Pocket PC (ARM CPU). No idea what's new (their site doesn't say) but you can download it from the M.A.M.E. section.

YAME v0.18 Released
YAME is a multi-console emulator that emulates the GameBoy Color, Super GameBoy, NES, & TurboGrafx 16 systems. This version includes the following:
  • Added English binary.
  • Fixed Gameboy Color cartridge recognition bug. (Gameboy)
  • Enabled pseudo PCM sound. (Gameboy)
  • Fixed HDMA. (Gameboy Color)
  • Fixed LCDC bugs. (Gameboy)
  • Fixed initial volume of sound. (Gameboy)
Download it from the Console Emulation section.

Missing S.T.U.N. Runner
The missing S.T.U.N. Runner (Prototype) ROM has been donated by someone known only as "a friend". Download it from the ROM Files section.

Slight Redesign
If you look closely, you will see a slight redesign of the site. Just a little refreshing change that I think was needed. It should look a little cleaner and give a little more room. If you can't find the changes, look in the upper left corner =)

RockNES Mac v1.304
The Mac port of RockNES was updated to v1.304 today. Here's what's new:
  • Added support for FDS images with no header.
  • Added buttons for set disk and switch side (FDS disks)
  • Added Insert Coin button for VS Unisystem games.
  • Added Quick Freeze/Defrost (F9/F10 keys)
  • Fixed the bug causing the '.' key not to work in the key configuration dialog.
  • Fixed the bug that caused FDS images not to show up in the Open dialog after their type/creator was set to RockNES.
  • Added window proxy icons.
  • Tweaked the speed limiting code slightly.
Download it from the Console Emulation section.

UnMAME32 v0.37b8
P2L97's unofficial MAME32 with auto-fire has been updated to the v0.37 beta 8 MAME source code. Download it from the M.A.M.E. section. Thanks to Julia S. for the news.

MAME v0.37b8 ROMs
The latest games supported in MAME v0.37b8 are now available from the ROM Files section. You know you want them, so go get 'em =)

Bit Age Times #11
The newsletter for the second generation of video games features a new issue. Here's some of the highlights:
  • A look at the Greatest Console Battles!
  • The "I Was a Teenage Altered Beast" story concludes!
  • Review of Football Frenzy.
Check it out at the above link.

NeoPocott v0.36b Released
The Neo-Geo Pocket Color emulator NeoPocott was updated to v0.36b. 4 different platforms are supported, Windows, DOS, Mac and Linux. The what's new list is as long as my arm. Download it from the Console Emulation section.

Monday, October 2nd, 2000
Optimized MAME v0.37b8
The optimized builds of MAME v0.37b8 have been released. If you have a slower machine you may want to try these to squeeze a 5% speed increase out of MAME. Download them from the M.A.M.E. section.

MAME v0.37b8 Binary!
Yup, the binary is released! Get it from the M.A.M.E. section. See below for what's new and thanks to Dave again from Vintage Gaming Network for the news and the file. j00 did change your bookmarks right?

MAME v0.37b8 Source
The source code for MAME v0.37 Beta 8 has been released! Here's what's new:
  • dozens of Nichibutsu mahjong and quiz games [Takahiro Nogi]
  • Super Dodge Ball [Paul Hampson, Nicola Salmoria]
  • Macross [Mirko Buffoni]
  • Macross II [Nicola Salmoria]
  • Nouryoku Koujou Iinkai [Nicola Salmoria]
  • Strahl [Bryan McPhail]
  • Pushman [Bryan McPhail]
  • Bomberman [Bryan McPhail]
  • Bomberman World [Bryan McPhail]
  • Donpachi [Luca Elia]
  • Blaze On [Luca Elia]
  • Beezer [Mathis Rosenhauer]
  • Sel Feena [Jarek Burczynski]
  • Libble Rabble [Edgardo E. Contini Salvan]
Download the source from the M.A.M.E. section. The binary should be available shortly. Thanks to Vintage Gaming Network for the news. Remember, Dave's new domain is http://www.vg-network.com.

MAME v0.37 Beta 8
A little bird informed me that MAME v0.37 beta 8 is being released as I post this. Stay tuned for the source and binary soon to follow!

Vintage Gaming Network
Vintage Gaming Network is back on-line and with a new domain! It seems that GameFan (his old host) is having some serious problems because all of their sites are still down (did someone forget to pay the bandwidth bill?) =) Anyway, Dave is rebuilding his site at his new domain http://www.vg-network.com and new host. Please change your bookmarks and visit his site for news developments on what exactly is going on.

MAMED Updated
The MAME port to the Digita line of digital cameras has been updated to v0.37b6.2. This includes support for the Kodak line, and cameras using the DCAM and Coldfire processors running Digita. Download the version designed for your particular camera from the M.A.M.E. section.

Sunday, October 1st, 2000
MAME WIP News
More MAME WIP news (ain't we getting close to a release now guys? =) Here's the latest:
  • September 30th, 2000: Aaron Giles added the two Mortal Kombat 2 hacks to the T-Unit driver. Darren Olafson sent in an updated ASM 68k core with support for the two Psikyo 68020 games, and fixed a bug that prevented sf2accp2 from working.
  • September 29th, 2000: Nicola Salmoria improved the Sunset Riders protection workaround.
  • September 28th, 2000: Aaron Giles fixed a bug in the memory interface and sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games.
  • September 27th, 2000: Mathis Rosenhauer fixed Aztarac protection patching and cleaned up the Beezer driver a bit. Luca Elia added stereo sound support to Jaleco Mega System 1 games, and fixed Cisco Heat's speed. David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working.
  • September 26th, 2000: Aaron Giles modified the 6821 PIA emulation to work properly with the new memory interface, and he sent in another graphics drawing core function which supports Atari games better.
Check out the screen shots at the above links.

MAME32 v0.37 Beta 7
The official MAME32 v0.37 beta 7 has been released! For those who can't figure out how to use a front-end or have some non-standard sound card or use cheapo consumer joysticks I'm sure this is good news. For the rest of us, including myself, this version is 25 days old =) Anyway, if you ph34r DOS, download MAME32 v0.37b7 from the M.A.M.E. section.

Xdrive Downloads
You will now notice that all file download now include an option to download files to your own personal Xdrive. This service is great for those on slower connections who want to download files, store them, and download them to their computer at a later time. To sign up and get your own free 50MB Xdrive, simply download any file from this site and click on the bright green "Save to My Xdrive" link at the bottom of the File Info & Download box. It's simple, quick, free, and you can download at over 100kB/sec even if you're on a 28.8 modem =) Give it a go.




Win an X-Arcade!
Win an X-Arcade!

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Back To 1989 - v1.0


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