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News from December 2000

Sunday, December 31st, 2000
Merry New Year!
I hope everyone has fun tonight celebrating the end and beginning of the new millennium. For those still in the dark, last year was not the start of the new millennium. Anyway, have fun, but don't have too much fun and I'll talk to everyone next millennium ;-)

DreamGBC2000 Rev1 Released
Sure enough, like clockwork here is today's DreamGBC release (now called DreamGBC2000 after the 2,000 updates it had in 2000). Here's what's new:
  • Full support to GameBoyColor HDMA!
  • Street Fighter Alpha works perfectly!
  • Fixed a DMA register reading bug.The Mummy works perfectly!
  • Fixed a reaging bug of SVBK.Metal Gear:Ghost babel works perfectly!
  • Fixed a internal RAM H/GDMA transfer bug.Heroes of Might and Migic have correct graphics.
  • Fixed a timer speed bug in GBC double speed mode.Heroes of Might and Magic have correct music speed.
  • Added support to Hudson Huc1,Miracle of Zone works perfectly.
  • Partially support GameBoy Serial Link Function,'Warrior' works perfectly.
Download it from the Console Emulator section.

MAME WIP
The relentlus quest to emulate classic arcade games presses on through the holidays:
  • December 31st, 2000: David Widel has written a driver for Jump Shot.
  • December 30th, 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers.
  • December 29th, 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes.
  • December 28th, 2000: Hiromitsu Shioya fixed After Burner music. Yochizo fixed YM2151 frequency in the Toaplan2 driver.
  • December 27th, 2000: Bryan McPhail added Sotsugyou Shousho to the Funky Jet driver, but like Funky Jet, it's missing the tile graphics.
  • December 26th, 2000: Gerardo Oporto fixed some more dipswitch settings in Taito F2 games.
Check out the screen shots at the above links.

Bit Age Times #12 is On-Line
After a long hiatus, a new issue of Bit Age Times is on-line. Here's some of the articles for you to check out:
  • Nintendo to Buy Sega, the Rumor.
  • Alan Hewston does some Eyeball Benders.
  • Bit Age Comic Books.
  • A Whole Lot More.
Check out the fun and free issue at the above link.

ngine-Snes9x v0.30 Released
ngine-Snes9x is a new Nintendo SNES emulator for the Dreamcast. It's slow and requires the use of a command line interface, but runs most games. Here's a list of some of the skills you will need and what it will do:
  • At least a bit of experience with Command line usage
  • patience (snes9x does not run full speed, yet, see future improvements section for details)
  • most games that snes9x supports are also working in ngine.
  • command line interface (see how to use section)
  • joypad control for snes9x and menu (see how to use section)
Download it from the Console Emulator section.

IntvDOS v1.0b Released
The new Intellivision emulator IntvDOS was updated to v1.0b. This version adds the following:
  • Fixed collision bug in Space Armada and possibly other games
  • Added menu option to enable or disable sound
Download it from the Console Emulator section.

z26 v1.41 Released
The Atari 2600 emulator for DOS, z26, has been updated to v1.41. Here's what's new:
  • We now support the Compumate ROM. If you're into primitive cool programming environments this is the ultimate. It gives the 2600 a real version of BASIC, with a real typewriter style keyboard and a text display. Hopefully the ROM image and documentation shows up on the net soon. If they haven't already.
  • Video Pinball now plays properly!!!! The holy grail of 2600 emulation has finally been achieved. Yep, the ball actually bounces off the paddle now. That such a simple game should have proved to be so difficult completely amazed me.
  • The mindlink controller is now supported so the new Telepathy ROM and the old Mindlink game now play. It is supported as a paddle controller so you can use the mouse.
  • Removed the automatic screen positioning code. It turns out that the cure was worse than the disease I think. So the newly released Yahtzee ROM no longer jitters. We still automatically switch to PAL mode when needed though.
  • Thanks to Eckhard Stolberg for doing most of the work on this release.
Download it from the Console Emulator section.

Saturday, December 30th, 2000
DreamGBC v1.7 Released
You would think that this Nintendo GameBoy emulator for Windows would be v50.0 and prefect by now (by the number of updates). But, there still must be a few features that need to be added because v1.7 was released today. Here's what's new:
  • Support 32K Internal RAM switching!Completely fix:
    • Bomberman MAX
    • Super Mario Bros Deluxe(GBC Ver)
    • GB Collection 3
    • FGBDemo and many more!
  • 32K Internal RAM included in RealTime S/L function
  • Fixed a register value bug of GameBoy Classics
  • Support MBC2 extended feature
Download it from the Console Emulator section.

MESS32 v0.37b10 Released
The multi-console emulator based on MAME, MESS, had it's Windows port updated to the latest build, v0.37b10. Download it from the Console Emulator section.

FCE Ultra v0.42r2 Released
The Nintendo NES emulator FCE Ultra was updated to v0.42r2 for Windows. Here's what the author states was added:
    This is only a "driver update version". I fixed some problems with my DirectSound code that would cause FCE Ultra to lock up/not work right on certain machines if sound is enabled. This bug affected all Windows 2000 machines, and some Windows 98/ME machines, and possibly a few Windows 95 machines. If you continue to have problems, please email the author.
Download it from the Console Emulator section.

Friday, December 29th, 2000
Christmas Present
Click here for a full size image A few days ago, I mentioned that my wife got me something really cool for Christmas. Well, here it is. It's a 3 foot by 3 foot custom made neon sign of the Arcade@Home logo. It will be proudly added to my arcade game room. I've also changed the Arcade@Home logo (upper left corner) to the real neon sign (probably just temporarily). To see a close-up of the sign, click on the above link.

U64Emu v1.18 Released
The arcade Killer Instinct emulator (U64Emu) has been updated to v1.18. Here's what's new:
  • Frame Skip should now enable and disable correctly.
  • All around speed up.
  • Scanlines now use a different technique. I like this approach more and it is only twice as fast as the previous method. There is little to no speed decrease with this method.
  • There may be yet another timing issue in this release, the AI just seems really, really good... dunno... try it. :)
  • Credit problem is _not_ fixed. If i don't find it soon, I do have a work around. The 'SERV' or service button does actually work... I think this will work ok for most everyone.
Download it from the Arcade Emulator section.

Liberty v1.2.5 Released
Liberty is a GameBoy emulator that runs on the Palm OS. v1.2.5 adds the following:
  • InnoPak 2/v ("Rumble Pak") support - some of you were asking for it, here it is!
  • Minor code cleanup. Fixed a small memory leak which could potentially cause problems on future Palm devices ;-)
Download the demo from the Console Emulator section. The full version costs $16.95.

SSF v0.05 Alpha Released
SSf is currently the most advanced Sega Saturn emulator available. This version "translated" adds the following:
  • SSF became considerably near the movement of a real machine.
  • The access to the address where the mapping is not done is sure to have decreased.
If you can translate the translation from Japanese you win a cookie =) Download it from the Console Emulator section.

Thursday, December 28th, 2000
Meka v0.56 Released
The best Sega GameGear/SMS emulator Meka gets another update to v0.56. Here's what's new:
  • Added Sega Super Control Station emulation, codename SF-7000. (the SF-7000 is a rare addon for the Sega Computer 3000)
  • Added sprite flickering emulation in video mode 5 (SMS/GG), and interfaced so you can now enable it if you feel like playing shooters with invisible bullets. It is available in the VIDEO->FLICKERING menu.
  • MEKA is now ignoring those rarely present 64 bytes footers.
  • Fixed Ninja Gaiden (GG version) hand on intermission animation.
  • Fixed PAUSE button which was broken in version 0.55b.
  • Fixed blinking sides when a program was using text mode (Sega Basic, ..) with a border color different than black.
  • Fixed Sega Keyboard letters color.
  • Fixed /LOG command line option which was ignoring the given filename.
  • Added and fixed entrys in the compatibility and checksum lists.
  • Various minor changes - changed messages, fixed typos..
Enjoy it now doods from the Console Emulator section.

Squeem v0.50 Released
It appears that this was released a few days ago, but I was looking at the old Squeem home page (why sites don't do redirections when they move is beyond me). Anyway, v0.50 of this Nintendo NES emulator for DOS adds a TV "fuzz" function and and user interface. Download it from the Console Emulator section.

Wednesday, December 27th, 2000
FCE Ultra v0.42 Released
The Windows and Linux version of FCE Ultra was updated to v0.42. FCE Ultra is a Nintendo NES emulator. Download it from the Console Emulator section.

ZSNES DOS v1.17b Released
The DOS version of ZSNES was updated to v1.17b because of a nasty bug in 8-bit video modes. Download the updated version from the Console Emulator section.

NeoPocott DC v1.0 Released
The Neo-Geo Pocket Color emulator NeoPocott has now been ported to the Dreamcast! Download it from the Console Emulator section.

NeoPocott v0.38b Released
NeoPocott was updated to version 0.38b for three platforms (Windows, DOS and Mac). This version includes a TON of new features. Download it from the Console Emulator section.

AMAME/PMAME v0.37b10
Rodimus Prime has released his optimized versions of MAME. Remember, AMAME is for all new PII/III/Celeron/AMD CPUs while PMAME is for the Pentium classic. Download them from the M.A.M.E. section.

Tuesday, December 26th, 2000
Latest MAME WIP
Even over Christmas, MAME is being worked on:
  • December 25th, 2000: Yasuhiro Ogawa added the correct main romset to the Gun Dealer driver.
  • December 24th, 2000: Guru added NBA Hangtime to the Wolf Unit driver.
  • December 23rd, 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games.
Check out the screen shots at the above links.

Spinal Nemu v3.9 Released
Spinal released v3.9 of his Nemu64 INI file. Here are the new playable and almost playable games:
  • J.WORLD CUP 98
  • NHL Breakaway '99
  • PUZZLEBOBBLE64
  • SPIDERMAN
  • TSUMI TO BATSU
  • CHOROQ64
  • DRACULA MOKUSHIROKU
  • FIFA 99
  • MICKEY USA PAL
  • NFL BLITZ 2001
  • South Park
  • TACTICS SOCCER
Download it from the Nintendo 64 section under "Nemu64 Utilities & Info".

ONE v1.1 Released
ONE (Norbert Kehrer's on-line Java-based Nintendo NES emulator) has been updated to v1.1. It includes the following:
  • A bugfix for pallette mirroring was made. Now the background colors are correct (blue sky in Super Mario Bros., a.s.o).
  • A GUI has been added. Now you can select the ROM from a list without having to reload the emulator.
  • Increase in playable games. Now more than 40 games can be played online with your browser.
Play it on-line from the Console Emulator section under Nintendo NES.

Laser v0.15 Released
Another release of the arcade emulator Laser. This time v0.15 adds the following:
  • Added support for Space Chaser (Playable, but Buggy)
  • Worked a little more on the colors for Lupin III
  • The Christmas tune is still available with -sound
Download it from the Arcade Emulator section.

Vortendo v1.0.5 Released
Vortendo is a Nintendo NES emulator written in VisualBasic (yet it's still fairly fast). Here's what's new:
  • Somewhat new video system, now it shows 8 colors at time, which makes it much better than the last release
  • The speed has dropped down a little, and there's a small delay everytime the pallete attribute is re-loaded (ie. changing screens),
Download it from the Console Emulator section.

ZSNES v1.17 Released
The best Nintendo SNES emulator has been updated to v1.17. Here's what's new:
  • Added slow-down key. You can configure it in Misc -> Game Keys
  • Invulnerability bug of the 3rd boss in Demon's Crest in the good checksum roms is fixed through rom mirroring I also noticed that this fix is the same as what the author of SNEeSe told me before about on some MegamanX1 roms, but I never had that rom so I never added this until now. Guess that rom is also fixed too.
  • Changed memory initialization values - Lost Viking 2 works again
  • 65816: Fixed WAI instruction timing with HIRQ's. Top Gear 2 - 2 player mode works now
  • Improved IRQ re-execution timing precision
  • Starfox 2 beta now runs with sound!
  • Fixed flickering problem in Starfox 2 beta
  • Added Mode 2 16x16 tile offset per tile mode
  • (Win32) Improved the timestamps on UDP headers. This should (hopefully) solve those out of sync (where both sides see different things) problems with certain connections (ie. T1/LAN connections) in netplay.
  • (Win32) Added a big notice in netplay.txt. For all of you who used netplay and had poor experiences with a ping time of less than 300ms, read it! Also added a more realistic system requirements description for decent netplay in netplay.txt rather than a cpu speed estimate.
  • Changed reverse stereo method to become invisible to the sound registers in emulation
Download it from the Console Emulator section.

IntvDOS/IntvWin v1.0a Released
The author of PCAE has released a new emulator for the Intellivision! Version 1.0 was released then v1.0a was released shortly thereafter because of a bug that caused it to fail. Here's what's included:
    Features of IntvDOS and IntvWin 1.0a:
    • Fixed a teensy (but fatal) bug that was affecting most users by giving "file not found" errors
    Features of IntvDOS 1.0:
    • Based on PCAE 2.5
    • Built-in game menu allows easy selection of games
    • Integrated debugger that makes creating NEW Intellivision games easier
    • Supports Entertainment Computer System (ECS), including cassette and printer interfaces
    • Supports Intellivoice (requires separate 2k IVOICE.BIN file, not supplied)
    • Screen capture to Windows .BMP or JPEG files
    • Save video to compressed .AVI file
    • Can load IntvPC save states
    • Gravis GrIP controller support
    • MS Sidewinder controller support
    • Supports up to two Intv2PC Hand Controller Interfaces for four-player ECS games
    • And more!
    Features of IntvWin 1.0:
    • Based on PCAEWin 2.5
    • All the features of the DOS version
    • DirectX controller and keyboard support
    • Supports front, side, and rear box scans, and cart scans, in either .BMP or .JPG format
    • Supports game manuals in either .TXT or .RTF format
    • Emulates most of the original Intellivision Keyboard Component (requires separate 6502.BIN, KBDALPHA.BIN, and KBDC.BIN files, not supplied). Cassette and printer interfaces aren't emulated yet, so Intellivision BASIC is probably the only thing runnable at this point. BASIC requires a separate KBDBASIC.BIN file, not supplied.
    • Dual CP1600 and 6502 debuggers for Keyboard Component debugging
    • And much more!
Download it from the Console Emulator section.

MagicEngine v0.9.8 Released
MagicEngine (the TurboGrafx 16/PC Engine emulator for Windows) has been updated to v0.9.8. This version includes the following:
  • MagicEngine now emulates the Arcade Card (not perfect yet)
  • ZIP support
  • A few bug fixes and small improvements.
  • All the HuCard games that were broken in beta 3 work correctly again too, as well as Davis Cup Tennis that is working prefectly now.
  • This new version will be available for PowerMac next week-end! We just still have to fix a few little details and do some beta-testing and it will be ready!
Download it from the Console Emulator section.

Monday, December 25th, 2000
D-BOY v0.74 Released
D-BOY, the Nintendo GameBoy Color emulator for DOS, was updated to v0.74 Check out the file or their home page to see what's new (gotta go to another Christmas party and no time to list the new features on this or the following news postings). Download it from the Console Emulator section.

Laser Eve Released
A special Christmas Eve version of the arcade emulator Laser has been released. Check out the file or their home page to see what's new. Download it from the Arcade Emulator section.

PC Atari Emu v2.5 Released
The Atari 2600 emulator, PC Atari Emulator (PCAE), was updated to v2.5. Check out the file or their home page to see what's new. Download it from the Console Emulator section.

MESS v0.37b10 Released
MESS DOS, the multi-console emulator, was updated to the latest MAME source code. Check out the file or their home page to see what's new. Download it from the Console Emulator section.

DreamGBC v1.6 Released
DreamGBC, the Nintendo GameBoy Color emulator for Windows, was updated to v1.6. Check out the file or their home page to see what's new. Download it from the Console Emulator section.

Meka v0.55b Released
Meka, the Sega GameGear/SMS emulator for DOS, was updated to v0.55b. Check out the file or their home page to see what's new. Download it from the Console Emulator section.

Merry Christmas!
I hope everyone had a great Christmas and you got lots of video games from Santa. I've been at so many parties that I'm behind, but I'll squeeze a few news items in before my next engagement (ultra-quick style). Oh, and wait till you see what my wife got me. I'll post a picture probably tomorrow.

Saturday, December 23rd, 2000
U64Emu v1.17 Released
The arcade Killer Instinct emulator U64Emu (Kiame) has been updated to v1.17. Here's what's new:
  • Frame Skip is now disabled by default. Enable it if you have a slow computer. If your computer is medium, you are best _without_ frame skip, as the overhead for skipping consumes cycles. Thus if you get anything north of 45Hz without frame skip then leave it off.
  • The Up and Left (or whichever) problems should be fixed with whatever input devices were causing the problems. I've yet to verify the bug, so i can't be sure it is fixed, but i did discover a likely problem area.
  • The command line parameter -auto (all lower case) will launch the game without further ado.
  • There are random crashes and some fatals still don't work.
  • Some new keys are mapped. F7,F8,F9 and F10 are Coin1,Coin2,Coin3 and Coin4. Someone wanted the coin triggers mapped for some reason... so that is it.
  • The Test Mode button (key '2') has been moved to F11. Hopefully F11 is not hardwired to something on the HotRod as well. ;)
  • An attempt is made to have DirectDraw create surfaces in 'driver optimal memory'. Hopefully, this will result in a speed up on older cards that lack the ability to transfer quickly to and from video memory. In addition, this could, possibly, fix the full screen problems that some video cards (ATI) have.
Download it from the Arcade Emulator section.

RomCenter v2.0 Released
The excellent ROM management tool RomCenter has been updated to v2.0. Here's what's new:
  • Full rewrite
  • New explorer-like interface
  • New scan engine
  • New fix engine
  • New standalone scan window
  • Directory handling
  • Unzipped games handling
  • 5 individual fix functions
  • On screen files status
  • Automatic fast scan of all files
  • Individual rom/files/path fixing
  • Automatic files backup
  • Larger datafile selector
  • Skip datafile loading ability
  • Standard Install / uninstall procedure
  • Linked help
  • Nes / Snes header skipping fixed
  • Playchoice 10 and cvs shared files merged
Download it from the author's page at the above link. Also available are the datafiles neede for each system.

Friday, December 22nd, 2000
MameLang32+ 0.37b10.2 Released
MameLang32 is MAME32 for Windows that also includes multi-language support as well as additional features (like auto-fire, over clocking and many other features). This version includes:
  • Mame32 source code fixes
  • Center strings in the DOS UI bug fixed
  • Hungarian option included in the Language menu
Download it from the M.A.M.E. section. Thanks to EmuSphere for the news.

Boob!boy v1.5 Released
The Nintendo GameBoy emulator for the Sega Dreamcast, Boob!boy, has been updated to v1.5. This version adds the following:
  • Frameskip implemented - Boob!boy should now be faster with only a small amount of frameskipping noticeable. For example, Super Mario Land without doubt now runs at FULL SPEED.
  • Super Gameboy Support added. You can now play games such as Pokemon Red, if you really want to.
  • Fixed a memory problem that meant memory wasn't being freed up after the game was exited and hence when you had played 4/5 games the dc would run out of memory and crash. You should now be able to play as many different games as you want without having to reset the dc!
  • Swapped around A and B keys to make it more like a real gameboy!
  • New menus - a license screen is now displayed explaining that Boob!boy is not licensed or endorsed by Sega. Also a menu screen has been implemented which currently only features a "Play game" option... (pretty pointless at the moment then - just press start to skip past this menu!)
  • Made game-select screen more user-friendly by speeding up page-select and game-select movements
  • Fixed bug causing a delay before loading the game to be played
  • Implemented load-from-file functions, saving much-needed memory... this also has resulted in a speed-up in the emulation since Video Ram can now be used for more important tasks!
  • Found and "zapped" other little bugs in the code, which although didn't cause any problems in current versions would have done so in the future.
Download it from the Console Emulators section.

More MAME WIP
Here's the latest MAME developments over the past few days:
  • December 22nd, 2000: Hiromitsu Shioya fixed sprite colors and sound volume in the Darius driver. Phil Stroffolino fixed a joystick emulation error in Guerrilla War. Gerardo Oporto fixed dip switch settings in a few more Taito games.
  • December 21st, 2000: Gerardo Oporto fixed some dip switch settings in Toaplan2 and Taito B drivers.
  • December 20th, 2000: Hiromitsu Shioya fixed sound emulation and background positioning in the Darius driver.
  • December 19th, 2000: Hiromitsu Shioya added some expanded volume setting functions to the mixer system.
  • December 18th, 2000: Yochizo fixed a small dip switch problem in Argus.
  • December 17th, 2000: Yochizo sent in an update to the Argus driver, adding Butasan, and he fixed Syvalion dip switch settings.
  • December 16th, 2000: Guru fixed the Ghost Muncher colors with a new color PROM. David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets.
  • December 15th, 2000: Michael Soderstrom fixed an incorrect function declaration in the Mitchell driver.
Check out the screen shots at the above links. Thanks to D@z ntl for the news.

DreamSNES v0.9.3 Released
DreamSNES is a Nintendo SNES based on Snes9X but runs on the Dreamcast. v0.9.3 includes the following features:
  • Converted the menus to a cozy Christmas theme.
  • Added mouse support
  • Added possibility to to interpolate mode7.
  • Speeded things up a bit. Note that it is still slow.
  • Fixed menu interlace problem.
  • Removed one of the soundtracks to reduce download size.
  • Known bug:
      Does not save to Joytech or Nexus 4M bank switched VMUs.
Download it from the Console Emulator section.

Gens Win v0.92b Released
Gens Win, the excellent Sega Genesis emulator for Windows, had a bug fix version released that corrected some games so that they worked again (Mortal Kombat & Combat Cars). Download it from the Console Emulator section.

Thursday, December 21st, 2000
YAME v0.27 Released
YAME is a multi-console emulator for Windows and Linux. It emulates the GameBoy Color, NES, and TurboGrafx 16 (PC Engine). The home page also has some of the best artwork seen by western eyes. Anyway, the new version can be downloaded from the Console Emulator section.

Gens Win v0.92 Released
Probably the best Sega Genesis emulator for Windows, Gens, has been updated to v0.92. Here's what's new:
  • new rendering mode : 25% scanlines.
  • Scanlines, 25% scanlines, 50% scanlines, Interpolated scanlines and fast-blur has been rewritten for MMX CPU.
    • 25% scanlines and 50% scanlines are availables only for MMX CPU.
  • Z80 timing modified once again... voices are better (same as gens 0.78b) and compatiblity is ok.
  • Game genie improved and .PAT files supported.
  • DMA timing are now emulated.
  • Roms history (9 last roms).
  • New options for message displaying, FPS and others...
  • Some languages added or fixed in LANGUAGE.DAT
  • Can choose triple buffer separatly of V-Sync (not really usefull)
  • Minors bugs fixed.
  • A cool new icon ;)
  • others minors things...
Download it from the Console Emulator section.

Wednesday, December 20th, 2000
MAME Needed Soon
Bob from Arcade Emulation has added several games that should be included in the next release of MAME. Download them from the ROM Files section.

DreamGBC v1.4 Released
I was beginning to get a little worried. It's been a few days without a DreamGBC release and I thought that maybe something happened to the author. Luckily, v1.4 was released just before I was going to call the police to check up on him. Here's what's new:
  • Realtime save function added. F5:save / F7:load . Use 0 to 9 to select save slots.
  • Fixed the bug in v-blank interrupt. "heroes of three kingdoms (Chinese Version)" works.
  • Fixed the bug in MBC1 switching .Now " Drogpn Quest Monsters" can run.
download it from the Console Emulator section.

Retrogaming Times #40
The 40th issue of Retrogaming Times is up and ready to read! Here are a few of the highlights:
  • Alan Hewston tells how he became the first person to score a pefect score on Pitfall!
  • Tips on beating Pitfall!
  • Holiday Wishes of Classic Game Characters!
  • How Many Games in a Ton?
  • A Whole Lot More!
Check out the always fun and free newsletter at the above link.

Tuesday, December 19th, 2000
Boob!boy v1.2 Released
The Nintendo GameBoy emulator for the Sega Dreamcast, Boob!boy, has been updated again to v1.2. This version adds the following:
  • Super Gameboy Support added
  • Made game-select screen more user-friendly by speeding up page-select and game-select movements
  • Fixed bug causing a delay before loading the game to be played
  • Swapped around A and B keys to make it more like a real gameboy!
Download it from the Console Emulators section.

SwNES v0.35 Released
The Nintendo NES emulator for Windows, SwNES, has been updated to v0.35. This version was actually updated a few days ago, but the download wasn't available till now. Download it from the Console Emulator section.

Busy Boy
Man, I've been a busy little boy today. Time to catch up...

Monday, December 18th, 2000
G-NES v0.47 Released
The Nintendo NES emulator G-NES for Windows has been updated to v0.47. Download it from the Console Emulators section.

Sunday, December 17th, 2000
Boob!boy v1.1a Released
The Nintendo GameBoy emulator for the Sega Dreamcast, Boob!boy, has been updated to v1.1a. This version fixes problems with having too many games on a CD. Download it from the Console Emulators section.

FCE Ultra v0.41r2 Released
The Nintendo NES emulator FCE Ultra for Windows was updated to both v0.41 and v0.41r2 today. If you downloaded v0.41 from another site, download v0.41r2 because v0.41 will cause "corruption of the FDS BIOS if you use an FDS disk image". Download it from the Console Emulators section.

U64Emu v1.16 Released
The Arcade Killer Instinct emulator U64Emu (Kiame) has been updated to v1.16. Here's what's new:
  • FMV is much faster, but also synced down to 30fps... this seems to be about right
  • Overall speed increase, this may or may not help sound pops
  • 3D levels are a good bit faster.
  • Some frame skipping is allowed, although it is not that much help
  • Shadows have been fixed.
Download it from the Arcade Emulators section.

Saturday, December 16th, 2000
DreamGBC v1.3 Released
I was getting worried. It was almost 24 hours since the last release of DreamGBC (GameBoy Color emulator for Windows) and a new one wasn't released yet. However, v1.3 is now released, here's what's new:
  • [FrontEnd]Added identification to non-standard GB cart header
  • [Graphic]Added Software Blilinear Filtering!(Best at 800*600,2X Zooming)
  • [GameBoy]Fixed a bug that will cause non-standard GB cart have no display under GBC mode
Download it from the Console Emulators section.

YAME v0.26 Released
The multi-console emulator YAME for Windows and Linux has been updated to version 0.26. Download it from the Console Emulation section.

New Java NES Emulator: ONE
Norbert Kehrer (of JAE fame) has released another Java based emulator. This time it emulates the Nintendo NES console and allows you to play them on-line. This is the first release and it supports mappers 0, 1, 2, and 3 and you can play several games on-line at the above link.

Dreamemu Released
A new Dreamcast emulator has been released! This one is called Dreamemu. While it's early in development, it shows the Sega licence screen. Here's the features it supports:
  • Almost full CPU emulation (approx. 30 opcodes need to be added)
  • FPU emulation started
  • Most PowerVR registers identifed and emulated
  • 2D Graphics Output from VRAM using Direct Draw
  • Detailed Memory Map drawn up
  • Disassembler complete apart from FPU opcodes
  • Register debugger - contains some SH-4 Registers and PowerVR registers
  • Debug Console - basic debug console showing errors etc.
  • Translate instuction function from Hex to Mnemonic (some errors)
  • IP.BIN display and editor
Download it from the Console Emulation section.

Friday, December 15th, 2000
DreamGBC v1.2 Released
Another day, another release of DreamGBC (GameBoy Color emulator for Windows). Here's what's new:
  • [FrontEnd]Fixed a 'path not find' bug when trying to run ROM from root directory
  • [FrontEnd]Fixed a ROM/RAM size identification bug
  • [GameBoyColor]Fixed DoubleSpeed switch function in GBC mode.Balloon Fight works!
  • [GameBoyColor]Fixed a GDMA bug.DDR2 can display music name now.
  • [CPU]Fixed a stack pointer initialization bug,Looney Tunes works in GB mode now
  • [Mapper]Added support to MBC3,Pokemon gold/silver works!
Download it from the Console Emulator section.

Genital v1.0 Released
The Sega Genesis emulator for DOS, Genital, has been updated to v1.0 after almost 7 months without an update. It's got more new features than you can shake a stick at. Here's what's new in this release. Download it from the Console Emulation section.

Twisted Emulation Christmas Carols
Have you ever made new words to old songs? Of course you have. So have a few people from the emulation community and they did it to classic Christmas songs. You can read (and sing) them at the above link. Thanks to Tuxedo Mask and Womp for the songs and Exodus3D for the compile.

Thursday, December 14th, 2000
Bliss v1.2 Released
The Intellivision emulator for Java has been updated to v1.2. Here's what's new:
  • Gigantic leap forward in cartridge compatibility. Try Bliss with your favorite Intellivision game now!
  • Major advancements in the emulation core. Some video bugs squashed. Sound emulation is now complete with the inclusion of support for envelopes. Several sound bugs fixed. Everything no longer plays a whole octave too high.
  • Support for .int, .bin, and .zip files. No longer necessary to put exec.bin and grom.bin in the application directory. So long as they are somewhere in some file in the ROMs directory, Bliss will find them.
  • The user interface has been updated to include the ability to specify the location of your ROMs directory, the frame skip, the amount of scaling, and the sound buffer length.
  • Cartridge properties updated and a cartridge properties dialog added to display details of the cartridge implementation. If a cartridge doesn’t work, and you think you know the proper memory mapping, check this dialog to see if my documentation is correct.
  • Performance advancements in sound and video handling.
Download it from the Console Emulation section.

More MAME WIP
Here's the latest MAME developments over the past few days:
  • December 14th, 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm.
  • December 13th, 2000: Jarek Burczynski fixed YM2203 frequency calculation and added sound to Drive Out. Manuel Abadia re-sent the latest Splash! driver and he also fixed the missing music in Big Karnak. David Graves sent in a fully working Darius driver, co-authored with Jarek Burczynski.
  • December 12th, 2000: Shiriru submitted a few more fixes to the YMZ280B sound core. David Graves sent in an updated version of the Taito Z driver, and Space Gun is now fully working. Quench fixed the sprite colors and graphics priorities in Performan.
Check out the screen shots at the above links.

DreamGBC v1.1 Released
The undisputed winner of the most updated GameBoy Color emulator for Windows, DreamGBC, gets yet another update. Here's what's new:
  • Support GameBoyColor functions,including a independent graphic engine&GDMA
Download it from the Console Emulator section.

Wednesday, December 13th, 2000
Gore Concedes!
For the second time, Gore concedes. And this time he promises not to take it back. I'm glad it's all over, finally after 5 weeks of holding ballots up to the light, looking at them under a magnifying glass, etc. Also, let the record show that EVERY ballot in Florida was counted twice, many were counted upwards of 6 times. So, can we please never repeat the phrase "count every vote"? I'm sick to death of that untrue statement. Anyway, you can discuss this on our Current Affairs forum at the above link.

New Vice President Selected!
In a surprise move from the George W. Bush camp, I have been chosen to replace Dick Cheney as the next Vice President. Because of his failing health and the Democrats challenging his residency in Texas (which would not allow him to become Vice President) a new Vice President has been selected. I will address the nation this evening about my appointment.

Gore Dropping Out of Race
It seems that it's finally over for Al Gore and his hopes to become the next President. His concession speech is expected this evening in his address to the nation. Discuss this in our Current Affairs forum at the above link.

Tuesday, December 12th, 2000
DreamGBC v1.0 Released
The most updated GameBoy Color emulator for Windows DreamGBC gets yet another update. Here's what's new:
  • Support keyboard and gamepad input
  • Key assign function implented
Download it from the Console Emulator section.

MESS32 & MacMESS Updated
The Windows and Mac port of MESS have been updated to the v0.37 beta 9 MAME source code (yes, old version old but what do you expect from an emulator called MESS =) Download them from the Console Emulator section.

MacMAME v0.37b10 Released
The PowerMac version of MAME has been upadated to the latest source code for MAME. Download it from the M.A.M.E. section.

Laser v0.14 Released
The arcade emulator Laser has been updated to version 0.14. This version adds the following:
  • Lupin III supported (Not playable unfortunately - just goes to 'TILT')
  • Clowns added (Not Playable - just shows the test screen)
Download it from the Arcade Emulators section.

MAME WIP
Here's the latest MAME developments over the past several days:
  • December 11th, 2000: Gerardo Oporto fixed the dip switches in Darius 2.
  • December 10th, 2000: Eddie Edwards sent in a much improved version of Thunder Cross collision detection emulation.
  • December 9th, 2000: Stefan Becker submitted an info.c fix that prints out CVS and PlayChoice 10 BIOS ROM resources correctly.
  • December 8th, 2000: David Haywood added another Western Express romset to the Express Raider driver.
  • December 7th, 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski, and he updated the Rainbow Islands driver to work a bit better and added better C-chip emulation done by Stefan Jokisch. Quench fixed the Flying Shark bootleg, which was broken in b9 and b10.
  • December 6th, 2000: Olivier Galibert fixed some symbol duplication problems in the source code. Shiriru submitted yet another Cave update with it's own sprite drawing functions and a fix to the YMZ280B sound core.
  • December 5th, 2000: Yochizo added proper support for Argus, so it is now playable.
  • December 4th, 2000: Bryan McPhail re-submitted the latest version of the Raiden driver updated to the newest beta, but unfortunately it still doesn't cure the slowdowns. Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball. David Graves added support for a third Taito TC0100SCN chip emulation. Yochizo fixed some small issues in Toaplan2 and Taito H system drivers. Quench added Performan to the Slap Fight driver.
Check out the screen shots at the above links.

Monday, December 11th, 2000
AdvanceMAME v.37b10 Released
AdvanceMAME is an unofficial version of the DOS version of MAME that includes many special features (specifically for TVs, arcade monitors, or fixed frequencies monitors). Here's what's new in this release:
  • Added support for Trident cards using the new video driver of VSyncMAME written by Saka. Use the "vbeline_driver=vbe3" option to revert to the old behaviour.
  • Minor change at the `trident' driver for 16 bit modes
  • Added two new `turbostartupspeed' and `turbostartuptime' options to speed up the game startup.
  • Added a new `turbo' button (num pad *) and a new option turbospeed' to speed up the game play
  • Added two new simple effects `filterx' and `filtery'
  • Changed the coinage support. Now it works for all the games because it intercepts the coin keys and it doesn't require the explicit driver support.
  • Corrected some garbage on video when using artworks
Download it from the M.A.M.E. section.

Hu-Go! Win v1.99 Released
The TurboGrafx 16 emulator Hu-Go! for Windows has been updated to version 1.99. This brings it up to date with the latest Hu-Go! source code. The Unix version is still being worked on. Download it from the Console Emulation section.

MAME32 v0.37b10 Released!
The official MAME32 has been updated to v0.37 beta 10. Download it from the M.A.M.E. section.

Sunday, December 10th, 2000
ePSXe v1.0.1 Released
ePSXe is a Sony PlayStation emulator for Windows that has been updated to v1.0.1. This release adds MANY new features. Download it from the PlayStation section.

Bliss v1.01 Released
The Intellivision emulator for Java has been updated to v1.01. This version adds the following:
  • Front-end that should make Bliss much easier to use for less experienced users.
  • Improved sound emulation (approximately 80% complete).
  • You can just put your ROM files in the 'roms' subdirectory and Bliss will find them and show them in the user interface.
Download it from the Console Emulation section. Thanks to Num104 for the news.

SegaEMU v0.52 Released
The Sega Genesis emulator for Windows SegaEMU was updated to v0.52. Here's what's new:
  • Major speed increase
      This option breaks some games, but others work better.
  • graphics shift ability.
      See the readme for info on this.
Download it from the Console Emulation section.

CatVer.ini v0.37b10 Released
The category and version information file for Arcade@Home, MameLang32+ and other applications has been updated to the latest MAME build by Classic Arcade Project. Download it from the Front-Ends section.

MAME v0.37b10 Screen Shots
The MAME Screen Shot Browser has been updated to includes games from the latest MAME realease at the above link. Also, if you want to download a screen shot pack for the latest games added in MAME v0.37 beta 10 head on over to the Front-Ends section. These screen shots can be used in Arcade@Home, MAME32, and many front-ends.

Saturday, December 9th, 2000
Project #51 v0.50 Released
The NES emulator for Windows Project #51 was updated to v0.50. Here's what's new:
  • Triangle channel
  • Save support for games with battery backup
  • A few bugs were fixed here and there
Download it from the Console Emulation section.

Unofficial MAME32 v0.37b10
P2L97's unofficial MAME32 has been updated to the latest MAME source code of v0.37 beta 10. Download it from the M.A.M.E. section.

Friday, December 8th, 2000
Bliss v1.0 Released
Intellivision Lives! is no longer the only Intellivision emulator in town. Bliss is a new Java Intellivision emulator that will run on any platform that supports Java 2 v1.3 runtime environment. There's also a version that allows you to run it on a Windows system as a stand-alone application without installing anything else. Download each version from the Console Emulation section.

DreamGBC v0.9 Released
The Nintendo GameBoy emulator for Windows DreamGBC has been updated to v0.9. Here's what's new:
  • Support SGB Border
  • Partially support SGB colorization
Download it from the Console Emulation section.

Redump v3.5 Released
Redump converts NeoGeo ROMs from MGD2 to MVS format and this version now supports converting of bakatono. Download it from the MAME Utilities secion.

Thursday, December 7th, 2000
InfoNES v0.69 Released
Another Nintendo NES emulator for Windows InfoNES was updated. The following was added:
  • Rectangular wave # 1 and # 2(Envelope) were corrected.
  • Mapper(iNES#78) was added.
  • Mapper(iNES#75) was added.
  • Mapper(iNES#77) was added.
  • $2007(VRAM Write) was corrected.
Download it from the Console Emulation section.

RockNES X v1.61 Released
One of, if not the best, Nintendo NES emulator RockNES X has been updated to v1.61. Here's what's new:
  • This new RockNES X version can be 40-120% faster than the previous version.
  • Added triple buffering
  • 8 bit rendering engine optimized
  • Auto frameskip added (highly recommended!)
  • Ppu code optimized
  • Now RockNES X creates automatically the savegames, movies and battery save directories when necessary.
  • Battery save fixed
  • Added screenshot support
  • Also many new emulation features were added
Download it from the Console Emulation section.

Wednesday, December 6th, 2000
MameLang32+ .37b10 Released
The first MAME32 port has been released (albeit an unofficial one). MamaLang32+ not only includes the latest MAME source code changes, but it also includes support for 10 different languages and includes 10 special features like autofire, wav recording, marquees, overclocking, world high scores (MARP), category / sub-category information and many others. Download it from the M.A.M.E. section.

ClrMAMEPro Notice!
If you use ClrMAMEPro, make SURE you download the latest engine.cfg file. As the author states:
    You need the new engine.cfg file now !!!!!! You should update that file before using the new beta with ClrMamePro. Otherwise remove your cache folder and restart. The new MAME does a lot more merging between systems. So don't be confused. ClrMamePro will handle these sets as unique ones without parent/clone relationship.
Download it from the ClrMAMEPro at the above link.

Latest MAME Games
All but a few games from the latest MAME release (v0.37b10) are now available from the ROM Files section under Arcade Emulation. Bob tells me that the rest will be uploaded shortly. Download them from the ROM Files section.

U64emu v1.15 Released
Another update for this Killer Instinct emulator for Windows. This version has the following changes:
  • Fixes a big speed bug that crept into the earlier release
  • The 60hz lock has also been reactivated so people can adjust the speed a little more
  • Particle effects were fixed in version 1.14 as well
Download it from the Arcade Emulators section.

U64emu v1.14 Released
The Killer Instinct emulator U64emu (formally called KIAME) has been updated to v1.14. The big addition this version is sound! Here's what's new:
  • Sound
  • '-' key or '=' key gets you into volume adjust mode.
  • '2' key enters test mode.
  • No more pointer and flashing window in fullscreen mode.
  • F5 starts/stops sound.
  • Scanline support. This works only in fullscreen 640x480.
  • FPS indicator is very different.
  • You are always locked to 60Hz.
Download it from the Arcade Emulators section.

MAME v0.37b10 Optimized
The optimized builds of MAME v0.37 beta 10 for 686 and K6 processors has been updated. Download them from the M.A.M.E. section.

Hu-Go! v1.99 Released
The TurboGrafx 16/PC Engine emulator Hu-Go! has been updated to v1.99. This version adds a new kernel which makes Hu-Go! faster and have clean kernel sources. Download it from the Console Emulation section.

Tuesday, December 5th, 2000
MAME v0.37b10 Released!
MAME has been updated to version 0.37 beta 10. Here are the newly added games:
  • Hole Land [Mathis Rosenhauer]
  • American Speedway [Luca Elia]
  • Cosmos [Mike Coates]
  • Dark Warrior [Mike Coates]
  • Video Eight Ball [Mike Coates]
  • Logger [Mike Coates]
  • Dazzler [Mike Coates]
  • Wall Street [Mike Coates]
  • Radar Zone [Mike Coates]
  • Gold Bug [Mike Coates]
  • Heart Attack [Mike Coates]
  • Hunchback [Mike Coates]
  • Superbike [Mike Coates]
  • Hero [Mike Coates]
  • Hunchback Olympic [Mike Coates]
  • Beat Head (prototype) [Aaron Giles]
  • Stompin' [Aaron Giles]
  • Wheel Of Fortune [Aaron Giles]
  • Golden Tee Golf [Aaron Giles]
  • Slick Shot [Aaron Giles]
  • Golden Tee Golf II [Aaron Giles]
  • Peggle [Aaron Giles]
  • Hot Shots Tennis [Aaron Giles]
  • Rim Rockin' Basketball [Aaron Giles]
  • Ninja Clowns [Aaron Giles]
  • Atomic Robokid [Yochizo]
  • Omega Fighter [Yochizo]
  • Syvalion [Yochizo]
  • Record Breaker [Yochizo]
  • Dynamite League [Yochizo]
  • Argus [Yochizo]
  • Valtric [Yochizo]
  • Mr. F. Lea [Phil Stroffolino]
  • World Grand Prix [David Graves]
  • Darius 2 [David Graves]
  • Warrior Blade [David Graves]
  • Top Speed [David Graves]
  • Ninja Warriors [David Graves]
  • China Town [Bryan McPhail]
  • Performan [Quench]
New clones supported:
  • Indiana Jones (German)
  • Ghost Muncher (= Pac Man)
  • Battle Zone (cocktail)
  • Pipe Dreams (US)
  • Poker Ladies (Leprechaun)
Download it from the M.A.M.E. section.

Modeler Games
Bob from Arcade Emulation has added a new Modeler section that includes all 5 System32 games supported by the emulator. Download them from the ROM Files section.

Monday, December 4th, 2000
Modeler v0.0.4 Released
The new Sega System 32 emulator Modeler has been released. The author has stop developing this emulator and it doesn't have sound. Howerver, Golden Axe 2 is playable and other games start to work. Note, it only works with DirectX and in 16-bit desktop resolutions. Download it from the Arcade Emulation section.

MAME Needed Soon
Bob from Arcade Emulation informed me that the latest MAME Needed Soon games have been added. Download them from the ROM Files section.

DreamGBC v0.8 Released
The release of the day for DreamGBC is out. Here's what's new since yesterday afternoon:
  • Fixed a background transparency bug.Now Megaman4&YuuYuu-3 have correct title
  • Timer constant adjusted.TENCHIWOKURAU's graphics shows correctly
  • Fixed a timer frequency setting bug.Many games(AMIDA/Castlevania Adv,etc) work with correct sound speed
  • Added support to MBC5,many GameBoy Color carts run on GB mode now!
Download it from the Console Emulation section.

AdriPSX Win v00.12.01 Released
The Sony PlayStation emulator AdriPSX was updated to v00.12.01. Here's what's new:
  • Corrected RTC2 timing.
  • Little change in Controller IRQ.
  • Added config modal for CPU
  • Corrected a bug in IRQ handling, more games works now.
  • Added config modals for GPU, SPU, CDR and PAD.
  • Added the file AdriGUI.dll to the AdriPSX package.
  • Small speed up on Root Counters IRQs.
Download it from the PlayStation section.

Sunday, December 3rd, 2000
More MAME WIP Updates
Yet more MAME work in progress updates for the last few days:Check out the screen shots at the above link.

Saturday, December 2nd, 2000
www.loser.com
Hmmm, this is interesting... Sean Montgomery asked me to visit www.loser.com and it shows a web site I didn't expect, or should I? Is this some kind of hidden message? Check it out at the above link and decide for yourself.

MAME WIP Updates
Here's the latest MAME work in progress updates:
  • November 30th, 2000: Ernesto Corvi fixed a bug in the 2105 interrupt model. Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade.
  • November 29th, 2000: Olivier Galibert sent in a huge Xexex driver update with a lot better graphics emulation, some sound-related and other fixes, however alpha blending layers are still not emulated. Yochizo fixed the Syvalion emulation speed.
  • November 28th, 2000: Phil Stroffolino sent in Mr. Flea driver again synced against the current source tree. Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids.
We should be seeing a new MAME release shortly so get ready by visiting the ROM Files section's MAME Needed Soon area.

Liberty v1.2.3 Released
Liberty is a Nintendo GameBoy emulator for PalmOS PDAs. Version 1.2.3 adds the following:Download it from the Console Emulation section.

NESCafe v3.0 Released
Want to play NES games on any console? Try NESCafe that includes sound! Make sure you are using IBM's Java Virtual Machine because NESCafe will not run at full speed using the Sun JVM. Download it from the Console Emulation section.

SNEeSe v0.55 Released
The Nintendo SNES emulator for DOS SNEeSe has been updated to v0.55. Here's what's new:
  • Sound: Many changes to volume envelope timing
  • Sound: Corrected synchronization of sound mixing and volume envelope generation
  • Sound: Implemented noise generation
  • Sound: Changed sound to use a double-buffering method - sound may skip on slower systems
Download it from the Console Emulation section.

Friday, December 1st, 2000
DreamGBC v0.6 Released
It's official! DreamGBC has overtaken FinalBurn as the most frequently updated emulator. DreamGBC is a Nintendo GameBoy Color emulator for Windows. Here's what's new in this release:
  • Fixed a noise channel frequency bug
  • Fixed some logical sound bugs
  • Added emulator configuration function to the ROM Loader
  • Emulate the colorization when play classical GB cart on a GBC(1 palette availiable for now)
  • Support multiple resolution(up to 1024*768)
  • Zooming function(1X-4X)
  • 100% Scanline mode selectable
Download it from the Console Emulation section.

Old 8-bit Video Games
Slashdot decided to link directly and leech a 7MB file from my server. By the time I found out I was "slashdotted", about 800 people were downloading it at the same time. Needless to say, 800 simultaneous downloads of a 7MB file saturated the dedicated 10Mbps connection that the html/domain server is running on (normally it hovers around 50% bandwidth usage). I've now corrected the server so Slashdot can't leech files directly from my server =) Anyway, the file they were leeching was that cool Atari 2600 animation I posted a few months ago that included that Matrix type scene in it. If you're coming from Slashdot or didn't see the video before, it's at the above link. In more thing, leeching is bad. Bad Slashdot, bad! =)

ClrMamePro v1.9 Released
ClrMamePro is a MAME/Raine and many other ROM checking tool. Here'w what's new:
  • html based documentation
  • parent samplesets report in missing samples output
  • show/hide feature for the missing button
Download it from the MAME Utilities section.

FreezeSMS build 100 Released
The Sega SMS emulator FreezeSMS was updated to build 100. Here's what's new:
  • Decreased Sound latency.
  • Better emulation of Noise emulation (there is a tiny bug which is stopping it from being GREAT, I'll find it.
  • Added ZIP Support, make you the ROM file has the same name as ZIP.
Download it from the Console Emulation section.

DreamGBC v0.5 Released
DreamGBC is a Nintendo GameBoy Color emulator for Windows. Version 0.5 adds the following:
  • Add support to all 4 GB sound channels!!!!!!
  • (A little bug in Noise channel--Don't know what's a polynomial counter...)
Download it from the Console Emulation section.

Project #51 Updated
This Nintendo NES emulator for Windows has been updated to beta #4. Download it from the Console Emulation section.




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