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News from January 2001

Monday, January 29th, 2001
MAME WIP for 1/29
Yo, more MAME Looping news:
  • January 29th, 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-men have sound. Phil Stroffolino sent in the playable Looping and Sky Bumper driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation.
Check out the screen shots at the above links.

Final Burn v0.087 Released
Guess what?
  • Input is now always read for every frame, even if the emu is frame skipping. It makes no difference here since the emu hardly ever frame-skips, so I'm uploading this mainly because I'm curious - does it help anyone else's controller problems?
Download it from the Arcade Emulator section.

ClrMamePro v1.92 Released
The MAME ROM manager ClrMAME Pro was updated to v1.92, here's what's new:
  • added: warning message when scanner and rebuilder merge mode differ
  • added: not-separated-biosroms-warning when enabling adv. unneeded
  • misc: disabling 'name' doesn't disable 'missing' now (but enabling 'missing' does enable 'name')..hehe..confusing..no way ?
  • misc: merging between different bios systems can be allowed
  • misc: rewrote the clipboard routines (much faster now)
  • fixed: rebuilder/merger rebuilds/merges only activated sets
Download it from the MAME Utilities section.

MESS v0.37b11 Released
The multi-console emulator MESS was updated to v0.37 beta 11. Download it from the Console Emulator section.

Final Burn v0.086 Released
This man should be stopped! Two releases in rapid fire. Here's what you get:
  • CPS2 EEPROM data (which holds the settings in the test menu) is now stored to disk.
  • If bDrvSaveAll in finalburn.ini is 1, all CPS Ram (i.e. the current state) will also be saved to disk. (But save slots and mid-emu saving are not supported yet)
  • (Added a few CPS1 games to save people rom swapping)
  • Added support for Megaman (Asia), (no sound)
  • Added support for Rockman (Jpn), (no sound)
  • Added support for Ghouls 'N Ghosts (no sound)
Download it from the Arcade Emulator section, or just wait an hour and a new version will be released.

Sunday, January 28th, 2001
Final Burn v0.084 Released
Well at least this version didn't skip a number, I think he's onto me. Here's what the man added:
  • Added keys for all three Punches and Kicks in the CPS2 games. To define them, use the Input list.
  • (Vampire) Fixed the problem with the EEPROM emulation. (Note EEPROM is not saved to disk yet though.)
  • (VSav) Fixed the graphical glitch where Shadow was shown on the Red Curtain screen
  • (Vampire) vampja.ini should have been called vampj.ini, fixed.
Download it from the Arcade Emulator section.

MAME WIP for 1/28
Another day, another MAME WIP update:
  • January 28th, 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet due to the unemulated COP420 microprocessor, at least the title screen shows up.
  • January 27th, 2001: Paul Leaman added Vampire: The Night Warriors to the CPS-2 driver, and like Vampire Savior, it will not work before some important 68k core changes are made. Bryan McPhail sent in a Taito F3 sound update, with the sound cutting out bug fixed and stereo sound implemented (it was mono before). Ville Laitinen submitted the Roller Aces driver with sound emulation, though the sound may not be perfect. David Graves fixed the input port settings in the Slap Shot driver and now the single player game works. Phil Stroffolino added VS Gong Fight to the Taito Samurai driver, but it may have some bad colors. Mike Coates separated the 68000/010 and 68020 cores so that the ASM 68k core can be used with the C 68020 core, giving a nice speed boost to all the 68k games. Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks.
Check out the screen shots at the above links.

RockNES v1.703 Released
One of the better NES emulators RockNES for DOS was updated to v1.703. What was added follows:
  • Fixed savestate code to suit big-endian byte order (the MacOS);
  • Fixed EAGLE blitting (removed debug junk);
  • Fixed sprite ram data overflow (oh boy);
  • More fixes to MMC5 (IRQ is working again, sorry).
Download it from the Console Emulator section.

Jnes v0.40 Beta 2 Released
The Nintendo NES emulator for Windows Jnes was updated to v0.40 Beta 2. Here's what's new:
  • Put a cap on direct input error handling during game play
  • Rewrote some window handling routines for full screen
  • Fixed a bug in the window size menu-check handling
  • Initialized the task variable to zero correctly, hopefully this fixes problems people experienced with save states doing odd stuff!
Download it from the Console Emulator section.

Saturday, January 27th, 2001
Final Burn v0.083 Released
So, who isn't playing Final Burn, the only CPS-2 emulator on Earth? Guess what? New release of Final Burn:
  • Made 640x480 the default res, because it works quite well for all games. For CPS2 scanlines, make sure the res is 640x480 in finalburn.ini. Now just make sure stretch is NOT ticked, and hit scanlines. Voila - fullscreen scanlines.
  • Fixed "VS Screen" rowscroll problem (background effect) and alignment of the hiscore screen. Final Burn now checks for CRC *errors* in a Zip file (i.e. if the zip file is corrupt) as well as checking if the CRCs of the roms are correct.
Download it from the Arcade Emulator section. Also, why does the version number of this emulator skip some versions? What is the author trying to hide from us? I've VERY suspicious and we better all keep our eyes on him =)

MacMAME v0.37b11a Released
If your computer seems faster and/or better because the case is semi-transparent colored plastic, you should put your Barbies down, carry your purse over to the M.A.M.E. section, and download the latest release of MacMAME. Here's what's new:
  • In sync with the DOS 0.37 beta 11 build. [Brad Oliver]
  • Many fixes to the PowerPC 68ec020 core, although it's still not perfect. [Brad Oliver]
  • Many fixes for the Carbon version. It is now usable, although it is still lacking in many areas. Please do not report bugs on the Carbon build. [Brad Oliver, Raphael Nabet]
  • The debugger window now renders properly in all cases {Raphael Nabet]
  • Fixed problem with some new 020 opcodes, also fixed crash when using renderer plugin. [Brad Oliver]
You know you want to play Ms. Pac-Man and Pig Newton, so go get it.

Friday, January 26th, 2001
CPS-2 Vampire Download
If you haven't figured it out already, Arcade Emulation has the newly supported CPS-2 game Vampire: The Night Warriors (Jap) available for download. If you just crawled out from under a rock, Final Burn now supports three CPS-2 games and the link to Arcade Emulation can be found on the ROM Files section.

MAME WIP for 1/26
Oh joy, more Mahjong games. Would someone please try to defend these sorry excuses for "games"? You've gotta have no life to enjoy that crap. Anyway, here's what's going on at the MAME camp:After you get over all the excitement of 27 new Mahjong games, towel yourself off and check out the screen shots at the above links. "Mahjong Erotica Golf", like I said, no life, and that proves it.

Final Burn v0.080 Released
The only CPS-2 emulator Final Burn adds support for another CPS-2 game, Vampire: The Night Warriors. Here's what else is new:
  • Added Vampire (Jpn), which is also known as DarkStalkers. We haven't found a region switch for it yet :( There may not be one. There's a problem with the eeprom - haven't figured it out yet. Otherwise it looks perfect to me!
  • Note for the rom manager programs about Vampire - I'm considering the files:
  • Input can now be configured from the emu. Press Input to bring up the Input List, double-click on an input, and press a new key, joystick/pad direction or joystick/pad button for it. (Note that if you playing the Sega games, you can't use this to configure analog controls yet - you will have to edit the game's .INI file still. Also, you will have to edit the games .INI file to set dip switches and region codes.)
  • Added a layer switch for CPS games (Alt-L). Press to toggle background layers on or off. You can use this to show only the sprites.
  • Fixed the Victor lariat 'teleport' bug, which was caused by being able to press left and right at the same time. (Of course you can't do this on the original arcade, but if you could, the bug would probably happen there as well!)
  • Fixed some Triple Buffering problems.
  • Refined the sprite priority patch so it only modifies sprites when absolutely necessary, and also added the other priority levels. Tiny little fixes: the blue flame and picture on Dem's stage is fixed, and the bats now *don't* fly over the red cave on Morrigan's level in VSav (which is the way it is in the arcade).
  • Rowscroll also fixed (it used to created a bit of a glitch at the bottom of the Iron Horse Iron Terror stage as the train scrolled on)
Download it from the Arcade Emulator section.

Thursday, January 25th, 2001
AdvanceMAME v0.37b11.0 Updated
The v0.37b11.0 build of AdvanceMAME was recompiled to correct some problems. If you have experienced any problems with the last version of AdvanceMAME, download it again from the M.A.M.E. section.

Wednesday, January 24th, 2001
YAME v0.28a Released
The multi-console emulator YAME was updated to v0.28a for the Windows DirectX platform. YAME emulates GameBoy Color, Super GameBoy, NES, and TurboGrafx 16 (PC Engine). No clue as to what's new. Download it from the Console Emulator section and find out for yourself.

Tuesday, January 23rd, 2001
MAME WIP for 1/23
MAME development keeps going, and going, and going...
  • January 23rd, 2001: M.A.S.H. added clone romsets to Targ and Star Fire drivers, added Battle Cruiser M12 to the Marine Boy driver and he added Alpha Fighter / Head On to the VIC Dual driver.
  • January 22nd, 2001: Bryan McPhail added preliminary linescroll / raster effect support to the Taito F2 video system, but it's still not entirely correct.
  • January 21st, 2001: Nicola Salmoria added accurate sprite multiplexing emulation to Time Pilot and Gyruss.
Check out the screen shots at the above links.

RockNES Mac v1.702 Released
The Mac port of RockNES was updated to the latest RockNES build. Those of you with pastel colored semi-transparent cases on your computer can download this from the Console Emulator section.

FCE Ultra v0.50r2 Released
The Nintendo NES emulator FCE Ultra was updated to v0.50r2. Here's what's new:
  • Fixed small bug in the MMC5 code that would cause the emulator to crash under Linux, and just mess up MMC5 games under Windows.
  • Many bug fixes.
  • Sound code partially rewritten to improve quality(near-perfect raw PCM now) and eliminate the need for a separate thread. This created a small problem with network play, though, so read the network play notes section. Also, synchronizing to vertical blank has been removed.
  • Rewrote other pieces of sound code. No more "buzzing" in MegaMan 2, Codemasters games' intros, etc.
  • Added support for the NES Zapper and the VS Unisystem's light gun. Be sure to read "Light Gun Notes".
  • Changed save state format. Save states should now be much smaller for most games. Most(not all) save states created with an older version should work.
  • Added support for VS Duck Hunt and VS Hogan's Alley.
Download it from the Console Emulator section.

Jum's A5200 v0.5a+PI Released
Jum's Atari 5200 emulator was updated to v0.5a+PI. This release adds the following:
  • Minor bugfixes
  • Support for the newly-available prototype ROMs, including Super Pacman, which plays just great!
Download it from the Console Emulator section.

Bliss v1.31 Released
The Intellivision emulator for Java was updated to v1.31. This release fixes a problem with it locking after ruturning from full screen DirectX mode. Download it from the Console Emulator section.

Monday, January 22nd, 2001
RockNES v1.702 Released
Yet another RockNES update, this one fixes trainer support. Download it from the Console Emulator section.

Final Burn v0.079 Released
The only CPS-2 emulator Final Burn was updated to v0.079. Here's what's new:
  • For triple buffering, DirectX docs say you should release and restore a complex surface by using the top surface only, which I wasn't doing before but am now. But does this fix any problems for anyone? (Makes no difference on my machine.)
  • Fixed a very large bug in the way QSound sample data was read! All the drum problems are now fixed (e.g. Lei-Lei's music, Morrigan's winning theme), and voice samples are a lot clearer (e.g. Lilith's "Shining Blade").
Download it from the Arcade Emulator section.

AdvanceMAME v0.37b11.0 Released
AdvanceMAME (advanced video support for helping the use with TVs, arcade monitors, or fixed frequencies monitors) was updated to v0.37b11.0. Download the three different compiles from the M.A.M.E. section.

Hiscore.dat v6.5 Released
The Hiscore.dat file was updated to v6.5. This is an unofficial release, but who cares! It adds high scores for the following games:
    tournament arkanoid, section z, thunder cross, thunder cross 2, sky soldiers, cosmo gang the video, palamedes, thunderforce ac, donpachi, eight forces, badlands, earth defence force, vanguard, tiger road, tora eno michi, hippodrome, fighting fantasy, speed rumbler, rush and crash, millipede, sidearms, legendary wings, ales no tsubasa, heavy barrel, fantasy zone, eyes, dead connection, gravitar, quantum, mr tnt, red baron, son son, cabal (bootleg), raimais, marble madness, playchoice 10 - 1942, playchoice 10 - balloon fight, dog fight, eliminator, danger zone, vs super mario bros, rezon, duck hunt, ice climber, operation wolf, dr mario, blasted, arabian magic, operation thunderbolt
Get it from the MAME Utilities section at the above link.

RockNES v1.701 Released
The DOS version of RockNES (excellent Nintendo NES emulator) was updated to v1.701. This release fixes the new directories configuration. Download it from the Console Emulator section.

Sunday, January 21st, 2001
CPS-2: Vampire Savior
Looking for the CPS-2 game Vampire Savior that's now supported by Final Burn? Visit the ROM Files section and click on the Arcade Emulation link.

Final Burn v0.077 Released
A new version of the only CPS-2 emulator Final Burn was released. This version includes support for a new CPS-2 game, Vampire Savior (Jpn)! Download it from the Arcade Emulator section.

Snes9x Win v1.35 Released
The Nintendo SNES emulator Snes9x for Windows was updated to v1.35. Download it from the Console Emulator section.

TrueReality 64 WIP5 Released
The Nintendo 64 emulator TrueReality 64 (TR64) was updated to WIP5. According to the author, this version includes:
  • Improved mempack support
  • More speed
  • First version that is completely to zilmar's plugin specifications
Download it from the Nintendo 64 section.

Xmame v0.37b11.1 Released
Those retro X11/Unix users out there get ready for the latest crop of MAME supported games. Xmame was updated to v0.37b11.1. Download it from the M.A.M.E. section. Note that this release only contains MAME. If you want MESS support, download it from the Multi-Console Emulator section.

Saturday, January 20th, 2001
MAME32 v0.37b11 Released!
The official MAME32 v0.37 beta 11 was updated to the latest MAME source code! Download it from the M.A.M.E. section. Enjoy it now doods!

Screen Shot Browser Updated
The MAME Screen Shot Browser was updated to include the games in MAME v0.37 beta 11. Browse to your heart's content at the above link.

MAME v0.37b11 Screen Shots
Thanks to Classic Arcade Project, the screen shot update pack for MAME v0.37 beta 11 is on-line and ready to go. This can be used in the Arcade@Home front-end, MameLang32+, or in other front-ends. Download it from the Front-Ends section.

MAME WIP for 1/20
MAME development keeps on truckin' (I've never used the term "truckin'" till just now, honestly):
  • January 20th, 2001: Stig Remnes and Valerio Cannone fixed -listinfo to list the PC10 and CVS resources. Ville Laitinen has been working on a Roller Aces driver and here's a glimpse of it. It lacks sound though and colors may not be perfect. David Haywood added yet another Western Express clone romset.
Check out the screen shots at the above link.

CatVer.ini v0.37b11 Released
Classic Arcade Project updated the CarVer.ini file that can be used in the Arcade@Home front-end as well as other programs like MameLang32+. It now includes all new v0.37 beta 11 games an a category fix found by Nick F. Download it from the Front-Ends section.

SSF v0.05 Alpha R3 Released
SSF continues to be the best Sega Saturn emulator with the shortest name along with the longest version designation. And this release is no exception. Your guess is as good as mine as to what's new, you'll have to download it and figure it out yourself. Get it from the Console Emulator section.

RockNES v1.700 Released
Boy, this is the day for emulation updates, isn't it? One of the better Nintendo NES emulators RockNES for DOS was updated to v1.700 to include the following long list of new features:
  • Added ZIP support [katharsis];
  • Small changes in the rom loading;
  • Movie support slightly improved;
  • Added support for mapper #67 (no games are playable);
  • Mapper #5 improved somewhat (only CastleVania3 and MetalSladerGlory work);
  • Mapper #33 improved somewhat (support FlintStones);
  • Mapper #43 (1xx-in-1) changed to number #235;
  • Mapper #48 (SMB2j (LF36)) changed to number #43;
  • Fixed mapper #4 IRQ timing;
  • Fixed mapper #21 (Ganbare Goemon Gaiden 2 has correct gfx);
  • Fixed mapper #68, more games are playable;
  • Fixed mapper #160 (Aladdin -- preliminary IRQ timing control);
  • Fixed mapper #235, thanks to Takeda/nester;
  • Fixed VS Atari RBI Baseball patch on reads;
  • Fixed pAPU timing (was completly wrong, damn it!), output is better;
  • Fixed a PCM decoding bug, plus removed IRQ and cycle eating on queue;
  • Fixed sprite DMA transfer;
  • Fixed state loading (of RSx files);
  • Fixed PPU state at 'power on' (starts at scanline zero), thanks to Ki;
  • Fixed pattern table dumping, thanks snowbro for the bug report!
  • Small PPU optimizations/tweaks;
  • ROM images larger than the header spec may be loaded again;
  • Game screen is no more cleared when video resolution dialog is closed;
  • Added horizontal screen centering using LFB blitter;
  • Added directories setup for everything;
  • Added FPS (frames-per-second) display. Just press F1 to display/hide;
  • Added current video resolution display in the Help->System specs dialog;
  • Mapped F11 key to 'quit to OS' directly;
  • A couple of non-emulation related problems were squashed, plus cleanups;
  • Documentation updated, plus big english errors fixed :-B
Download it from the Console Emulator section.

z26 v1.42 Released
The excellent Atari 2600 emulator for DOS, z26, was updated to v1.42. Added was the following:
  • A slightly modified version of the Mindlink code. Movement is now limited to the range that is actually used by the games. To switch between the two paddles in Bionic Breakthrough game 8, press the TAB key.
  • Fixed problem with playing Telepathy with a joystick.
  • Fixed a problem with Pigs in Space which was introduced in version 1.36.
  • Some minor adjustments to vertical positioning of some games.
  • Thanks to Eckhard Stolberg for doing most of the work on this release.
Download it from the Console Emulator section.

Handy v0.82 Released
The Atari Lynx emulator for Windows, Handy, was updated to v0.82. Here's what's new:
  • Scrapyard dog can throw bug fixed.
  • Eagle mode 24/32BPP Modes implemented
  • Drag and drop of cartridges to main lynx window or Icon
  • ComLynx works for Championship Rally
  • Awesome Golf buttons working again.
  • New background images added (Lynx I/LynxII/Outline)
Download it from the Console Emulator section.

NeoMAME v0.37b11 Released
With the addition of several new Neo-Geo games to MAME comes a new version of NeoMAME from katharsis. Download it from the Console Emulator section under Neo-Geo.

VisualBoy v1.4.8 Released
The excellent Nintendo GameBoy emulator VisualBoy was updated to v1.4.8. Here's what's new:
  • Some more fixes for SGB games (default color to avoid blank screen)
  • MBC3 clock reworked and now updates correctly even after not playing (Pokemon Gold/Silver)
  • Pokemon Crystal support
  • Road Rash fixed (register problem)
  • Accelerator support (see read me for keys - same for all languages)
  • Check for the available full screen modes
  • New icon selected (thanks Valien)
  • Korean translation (thanks Seong Park)
  • Swedish translation (thanks Johan)
Download it from the Console Emulator section.

Retrogaming Times #41
A new year and a new issue of Retrogaming Times. This issue features:
  • Temptation Video Game Island
  • Reviews of Super Pac-man and Funky Bee
  • Review of Breakout for the Playstation
  • A Whole Lot More!
The enjoy the always fun and free new issue at the above link.

Smiff Nemu64 INI v07a-S6
Smiff has released an updated Nemu64 INI file that includes support for the following playable games:
  • Batman Beyond - Return of the Joker
  • Choro Q 64
  • Custom Robo 2
  • Mega Man 64
  • Ganbare! Nippon! Olympic 2000
  • Pokemon Stadium G&S
  • Ready 2 Rumble Boxing 2
  • Mega Man 64 (J)
  • Scooby Doo Classic Creep Capers
  • Spider-Man
  • Sin & Punishment (J)
  • WWF Wrestlemania 2000 (J)
Download it from the Nintendo 64 section under the Nemu64 utilities section.

Friday, January 19th, 2001
Hot off the huge MAME v0.37 beta 11 release comes new MAME developments:
  • January 19th, 2001: David Haywood updated the Cave driver, adding default EEPROM support so that the games are pre-set to factory default settings. Phil Stroffolino re-submitted the Grand Champion driver, working almost perfect, and Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports.
  • January 18th, 2001: lax fixed the Ninja Kid sound frequency. David Graves added proper sprite flipping support to Top Speed, fixing the round tunnel entrance graphics, and he added NVRAM emulation to Slap Shot. David Haywood re-submitted the Western Express clone romset support. Guru re-submitted the Wolf Unit driver with NBA Hangtime added. Nicola Salmoria fixed the colors in Funny Mouse.
  • January 17th, 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. Bernd Wiebelt fixed a bug causing static in the discrete sound functions. Nicola Salmoria fully fixed Wiz colors.
Check out the screen shots at the above links.

MameLang32+ v0.37b11 Released
MameLang32+ (the multi-language version of MAME32) was updated to v0.37b11. MameLang32+ is not only multi-lingual, it also supports a host of additional features like WAV recording, category, sub-category, version, autozoom, overclock, autofire, and much more. Download it from the M.A.M.E. section.

Unofficial MAME32 v0.37b11
Those of you that must run MAME32, here's an unofficial MAME32 build by P2L97. Download it from the M.A.M.E. section.

Final Burn v0.076 Released
The only CPS-2 emulator Final Burn was updated once again. Here's what's new:
  • Added support for Street Fighter Alpha
  • Added support for HotRod joysticks in the Input dialog. Thanks to everyone who provided me with the correct key layouts!
Download it from the Arcade Emulator section.

Thursday, January 18th, 2001
Xmame 0.37b10.1 Released
Go get it from the M.A.M.E. section. Too sick to continue. It took everything I had to post these 4 articles.

MAME Flyer Pack #17
Xray1 has released a new pack of his MAME Flyer image pack. #17 includes 37 new flyers and 6 replaced for a total of 1,313 flyers. Download it form his site at the above link.

ClrMamePro v1.91 Released
New version of this MAME ROM manager:
  • fixed: rebuilding a bad dump to systemdefaultpaths can end in the wrong sysdefpath
Download it from the MAME Utilities section.

I'm sick, like really sick. Excuse me while I go puke...

Wednesday, January 17th, 2001
MAME v0.37b11 ROMs
If you're looking for the newly supported games added to MAME v0.37 beta 11 (and there's a bunch of them), check out Arcade Emulation on the ROM Files section.

Final Burn v0.075 Released
Final Burn (the only CPS-2 emulator) was updated again. Here's what's new:
  • Fixed a bug where one of the back buffers was not correctly cleared on some machines.
  • Added an option to disable triple buffering, just in case. Set bDtoTripleBuffer to 0 in finalburn.ini to disable it.
Download it from the Arcade Emulator section.

DreamGBC2001 Beta 3 Released
Here's the third "final" beta of this GameBoy Color emulator for Windows. This is what you get:
  • Fixed an H/GDMA initialization bug.Turok 3 and many GBC ROMs works.
  • Fixed a palette increment bug.Alice IN Wonderland have correct graphic.
  • Fixed a palette initialization bug.Jussaric Boy 2 have correct graphic.
  • Fixed a CPU speed switching bug.Beauty and the Beast works under GBC mode.
  • Added an HDMA instant refresh process.WWF Attitude have correct graphic.
  • Fixed an LCDC status interrupt bug.The Muppet?Soccer Shoutout work.
  • Fixed a joypad status bug.Suzuki Alstare Extreme work.
  • Partially Mapper 34support?Kirby GBC patially works.
  • BombJack sound correctly.
Download it from the Console Emulator section.

Tuesday, January 16th, 2001
MAME v0.37b11 Released!
Yup, new version of MAME was released! This is the Taito F3 & Vs. NES release. Here's a listing of newly supported games:
    New games supported:
    • Space Gun [David Graves]
    • Operation Wolf [David Graves, Jarek Burczynski]
    • Operation Thunderbolt [David Graves]
    • Darius [David Graves, Jarek Burczynski]
    • Slap Shot [David Graves]
    • Butasan [Yochizo]
    • Jump Shot [David Widel]
    • Strata Bowling [Aaron Giles]
    • Arlington Horse Racing [Aaron Giles]
    • Time Killers [Aaron Giles]
    • Hard Yardage [Aaron Giles]
    • Blood Storm [Aaron Giles]
    • Last Fortress - Toride [Luca Elia]
    • Pang Poms [Luca Elia]
    • Sky Alert [Luca Elia]
    • Dharma [Luca Elia]
    • Daitoride [Luca Elia]
    • Bal Cube [Luca Elia]
    • Block Carnival [Luca Elia]
    • Ninja Kid [David Haywood]
    • Black Panther [Eisuke Watanabe]
    • Nyan Nyan Panic [Eisuke Watanabe]
    • City Bomber [Eisuke Watanabe]
    • Shanghai II [Nicola Salmoria]
    • Battle City [Howie Cohen]
    • Vs Castlevania [Howie Cohen]
    • Clu Clu Land [Howie Cohen]
    • Dr Mario [Howie Cohen]
    • Duck Hunt [Howie Cohen]
    • Excitebike [Howie Cohen]
    • VS The Goonies [Howie Cohen]
    • Hogan's Alley [Howie Cohen]
    • Ice Climber [Howie Cohen]
    • Lady Golf [Howie Cohen]
    • Mach Rider [Howie Cohen]
    • Atari RBI Baseball [Howie Cohen]
    • VS Super Mario Bros [Howie Cohen]
    • Super SkyKid [Howie Cohen]
    • VS TKO Boxing [Howie Cohen]
    • VS Golf [Howie Cohen]
    • Pinball [Howie Cohen]
    • VS Slalom [Howie Cohen]
    • Unisystem Soccer [Howie Cohen]
    • VS Gradius [Howie Cohen]
    • VS Tetris [Howie Cohen]
    • Platoon [Howie Cohen]
    • VS Tennis [Howie Cohen]
    • VS Wrecking Crew [Howie Cohen]
    • VS Balloon Fight [Howie Cohen]
    • VS Mahjong [Howie Cohen]
    • VS Baseball [Howie Cohen]
    • Ring Rage [Bryan McPhail]
    • Arabian Magic [Bryan McPhail]
    • Riding Fight [Bryan McPhail]
    • Grid Seeker: Project Stormhammer [Bryan McPhail]
    • Gunlock [Bryan McPhail]
    • Super Cup Finals [Bryan McPhail]
    • Top Ranking Stars [Bryan McPhail]
    • Lightbringer [Bryan McPhail]
    • Kaiser Knuckle [Bryan McPhail]
    • Bubble Bobble 2 [Bryan McPhail]
    • Space Invaders DX [Bryan McPhail]
    • Power Goal [Bryan McPhail]
    • Quiz Theater - 3tsu no Monogatari [Bryan McPhail]
    • Akkanvader [Bryan McPhail]
    • Moriguchi Hiroko no Quiz de Hyuuhyuu [Bryan McPhail]
    • Puzzle Bobble 2 [Bryan McPhail]
    • Kyukyoku Tiger 2 [Bryan McPhail]
    • Bubble Memories - The Story Of Bubble Bobble 3 [Bryan McPhail]
    • Cleopatra Fortune [Bryan McPhail]
    • Puzzle Bobble 3 [Bryan McPhail]
    • Arkanoid Returns [Bryan McPhail]
    • Kirameki Star Road [Bryan McPhail]
    • Puchi Carat [Bryan McPhail]
    • Pop 'N Pop [Bryan McPhail]
    New clones supported:
    • The Ninja Warriors (Japan)
    • World Grand Prix (joystick)
    • Gun Dealer (Tecmo)
    • Super Basketball (encrypted)
Download it from the M.A.M.E. section.

Final Burn v0.074 Released
Final Burn (the only CPS-2 emulator) was updated to v0.074. Here's what's new:
  • Triple buffering in fullscreen mode! For those who don't know what this does, triple buffering allows a 'clean' update of each frame of graphics, without any image tearing. End result - fast moving images look better. It's like WaitVbl or VSync, only it doesn't slow down the emulator at all. Triple buffering is supported on most modern video cards, but if it fails to init for any reason, the emulator will just do the graphics the old fashioned way.
  • Oops! DirectDraw Init was slightly wrong. If you have a low-end video card and didn't previously see graphics, try this version.
Download it from the Arcade Emulator section.

Emulator Sorting
All emulator downloading sections now have the ability to sort the lists to your heart's content. By default, they're still listed in my own personal order where the best, fastest, and most popular files are listed at the top. However, you can click on the sorting arrows to put the list in platform, name, last updated, hits, or score order. Give it a try and let me know if it's broke. Thanks to Exodus3D for the idea.

Monday, January 15th, 2001
Tomorrows MAME WIP Update?
Wow! Now we're getting MAME WIP updates for things that will happen tomorrow! Amazing!
  • January 16th 2001: Aaron Giles fixed a small interpolation bug in the ES5505 core. Nicola Salmoria improved the colors in Wiz. Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added Dan-Ku-Ga. Bryan McPhail also fixed the sprite graphics decoding in Slap Shot.
Check out the screen shots at the above link.

Final Burn v0.072 Released
A new version of Final Burn (currently the only CPS-2 emulator available) was released. Here's what's new:
  • Fixed QSound tempo (it was too slow)
  • Interpolated QSound
  • Row Scroll (used for 3D floor on some stages)
Download it from the Arcade Emulator section.

G-NES v0.473a Released
The excellent Nintendo NES emulator for Windows G-NES was updated to v0.473a. Download it from the Console Emulator section.

Big MAME WIP update:Check out the screen shots at the above links.

Sunday, January 14th, 2001
Star Gladiator 2
If you're looking for the illusive game Star Gladiator 2 for the Impact emulator, look no further than Arcade Emulation. Find the Arcade Emulation link on the ROM Files section.

New Wizard of War Samples
A user by the name of "Sheesh" has painstakingly edited all of the missing sound samples in Wizard of War. He hacked, edited and put together parts of other wave files to produce the missing ones. They are not 100% prefect, but they are a TON better than the old set. Download it from the MAME Sound Samples section at the above link.

ONE v1.2 Released
Norbert Kehrer's Online NES Emulator (ONE) was updated to v1.2. It has support for Nintendo's MMC3 (Mapper #4). Altough not yet perfect, some games, which use the MMC3, have been added. For example:
  • Super Mario Bros. 2
  • Super Mario Bros. 3 (!)
  • Tecmo Super Bowl.
Play these games on-line from the above link.

Saturday, January 13th, 2001
Latest MAME Needed Soon
Looking for the latest MAME Needed Soon games including Street Fighter Zero? Head on over to Bob's Arcade Emulation which can be found on the ROM Files section.

Latest MAME WIP News
Do I see MAME emulation of Street Fighter Zero in the near future? As I've said before, CPS-2 emulation was always easy, it was the encryption that was difficult:
  • January 12th, 2001: E. Watanabe fixed a small bug in the Nyan Nyan Panic driver. Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II.
  • January 11th, 2001: E. Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber.
  • January 10th, 2001: Aaron Giles sent in a small update to the ES5506 sound core, fixing some digital filter bugs. Gerardo Oporto several more dip switch problems in Taito F2 games. Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero.
  • January 9th, 2001: Guru added a new Mobile Suit Gundam romset to the Seta driver, and the game is very much playable. Howie Cohen got some assistance from Ben Parnell and VS Sky Kid is now playable. Gerardo Oporto fixed some more Taito games' dip switch settings.
Check out the screen shots at the above links.

Friday, January 12th, 2001
Impact 432756 Released!
From the Impact site:
    A "new" version of impact has been released even though the emulator was discontinued long ago. I managed to find an old unreleased beta version which supports all games build 3116 supported but with some additional minor bugfixes. If you are allready using beta 3116 you wont notice that much difference but you're still adviced to get this newer version. Note: The Windows NT/2000 problem is still present in this version so it will only run in Windows 9x/Me. The Windows version is discontinued so don't report any bugs.
Even dead emulators get updated! You will notice new are games supported in this release. They're available from the ROM Files section. Finally, new renderers for Impact are also available on the Arcade Emulator section. Have fun...

Pentium/Bill Gates Joke
Click here for a full size image I read over at the excellent site Retro-Remakes that there's a little Bill Gates joke on every Pentium II chip. The guy who did it got fired. Intel has no sense of humor. Click on the picture to see a larger image.

Thursday, January 11th, 2001
E-Mail a Friend
Added a new E-Mail a Friend option to just about every page on Arcade@Home. You can even use it to e-mail yourself to remind you of a page or a download (it e-mails the exact page you were on). To use it, click on the E-Mail link that's at the top right of almost every page. Also notice the little e-mail animation that I drew (cute, huh? =) Use it or I'll have to add another pop-up campaign or something =)

DreamGBC2001 FinalBeta Patch2
DreamGBC2001 is a Nintendo GameBoy emulator that's primary goal is to have the longest name and version number of any emulator on earth. With this release (the 3 final version, if that makes sense) it wins that award. Here's what's new:
  • Fixed an HDMA runtime flag bug.Caesar's Palace II,A Bug's Life work perfectly.
  • Fixed a memory overflow bug.Metal Gear Solid works again.
  • Fixed a timing bug when screen is turned off.Nobunaga's Ambition 2 J works perfectly.
  • Fixed a small timer bug.Beat Mania GB J works perfectly.
  • MBC1 Compatibility improved.Bomberman Quest J works perfectly.
  • Support 64Mb Cart.OS-Trai2 works.
  • MBC5 Compatibility improved.Super Black Bass Pocket 3 works perfectly.
  • Huc1 Compatibility improved.Pokemon Card J works perfectly.
  • Fixed a $FF1A bug.Pocket hanafuda J works perfectly.
  • Support RAW Method2?OS-Trai2 have voice effect.
  • Build-in patch for DBZ GOKOU Chinese Version.
Download it from the Console Emulator section.

Server Update
The site should be running at full speed now. I'll keep you up to date about the server move and any problems that may happen from it.

Slow Server
If you can even read this, yes, I know, the server is really slow today. Two issues:
  1. CAIS (where this server is located) is having network problems that causes slowdowns. These problems have got worse over the last week, which led to issue #2.
  2. Because of CAIS's network problems, I've found a new host and I'm currently mirroring all the content over to the new server. This mirroring is causing further slow-downs becuase of the network problems identified above.
Anyway, I'm hoping to switch things over in the next several days and be live on the new server. If things break during this time, that's the reason.

Wednesday, January 10th, 2001
Final Burn v0.069 Released
Final Burn, the emulator that skips a version almost every release, was updated yet again. No scroll yet, but here's what's new:
  • Added a SFZ Region switch to the .ini file:
    • There are six regions:
    • 0x00=Japan ("Street Fighter Zero")
    • 0x01=USA ("Street Fighter Alpha")
    • 0x02=Hispanic ("Street Fighter Zero")
    • 0x03=Asia ("Street Fighter Zero")
    • 0x04=Europe ("Street Fighter Alpha")
    • 0x05=Brazil ("Street Fighter Zero")
  • The new SFZ decode files are now used.
Download it from the Arcade Emulation section.

Intellivision Games
It seems that slow emulation days creates new sections at Arcade Emulation. This time it's a new Intellivision section. Check it out on the ROM Files section under Arcade Emulation.

Sega Model 1 Games
Looking for Sega Model 1 games to use with the latest release of Modeler? Try the ROM Files section under Arcade Emulation for Virtual Fighter, Virtual Racing, and Star Wars Arcade. Thanks Bob.

What Happened to Yesterday?
I'm not big on creating news when none exists, so yesterday didn't exist in the emulation news department. Good day to catch up on playing games =)

Monday, January 8th, 2001
DreamGBC2001 Final Beta Patch
Well, it was called final, but now there's a patch? Anyway, here's a list of the patches:
  • RAW Support(Lost in 2001 Final BETA, sorry...)
  • Support Bkg Overlap property bit! Official Nintendo GBC Demo have correct graphic!
I guess it wasn't so final, was it? Download it from the Console Emulation section.

Today's MAME WIP
Here's what happened with MAME WIP today:
  • January 8th, 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found. E. Watanabe added Black Panther to the Gradius / Nemesis driver. Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.
Check out the screen shots at the above links.

Sunday, January 7th, 2001
Updated Search Engine
I've been working on the search engine for the last few days. I'm starting to add other emulation sites so you can search for keywords from many different sites. Currently, I've added only a few major sites, but will be adding more over the next few days (once things get tweaked). Try it out at the above link.

MAME Needed Soon
To go along with the latest MAME WIP comes the games to go along with them. Check out Bob's Arcade Emulation on the ROM Files section for all your MAME needs (and just about every other system as well).

Here's the latest MAME happenings over the last few days:
  • January 7th, 2001: Howie Cohen added VS Tetris to the VSNES driver. Phil Stroffolino fixed several bugs in the Ninja Kid driver, including the vertical scrolling graphics.
  • January 6th, 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong.
  • January 5th, 2001: smf fixed encrypted opcodes handling in the C 68k core and subsequently fixed Enduro Racer again.
Check out the screen shots at the above links.

Modeler v0.0.5 Released
While v0.0.4 of this emulator supported System 32 games, v0.0.5 supports Model 1 games like Virtua Racing, Virtua Fighter and Star Wars. The games are not playable due to lack of 3D support. Download it from the Arcade Emulation section.

Jnes v0.40 Beta 1 Released
Jnes (a Nintendo NES emulator for Windows) was updated to v0.40 Beta 1. This version adds a ton of new features that you can read here. Download it from the Console Emulator section.

DreamGBC2001 Final Beta
Looks like DreamGBC2001 is getting close to being complete. The author now boasts that it's on of the greatest GameBoy Color emulators. You decide, download it from the Console Emulator section.

Saturday, January 6th, 2001
Dreamer v0.02b Released
The Dreamcast emulator Dreamer was updated to v0.02b. Download it from the Console Emulator section.

Snes9x Linux v1.34 Released
The excellent Nintendo SNES emulator Snes9x for Linux was updated to v1.34. This release adds all this great stuff. The Windows port should be released shortly. Download it from the Console Emulator section.

DreamGBC2001 Rev5 Released
Not to be outdone by Final Burn, a new version of DreamGBC2001 has been released. Here's what's new:
  • Support Interrupt Nesting.Eliminated small music delay in some games.
  • Support RAW Sound.Pokemon Yellow have voice 'Pikachu' at title.
Download it from the Console Emulator section.

Friday, January 5th, 2001
Final Burn v0.067 Released
Another hour, another Final Burn release, here's what's new:
  • Added screen fade.
  • Fixed the problem with the sprites not being in line with the background.
  • Fixed a crash if sound is disabled in SFZ.
Download it from the Arcade Emulator section.

Final Burn v0.065 Released
Another 2 Final Burn released since last night. Here's what's new:
  • Three bug fixes to Street Fighter Zero:
    • Fixed those strange QSound bugs.
    • Fixed the problem with sprites disappearing/flickering near the top and left of the screen.
    • Fixed the pitch of the QSound.
  • Made it so that the top panel not only isn't shown but isn't even created in fullscreen mode. Does this fix the bug where people hear "windows beep noises" in fullscreen? Please let me know!
  • Changed Fast Forward key to F4
Download it from the Arcade Emulator section.

Seems that Gridle has gone as mad as Dave (author of Final Burn) and has resorted to daily updates. Here's what's new in the last 12 hours:
  • January 4th, 2001: David Haywood and Phil Stroffolino have written an almost perfect Ninja Kid driver, though some graphical problems remain. Luca Elia added Block Carnival to the Seta driver. Gerardo Oporto fixed dip switches in the Top Speed driver.
Check out the screen shots at the above links.

CPS-2 QSound Emulation
The race is on! Who will win the most updated emulator in 2001? DreamGBC2001 and Final Burn are neck and neck. Sensing the close battle, Final Burn v0.063 was released which adds the following over v0.061:
  • There was a bug affecting mainly Hot Rod joystick users where the System Menu could pop up even in fullscreen - this is now fixed.
  • Added QSound emulation. Street Fighter Zero (CPS2 version) now has sound.
  • Isn't perfect - some strange sounds are played sometimes.
  • Sounds fairly good though - give it a try!
Download it from the Arcade Emulator section.

SSF v0.05 alpha r2 Released
In the never ending quest to create the longest version number compared to program name, SSF v0.05 alpha r2 has been released. The version number is now more than 3.5 times that of the emulator's name! I'm sure other things were added, and the home page mentions "improvements", but the translation from Japanese resulted in gibberish. Anyway, download this Sega Saturn emulator from the Console Emulator section.

MagicEngine Mac v0.9.8
Put on your propeller hats and fire up your neon-colored clear plastic computers (or whatever you Mac people do behind closed doors =) yet another Mac emulator has been updated today! MagicEngine, the TurboGrafx 16/PC Engine emulator, has been updated to the latest core release version. Download it from the Console Emulator section.

GeneratorMac v0.16 Released
The Mac version of the Sega Genesis emulator Generator was updated to version 0.16 even though the core version is still v0.15 (go figure). Anyway, here's what's new:
  • In sync with the latest sources from James. Compatibility has been improved somewhat (Sonic Collection now works, and probably other new games).
  • Video is no longer full screen only (though full screen is required in 8-bit mode).
  • Implemented QuickTime stretched full screen mode, as seen in RockNES.
  • Implemented 3x, 4x, and 5x video modes.
  • Implemented the Boycott/MacOS cheat engine in Generator. Thanks to Hank Chill for the cheat database. If a cheat for the game you want is not included, get in touch with Hank directly [email protected].
  • Added new icons, with thanks to PB1400c.
  • Added support for window proxy icons.
  • Fixed the bug that caused PAL mode to crash the emulator.
  • Probably other things I can't remember.
Download it from the Console Emulator section.

DreamGBC2001 Rev4 Released
I was starting to get worried, but alas, here's the next release of DreamGBC2001 and here's what's new:
  • Adjusted Interrupt handler,Pokemon Crystal work again.
  • Fixed a bug that will cause BATMAN scrolling strangely.
  • Fixed a palette reading bug.TOM and Jerry:Mouse attack have correct color.
  • Fixed a bug of user-defined key input.
Download it from the Console Emulator section.

Wednesday, January 3rd, 2001
Latest MAME Needed Soon
To go along with the latest MAME WIP, here's the latest MAME Needed Soon games (Nintendo Vs). Download them from the ROM Files section under Arcade Emulation.

Nitendo Vs. anyone?:Check out the screen shots at the above links.

Final Burn v0.060 Released
The release of Final Burn that adds Street Fighter Zero (CPS-2) support has been released. Here's what's new:
  • Added support for Street Fighter Zero (CPS2) (sfz.zip)
      Jap r1 (sfzjr1) and Jap (sfzj) are supported.
  • Added support for Street Fighter Zero (CPS Changer) (sfzch.zip)
  • Added support for Street Fighter 2 Turbo (CPS1) (sf2t.zip)
  • Added Dip switch support (in the cfg files)
Download it from the Arcade Emulator section.

Tuesday, January 2nd, 2001
Custom Neon Signs
I received several e-mails about who designed and built the Arcade@Home neon sign that my wife gave me as a Christmas present. The company is Adrian Neon out of California and they've been in the business for 60 years making neon signs. If you're in the market for a custom neon sign, send them an e-mail. My wife says they were excellent to work with and no, I don't get any kick-backs for plugging them, but maybe I should =)

DreamGBC2001 Rev2 Released
Another day, another DreamGBC release... The last two releases added the following:
  • Fixed 4 bugs...KOF 97 works perfectly!
  • Interrupt handler rewritten.Eliminated Tenchiwokurau's title problem.
  • MBC1 Improved.KOF99 works perfectly!
  • Added emulation to GameBoy Serial Port.Pokemon Crystal works
  • Added emulation to External Clock
  • Fixed a graphic bug that a sprite is incorrectly drawn when partially out of the screen
  • Added 8*8 sprite transparency in GBC mode.
  • Fixed a Background transparency bug in GBC mode.Pokemon Crystal has correct title
  • Fixed a Square wave connection bug.Eliminated many strange noises
  • Fixed a bug in Wav Channel.Eliminated the sound clicks in Zelda DX
  • MBC3 Improved.
  • Fixed a BatterySave filename bug.
Download it from the Console Emulator section.

ngine-Snes9x v0.30a Released
ngine-Snes9x is a new Nintendo SNES emulator for the Dreamcast. This version fixes the problems people had with selecting a ROM file using the joypad. The bug only showed up if the root directory of your CD had less than 15 or so files. Now it works with any CD. Also long filenames have been reported to work correctly. NO spaces in them, though. Download it from the Console Emulator section.

Monday, January 1st, 2001
Dreamer v0.02 Released
The working Dreamcast emulator Dreamer was updated to v0.02. Also, 3 free games and demos have been added to the Dreamcast section that can be used with Dreamer. Download them from the Dreamcast section.

MAME Needed Soon
Several new additions to the MAME Needed Soon section of Bob's Arcade Emulation. Go get them from the ROM Files section.

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