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News from February 2001

Wednesday, February 28th, 2001
MAME WIP for 2/27
MAME WIP news for February the 27th:
  • February 27th, 2001: Nicola Salmoria added Puzzli to the Metro driver. Zsolt Vasvari fixed a missing sound in Carnival. Uki fixed CPU speeds in Nemesis hardware games, and he added another Salamander romset.
Check out the screen shots at the above link.

Dungeons & Dragons Simulator
_MADrigal_ has released his 21st simulator: Dungeons & Dragons (Mattel, Arcade action series, 1981). Download it from his site at the above link.

EMU+ v0.37b12f Released
Danmanya's enhanced version of MAME EMU+ was updated to v0.37b12f. Download it from the M.A.M.E. section.

Monday, February 26th, 2001
Final Burn v0.108 Released
The CPS-2/CPS-1 emulator Final Burn was updated twice today. Here's what's new in the last two releases:
  • v0.108
    • Re-added X-Men:COTA (Jpn Ver 2.10)
  • v0.107
    • Added X-Men:COTA (Ver 3.00)
    • Added region switch to Super Street Fighter 2
    • Added region switch to Super Street Fighter 2 Turbo
    • Added Street Fighter 2
Download it from the Arcade Emulators section.

CPS-2 X-Men: COTA (USA)
Another CPS-2 game was decrypted, this time it's the US version of X-Men: Children of the Atom. Here's a local copy of the decryption tables on our fast servers:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

StretchMame32 v0.37b12d Released
The unofficial version of MAME32 that stretches the game to fit the screen size was updated once again. Download it from the M.A.M.E. section.

MAME WIP for 2/25 & 2/26
MAME WIP news for February the 25th and 26th:
  • February 26th, 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain. Shiriru improved the Cave driver once again, fixing the frame rate. Nicola Salmoria added Lady Killer to the Metro driver. David Haywood fixed the broken Pnickies ROM loader. Tatsuyuki Satoh sent in an update to the YM-2203 emulator, correcting a few parameters. Jürgen Buchmüller sent in another DECO Cassette system driver update with a few fixes to the graphics. insideoutboy fixed LSA Squad / Storming Party from crashing during the train stage.
  • February 25th, 2001: Uki fixed some graphics glitches in the Nova 2001 driver. Aaron Giles added Pairs to the Incredible Technologies driver. Filipe Estima added a Brasilian Jungle Hunt ROM set, and another Stringer ROM set. Olivier Galibert added save states support, which works in Xexex, X-men and Bomb Jack already. However, every driver needs to be updated to include the save states. Bryan McPhail fixed Prehistoric Isle graphics, and he corrected the CPU communication in Dec8 driver, fixing Last Mission test mode. Quench fixed a bug in Karnov that caused it to crash sometimes. Howie Cohen fixed the VSNES and Playchoice 10 drivers that were broken in b12, and he added proper crosshair support to both drivers. Olivier Galibert also added road layer emulation to Xexex. Nicola Salmoria wrote a driver for Othello Derby.
Check out the screen shots at the above links.

AdvanceMAME v0.37b12.0 Released
The unofficial version of MAME that adds advanced video support for use with TVs, arcade monitors, or fixed frequency monitors was updated to verion 0.37b12.0. Download it from the M.A.M.E. section.

iGBA v0.05 Released
The Nintendo GameBoy Advanced emulator iGBA was updated to v0.05. Here's what's new:
  • Supports Window 0 & 1 (but not OBJ Window ATM)
  • Supports all effects : alpha bending, fade to black and fade to white.
  • Begins to support 16 colors mode so now SPACIES demo works well if you disable windows in the SPECIAL menu (because it uses them bad or I made a mistake)
Download it from the Console Emulators section.

InfoNES v0.72J Released
The Nintendo NES emulator InfoNES for Windows was updated to v0.72J. Download it from the Console Emulators section.

Saturday, February 24th, 2001
Final Burn v0.106 Released
The CPS-2/CPS-1 emulator Final Burn was updated once again today. Here's what's new in this release:
  • Made an autodetect for Video/System memory. Thanks to everyone who sent in DDCaps info!
  • Added support for Final Fight (CPS1), but it has many bugs.
Download it from the Arcade Emulators section.

Bliss v1.44 Released
The Java-based Intellivision emulator Bliss was updated to v1.44. Here's what's new:
  • Added the ability to save (F5) and load (F6) a game. You can finally replay those difficult levels over-and-over again.
  • Finally found and fixed the bug some users experienced where double-clicking on Bliss.exe did nothing.
  • Added a partial translation to Spanish. Thanks to Juan Fernando Rivera Pernía for this translation!
  • Added a complete translation to Portuguese. Thanks to Leandro Stevanato Alves for this translation!
  • Moved reset to F9. Reset was previously documented as being on F2, but because of a bug, it was actually F6, which was intended to eventually become the "Save" button. However, a user astutely pointed out that F2 was far too close to the "Pause" button (F1), so the final resting place for the reset button is now F9. Note that all of these buttons will eventually become configurable just as the input is configurable now.
Download it from the Console Emulators section.

Unofficial Highscore.dat v7.1
The unofficial highscore.dat file for MAME was updated to version 7.1. Download it from the MAME Utilities section.

Final Burn v0.105 Released
The CPS-2 emulator Final Burn was updated to v0.105 today. Here's what's new:
  • Fixed all three punches and kicks in SSF2T.
  • Made options for all the scanline variations in finalburn.ini
  • Fixed CPS1 SF2CE/T priority problem on Zangeif's stage.
Download it from the Arcade Emulators section.

MAME WIP for 2/23 & 2/24
MAME WIP news for February the 23rd and 24th:
  • February 24th, 2001: David Graves fixed a few graphics glitches in the newest Taito drivers and integrated insideoutboy's Space Gun target crosshair code in. Nicola Salmoria added Hotdog Storm to the Cave driver. Jürgen Buchmüller sent another DECO Cassette system driver update with a few bugfixes.
  • February 23rd, 2001: David Haywood improved the Red Clash sprite decoding on the driver started by 'inkling', but the game is far from playable. Logiqx submitted some fixes to the -listinfo output.
Check out the screen shots at the above link.

RockNES v1.800 Released
The excellent Nintendo NES emulator RockNES for DOS was updated to v1.800. Here's what's new:
  • Accurate emulation of sprite #0 hits, improving the compatibility;
  • Removed frameskipping (sorry, no more possible, accuracy over speed);
  • Tweaked the NES timing, fixing a couple of games;
  • Fixed savestate (rsx) code;
  • Fixed a problem setting monochrome mode;
  • Fixed the directories setup (it was not being refreshed on rom loading);
  • Fixed a stupid sprite clipping bug;
  • Added an option in the GUI to display current inputs devices, and to restore default settings;
  • Updated 2A03 CPU core (november/2000);
  • Compiled with Allegro WIP 3.9.34, newest DJGPP package;
  • A lot of others fixes and cosmetic changes.
Download it from the Console Emulators section.

Thursday, February 22nd, 2001
StretchMame32 ASM Released
The new MAME32 build called StretchMame32 which allows you to run all games at full-screen was compiled using the 68000 asm core. Download it from the M.A.M.E. section.

MAME WIP for 2/22
MAME WIP news for February the 22th:
  • February 22nd, 2001: Jürgen Buchmüller added Bigfoot Bonkers to the Lazer Command driver. Nicola Salmoria got Chequered Flag working, but background / sprite graphics priority control is not implemented yet. Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. Aaron Giles fixed a bug in the analog port input system which sometimes caused analog inputs to jump quickly between the minimum and maximum values.
Check out the screen shots at the above links.

Final Burn v0.104 Released
The CPS-2 emulator Final Burn was updated to v0.104. Here's what's new:
  • Added ADPCM sound to CPS1 games.
  • Changed CPS2 cpu speed to 12mhz.
  • Changed scanline mode to reduce flickering.
Download it from the Arcade Emulators section.

Bliss v1.43 Released
The Intellivision emulator for Java was updated to version 1.43. Here's what you get in this release:
  • Added an option to adjust the accuracy of the sound chip emulation. The sound chip is the largest consumer of CPU time, and adjusting this option allows Bliss to "fudge the numbers" a bit. At the highest setting, Bliss retains the cycle-exact timings that have always been used prior to this release. At the lowest setting, there is a very noticeable boost in performance at the cost of a loss of sound accuracy that is barely noticeable to most users in most games.
  • Added the ability to pause with the F1 key.
  • Added the ability to reset the Intellivision with the F2 key.
  • Added the ability to take screenshots with the F12 key. Screenshot files are saved in 320x192 PNG format. (I love open standards!)
  • Added a troubleshooting document detailing the most common problems discovered with using Bliss.
  • Added instructions for translating Bliss to another language. Moved the internationalization files (*.properties) to a central i18n directory to facilitate translations.
Download it from the Console Emulators section.

Wednesday, February 21st, 2001
Final Burn v0.103 Released
Final Burn was updated to keep up with the latest CPS2Shock releases. I only had to wait 5 mintues for the ztnet/climax media server to download the 150k file at 3 to 500 bytes/sec (yes, I said BYTES/sec). Here's what's new:
  • Added Super Street Fighter 2 Turbo (ETC) (Haven't done Asia yet.)
  • Fixed SSF2 crc.
  • Fixed a bug where CPS1 games would not start if sound was disabled.
  • Doh! - there was a stupid bug: the video/system memory switch in finalburn.ini actually selected the wrong one! Fixed now - instead of reversing it, I just renamed the variable to nAppUseSysMemory. Remember, if Final Burn runs very slowly, before you buy a new PC, just try changing nAppUseSysMemory to 0 or 1 in finalburn.ini and see if it helps at all.
Download it at 100kB/sec from the Arcade Emulators section.

CPS-2 Super Street Fighter II Turbo
Yet another CPS-2 game was decrypted, this time it's two versions of Super Street Fighter II Turbo. Because of the ULTRA slow speed of all ztnet/climax media sites, here's local copies of the decryption tables on our fast server:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

MAME WIP for 2/19-2/21
MAME WIP news for February the 19th thru the 21st:
  • February 21st, 2001: Jürgen Buchmüller fixed some memory corrupting bugs in the Burger Time and DECO Cassette system drivers. Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2.
  • February 20th, 2001: Karl Stenerud fixed some 68k disassembler bugs.
  • February 19th, 2001: Nicola Salmoria added Sadari into the Dooyong driver.
No pictures this time, deal with it.

Retrogaming Times #42
I must have been drunk yesterday because I missed the latest release of Retrogaming Times. Here are a few of the features:
  • Information on the Classic Gaming Expo and the Northwest Classic Game Show!
  • Reviews of Worship the Woodgrain and the newest Digital Press Guide!
  • Review of Odyssey 2 games!
  • A whole lot more!
Check out the always fun and free newsletter at the above link.

Donkey Kong II Simulator
_MADrigal_ has released his twentieth simulator: Donkey Kong II (Nintendo, Multi-Screen series, 1982). Download it from his site at the above link.

Sony in Deal for Networked Arcade Games
In the wake of Sega leaving the hardware business (a long overdue move in my opinion) Sega has joined up with Sony and Namco to create an arcade platform based on the PS2 with high-speed network capabilities to connect players in different centers. Read the full story at the above link. Thanks to John DeGroof for the news.

Web Economy BS Generator
Finally bored with all your base are belong to us? Try the Web Economy BS Generator, it comes in VERY handy when you need to answer a question and make it sound "educated" and fresh.

Hiscore.dat v7 Released
The Hiscore.dat file for MAME was updated to v7. This allows additional games to have their high scores saved. Download it from the MAME Utilities section.

StretchMame32 v0.37b12a Released
StretchMame32 is a version of MAME32 that stretches the game to fill the screen. I know this is a HIGHLY requested feature of MAME32. Anyway, this is a "minor update" from the beta 12 release of this program and can be downloaded from the M.A.M.E. section.

FCE Ultra v0.52 Released
The Nintendo NES emulator FCE Ultra was updated to v0.52. Here's what's new:
  • Fixed a PCM emulation bug(digitized voices in "Ikari Warriors 2" and "The Immortal", among others, work now).
  • Fixed noise channel's LFSR update frequencies(hopefully).
  • Various minor bug fixes.
Download it from the Console Emulators section.

Tuesday, February 20th, 2001
A@H Featured in Shaving Ad
A@H Shaving Ad Now here's a strange ad for Arcade@Home. March's FHM magazine (one of the UK's largest men's magazine) has a two page ad for the shaving gel "King of Shaves". It features the owner of "Jason Shankey Men's Grooming Center" in Belfast and asks him some questions like what he drives, what he wears, and what his favorite web sites are. Anyway, his #2 favorite website is none other than Arcade@Home. The above link takes you to the front cover of the magazine and image #2 and #3 are the ad (image #3 is where he lists Arcade@Home). This has got to be one of the most twisted ads for Arcade@Home. Although, it does hit the market of the 25-35 year old crowd and does have a circulation of over 700,000 and I'm sure they will use the ad in other magazines ("King of Shaves" is sold in the US also). Thanks to Andy and a few other people who pointed this ad out.

You can request free samples of King of Shave products, shop online at discounted prices, free delivery on orders over £20 / $35, tips, info and more at http://www.shave.com!

Win a Microsoft XBOX!
XBOX Giveaway! The Arcade Trivia Game is a huge success! 7,523 have played all 10 rounds since it was started on the 6th. There's been 19,159 entries to win the Microsoft XBOX to date with 21.4% of those that play getting a perfect score and qualifying. Remember, you can play it as many times as you like and the more you play the better your chances are to win. Check it out at the above link.

ClrMamePro v1.93 Released
The MAME ROM manager ClrMamePro was updated to v1.93. Here's what's new:
  • added: save missing sets option
  • added: outputwindow autoscroll switch
  • added: outputwindow show complemented crc switch
  • fixed: wrong defpaths error message when dropping files
  • fixed: romcenter datfile import
  • fixed: datfile export for not-known-sized-roms
Download it from the MAME Utilities section.

NeoMAME v0.37b12 Released
Katharsis from Geoshock updated his NeoMame to the latest MAME source code and added some additional Neo-Geo games not included in MAME. Download it from the Console Emulators section.

Monday, February 19th, 2001
iGBA v0.04 Released
The GameBoy Advance emulator iGBA was actually updated yesterday, but their server was down so I couldn't download it till now. Anyway, you can now download it from the Console Emulators section.

Final Burn v0.102 Released
Final Burn was updated to add support for Street Fighter Alpha 2, the latest CPS-2 game to have decryption tables released. Here's what you get:
  • Added Street Fighter Alpha 2
  • Added a cpu speed switch to the CPS1 game Street Fighter 2 Turbo. I think 10 or 12mhz is too fast, but 8mhz is about right.
Download it from the Arcade Emulators section.

MAME WIP for 2/18
MAME WIP news for February the 18th:
  • February 18th, 2001: E. Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. Bernd Wiebelt fixed the 32-bit MMX blitting routines. Phil Stroffolino sent in an almost completely working Shanghai Kid driver.
Check out the screen shots at the above link.

Sunday, February 18th, 2001
CPS-2 Street Fighter Alpha 2
Yet another CPS-2 game was decrypted, this time it's Street Fighter Alpha 2. Because of requests and slow speeds of other sites, here are all of the CPS-2 decryption tables:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

z26 v1.43 Released
The excellent Atari 2600 emulator z26 was updated to v1.43. Here's what's new:
  • It is no longer possible to generate *impossible* joystick signals such as pressing left and right simultaneously. This prevents some games like Boing from acting weird when this happens.
  • Thanks to Eckhard Stolberg for doing most of the work on this release.
Download it from the Console Emulators section.

Bliss v1.42 Released
The Intellivision emulator that runs on Java was updated to v1.42. This is what you get:
  • Changed input to poll only once per frame. Prior to this change, input was polled every time a game requested the memory location for the hand controllers, which was very inefficient since a few games make that request literally hundreds of times per frame. This may result in a noticeable performance increase for some users in certain games.
  • Fixed lockup that occurred with Windows 2000 after exiting a game.
  • Fixed color palette bugs that appeared on some video cards.
  • Re-fixed the graphics glitch that occurred when screen scrolls in All-Stars Major League Baseball. (Oops)
  • Re-fixed the bug where you couldn't grab the sledgehammer in Donkey Kong. (Double-Oops)
Download it from the Console Emulators section.

Saturday, February 17th, 2001
MameLang32+ v0.37b12
If you're dying to play CPS-2 games in MAME but can't use the DOS version of MAME, your prayers have been answered. MameLang32+ is not only an unofficial version of MAME32 that uses the latest DOS MAME source code, it also includes many additional features like multi-language support, overclocking, auto-fire, etc. Download it from the M.A.M.E. section.

MAME WIP for 2/15 - 2/17
MAME WIP news for February the 15th, 16th and 17th:
  • February 17th, 2001: Mike Coates changed the ASM 68k core to work correctly with encrypted opcodes. Jürgen Buchmüller managed to get the background tiles partially working in the DECO Cassette system driver, but the graphics are still not perfect.
  • February 16th, 2001: David Graves added sprite/tile priority to the Darius driver. Olivier Galibert fixed a bug in palette.c which affected the alpha blending games. Nicola Salmoria fixed the input ports for third and fourth player in the CPS-2 games, fixed the Qsound ROM loading and also fixed Neo Geo games from crashing.
  • February 15th, 2001: Jürgen Buchmüller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics. Gerardo Oporto fixed some more Taito drivers' dip switch settings. Luca Elia sent in a driver for Blomby Car. Quench fixed a Twin Cobra driver compilation bug that affected MAME32. Marco Cassili fixed dip switch settings in Chinese Hero.
Check out the screen shots at the above links.

GiriGiri v20010215 Released
The Sega Saturn emulator GiriGiri that plays some commercial games was updated to v20010215. Download it from the Console Emulators section.

Modeler v0.1.1a Released
The Sega Model 1 and System 32 emulator was updated to v0.1.1a. Here's what's new:
    General
    • Disabled debug logging. On systems with slow harddisks this could dramatically slow down the emulator, and it tends to fill up your disk pretty quickly too.
    • Fixed slowdown problem (thanks to Richard Bannister over on the Mac port for the diagnosis).
    • Added "Force 555 video" option. If colors are weird, give it a shot.
    • Another video autodetect fix. This one is believed to work correctly in all cases, including 24 and 32-bit desktops and 555 video cards. (8-bit desktops aren't supported, so don't try ;-)
    Linux-specific
    • Minor changes to sound buffering that should slightly improve quality
Download it from the Arcade Emulators section.

MAME v0.37b12 Fix Released
Seems that MAME v0.37 beta 12 had a few problems, here's what this version fixes:
  • Fixed CPS-2 Qsound ROM loading
  • Fixed the Neo Geo games
  • Fixed critical alpha blending bug
  • Note however that Taito F3 sound and Namco System 2 games are not working in this version.
Download it from the M.A.M.E. section. Fixed i686 and K6 versions are also available.

Final Burn v0.101 Released
Another one of the CPS-2 emulators, Final Burn, was updated to v0.101. This version adds the following:
  • Added support for Aliens Vs. Predator.
  • Changed romset structures to match MAME's. (Most noticeably, sfz.zip has changed to sfa.zip, since Alpha is regarded as the parent set.)
  • Added two new options which allow you to block music or sound effect codes in most games. (Note that some games *may* need to be reset after you change these options e.g. to get rid of pieces of music which are still playing.)
Download it from the Arcade Emulators section.

Friday, February 16th, 2001
Final Burn v0.100 Released
Now the #2 CPS-2 emulator behind MAME, Final Burn, was update today. Here's what's new:
  • Added support for Marvel Super Heroes
  • Added support for Super Street Fighter 2
  • Corrected sprite/layer priority
Download it from the Arcade Emulators section.

CPS-2 Marvel Super Heroes
Yet another CPS-2 game was decrypted, this time it's Marvel Super Heroes. Because of requests and slow speeds of other sites, here are the last several CPS-2 decryption tables:Note that these are NOT the ROMs but simply table files that allow the encrypted ROM's to be unencrypted.

Bliss v1.41 Released
The Java Intellivision emulator Bliss was updated to v1.41. Here's what you get:
  • Added support for Voodoo3/Voodoo2/Banshee video cards. Note that these cards cannot play in a window if the desktop video mode is set to 32-bit color. The drivers for these cards will report that the video mode is not supported and I'm afraid there's just not much that can be done about it. All other modes and 16-bit windowed mode should work fine, however.
  • Added a new video option to turn on bilinear filtering. Just right for that "crappy picture" feel the original Intellivision gave you.
  • Added support for POVs on joysticks and gamepads
  • Added support for loading unknown or new Intellivision ROMs that in the extended Intellicart rom file format.
  • Fixed a bug during input configuration that kept forcing some users to configure the same joystick movement for every input.
  • Fixed the graphics glitches that would occur in All-Stars Major League Baseball when the screen scrolled vertically due to a ball flying into the outfield.
  • Fixed the minor sprite bugs that were in PBA Bowling and Body Slam Super Pro Wrestling. Thanks to Randy Richards for the technical info necessary to make this fix!
  • Fixed the display bugs in Frogger.
  • Fixed the emulation inaccuracy that caused Bliss to fail Test P in the Intellivision Test Cartridge. Bliss now passes all tests this cartridge throws at it.
  • Made several performance improvements. The previous release actually had a performance bug in the input framework (partly because this part of the code is so new) and that performance bug more than negated the performance improvements I had made in the emulation core prior to that release. That's now fixed and several other optimizations have been made. I can guarantee if you were not already running at full speed before that you will get noticably better performance from this release.
Download it from the Console Emulators section.

Thursday, February 15th, 2001
CPS-2 Alien Vs. Predator Decrypted
Another CPS-2 game was decrypted, this time it's Alien Vs. Predator. Again, because of demand, it's hard to get this file so here it is:Note that this is NOT the ROM but simply a table file that allows the encrypted ROM's to be unencrypted.

MAME v0.37 Beta 12 Released!
A surprise Thursday afternoon release of MAME v0.37 beta 12. Here are the newly supported games:
  • The Karate Tournament [Luca Elia]
  • Poitto! [Luca Elia]
  • Toride II Adauchi Gaiden [Luca Elia]
  • Pururun [Luca Elia]
  • Cannon Ball [Luca Elia]
  • Shocking [Luca Elia]
  • Strike Gunner S.T.G [Luca Elia]
  • Mobile Suit Gundam [Luca Elia]
  • Quiz Kokology [Luca Elia]
  • Ultra Balloon [Luca Elia]
  • Blomby Car [Luca Elia]
  • Grand Champion [Ernesto Corvi, Phil Stroffolino]
  • Cosmo Gang the Puzzle [Phil Stroffolino]
  • Emeraldia [Phil Stroffolino]
  • Tinkle Pit [Phil Stroffolino]
  • Chinese Hero [Phil Stroffolino]
  • VS Gong Fight [Phil Stroffolino]
  • Looping [Phil Stroffolino]
  • Sky Bumper [Phil Stroffolino]
  • Fire Truck [Phil Stroffolino]
  • Championship V'Ball [Paul Hampson]
  • lots of Nichibutsu mahjong games [Takahiro Nogi]
  • Shoot the Bull [David Widel]
  • Fighting Roller [Ville Laitinen]
  • Street Fighter: The Movie [Aaron Giles]
  • Battle Cruiser M12 [Guru]
  • Star Luster [Howie Cohen]
  • Ice Climber Dual [Howie Cohen]
  • Dungeons & Dragons: Tower of Doom [Paul Leaman]
  • Vampire: The Night Warriors [Paul Leaman]
  • Street Fighter Alpha: Warriors' Dreams [Paul Leaman]
  • Vampire Savior: The Lord of Vampire [Paul Leaman]
  • X-Men: Children of the Atom [Paul Leaman]
  • Super Street Fighter 2: The New Challengers [Paul Leaman]
  • Aliens vs. Predator [Paul Leaman]
  • Street Fighter Alpha 2 [Paul Leaman]
  • Marvel Super Heroes [Paul Leaman]
  • Robocop 2 [Bryan McPhail]
  • Sky Kid (set 2)
  • Pang Poms (Mitchell)
  • NBA Hangtime
  • Spelunker (Japan)
  • Kitten Kaboodle (= Nyan Nyan Panic)
  • Klax (Germany)
Download it from the M.A.M.E. section.

Wednesday, February 14th, 2001
Modeler v0.1.1 Released
The arcade emulator Modeler was updated to v0.1.1. Here's what's new:
    General:
    • Yet another attempt at the 555 fix. If it doesn't work please post the contents of the "stdout.txt" file created by the emulator.
    • PCM banking improved. This fixes many missing sound effects in GA2, including the sword swinging and the character select screen noises.
    • Background graphics greatly improved for Sonic. This and other fixes made Arabian Fight about as playable, so I've enabled it.
    • "Disable sound" checkbox added to GUI. Note that sound is used to generate the emulator's timing so the 60 FPS limiter is disabled when sound is off. We'll fix this at some point.
    Win32 specific:
    • DirectSound driver bugfixed, so sound is much clearer now on Win32 for many soundcards (it was fine for me before with SB Live / LiveWare 3.0, but apparently it wasn't for many others). This may also have caused unnecessary slowdowns on some machines.
    • Upgraded to the new SDL 1.1.8, which allows us to enable Sidewinder gamepad support (this was only available on Linux in 0.1.0 and 0.1.0a). The "M" button inserts coins and the "Start" button is player 1 start. You should be able to figure out the rest :-)
Download it from the Arcade Emulators section.

Atari Commercials
RetroBase has released some classic Atari commercials of the past. I've mirrored these commercials locally:You'll need Windows Media Player v6.4 or higher to view these commercials.

MAME WIP for 2/13 & 2/14
MAME WIP news for February the 13th and 14th:
  • February 14th, 2001: Jürgen Buchmüller improved the sound CPU communication in the DECO Cassette system driver and added Boulder Dash - the original version. With Nicola Salmoria's help, he also fixed some 6808 CPU core bugs that prevented Fire Truck from working. Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-men. Quench fixed the Toaplan1 games to work correctly in 16bpp mode. Andrea Mazzoleni added a nice filtering sound resampling algorithm for the driver that do not produce sound at the requested sample rate.
  • February 13th, 2001: Shiriru fixed some glitches in the Cave driver and sped up sprite handling. Luca Elia added Ultra Balloon to the Back Street Soccer driver.
Check out the screen shots at the above links.

Sick
I've been so sick over the last few days that I can hardly stand up. To make things worse, my son had a bad Asthma attack last night and we had to call the ambulance to take him to the hospital. He's fine now, but I was so sick that I felt like I should be admitted to the hospital. We were at the hospital for about 2 hours, but it felt like 12 hours. At least they supplied me with popsicles and apple juice. =) Anyway, I'm feeling about 50% better today and my son is about 100% so things are not too bad.

Tuesday, February 13th, 2001
MAME WIP for 2/11 & 2/12
MAME WIP news for February the 11th and 12th:
  • February 12th, 2001: Mike Coates fixed pc-relative addressing modes in the ASM 68k core. Jarek Burczynski added trackball control to Rambo III in addition to joystick control. Jürgen Buchmüller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.
  • February 11th, 2001: Jürgen Buchmüller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. Phil Stroffolino sent in a tilemap system update which fixes a few bugs and is faster. Olivier Galibert re-merged his alpha blending functions into Phil's new tilemap system and fixed a few bugs in drawgfx functions. Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches.
Check out the screen shots at the above links.

GiriGiri v0.6a Released
The newish Sega Saturn emulator for Windows that runs some commercial games has been updated. This version fixes a bug found on the nVIDIA video cards. Download it from the Console Emulators section.

Modeler v0.1.0a Released
The Sega System 32 and Model 1 emulator Modeler was updated to v0.1.0a. This release adds following:
  • Windows version:
    • Attempted fix of the 555/565 autodetect
    • Made graphics init problems more verbose - non 15/16 bit desktops will now complain with a messagebox.
  • Linux version:
    • Now gives reasonable error messages if it can't start up for some reason (e.g. non-15/16 bit video)
    • Attempted to fix the 555/565 autodetection (if all colors were wrong in 0.1.0 and you don't have an NVidia card, try this version)
    • Now works if /dev/dsp cannot be opened (e.g. if you have XMMS running already and you don't have an SB Live or other multi-open capable card).
    • Now properly closes /dev/dsp when a game is finished
    • Removed Arabian Fight, it's just not ready for prime time (and wasn't in the Win32 version anyway)
Download it from the Arcade Emulators section.

Monday, February 12th, 2001
CALICE v0.1.0 Released
This up-and-coming Capcom System 1 emulator was updated to v0.1.0. Here's what's new:
  • Fixed the priorities between the scroll 2 and the sprites
  • Added the -gamelist option to display the list of the available drivers, and the full name of the games.
  • Added a driver for the following games:
    • Forgotten worlds
    • Lost worlds (Japan)
    • Quiz Tonosama no Yabou 2 Zenkoku-ban (Japan)
Download it from the Arcade Emulators section.

Glide Renderer v1.3 for Impact
A new version of the Gilde renderer for Impact was released. Download it from the Arcade Emulators section.

Bliss v1.4 Released
The Intellivision emulator written in Java was updated to v1.4. Here's what's new:
  • Input configurability
  • Two player support
  • Joystick/gamepad support
  • ECS mode support
  • Bus isolation mode emulation
  • Bug fixes
  • And scads of other stuff
Download it from the Console Emulators section.

YAME v0.29 Released
YAME is a multi-console emulator for Windows and other operating systems that emulates: GameBoy Color, Super GameBoy, NES, & TurboGrafx 16. Download v0.29 from the Console Emulators section.

Modeler Games
Looking for the games supported in the latest Modeler? Look no further than Arcade Emulation on the ROM Files section.

Modeler v0.1.0 Released
The Sega System 32 and Model 1 emulator Modeler was updated to v0.1.0. This release adds support for Sonic the Hedgehog. Download it from the Arcade Emulators section.

Happy Birthday to Me
I'm 25 again for the 7th straight year. I think I'll get a knee replacement for my birthday or something. Oh joy.

Sunday, February 11th, 2001
Final Burn v0.097 Released
Today we were all punished by the author of Final Burn with release v0.097. It seems that he can't handle the popularity and the lamers that go along with it. So, this version REMOVES all CPS-2 support. Mind you, I hate fighting games with a passion and I think all CPS-2 games area a total waste of bandwidth anyway. But, to remove the emulated games just because of a few lamers? Come on, who's being the child now? It's really not a big deal anyway, considering that the difficult part was decrypting the ROMs, not emulating them, so a few other CPS-2 emulators will spring up in Final Burn's place, so this is no big loss. Anyway, here's what else is new:
  • Fixed a memory map bug in the After Burner hardware driver - now Thunder Blade shows more objects (e.g. tanks)
  • Fixed co-ordinate bug on GF hardware. Power Drift road when close up now looks better, and the Galaxy Force bug where targets would flicker to non-existant enemies is gone.
I've left the old version up that plays CPS-2 games. But, if you really want to download this crippled version, download it from the Arcade Emulators section. You may be asking, "Why so bitter?" Simple, I don't like being punished for something I didn't do. And if I do get punished for something I didn't do, it almost makes me want to do deed, then at least the punishment would be justified. So, anyone want the hacked version of Final Burn that plays an additional CPS-2 game? ;-) You can discuss this on the Current Affairs Forum.

Raine v0.30a Released
The DOS and Linux versions of this excellent arcade emulator were updated to v0.30a. Here's what's new:
  • Added Cuby Bop (Taito, 1990) [Antiriad]
  • Added Tube It (Taito, 1990, variant of Cachat) [Antiriad]
  • Added Bubble Symphony (US) [Gerardo Oporto Jorrin]
  • Fixed music speed in Bubble Memories and Bubble Symphony.
  • Big improvements on F3 sound.
  • Added the ability to save sound chip status in savegames to F3 games.
  • Fixed sound problems in Cave games (Dodonpachi especially)
  • Saving games now also saves sound status.
  • Fixed sound bankswitch in Battle Garegga. [Emmanuel Anne]
  • Fixed Hachoo music tempo. [Emmanuel Anne]
  • Fixed sound on the Technos games (eg. Wrestlefest). [Emmanuel Anne]
  • Added analog control support to Chase HQ. Now you can use a standard PC steering wheel and pedals setup in analog mode. Take a look at raine.txt for more detailed information. [Warlock]
  • Added many dipswitches to the Toaplan1 driver. [Emmanuel Anne]
  • Added many dipswitches to the Toaplan2 driver. [Gerardo Oporto Jorrin]
  • Various fixes to some old drivers. [Emmanuel Anne]
  • Changed the autoswitch resolution code to accept any resolution wanted by the driver when in windowed mode in linux. [Emmanuel Anne]
  • Asm optimizations in the spr8x8_8.s gfx routines. [Karma]
  • Fixed a a segfault in ClearPalette of Omega Fighter. [Emmanuel Anne]
  • Fixed Thunder Dragon Bootleg. [Emmanuel Anne]
  • Combined the Linux and DOS makefiles.There is no requirement for 'make dirs' now and the screen output is cleaner as well. DOS users require GNU file utils to compile RAINE now (same as MAME). [Logiqx]
Download it from the Arcade Emulators section.

Genital v1.1 Released
A new version of this Sega Genesis emulator was released. Here's the long list of what's new:
  • Debugger "l" command now prints an error if no file was specified
  • Allowed layers (Scroll A/B, sprites, window) to be toggled individually
  • Blitter is no longer responsible for centering H32 display, renderer is
  • FastMemset() and FastMemcpy() are now part of the Genital core
  • More VDP information is shown when the debugger's "v" command is used
  • Fixed a nasty bug in the VDP RAM read/write functions
  • Rewrote tile renderers to be quicker and more efficient
  • Fixed vertical scrolling in interlace 2 (corrects Sonic 2 split screen)
  • Changed GetWord() and PutWord() into macros, huge speed increase
  • Fixed up keyboard configuration code
  • MMX is now used for fast 64-bit memory transfers (if detected)
  • Backup RAM files now use the .GSV extension
  • Fixed a watch processing bug
  • Added GYM logging
  • Assembly procedures are now much safer
  • Modified Genecyst save state management, added dedicated SSP and USP fields (thanks to Charles MacDonald and Quintesson for the info)
  • SIGSEGV and SIGILL are intercepted
  • Different directories for ROMs and save files can be specified
  • Debugger's 68K register display now shows which SP is A7
  • Added support for ALT- combinations to the input system. Many keys have been re-mapped to use this, please check README.TXT!
  • Removed key for "Z80 reset", use the debugger to do it
  • Added a Z80 disassembler to the debugger
  • Added a lot of new features to the Z80 debugger making it quite usable
  • Minor changes to the 68000 emulator
  • Changed Z80 IRQ handling a bit
  • Added a "bus" command to both the 68000 and Z80 debuggers
  • Minor changes here and there
Download it from the Console Emulators section.

NESten v0.61 beta 1 Released
NESten is an excellent Nintendo NES emulator for Windows that hasn't been updated in quite some time. Here's what's new:
  • NOTE: Delete or rename your old version before installing.
  • Rewritten, organized, debugged and verified a lot of the mappers. So a lot of games will have much better support.
  • Mapper interface has been changed totally to be more true to how the NES actually works. An updated SDK will follow.
  • Added UNIF format support. Many new roms will be dumped only in this format since the iNES format only allows a 8 bit mapper number assignment (max 256 different cart types). UNIF does not share this limit. A big thanks to Repulse for creating the format.
  • Added FDS support. This basically means, you can play FDS games. For those of us that don't understand japanese, a game is most likely waiting for you to eject a disk, and insert another one, if it just pauses with some weird charachters. That means, you have to enter the menu, and press eject, then enter menu again, and insert the disk side you think it's requesting :)
  • Added external rendering plugins. What this basically means, is that you can make your own plugin with your own special effects. My default Vid_DirectX.DLL is included with this version, hopefully new plugins will be available via the NESten main page at a later time.
  • Made timing more accurate, but I have not updated both cores to use the new timing, so only the interpretive core is in use.
  • A lot of weird things have been fixed too, hope noone noticed these weird things ;)
  • A problem with DirectSound not being released (IE, Sound in old DOS programs got lost) should be fixed. - Well, fire it up and see if anything else has changed :)
Download it from the Console Emulators section.

iGBA v0.03 Released
The Nintendo GameBoy Advanced emulator iGBA was updated to version 0.03. Download it from the Console Emulators section.

Saturday, February 10th, 2001
Win a Microsoft XBOX!
XBOX Giveaway! The Arcade Trivia Game is going like gangbusters! 7,523 have played all 10 rounds since it was started on the 6th. To date, there are 1,109 entries to win the Microsoft XBOX with an average score of 404 (a score of 550 is required to qualify for the XBOX). Remember, you can play it as many times as you like and the more you play the better your chances are to win. Check it out at the above link.

MAME WIP for 2/10
MAME WIP news for February the 9th and 10th:
  • February 10th, 2001: Gerardo Oporto fixed dip switch settings in Taito B system and Ninja Warriors drivers. David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver, and another Mr. Do! Run Run romset to the Mr Do's Castle driver.
  • February 9th, 2001: Jürgen Buchmüller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet.
Check out the screen shots at the above links.

Friday, February 9th, 2001
GiriGiri v0.6 Released
Here's a new Sega Saturn emulator that's now capable of running commercial games. Before you get your hopes up, it's very slow and the compatibility is low. But, I'm sure that will change. Here are some things that you need to make sure you're running to get it to work:
  • Install DirectX8.0
  • Get the Sega Saturn BIOS
  • Running on Windows98 series (not Win2k or NT)
  • Only ATAPI CD-ROM is supported.
Download it from the Console Emulators section.

Thursday, February 8th, 2001
MAME WIP for 2/8
MAME WIP news for February the 7th and 8th:
  • February 8th, 2001: Jürgen Buchmüller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction.
  • February 7th, 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. Phil Stroffolino added collision detection to Fire Truck, but it still unfortunately does not work with the C 6808/6800 core. Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-men and Simpsons have translucent shadows. Sylvain Glaize fixed some bugs in the SH-2 CPU core. Luca Elia added one missing ROM to the Magix driver. Mike Coates added Steeplejack to the Crazy Climber driver. Nicola Salmoria improved the raster effects emulation in the Neo Geo driver.
Check out the screen shots at the above links.

CALICE v0.0.8
The new arcade Capcom System 1 emulator named CALICE was updated to version 0.0.8. Here's what's new:
  • Experimental sound support (this is my first attempt at sound emulation)
  • Driver developpers: now, you must add information about the sound hardware in the driver files.
  • Added YM2151 emulator
  • Added Z80 emulator
  • Vesa 2.0 support . Added a 400x300 8bpp linear rendering mode (much faster than the 400x256 8bpp modeX), and a 800x600 8bpp linear rendering mode to provide software scanlines.
  • If you know how to add hardware scanlines to a vesa mode , please contact me!
  • New options added in the configuration file
  • Added a driver for the following games:
  • Carrier Air Wing
  • Captain commando
  • Capcom World 2 Japan (Wrong colors)
  • Knights of the Round
Download it from the Arcade Emulator section.

"Circuitry" Arcade Remix
djRaw-b (Robert Luben) has released a new electronic music track by the name "Circuitry" that uses a lot of old arcade samples including vocals from the game Gorf. You can download the MP3 at the below link:Also available from the author's site at the title link are streaming audio versions of "Circuitry" at different bit rates as well as other works by the author like "Robot Intruder".

Wednesday, February 7th, 2001
Twin Galaxies' Greatest Gamers
Twin Galaxies is entering their 20th year of game world record keeping and are on a campaign to identify the world's greatest gamers. If you know of any great video game player who is a champion on any game title or game genre, please nominate them for a biographical listing in the forthcoming special commemorative edition of Twin Galaxies' Official Video Game & Pinball Book of World Records. Visit Twin Galaxies at the above link to read all the details.

CPS-2 Super Street Fighter 2
Yet another CPS-2 game was decrypted, this time it's Super Street Fighter II. Like always, demand is very high for these decription table files so it's very hard to get. So here it is:Note that these are not the ROMs but are just the table files that allow the ROMs to be decrypted. Also, this game is not yet emulated (but I'm sure Final Burn will support it within the next day).

MiMiX v2.00.b2 Released
The Nintendo 64 emulator MiMiX which is based on UltraHLE was updated to v2.00.b2. This version adds more bug fixes and even runs Zelda 2! Download it from the Nintendo 64 section.

MAME WIP for 2/7
MAME WIP news for February the 5th and 6th:
  • February 6th, 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver, Cannon Ball to the Magix driver and sent in a completely new driver for Shocking.
  • February 5th, 2001: Phil Stroffolino sent in a Fire Truck driver based on Ron Fries' and Dan Boris' original work, but the game does not start because of CPU core bugs and it also lacks collision detection. Nicola Salmoria added the proper color PROMs to the Fast Lane driver.
Check out the screen shots at the above links.

ArcadeOS v2.44 Released
The excellent OS front-end for MAME ArcadeOS was updated to v2.44. Download it from the Front-Ends section.

VAntAGE v1.1 Released
The arcade emulator VAntAGE was updated to v1.1. This release adds support 57 new games! Download this SUPER fast emulator from the Arcade Emulators section.

Having F.U.N.
Been having TOO much fun adjusting things on the new server to keep up to date with news :( What doesn't help is that yesterday was the busiest day ever for Arcade@Home with over 127,000 unique visitors! That, along with the new XBOX Arcade Trivia Game that's getting about 6,000 page views an hour has put an additional burden on the server. I guess these are good problems to have =) Anyway, we'll be making a few more adjustments later today, but no one should be experiencing any problems at this time and things should be cooking.

Tuesday, February 6th, 2001
Win a Microsoft XBOX!
XBOX Giveaway! Because the Dreamcast is now all but out of production, I figured it was time to update the Arcade Trivia Game with something new to win. You can now play to win a Microsoft XBOX! The more times you play, the better your chances are to win. Play the Arcade Trivia Game at the above link.

iGBA v0.02 Released
The new Nintendo GameBoy Advantage emulator got an updated to v0.02. This version adds timer emulation and corrected some graphic bugs. Download it from the Console Emulators section.

CALICE v0.0.7 Released
The new Capcom CPS emulator CALLICE was updated to v0.0.7. Here's what you get:
  • Emulation speed increased (I mesured between 40 and 60 fps in 256x256 frameskip 0 on a Pentium 100 Mhz machine)
  • QSound hack to allow QSound games to work without it
  • Brigthness support (fades now work)
  • Fixed sprite bugs (Nemo, 1941, maybe others)
  • Support for 23 games:
Download it from the Arcade Emulators section.

Monday, February 5th, 2001
FCE Ultra v0.51 Released
The Nintendo NES emulator FCE Ultra was updated to v0.51. Here's what's new:
  • Added support for iNES mappers 86 and 89.
  • Reduced byte size of the NSF player's background.
  • Adjusted CPU/PPU timing.
  • Fixed sound channel frequency calculations for when PAL emulation is enabled.
  • Rewrote large pieces of the sound code and got rid of the sound queue. Sound quality should be slightly better now.
  • Various minor bug fixes.
  • Win: Fixed an FDS side reset bug when a new game is loaded.
  • Win: Screen width/depth/height changes while FCE Ultra is in windowed mode are handled now.
  • Win: Changed the configuration file format.
  • Win: Added a palette configuration dialog.
  • Win: Added the ability to load a custom NES palette.
  • Win: Added an option to double 16-bit sound volume.
  • Win: Added an option to force 8-bit sound.
  • Win: Added an option to use a secondary sound buffer(versus the primary).
  • Win: Added an option to wait for vertical blank if sound is disabled.
  • Win: Added an option to run while focus is lost.
Download it from the Console Emulators section.

Sunday, February 4th, 2001
Final Burn v0.096 Released
Final Burn (the only CPS-2 emulator) emulates another CPS-2 game. Well, not really another game, but another version of an existing game, X-Men. Here's what's new:
  • Fixed a bug with Load/Save and no game loaded.
  • Added support for the older version of X-Men (v2.00)
  • Made state saving and loading a bit easier.
  • Scanlines are now shown in Windowed mode as well.
Download the emulator from the Arcade Emulators section.

Snes9x Win v1.36 Released
The excellent Nintendo SNES emulator Snes9x was updated to v1.36 for Windows. The ZIP version is corrupt on the home page, so the installation version is available from the Console Emulators section.

iGBA v0.01 Released
The Nintendo GameBoy Advanced emulator iGBA released a beta version of their software today. It doesn't run any games yet, but 26 demos run perfectly. This promising GBA emulator can be download from the Console Emulators section.

EMU+ v0.37b11 Released
It's been a few versions since EMU+ was updated, but Danmanya came through with v0.37 beta 11. Here's what's new:
  • Ok FINALLY I got this done. Mame core changes really messed with me this time as well as lack of free time. Took me 3 betas to fix the external drivers alone :/
  • Added the fixmame and snmame games back in (Updated them to work under 37b11 Thanks SNMAME and FixMAME)
  • Everything is pretty much the same as in beta 8 - Fixed the history.dat/mameinfo.dat display, External Drivers, Autofire, Overclocking on-the-fly, FAQ/NFO support, Category/Version info, Save States, Continuous Save States, Marp Highscore Support, Optimame Extras, Extra Video Modes, Demo Mode, Guihost support, Force16 Display, Sound logging (Certain games), I'm think that's it but can't remember it all check the readme_emu.txt for more info.
  • READ the emuplus.drv file for exactly what that does. I spent a LOT of time making this work again.
  • Fixed the listinfo output for the bios outputs.
  • Fixed the mamemerge/clrmame pro "warnings" about different machines. Games like puzzle bobble and hunchback are no longer clones of different sets so you shouldn't get these warning messages anymore.
  • Removed some of the mamejoy support due to the way mame has added the 2nd mouse support. If you used it and miss it email me and i'll look at readding it.
  • Made the mameinfo.dat have it's own menu pick instead of being incorporated in the history.dat display
  • Compiled with the latest allegro 3.9.34 and this is supposed to fix the sidewinder problems i've heard.
  • Thanks again to all the folks who i've gotten info from. MAME, PacMAME, SNMAME, FixMAME, KBMAME, OCMAME, AFMAME, MameLang32, KBMAME, MAMEJOY, etc, etc, etc... I appreciate the work you all have done and just want people to know... (If I have forgotten anyone it's been a while but thanks again) Read the readme_emu.txt for more credits. Again we all do this for free and have real lives. Saying thanks every now and then doesn't hurt.
  • It's been so long I think that's everything. Remember read the readme_emu.txt and the emuplus.drv files for all the info. Just use it and enjoy.... :)
Download them from the M.A.M.E. section.

Saturday, February 3rd, 2001
X-Men COTA CPS-2
Another CPS-2 game was decrypted. This time it's X-Men: Children of the Atom (alternate version). Because of demand, it's almost impossible to download this. But, here it is:Note that these are not the ROMs but are just the table files that allow the ROMs to be decrypted. Also, this game is not yet emulated (but I'm sure Final Burn will support it shortly).

MAME WIP for 2/3
MAME WIP news for February the 2nd and 3rd:
  • February 3rd, 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. Shiriru fixed sprite transparency in the Cave driver.
  • February 2nd, 2001: Shiriru fixed several graphical bugs in the Cave games and added support for raster effects. Olivier Galibert added alpha blending support to the core and implemented it in Xexex.
Check out the screen shots at the above links.

MESS32 v0.37b11 Released
The multi-console emulator MESS32 for Windows was updated to v0.37 beta 11 to be in sync with the latest MAME release. Download it from the Console Emulator section. I can't believe I said "in sync".

highscore.dat v6.6 Released
The unofficial MAME highscore.dat file was updated to v6.6. Download it from the MAME Utilities section.

AGES v0.24a Released
The Sega Genesis & 32X emulator for Windows AGES was updated to v0.24a. This version adds a bunch of new things including:
  • Sega CD music track playing
  • Sega CD rotate-scale graphics
  • Sega CD font conversion graphics
  • Emulated load times are shorter
  • Added CUE support
  • Added RAR'd CUE + CD image support
  • Multiple file-per-RAR support
  • Genecyst state loading
  • Multilingual engine
  • BRM directory browser
  • Genesis system ROM support
  • Fixed the infamous Phantasy Star 4 glitch
  • Numerous Sega CD bugfixes for improved Sega CD compatiblity
Download it from the Console Emulators section.

CPS-2: Dungeons & Dragons
Looking for the newly emulated CPS-2 game Dungeons & Dragons? Check out the ROM Files section under Arcade Emulation > Final Burn. While Bob's server isn't quite up yet, this highly requested file has been made available.

Friday, February 2nd, 2001
Dungeons & Dragons CPS-2
If you're trying to get the new CPS-2 Dungeons & Dragons: Tower of Doom table files for the new version of Final Burn, you know that they are all but impossible to download. Therefore, here they are if you're having problems getting them:Note that these are not the ROMs but are just the table files that allow the ROMs to be decrypted. Also, the ROMs should be available shortly as well.

Final Burn v0.094 Released
What used to be the Holy Grail (CPS-2 emulation) is now just another day at the Final Burn camp. Today's CPS-2 emulated game is Dungeons & Dragons: Tower of Doom. Here's what's new:
  • Updated in v0.094: X-Men 3xPunch/Kick didn't work in 0.093 - fixed.
  • Added support for Dungeons & Dragons: Tower of Doom (both US releases)
  • Added 4-player support for D&D. Default mapping is Keyboard, Joystick 1, Joystick 2, Joystick 3, but using the input menu you can of course map any keys or joysticks by double-clicking on inputs and setting them.
Download the emulator from the Arcade Emulator section.

Laser v0.16 Released
The arcade emulator Laser for DOS was updated to version 0.16. This release adds the following:
  • I loved the Calice frontend Hiryu so much I changed my emulator to be compliant with it.
  • Pay no attention to the calice.exe file - I had to rename laser.exe so it would work with Hiryu.
  • Added Ozma Wars
  • Added Solar Fight
  • Added Space Phantoms
  • Added Star Wars
  • Space Chaser is now fully playable
  • Lupin III is now fully playable
  • Sound is now enabled by default, use -nosound to turn it off
  • Joystick is also enabled by default, use -nojoy to turn it off
Download it from the Console Emulator section.

Final Burn v0.092 Released
For an emulator with the word Final in the name, it sure does get updated frequently =) Here's what's new in v0.092 of the world's only CPS-2 emulator:
  • Added a Region switch for X-Men - this wasn't easy (think needle and think haystack!) and required some more work to find it. (In the Input menu double-click on Region, and change it to 01 to play in English.)
Download it from the Arcade Emulator section.

MAME WIP for 2/2
Here's the latest MAME WIP news:
  • February 1st, 2001: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding several new games. Aaron Giles fixed the missing Time Killers sound. Mathis Rosenhauer fixed a crash that occurred when vector games were rotated. Sean Young integrated Mitsutaka Okazaki's YM2413 emulator into MAME, and all the games utilizing it sound much better now. Shica fixed bad engine sound in After Burner. Phil Stroffolino sent in the first version of the new tilemap system implementation, while better inside, it still lacks optimizations. Ville Laitinen further updated the Roller Aces driver.
  • January 31st, 2001: Marco Cassili added the dip switch settings to the Roller Aces driver. insideoutboy added the target crosshair to Operation Thunderbolt. Gerardo Oporto fixed dip switch settings in the Taito L system driver. Jürgen Buchmüller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver.
  • January 30th, 2001: David Widel wrote a Shoot the Bull driver. David Graves sent in an update to the Taito multiscreen games, fixing the graphics in the right side of Warrior Blade screen. Ernesto Corvi added Metroid to the PlayChoice 10 driver. Jim Hernandez adjusted the X-men sound frequency to be more correct. John Bennett added a fixed Strider sound ROM to the CPS-1 driver, which gets rid of repeating music in some stages.
Check out the screen shots at the above links.

Final Burn v0.091 Released
Of course, there was a healthy dose of Final Burn releases including support for a new CPS-2 game X-Men!:
  • Added support for X-Men: Children of the Atom (Jpn)
  • Added some sound to the CPS1 games. No ADPCM yet.
  • Added some more analog input options, useful mainly for joypads. So if you have a joypad, try "J1 Normal Slider" for After Burner and Rail Chase, and "J1 Centering Slider" for Power Drift, Galaxy Force and Out Run. If you have an analog joystick, try "J1 Absolute".
  • Added auto-saving for the volatile memory in the Sega games as well (if bDrvSaveAll is 1 of course)
  • Added a Title switch for VSav - just affects the graphic after you insert coin (0=Vampire Savior, 1=Darkstalkers...)
  • Dip switches can now be changed from the emu while the game is running. Double-click on the dip switch in the input menu, and change the value. Changes happen straight away. Very useful! (Some game options may need the game to be reset to take effect though.)
  • Reading input every frame is now optional (bReadInputEveryFrame in finalburn.ini) Default is on.
  • Fixed the problem with the sprites on the Ice on the Beach stage.
  • Fixed the problem with the Capcom/Ryu shadow screen
  • But haven't fixed anything else yet (e.g. the X after-fight screen or the one-frame QSound glitch)
Download it from the Arcade Emulator section.

Raine32 & Raine DOS v0.30
After a long time in hibernation, the excellent arcade emulator Raine gets updated as well as ported over to Windows! v0.30 adds the following:
  • Battle K-Road
  • Biomechanical Toy]
  • Dodonpachi
  • Gals Panic
  • Gun Bird
  • Guwange
  • Saboten Bombers
  • Sengoku Ace
  • Silkworm
  • Full sound support in the Cave games
  • Preliminary F3 sound support
  • Mapped the mouse buttons in Plump Pop [Emmanuel Anne]
  • Fixed the controls in Special Criminal Investigation [Warlock]
  • Emulated the controls in Top Speed. You need to reset the Dip Switches to factory default because the old settings are no longer valid. [Warlock]
  • Lots of Dip Switches mapped. [Gerardo Jorrin]
  • Fixed the coin bug in Dangun Feveron. [Emmanuel Anne]
  • Major improvements to the GUI. [Antiriad, Emmanuel Anne]
  • Support for the MAME highscore format. [Emmanuel Anne]
  • Correct emulation speed in Light Bringer [Haze]
  • Correct emulation speed in Zero Zone [Emmanuel Anne]
  • Lots of improvements to the source code. [Antiriad, Atani, E. Anne]
  • Lots of fixes and overall improvements, that include romset fixes, clean-ups and renaming, game title corrections, updating the RAINE documentation... [Eugenio Derenzi, Logiqx, Till, Tormod]
Download it from the Arcade Emulator section.

CALICE v0.0.6 Released
The new Capcom system 1 (CPS-1) emulator CALICE was updated to v0.0.6. Here's what's new:
  • added multiply protection support
  • added a driver for:
    • Final Fight (Usa)
    • Strider (world)
    • Willow (Japan, japanese)
    • unsquadron (world)
    • pnickies (japan)
    • Chiki Chiki boys (megatwins)
    • Varth
    • Quiz and dragons (Usa)
    • Nemo
    • 1941
    • Dynasty wars (Japan) [Not working]
  • changed the way the drivers must be written(The drivers made for an older version of calice won't work anymore, if not converted.
Download it from the Arcade Emulator section.

Quick Updates
Here's a few emulator updates that I missed during the extended server move:Download them from the above links.

Thursday, February 1st, 2001
Server Move
Ouch, that server move really hurt. =) Note to myself, don't try to move 50 servers on a weekend, it won't work. Anyway, things will be getting back to normal in the next day or two.




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