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News from April 2001

Monday, April 30th, 2001
Nebula v1.3 Released
Another CPS-2 emulator release! Nebula was updated to v1.3, here's what's new:
  • Fixed some rowscrolling problems (there are still many errors yet, but I know the cause)
  • New sprite priority code. Now all seems ok.
  • Added Auto Save/Load, that saves/load the game state on exit/entry.
  • Screenshot format switched to PNG. (older shots are automatically converted)
  • Frameskip value is stored.
  • In the GUI you can draw the slider to move the list.
  • Added wheel mouse support.
  • Pause button mutes the sound.
  • Changed the graphic modes for 19xx, now it's more "pixel perfect".
  • A final comment, due to many questions I've received. The best sounding mode is
  • Interpolated 22050 Hz (not 44100 Hz), this is due to the fact that the code is
  • optimized for that mode and using higher frequencies result in a loss of sound quality.
Download it from the Arcade Emulators section.

Final Burn Hack v1.6a
The hacked version of Final Burn was updated to v1.6a and includes support for the latest dumped CPS-2 games. Download it from the Arcade Emulators section.

Sunday, April 29th, 2001
CALICE32 v0.2.4 Released
The CPS-2/CPS-1 emulator CALICE32 for Windows was updated to v0.2.4. Following is what's new:
  • Raser effects support (IRQ4). This is slow and is disabled by default. To enable raster effects, use the "toggle raster effects" options in the menu, or edit calice.ini
  • Super Street Fighter 2 Turbo (World 940223)
  • Updated controller.dll
Download it from the Arcade Emulators section.

StretchMame32 v0.37b14c
Both the ASM and C versions of StretchMame32 were updated to v0.37b14c. Here's what's new:
  • Added stretch windowed mode
  • Fixed machine/irem_cpu.c
  • Re-added specific feature about record/playback input
  • Integrated Siriru's CAVE/CPS2 driver
  • Fixed auto resolution selecting problem with vertical games
  • Added 19XX: War Against Destiny (Hispanic 951218)
  • Added Marvel Super Heroes (Hispanic 951117)
  • Added Dungeons & Dragons: Shadow over Mystara (region changed 4P for kaillera)
  • Added Powered Gear: Strategic Variant Armor Equipment (Japan 940916)
  • Added Powered Gear: Strategic Variant Armor Equipment (Japan 941024)
Download it from the M.A.M.E. section.

MAME WIP 26th-28th
MAME WIP news for April 26th through the 28th:Check out the screen shots at the above links.

Emu Views Closes
It seems that JoseQ's fine emulation site Emu Views closed yesterday. The site only shows an Emu Views logo. If it really is closed, he will be missed.

Unofficial Nester Updated
The unofficial build of the Windows Nintendo NES emulator Nester was updated, here's what's new:
  • new mapper ... #57,#58
  • fixed mapper ... #20 (fix $4032 reg.)
  • support "VS Freedom Force"
Download it from the Console Emulators section.

Saturday, April 28th, 2001
AdriPSX v01.04.27 Released
Another updated for this PlayStation emulator for Windows. Here's what's new:
  • Fixed Color Interpolation opcodes, now "Final Fantasy VII" and "Soul Edge" colors and light effects are corrected.
  • Fixed Light Source Calculation opcodes, now "Battle Arena Toshinden 3" bugs has been corrected
  • Fixed VSYNC timing on Static Recompiler.
  • Several optimisations on Static Recompiler for speed.
  • Fixed a Dynamic Recompiler bug, and now "Final Fantasy VIII" movies are played faster.
  • Savestates format has been changed again, but this time is definitive.
  • Fixed all strange freezes and hungs in both "Final Fantasy VII and VIII".
  • Fixed GPU IRQ, now "Gauntlet Legends" runs.
  • Fixed lighthing effects on "Tomb Raider III".
Download it from the PlayStation section.

1964 v0.6.0 Released
The Nintendo 64 emulator 1964 was updated to v0.6.0, here's what you get:
  • Rice joins 1964.
  • Compatibility and speed are much improved.
  • Gerrit's latest OpenGL graphics ported to windows (1964ogl.dll).
  • Choose which core to run under the CPU Menu item.
I didn't get the memo that this was Nintendo 64 emulator weekend. Anyway, download it from the Nintendo 64 section.

Vintage Computer Ads
A cool new site was just opened that has an archive of hundreds of old computer ads. They're all organized by year and by computer. You can even do a search for a particular term. Check it out at the above link.

Friday, April 27th, 2001
Daedalus INI v0.05b Released
Wow, what a Nintendo 64 emulation day! This INI file for Daedalus supports the following new games:
  • Air Boarder 64
  • Batman of the Future
  • Battle-tanx Global Assault
  • Bomberman Hero
  • Buck Bumble
  • F1 Racing Championship - fairly serious gfx errors in-game but just about playable
  • Knockout Kings 2000 - menus slow / in-game is ok!
  • Lego Racers
  • Madden NFL 2000
  • Megaman 64
  • Nagano Winter Olympics
  • Pokemon Stadium 2 - in-game is perfect, but menus are a bit messed up at times :-)
  • Ridge Racer 64
  • S.F Rush 2049
  • Scooby Doo Classic Capers
  • Zelda - The Legend of
Download it from the Nintendo 64 section. I can't stand another Nintendo 64 emulation release today, please no more =)

TR64 WIP5.5 Released
The Nintendo 64 emulator TrueReality 64 (TR64) was updated to WIP5.5. It has better speed, better sound, and has and auto speed adjustment setting. Download it from the Nintendo 64 section.

CPS2mame Updated
The CPS-2 emulator based on MAME was updated to include support of the newly dumped CPS-2 games. Download it from the Arcade Emulators section.

CPS-2: Powered Gear: S.V.A.E.
Another 2 CPS-2 games were decrypted, this time it's Powered Gear: S.V.A.E. Here's the decryption tables:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

Raine v0.31a Released
New version of Raine was released! According to Geoshock: "The new version fixes lots of bugs with crashing games, wrong graphics and music." Download it from the Arcade Emulators section.

Daedalus v0.05c Released
The Nintendo 64 emulator Daedalus was updated to v0.05c, here's what's new:
  • Should prevent crashes on G400 based cards
  • Fixed several combiner modes.
  • Localization dll support by Lkb.
  • Display list processing speedups by Lkb.
  • Dynarec function inlining code by Lkb.
  • Optimised DMA transfer code. Now memcpy is used for word aligned transfers.
  • Implemented TLB ASID stuff.
  • Reimplemented ByteSwapping code in assembly.
  • Added inifile option to set the size of the Eeprom (EepromSize, default 2048).
  • Added inifile option to rescan memory for OS functions after a specified number of DMA transfers.
  • Fixed nasty bug where PeekMessage() was being used needlessly, wasting CPU time. This should make a huge difference to speed on Win9x machines.
  • Fixed delayloading of DirectX8.
  • Improved handling of large textures on Voodoo cards. Now the code will generate a scaled down version of the original texture to fit within the Voodoo's 256x256 limit. It's still not pretty (it's point sampled and not filtered), but it should be a big improvement.
Download it from the Console Emulators section.

Pop-up Hell
An advertiser has added pop-ups to the rotation which is causing all the pop-ups today and last night. I'm trying to get them to stop it or I'll have to remove them complexly. Sorry for the inconvenience, I'm all over it.

New Emulation Era
I've talked with Atila from Retrogames about the server attacks on both of our servers and we want to issue in a new era in emulation where we work together. Atila and I haven't always seen eye-to-eye with each other, but we want that to change going forward. The first step is to stop the server attacks, that's just wrong. So anyone that was/is attacking a ztnet server, please stop. Those that I think were involved have been asked to stop as well. In order for this to work, we all need to get along (we're on the same side after all). I also want to appologize for posting the IRC log earlier (it's been removed now). I posted it as anonymous so no specific person would be blamed, but some people read between the lines and thought it was a particular person (and the wrong person). Anyway, lets stop being childish get on with what we all love.

Thursday, April 26th, 2001
CALICE v0.2.2 Released
The CPS-2/CPS-1 emulator CALICE was updated to v0.2.2, here's what's new:
  • New Cps2 drivers
  • 19XX: The War Against Destiny (Japan 951207)
  • 19XX : The War Against Destiny (Hispanic 951218)
  • DarkStalkers: The Night Warriors (US 940818)
  • Vampire Savior: The Lord of Vampire (Japan 970519)
  • Vampire: The Night Warriors (Japan 940705 alt)
  • Vampire: The Night Warriors (Asia 940705)
  • Alien vs. Predator (Japan 940520)
  • Street Fighter Zero (Japan 950627)
  • Street Fighter Zero (Japan 950605)
  • Super Street Fighter 2: The New Challengers (USA 930911)
  • Super Street Fighter 2: The New Challengers (Japan 930911)
  • Super Street Fighter 2: The New Challengers (Japan 930910)
  • Marvel Super Heroes (Hispanic 951117)
  • Ring of Destruction: Slammasters II (Euro 940902)
  • D&D Shadow over Mystara (Japan 960206)
  • Up to date drivers crc information
  • Save/load states
  • Fixed fullscreen mode
  • Faster emulation
  • Thread priority
  • The possibility to display only cps1 or cps2 games in the game list
Download it from the Arcade Emulation section.

Retrogaming Times #44
A slightly delayed issue is now up! Here is the what you can find in this issue:
  • Coverage of the Phillyclassic 2K1 show
  • Reviews of all the classic baseball games
  • A look at Raiders of the Lost Ark
  • A whole lot more
read the newsletter at the above link.

Wednesday, April 25th, 2001
MAME WIP 20th-25th
MAME WIP news for April 20th through the 25th:
  • April 25th, 2001: Dave Haywood updated the Bombjack Twin driver and got Vandyke playable. Ian Patterson fixed the scrolling in topsecex. Aaron Giles re-ported MAME to Win32 console with freely available tools, features including hardware stretching if available. Aaron also fixed the palette problems in Cyberball, and cleaned up the Food Fight driver. Stephane Humbert submitted some dip switch fixes to several drivers.
  • April 24th, 2001: Bryan McPhail fixed Dark Seal graphics, and he fixed a bug which caused Fighting Fantasy to freeze. David Graves did some minor improvements to the Taito Super Z system driver. Thierry Lescot added some new clone romsets.
  • April 23rd, 2001: David Graves added state saving support to Top Speed and did some minor cleanups. Gerardo Oporto fixed dip switch settings in Exzisus.
  • April 22nd, 2001: Bart Puype fixed Battle Lane Vol. 5 and Major Havoc from crashing in MAME32. Zsolt Vasvari fixed the colors in Dark Planet and added the spinner emulation.
  • April 21st, 2001: Phil Stroffolino further updated the Tunnel Hunt driver, but some small problems still remain. Marco Cassili fixed dip switch settings in it as well.
  • April 20th, 2001: Stefan Jokisch fixed a bug in the Arkanoid driver that caused instant deaths in the last level.
Check out the screen shots at the above links.

VGBA v0.6 Released
Not to be confused with VGBC or VGB, VGBA was updated to v0.6. Here's what's new:
  • Added JEDEC FlashROM support.
  • Added CRC/CMP check. All failing cartridges will now be rejected unless you use the -nocrc option.
  • Implemented pending IRQ handling after IRQs were switched on.
  • Disabled IRQs in the SVC mode.
  • Added ObjAffineSet() BIOS call.
  • Added Halt() and Stop() BIOS calls.
  • Fixed several BIOS calls.
  • Fixed a special case of DMA with the length of 0 items.
  • Fixed LDR/STR/LDRB/STRB instruction display in the debugger.
  • Improved cartridge information reporting.
  • Added a lot of command line options.
  • Added a lot of control keys.
Download it from the Console Emulators section.

StretchMame32 Test 15
The unofficial window/screen stretch version of MAME32 was updated again, this time to Test 15 (final beta), here's what you get:
  • Fixed bugs: test14 has many bugs. Fixed them.
Short and sweet. Download it from the M.A.M.E. section.

Tuesday, April 24th, 2001
Classic License Plate
Classic License Plate I wonder if this guy is a classic gaming fan? I guess there's no question what his favorite game is. I waited by his car for a while and was going to offer him an Arcade@Home t-shirt or something. But I got bored and left (I also didn't want to seem like a psycho stalker). Click on the thumbnail for a larger image.

Monday, April 23rd, 2001
StretchMame32 Test 14
The unofficial window/screen stretch version of MAME32 was updated to Test 14, here's what's new:
  • Fixed initializing problem with recording input.
  • Added Street Fighter Zero 2 Alpha (Japan 960805) (not working)
  • Added 19XX: War Against Destiny (Hispanic 951218)
  • Added Marvel Super Heroes (Hispanic 951117)
  • Added Dungeons & Dragons: Shadow over Mystara (region changed 4P for kaillera)
  • Integrated Siriru's CAVE/CPS2 driver. CAVE driver was fixed state saving. But not perfect yet. CPS2 driver was fixed resetting problem.
  • Fixed auto resolution selecting problem with vertical games.
Download it from the M.A.M.E. section.

Blade64 WIP3 Released
The new Nintendo 64 emulator Blade64 was updtated to WIP3, here's what's new:
  • Bade no longer requires PathPicker.dll, I changed this due to lack of compatability with other OS's It now uses windows standard "Browse For Folder".
  • Started to implement Save features. As this is what you have requested along with Plugin support :)
  • Blade64 name change no longer "Blade64 v1.0.0 (WIP X)" now it's just "Blade64 (WIP X)".
  • Still working on Plugin specs.
  • Implementing "Expansion Pack" support for TWINE, Road Rash etc.
  • Refresh added to file menu so if new roms are added to your roms folder after opening blade it will then re-create the list view so their is no need to exit from Blade.
  • Blade now checks for DX8 sorry but some plugins require DX8 to work (TR64 Input Plugin).
  • WIP 3 code is still a little buggy so if any errors found please e-mail me so I can correct the problem ASAP.(Early release to test compatability with new features).
Download it from the Nintendo 64 section.

Sunday, April 22nd, 2001
CPS-2: Marvel Super Heroes (Spn)
Another CPS-2 game was decrypted, this time it's Marvel Super Heroes (Spanish). Here's the decryption table:Note that this is NOT the ROM but simply XOR tables that allow the encrypted ROM's to be unencrypted.

Daedalus v0.04b Released
The newish Nintendo 64 emulator Daedalus was updated to v0.04b, here's what's new:
  • Added multiple controller support. By default all controllers are assumed to be present.
  • Added support for viewports (all gbi ucodes). Still slightly buggy.
  • Improved Debug Console - Lkb added help, reg/memory writes and many other nice features.
  • Now dinput8.dll is delay loaded, which means a meaningful error message can be displayed when users do not have DX8 installed (thanks again Lkb).
  • Fixed bug that was preventing many PAL roms from working (displaying "This game is not designed for use on this system")
  • Implemented all the FP comparison opcodes (not optimised yet).
  • Implemented SYSCALL opcode.
  • Fixed 3dfx texture decompression bug.
  • Replaced debug console command "dump os" etc and replaced with more generic "dis" command.
  • Added bpe/bpd debugger commands to toggle breakpoints on and off.
  • Improved debugger code view to dynarec unoptimised, optimised and failed blocks.
  • Added WarnMemoryErrors registry setting. When set to true, the emulator will halt on all memory access errors.
  • Enhanced GUI - ability to refresh the rom list and change the directory.
  • Most of the error strings are now put in the string table - this should make translations to other languages easier.
  • Fixed bug in the memory handler that could cause crashes with badly emulated roms.
  • Fixed bug that caused changes to mempack/eeprom saves to be lost.
  • Added SRAM save support (.sra)
  • Fixed bug where the Dynarec was no reinitialised between loading roms.
  • Fixed flickering that occurred with certain roms. This might help improve speed on certain machines.
  • Fixed lighting bugs (implemented G_MW_LIGHTCOL).
  • Implemented COP1 Unusable exception.
  • Lkb added mirrored texture support for cards that don't support it in hardware (e.g. Matrox G400).
  • Added "ExpansionPak" option to inifile to allow support for 8/4 MB main memory.
Download it from the Nintendo 64 section.

Saturday, April 21st, 2001
AdriPSX v01.04.20 Released
The Sony PlayStation emulator AdriPSX was updated to v01.04.20, here's what's new:
  • Fixed a bug in Dynamic Recompiler that was preventing some games from working correctly, like "Syphon Filter II".
  • Fixed interpreter bug, to work fine when HLE functions are on.
  • Fixed DMA timing for the Static Recompiler, now "Mortal Kombat IV" and "SHADOW MADNESS" work fine again.
  • Fixed IRQ ordering for Static Rec, now "Final Fantasy VIII" is working
  • Fixed LOAD STATE option.
  • Speed-Up on all MULT,MULTU,DIV and DIVU CPU opcodes.
  • Slight change on Depth Cueing rutines, actually they still have some major bugs to be fixed.
Download it from the PlayStation section.

Friday, April 20th, 2001
Forums are On-line
After a few weeks of down-time, the forums are once again back on-line. I've been running in circles trying to figure out what was wrong with them, thinking all along it was a mysql problem. Come to find out, it was a problem with the forum software working with the latest version of mysql. Anyway, they work. I also added a CPS-2 Emulators forum that needs to be filled with messages =) Also, thanks to Martin S. for helping out with the "libmysqlclient.so.10" question from a few days ago.

MAME WIP 18th & 19th
MAME WIP news for April 18th and the 19th:
  • April 19th, 2001: Ian Patterson submitted an updated version of the cheat engine, including a lot of bugfixes and functionality enhancements. inside out boy sent a fix for playing back inp files on certain games. Dave Haywood added another ROM set of Takeda Shingen to the Mega System 1 driver.
  • April 18th, 2001: Sean Young adjusted the Z80 core to work better with MSX emulation, and he fixed a frequency calculation bug in the K051649 (SCC) sound core. Aaron Giles added the correct Ninja Clowns sound ROM to the itech8 driver, and added controls emulation to Slick Shot, which is now somewhat playable. Ian Patterson submitted a fix for redraw problems in the exidy440 driver.
No screen shots to check out this time, unless you count the above link.

OSU Priceless Okay, we all know the "priceless" credit card commercials, and all the jokes based on it. But this one I found really funny. Thanks to my brother (president of the local University of Michigan haters club) for the image.

LOL DUDES! Reirom's EMU ALL SYSTEMS is here!!!!!1 According to Reirom:
The author of EMU ALL SYSTEMS is Regis Rezende. Reirom has been in the emuscene for twelve years according to him, so it's got to be real. Check out his page at the above link. I can't wait, I want to ENJOY IT NOW!!!1 A big LOL DUDES to all the RUNABOATS out there.

Thursday, April 19th, 2001
CALICE v0.2.0 Released
The arcade emulator CALICE adds support for CPS-2 games! It also adds support for many other CPS-1 games as well as the following:
  • Fixed eeprom support
  • 6 buttons support
  • Smooth scrollings
  • Cpu speed trick
  • Dynamic loadable controller mapper
  • Sync to 60 fps
  • Windowed x1, x2 and x2 scanline
  • Fullscreen x2 (640x480) and x2 scanlines (800x600)
  • 16 bpp rendering
  • Dip switches
  • Games preview
Download it from the Arcade Emulators section at a speed that hasn't been seen at ZTnet in months.

Bliss/Xanadu Updated
The Intellivision emulators Bliss/Xanadu were updated and inlude the usual new stuff. I know Intellivision emulation isn't exactly the hottest thing around, but Bliss/Xanadu is quite a good package. Check it out on the Console Emulators section.

Megasis v0.06a Released
The Sega Genesis emulator Megasis was updated to v0.06a. Here's what's new:
  • fixed input controller read bug
  • fixed zip,lzh file read bug
Download it from the Console Emulators section.

Wednesday, April 18th, 2001
Megasis v0.06 Released
Read over at Geoshock about a new to me Sega Genesis emulator called Megasis. Version 0.06 adds the following:
  • fixed VDP emulation
  • added intelace mode2 emulation (320x448)
  • fixed Shadow/Highlight emulation
  • added 68000cpu clock setting
  • added surface memory type select
  • added NoWait emulation mode
  • fixed 68000cpu bug
  • added sound mixing mode
  • added zip,lzh files
Download it from the Console Emulators section.

TuxNES v0.75 Released
The Linux Nintendo NES emulator TuxNES was updated to v0.75. Here's what's new:
  • complete sound support
  • complete MMC2 support (Mike Tyson's Punch-Out!!)
  • added MMC4 support
  • joystick remapping
  • NetBSD and experimental OpenBSD support
  • ZIP file support
Download it from the Console Emulators section.

Site Changes
I got gzip compression running on the new server which should make all pages load much faster (mostly for modem users). The compression is quite good, around 5:1, so those on a modem should see a noticeable speed increase. Unlike before where I had to do the compression myself in order to work with php (server-side language like perl), this time I used the off-the shelf mod_gzip that added php support. If all this this is beyond you, just know that browsing should be faster. =) If anyone notices any problems, let me know. Also, I'm still trying to get the forums running again but mysql is not cooperating. If anyone knows how to get "libmysqlclient.so.10" in the path so programs can find it, let me know (I have little hair left from this problem). Use the "Submit News" link to the left and help a guy out. =)

Tuesday, April 17th, 2001
MAME WIP 14th-17th
MAME WIP news for April 14th through the 17th:
  • April 17th, 2001: Stefan Jokisch merged his and Yochizo's drivers for Bonze's Adventure / Jigoku Meguri, improving the C-Chip emulation and making the final levels playable.
  • April 16th, 2001: Zsolt Vasvari fixed Centipede cocktail mode and Polaris cloud scroll speed. Mike Haaland fixed an ASM 68k CPU core compilation bug. Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus. Mathis Rosenhauer fixed another artwork system problem, and fixed Discs of Tron from crashing. Paul Hampson and Quench finished off the China Gate driver.
  • April 15th, 2001: Zsolt Vasvari fixed an i8085 CPU core bug which affected Meteoroids title screen. Nicola Salmoria fixed an i8086 CPU core bug which broke the high score screen in Q*Bert. Bart Puype submitted a fix for potential crashes in Atari System 1 games. Sean Young fixed some more undocumented flags in the Z80 CPU core. Brad Oliver fixed Thunder Dragon bootleg ROM descrambler, which was broken in MacMAME.
  • April 14th, 2001: Zsolt Vasvari added cloud graphics emulation to Polaris and fixed cocktail mode support in 8080bw driver. Mathis Rosenhauer fixed the Space Encounters overlay to display correctly. Leandro Dardini submitted a fix for the Mutant Night lagging sprites problem. Phil Stroffolino further improved the Tunnel Hunt driver with help from Owen Rubin, and he added the USA version of Cosmo Gang the Puzzle to the Namco NA1/2 driver.
Check out the screen shots at the above links.

AdvanceMAME v0.37b14 Released
The advanced version of MAME, AdvanceMAME, was updated to v0.37 beta 14. Download it from the M.A.M.E. section.

Dreamemu v0.02 Released
The Dreamcast emulator Dreamemu was updated to v0.02! Here's what's new:
  • Faster and more accurate CPU.
  • 2D video output is improved.
  • Some software works other than the Sega logo.
Download it from the Dreamcast section.

Highscore.dat v7.3 Released
The unofficial MAME high score file was updated to v7.3. This version adds support for some beta 14 games in addition to other changes. Download it from the M.A.M.E. Utilities section.

Tempest for JAE
The ultra-cool Java arcade emulator JAE adds support for the ultra-classic game Tempest. It's slick as snot, or something like that. Play it at the above link.

StretchMame32 Test 13
What seems like a daily release, StretchMame32 was once again updated this time to test 13. Download it form the M.A.M.E. section.

MacMAME v0.37b14a Released
The Mac version of MAME was updated to v0.37b14a. Here's what's new:
  • Under MacOS X, the cursor should be hidden/shown properly now. [Brad Oliver]
  • Under MacOS X, MacMAME no longer attempts to switch to a broken 8-bit mode. If you were seeing scrambled graphics before, the problem should hopefully be gone now. [Brad Oliver]
  • In sync with the DOS 0.37 beta 14 build.[Brad Oliver]
  • Speed. MacMAME should, in most cases, be as fast as it's ever been, at least in the non-Carbon build. [Brad Oliver]
  • A ton of fixes for the Carbon target. [Brad Oliver]
  • Added ability to move a ROM set to the trash via contextual menus. [Ian Patterson]
  • Fixed bug in the 68020 core that caused trouble with Pop n Pop. [Ian Patterson]
  • Added ability to have group sets closed by default. [Ryan Stinnett]
  • More work on string internationalization. [Ryan Stinnett]
  • Worked around optimizer bug affecting YM2151 sound code. [Brad Oliver]
  • Many fixes to the various renderer plugins. [Brad Oliver]
Download it from the M.A.M.E. section.

RockNES Mac v1.900 Released
The Mac port of this excellent Nintendo NES emulator was updated to the latest and final release of RockNES. Here's what's new:
  • In sync with v1.900 for DOS. Notable changes are a number of mapper fixes, the addition of mapper 57, and a bug fix to the noise sound channel.
  • Added filters to the Open dialog box. It is no longer possible to select a file that isn't a ROM or a FDS image.
  • The 128x128 icons now all appear properly under Mac OS X.
  • Fixed the pattern for 4x Arcade Blitting.
  • Fixed a problem that caused the single size blitter to appear when you resized the window to a larger size in some situations.
Download it from the Console Emulators section.

Taxes Suck
As if you don't already know this, I just want to publicly state that taxes suck.

Monday, April 16th, 2001
Tax Day
It's tax day so there won't be any updates till I'm done with my taxes. Taxes suck, k?

Sunday, April 15th, 2001
RockNES v1.900 Released
A new version of the excellent Nintendo NES emulator RockNES for DOS was released. Here's what's new:
  • Fixed a memory read bug (VS Unisystem ok);
  • Fixed mappers #7 (duh), #65, #79, #113, #234 (Maxi-15 works fine), #243;
  • Fixed a bug in the noise sound channel (whoo... much better);
  • Added mapper #57 support (GK-L01A);
  • Added CRC32 display (for PRG/CHR data) in the game info GUI dialog;
  • Added directory setup in the config file for dumped data;
  • Added a nice tweak to retrieve status (bits) from a number, soft speed up;
  • Added patches to fix some map#79 games with wrong mirroring set;
  • Added iNES header information save + CRCs in a file (.nfo);
  • Changed iNES header fix to work with CRC32 numbers (PRG);
  • Changed screenshot format from PCX to BMP;
  • Changed some GUI labels;
  • Reenabled my MMC3 (mapper #4) IRQ timing code;
  • PRG ROM dumping disabled when there are no CHR ROM pages;
  • Cosmetic changes, small optimizations and some errors squashed.
Download it from the Console Emulators section.

CPS2mame Updated
Aling with a new CPS-2 game release comes the versions of MAME that allows you to play it. Download CPS2mame from the Arcade Emulators section.

CPS-2: 19XX: War Against Destiny (Spn)
Another CPS-2 game was decrypted, this time it's 19XX: War Against Destiny (Spanish). Here's the decryption table:Note that this is NOT the ROM but simply XOR tables that allow the encrypted ROM's to be unencrypted.

Daedalus INI v0.03b
The Nintendo 64 emulator Daedalus now has it's very own INI file that adds support for additional games. Download it from the Nintendo 64 section under Daedalus Utilities & Info.

Daedalus v0.03b Updated
The new Nintendo 64 emulator Daedalus was updated to v0.03b. The following games are playable in this release:
  • Blues Brothers 2000
  • Bust A Move 2
  • Dual Heroes
  • Duke Nukem
  • Goldeneye
  • Golden Nugget 64
  • International Superstar Soccer 64
  • International Superstar Soccer 98
  • Mahjong
  • Mario Party 2
  • Milos Astro Lanes
  • Multi Racing Championship
  • NBA in the Zone '99
  • Pokemon Snap
  • Puzzle Bobble 64
  • Tetrisphere
  • Vigilante 8 - 2nd Offense
  • Virtual Chess
  • Wayne Gretzky 3D Hockey
  • Xena
Thank goodness Mahjong is playable! Download it from the Nintendo 64 secion.

FCE Ultra v0.53 Released
FCE is a Nintendo NES emulator for Windows, DOS, and Unix. The Windows only was updated. Here's what's new:
  • Fixed a bug with joysticks that occured on systems with multiple joysticks.
  • Added support for iNES mappers 77 and 92(thanks to LULU for the code for both).
  • Added partial(timer is non-configurable) support for iNES mapper 105.
  • Changed save state format again. Save states made with previous versions should still be compatible, though this may change in future versions.
  • Small optimization to sprite emulation code.
  • Rewrote color-deemphasis code to use integer math instead of floating-point math.
  • Rewrote and restructured input code. Among other new features, keyboard keys are now somewhat configurable.
  • Writes to $4003/$4007 will now reset the emulated square wave duty cycle generator.
  • Added emulation of the Power Pad.
Download it from the Console Emulators section.

SwNES v0.40 Released
The Nintendo NES emulator SwNES was updated to v0.40, here's what's new:
  • Add Net Play.
  • Support 'Space Shadow Gun'.
  • Modify 'Skykid' Bug.
Download it from the Console Emulators section.

StretchMame32 Test 12
The beta test of StretchMame32 was once again updated. Download it form the M.A.M.E. section.

Saturday, April 14th, 2001
MAME WIP 11th-13th
MAME WIP news for April 11th through the 13th:
  • April 13th, 2001: Aaron Giles added Power Play to the Leland driver, added a few clones to the itech8 driver and resubmitted the fix for analog input sensitivity problems. Nicola Salmoria fixed colors in Polaris. inside out boy fixed the flip screen effect in Space Panic and its clones.
  • April 12th, 2001: E. Watanabe fixed Hexion sound. Zsolt Vasvari resubmitted the addition of Jungle Hunt Brazil version. David Graves added the subwoofer emulation to darius2d and fixed a few other problems.
  • April 11th, 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver. Nicola Salmoria fixed some compilation problems.
Check out the screen shots at the above link.

Nebula Site Gone?
Hmmm, just noticed that the Nebula home page is gone. :-( My guess is that Hypermart deleted the site, or maybe we have another canceled CPS-2 emulation project? Nah! Hypermart just killed it I'm sure.

RockNES Mac v1.830 Released
All you Mac geeks out there put down your Hello Kitty dolls and download RockNES Mac v1.830. Here's what's new:
  • RockNES is now Carbonized. Note that CarbonLib 1.2 or later is recommended for use with RockNES. Older versions will cause stability problems.
  • Changed the video output to 16 bit colour, and linked in my new blitter library. A huge number of different video modes are now available.
Wow! It's Carbonized! (whatever that is) Download it from the Console Emulators section.

Nebula v1.2 Released
The CPS-2 emulator Nebula was updated to v1.2 and here's what you get:
  • Huge speed boost (rewritten gfx code).
  • Vsync option added.
  • Enhanced gfx modes back in res 640*480.
  • Audio Jukebox works with non working games.
  • ROM naming now matches MAME.
Download it from the Arcade Emulators section.

Friday, April 13th, 2001
Nemu64 INI v2.1.7 Released
The official Nemu64 INI file was updated to v2.1.7, here's what's new in this release:
  • Dr. Mario 64 (USA) = Playable, Ingame GFX errors
  • WWF No Mercy v1.1 (PAL) = Playable, Combine Mode off, slow
  • Tigger´s Honey Hunt (PAL) = Playable, GFX Menu invisible
  • Conkers Bad Fur Day (PAL) = Doesnt Work
  • Stars Wars EP1 Battle for Naboo (PAL) = Doesnt Work
download it from the Nintendo 64 section under Nemu64 Utilities & Info.

gnuboy v0.9.13 Released
gnuboy is a Nintendo GameBoy/GameBoy Color emulator that's been updated to v0.9.13, here's what's new:
  • Hardware scaling support on fbcon with matroxfb.
  • Now all software scaling code has assembly implementations.
  • Invalid opcode crash in Montezuma's Return has been fixed.
  • Visual glitches in Pokemon Yellow are now fixed.
  • Line refresh was taking place too late, causing visual glitch in Alleyway.
  • Flags behavior on the RL, RR, RLC, and RRC opcodes was completely bogus in the
  • asm cpu core. Miracle it didn't break more things. Should be correct now.
  • The SWAP (HL) instruction in the asm cpu core was nonfunctional.
Download it from the Console Emulators section.

StretchMame32 Test 10
The beta version (test 10) of StretchMame32 was released. This release adds stretch windowed mode! Download it from the M.A.M.E. section.

VGBA v0.5 Released
The Nintendo GameBoy Advance emulator VGBA (Virtual GameBoy Advance) was updated to v0.5, here's what's new:
  • Moved dummy GBA.ROM contents inside the VGBA code.
  • Added DMA3 start at the beginning of HRefresh.
  • Added 'v' command to the debugger to show GBA status.
  • Fixed transparency effects in bitmap modes.
  • Fixed transparency with multiple backgrounds.
  • Now initializing rotation/scaling properly.
  • No longer supporting 128kB flash ROM above the cartridge ROM.
Download it from the Console Emulators section.

MAME WIP 8th-10th
MAME WIP news for April 8th through the 10th:
  • April 10th, 2001: Marco Cassili fixed dip switch settings in suna8 and balsente drivers.
  • April 9th, 2001: Ben Bruscella fixed some MAME32 compilation bugs. Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads.
  • April 8th, 2001: Mike Coates changed the way in which interrupts are processed in the ASM 68k core, which should fix a few problems. Bart Puype submitted a few fixes to occasional MAME32 crashes. Luca Elia added Magic Bubble to the Shocking driver. Olivier Galibert fixed the state saving code to work in multisession environments.
Check out the screen shots at the above link.

Thursday, April 12th, 2001
Raine v0.31 Released!
New Raine! Here's what's new:
  • Added donpachi, hot dog storm (cave)
  • Added 3wonders (preliminary work)
  • Taito F3 drivers: Finally fixed the bad looping sounds (especially in puzzle buble 3 & 4)
  • Cave driver: Added linescrolling to uopoko, and zooming effects to most games.
  • Added 16bpp support and rotation to 90% of the games.
  • Added bpp selection to the gui (you can now change the bpp without quiting raine...)
  • Added continuous playing (see below)
  • Changed the game selection dialog : options can be chosen with the new button "Selection", and added selection by company.
  • Fixed Battle Shark : it works again !
  • Fixed music rate in toaplan2 games (batrider...), thanks to a patch on the net. See http://www.emucamp.com/boukichi
  • Fixed sample rate not being saved in 0.30a.
  • Fixed bad samples in wrestlefest
  • Some assembler optimisations on the basic drawing functions (from Karma)
  • Fixed light bringer (broken in 0.30a).
Download it from the Arcade Emulators section.

Routing Issues Fixed
The routing issues that caused access problems to Arcade@Home at times seems to be fixed after a new gateway was installed. I'm still running stats on the server to make sure there still isn't something not working. I'll also working on getting the forums and the search engine working again.

Wednesday, April 11th, 2001
Final Burn Hack v1.2
The discontinued CPS-2 emulator Final Burn has an unofficial hack that adds support for new games and fixes old problems. Download it from the Arcade Emulators section.

G-NES v0.515 Updated
The Nintendo NES emulator for Windows, G-NES, was updated once again. Here's the wicked Japanese translation of what's new:
  • MAPPA 19 and mirroring correction [ ] -- dirty -- the action of pair operation-$4017 -- correction -- improvement of the length of a part of sound FAMISUTA 93, familiar circuit 91 operation
  • MAPPA 32 and mirroring correction Image fight operation
  • MAPPA 33 and mirroring correction Boss DOKODON 2 operation
  • MAPPA 67 and IRQ timing correction Fantasy zone 2 operation
  • MAPPA 68 and bank
  • switching correction Action correction of ???? baseball operation-sprite 0 hit IRQ mechanism of a dragon spirit operation-disk system -- It is not perfect.
Download it from the Console Emulators section.

Tuesday, April 10th, 2001
Genital v1.20 Released
Genital is a Sega Genesis emualtor for DOS and was updated to v1.20. There's tons new in this 1st anniversary release. Download it from the Console Emulators section.

StretchMame32 v0.37b14b
Another release of StretchMame32 was released, here's what's new:
  • Added Dungeon & Dragons: Shadow over Mystara(Japan 960206)
  • Added Dungeon & Dragons: Shadow over Mystara(4 Players for kaillera)
  • Added Alien Vs. Predator(3 Players for kaillera)
Download it from the M.A.M.E. section.

MameLang32+ v0.37b14 Released
The multi-language version of MAME32 was released. Download it from the M.A.M.E. section.

CPS2mame Updated
CPS2mame was updated to include support for the latest dumped CPS-2 game, D&D: Shadow over Mystara (Jpn). Download it from the Arcade Emulators section.

MAME Screen Shots
Go get the MAME v0.37 beta 14 screen shot upgrade pack from the Front-Ends section at the above link or browse the images on-line via the MAME Screen Shot Browser. Thanks to the Classic Arcade Project for most of the images.

Name this Emulation Elitist
Who am I Announcing a new feature of Arcade@Home! Can you name this emulation elitist? I'll give you a hint, his real name has the word "LAMER" in the middle. Whoever gets it right wins a session cookie. =)

SMS+ Mac v0.9.4 Released
Does your computer look like a 12 year old girl's cell phone and you like classic SMS games? If so, you'll want to know that SMS+ for the Mac was updated to v0.9.4. Here's what's new:
  • SMS Plus is now Carbonized for MacOS X. Note that this program will no longer run on 68K Macs. If you still have one of these, the time has come to upgrade.
  • Added a comprehensive Cheat Database along with a Cheat Finder so you can add your own cheats easily.
  • Changed the video output to 16-bit for increased colour accuracy.
  • Added my new blitter library to SMS Plus, giving a choice of over 50 different video blitters across five different sizes. Compared to the previous release (which supported Plain and Interlaced modes only) this should be quite an improvement.
  • Updated Charles MacDonald's web page and e-mail address links.
  • Added shortcuts for Turbo (T) and for toggling Full Screen (Esc). These are configurable in the Keyboard dialog.
  • Added Window Proxy Icons.
  • Fixed a few other minor interface glitches.
Download it from the Console Emulators section.

G-NES v0.510 Released
The Nintendo NES emulator for Windows G-NES was updated to v0.510. Translated from Japanese to English, here's what's new:
  • The coin of correction-VS-Unisystem of scroll processing loses an effect, and correct.
  • Correct that the problem was in the synchronization of VRC6 extension sound.
  • Inside IRQ correction of APU. - Correction of real-time save.
  • Mapper 33 mirroring & bank-switching correction.
  • Correction of mapper 68 mirroring & name table ROM processing.
  • Correction of mapper 70 mirroring.
  • Mapper 85 bank-switching &IRQ timing correction.
  • Mapper 48, 64, 65, 72, 76, 77, 78, 80, 82, 86, 88, 89, 92, 94, 95, and 97, 99-101,118,122 (184), 151 new correspondence.
  • It enabled it to specify the place of a save file.
  • Correct arrangement of GUI, an action, the notation, etc. delicately.
  • It enabled it to start even if it dropped the file with EXE file.
I'm not sure if that translation helps that much or not =) Download it from the Console Emulators section.

CatVer.ini v0.37 Beta 14
Along with the new release of MAME comes a new release of Classic Arcade Project's update of the catver.ini file for the Arcade@Home front-end. Download it from the Front-Ends section.

Monday, April 9th, 2001
CPS-2: D&D: Shadow over Mystara
Another CPS-2 game was decrypted, this time it's D&D: Shadow over Mystara (Jpn). Here's the decryption table:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

YAME v0.32 Released
Another multi-console emulator YAME was updated to v0.32. YAME emulates the GameBoy Color, Super GameBoy, NES, & TurboGrafx 16. Download it from the Console Emulators section.

MESS Flood!
MESS was updated to v0.37 beta 13 for DOS, Windows, and Unix. Download them from the Console Emulators section under Multi Console.

Routing Woes
There's still some routing issues to Arcade@Home, but the engineers are working on correcting them as I type this. It was running really solid for about 8 hours last night, but this morning started having problems again. Anyway, if you have problems connecting, just try again a little later, it should be corrected shortly. Also, my daughter had her 2 year old birthday party this last weekend. Spent a lot of time with her and neglected all of you, as I should =)

Saturday, April 7th, 2001
StretchMame32 v0.37b14
The first MAME32 compile of MAME v0.37 beta 14 is StretchMame32! Download it from the M.A.M.E. section.

Nebula v1.1 Released
The CPS-2 emulator with a theme song on their home page Nebula was updated to v1.1. Here's what you get in this release:
  • Raster effects!!. Preliminary. Some games have graphic glitches.
  • Ssf2 y ssf2t work perfectly.
  • Added the 400x300 and 640x400 resolutions.
  • Fixed the crashes when using ALT-TAB to switch task.
  • Added manual frameskip (keys + and -)
  • Added command line options.
  • Fixed problems with video cards that create non-linear surfaces (S3 Savage) (not fully fixed)
  • Fixed the 3 punch in player 2 bug.
  • Modified keypress detection. Now it's easy to make half circle moves.
  • Added 2xSAI y Eagle. Removed the old interpolation modes.
Download it from the Arcade Emulators section.

MAME v0.37b14 Released!
New MAME! Here's a list of the newly supported games:
  • Hexion [Nicola Salmoria]
  • Mouja [Nicola Salmoria]
  • Rough Ranger [Luca Elia, Phil Stroffolino]
  • Hard Head [Luca Elia, Phil Stroffolino]
  • Gyakuten!! Puzzle Bancho [Luca Elia]
  • Shanghai Kid [Phil Stroffolino]
  • Dynamic Ski [Phil Stroffolino]
  • Bakuretsu Quiz Ma-Q Dai Bouken [Phil Stroffolino]
  • Exbania [Phil Stroffolino]
  • Knuckle Heads [Phil Stroffolino]
  • Nettou! Gekitou! Quiztou!! [Phil Stroffolino]
  • Super World Court [Phil Stroffolino]
  • Quiz Gakumon no Susume [Uki]
  • XX Mission [Uki]
  • Wonder Planet [Bryan McPhail]
  • Ryu Jin [Jarek Burczynski]
  • Thunder Dragon 2 [David Haywood]
  • Cyby Bop [David Haywood]
  • Bigfoot Bonkers [Juergen Buchmueller]
  • IGMO [Zsolt Vasvari]
  • Trick Trap (= Labyrinth Runner)
  • Fighting Fantasy (Japan revision 2)
  • Super World Stadium '92 Gekitouban
  • Boxy Boy (= Souko Ban Deluxe)
  • Rim Rockin' Basketball (V1.2)
  • Block Block (World 911106)
  • RodLand (Japan original)
  • Sky Adventure (Japan)
  • Tant-R (Puzzle & Action) (Japan) (bootleg set 2)
  • Puyo Puyo (English) (bootleg)
  • Punk Shot (Japan)
  • The Glob (dedicated)
  • Super Glob
  • Tube-It (= Cachat)
  • Final Round (version M)
  • Galaga 3 (set 1)
Download it from the M.A.M.E. section.

Daedalus v0.02b Released
New Nintendo 64 emulator Daedalus was released. Here's what's new:
  • Fixed the main bugs that caused Daedalus to crash on 3dfx chipsets (thanks JTS).
  • Fixed the uninstall - it was deleting everything in the directory (sorry Arakon).
  • Added an updated .ini file (thanks bjz).
  • Added support for .n64 files (thanks Luigi64).
  • Fixed problems when dynarec/speedsync etc were disabled for a rom and would not be reenabled.
Download it from the Nintendo 64 section.

AGES v0.25a Released
The Sega Genesis/32X emulator AGES was updated to v0.25a. Here's what's new:
  • Fixed some CD bugs that screwed up most Sega CD games
  • Fixed the rotate/scale graphics
  • Added Sega CD "font" graphics support
  • ZIP support
  • PNG screenshot saving, even though I know you all were hoping for BMP or PCX instead ;)
  • Added lots more dialog box items and menu items to multilingual engine
  • Auto frameskipper (and delayer)
  • Added autodetect of 565/555 graphics modes (fixes 32X color on the 555 systems)
  • Added AGES demo file saving and loading
  • Added powerful new autonaming engine for saved states, patches, screenshots and demos
  • Overhauled Genesis render
  • 11 % speed up (to ~70 fps) on my PII 350
  • crappy CPUs like AMD and Celeron should have even more than 11 % speed up
  • Added *FULL* shadow and highlight support
  • Added sprite masking support
  • Added sprite limiting support
  • Fixed many graphics glitches for 32-cell Genesis games
  • Added statusbar
Download it from Console Emulators section.

BoycottAdvance v0.17bR3 Released
The Nintendo GameBoy Advance emulator BoycottAdvance was updated to v0.17bR3. It adds more stuff than you can shake a cartridge at. Download it from the Console Emulators section.

Virtual GameBoy Advance v0.4
A new GameBoy Advance emulator was released by the author of the commercial Virtual GamyBoy emulator. Download it from the Console Emulators section.

Routing Issues
Been having some routing issues today that's causing the site to not be accessible. Techs are working on it now.

Friday, April 6th, 2001
StretchMame32 v0.37b13a
The unofficial flexible version of MAME was updated to v0.37b13a. This version adds a bunch of things that were added in the beta cycle of StretchMame. Download it from the M.A.M.E. section once their server gets around to finishing the download.

CPS-2: Street Fighter Zero-Jpn
Another CPS-2 game was decrypted, this time it's Street Fighter Zero (Jpn). Here's the decryption table:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROM's to be unencrypted.

Xanadu v0.61/Bliss v1.52
The two Intellivision emulators based on the same source Xanadu and Bliss were updated. Here's what the author had to say:
    "100% compatibility baby! Woohoo! The two remaining troublesome games, Dreadnaught Factor and Melody Blaster, are now fully playable! That means you can now play every known Intellivision cartridge within either Bliss or Xanadu. Oh, yeah! :-)"
Download the 100% compatible Intellivision emulator from the Console Emulators section.

FinalBurn RIP
Thanks to the 100 people who e-mailed me to inform me that FinalBurn passed away yesterday :( It will be missed. Now for some real news updates...

DNS Changes, Part 3
At least part 3 is the final chapter =) I've been so busy with getting my upgraded server on-line I didn't post any news for a day. Shame on me =) Things are going well, forums and the search engine are down, but everything else is running I believe. If you see something strange send me an e-mail at the Submit News button to your left.

Wednesday, April 4th, 2001
I wonder how long it took someone to type that all in ;-) Thanks to Paul for the excellent picture.

Kill the Dog from Duck Hunt
You remember the game Duck Hunt where you shot ducks? Anyway, in this game you shoot the annoying dog that would laugh at you when you missed a duck. Thanks to Roger for the link.

PlayBoy Advance d1.0
If you've got a Mac and must try out the Nintendo GameBoy Advance before it's released you should try out PlayBoy Advance d1.0. Download it from the Console Emulation section (under GameBoy).

MAME WIP 1st & 2nd
MAME WIP news for April 1st and the 2nd:
  • April 2nd 2001: David Haywood added Thunder Dragon 2 to the Bombjack Twin driver. Olivier Galibert fixed a bug in the tilemap system which caused crashes under certain conditions. Jarek Burczynski added state saving support to ADPCM and OKIM6295 sound emulation cores. Nicola Salmoria fixed Lady Killer from crashing and improved performance in Mouja.
  • April 1st 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. Quench fixed a problem with the Flying Shark driver that caused the user interface to stay on the screen. Zsolt Vasvari added Survival to the Phoenix driver, but that game isn't working either due to unemulated protection.
Check out the screen shots at the above link.

Donkey Kong Jr. Simulator
_MADrigal_ has released yet another hand-held simulator. This time it's Donkey Kong Jr. Here's what the author says about this simulator:
    "It's a vrey beautiful colourful game, and it's been a long-awaited simulator since the original game was very popular in 80's."
Also updated are the Donkey Kong and Donkey Kong II simulators. Download them from his site at the above link.

Tuesday, April 3rd, 2001
StretchMame32 beta9 Updated
The beta9 release of StretchMame32 was released in it's must unusual fashon, to a message board. This release adds the following over beta 6:
  • Fixed initilizing problem
  • Added three CPS2 games
  • Small bug fix
Download it from the M.A.M.E. section.

DNS Changes, Part 2
Seems that the DNS changes are going through finally (one of the new DNS servers had bad information so some people were getting sent to different places). Anyway, there's going to be more changes over the next few days so don't get all excited if something strange happens again or you can't access the site.

Monday, April 2nd, 2001
DNS Changes
Because of some DNS changes, you may experience some strange things happening here. Like Arcade@Home being redirected to efront.com and other miscellaneous things. Should be corrected once all the DNS changes go through in a day or so.

Flintstones vs. Star Trek
What do you get when you mix The Fintstones and Star Trek? Stone Trek of course! Check it out at the above link. Thanks to Wayne for the link.

Sunday, April 1st, 2001
What You Say?
All your file are belong to us.

MAME WIP 29th - 31st
MAME WIP news for March 29th through the 31st:
  • March 31st 2001: Mike Coates changed the steady key code to be dependant of an option in MAME.CFG.
  • March 30th 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. Aaron Giles fixed some compiling bugs.
  • March 29th 2001: Nicola Salmoria fixed a few graphical bugs in the Namco System 2 driver, and added another Super World Stadium '92 ROM set. Aaron Giles added another Rim Rockin' Basketball ROM set to the itech8 driver. Tatsuyuki Satoh improved the VLM5030 emulator a little, but further progress will be very difficult without the exact decoding algorithm. Gerardo Oporto fixed yet more dip switch settings in the Taito L driver.
There's also some nonsense about an April 1st WIP update but I think it's mostly an attempt to be an April fools "joke".

MAME Screen Shots
The MAME screen shots browser was updated to include the latest games added to MAME (I finally got around to it =) Also, there were some screen shots missing from the screen shot packs that have now been corrected. Check out the MAME screen shot browser at the above link.

JAE Arkanoid Released
Norbert Kehrer's Java-based on-line arcade emulator, JAE, was updated to include support of Arkanoid. Play it on-line at the above link.

Final Burn v0.113 Released
We haven't seen a new version of Final Burn (the first CPS-2 emulator) in about 2 weeks. But, today v0.113 was released. Here's what's new:
  • Added X-Men Vs. Street Fighter
  • Added region switch for Cyberbots and X-Men Vs. Street Fighter (Thanks again to Malice for finding these!)
Download it from the Arcade Emulators section.

Nebula v1.0a Released
The day old CPS-2 emulator Nebula already gets an update today. This version fixes problems it was having with Windows 95. Download it from the Arcade Emulators section.

D-BOY v0.75 Released
The Nintendo GameBoy emulator for DOS D-BOY was updated to v0.75. Translated from Japanese here's what's new:
  • Transparent processing of a character
Who knows how accurate that is. Anyway, download it from the Console Emulators section.

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