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News from June 2001

Saturday, June 30th, 2001
SSF v0.06 Prototype r1 Released
The Sega Saturn emulator that runs commercial games was updated to v0.06 prototype r1. Translated from Japanese, here's what's new:
  • The fine correction version.
  • A check of operation besides VAN pie ASEIVA.
Download it from the Console Emulators section.

Friday, June 29th, 2001
Calice32 v0.3.6 Released
The CPS-1 and CPS-2 emulator Calice32 was updated to v0.3.6. Here's the long list of what's new:
    Games Added:
    • Street Fighter Zero 2 Alpha (Japan 960805)
    Modifed/Added/Fixed:
    • Modified mz80 to allow kabuki decryption
    • Added kabuki decryption
    • Added QSound support for Cps-1 games
    • Added Adpcm support for Cps-1 games
    • Fixed sound for some Cps1 games
    • Fixed graphics for muscle bomber duo
    • Fixed slammasters driver
    • Added PreAmp slider in the sound configuration dialog
    • Added Hebrew translation
    • Fixed button 6 support for player 2
    • Added two more buttons per player (P1+P2+P3, K1+K2+K3) useful for combos
    • Added Screen rotation for shoot'em'up games
    • Modified Mercs drivers (World, US and Japan) thanks to Logiqx
    • Fixed sound in Quiz Tonosama no Yabou 2 Zenkoku-ban
    Added sound support for the following ZN hardware games:
    • Battle Arena Toshinden 2 (JAPAN 951124)
    • Street Fighter EX (ASIA 961219)
    • Street Fighter EX (JAPAN 961130)
    • Street Fighter EX Plus (USA 970311)
    • Street Fighter EX Plus (JAPAN 970311)
    • Rival Schools (ASIA 971117)
    • Justice Gakuen (JAPAN 971117)
    • Street Fighter EX 2 (JAPAN 980312)
    • Tetris The Grand Master (JAPAN 980710)
    • Kikaioh (JAPAN 980914)
    • Street Fighter EX 2 Plus (JAPAN 990611)
    • Strider Hiryu 2 (JAPAN 991213)
    • Sonic Wings Limited (JAPAN)
Download it from the Arcade Emulators section.

DreamGBA v1.4 Released
Another Nintendo GameBoy Advance emulator was updated as well. Here's what's new in DreamGBA v1.4:
  • Fixed a UMULL emulation bug
  • Realtime PCM Sound emulation added
  • CGB Sound Channel 1/2/3 added
  • Rewritten Graphic Engine that support Window0/1(OBJ window not supported yet)
Download it from the Console Emulators section.

BoycottAdvance v0.20b Released
BoycottAdvance is an excellent Nintendo GameBoy Advance emulator that's been updated to v0.20b. This release adds TONS of new things and fixes many bugs. Download it from the Console Emulators section.

Final Burn Hack v2.4a Released
VGN reported that the hacked version of Final Burn was updated again to v2.4a which adds the following:
  • Added the brazil region switch to sfz2aj
  • renamed zip file to sfz2aj.zip. before it was sfz2a.zip
Download it from the Arcade Emulators section.

Emu Idiots
Okay, this is my new favorite emulation site. I'm sure that some sites won't link to this site because they make fun of everyone in the emulation community (myself included). But, I think it's funny as H.E. double hockey sticks. Check it out at the above link.

Thursday, June 28th, 2001
Nebula v1.5a Released
The CPS-2 emulator Nebula was updated to v1.5a. Here's what's new:
  • Fixed Alien vs Predator backgrounds.
  • Fixed ssf2xj gfx problems. Note that now ssf2xj is a child of ssf2t, so you don't need the gfx roms in the ssf2xj.zip.
  • Some notes:
    • PLEASE, READ THE COMMENTS IN NEBULA.INI FILE as they have important information on how to setup the nebula gfx engine to be more accurate.
    • Zip file support in skins is only for skin developers. They can pack the gui image files in zip files instead of using the -packgui to produce the .dat file.
Download it from the Arcade Emulators section.

Final Burn Hack v2.4 Released
As reported over at VGN, the hacked version of Final Burn was updated to v2.4 which adds support of the latest dumped CPS-2 games. Download it from the Arcade Emulators section.

ZSNES v1.31 Released
Probably the best Nintendo SNES emulator was updated to v1.31. Here's what's new:
    All ports
    • Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble possibly others) [zsKnight]
    • Emerald Dragon is now working [_Demo_]
    • Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info) [_Demo_]
    • Fixed Super Robot Was Ex (Thanks again to SNES9x for the help on this) [_Demo_]
    • Moved disable SPC emulation option to sound menu where it should be [pagefault]
    • Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved funny [_Demo_]
    • SD Gundam GNext no longer crashes ZSNES, and actually is playable now. [_Demo_]
    • Spindizzy worlds should work again [_Demo_, zsKnight]
    • Dezaemon sprites working now, had to clear OAM address when first address byte is written to [zsKnight]
    • Power Rangers the Movie working, was reading from register 2144 [_Demo_]
    • King of Rally now working [_Demo_]
    • Emerald Dragon working, added a hack to disable ENVx for that game [_Demo_, zsKnight]
    • Full Throttle Racing working, fixed a bug with the wai 65816 instruction [_Demo_, zsKnight]
    • Renamed black and white mode to grayscale mode [pagefault]
    • Got Traverse Starlight and Prairie to go further, but it still freezes after several scenes [zsKnight]
    • Mario RPG minecart Mode 2 scene working better now [zsKnight]
    Win v1.03
    • Added disable screensaver feature to disable screen saver while ZSNES is active [pagefault]
    • Fixed yet another DirectInput slowdown [pagefault]
    • Added joystick POV hat support (Thanks to kode54 for testing and fixing my code) [pagefault, kode54]
    • Added error messages and directions if DirectX 8.0 is not installed [kode54]
    • Fixed another Windows 2000 freeze on exit bug [pagefault]
    • Fixed BSOD when loading roms on some systems [pagefault]
    • Hopefully fixed a crash when multiple roms where in a single zip file (only one rom can be loaded per zip file) [pagefault]
    • Fixed a possible crash when loading/continuing a game (Thanks to Metus for pointing this out) [pagefault]
The ZSNES home page is so slow it takes like 5 minutes just to get the home page to display (let alone download a file). So, I suggest you download it here from the Console Emulators section.

RockNES v1.930 Released
The excellent Nintendo NES emulator for DOS RockNES was updated to v1.930. Here's what's new:
  • Fixed GUI colors for 16-bit video modes, plus surface clearing (Fx3);
  • Fixed a potential bug setting color emphasis and monochrome modes (Fx3);
  • Fixed broken EAGLE support from previous version (Fx3);
  • Fixed ZIP support, plus added support for GZipped files (Richard);
  • Small optimization in the PPU code (Richard);
  • More fixes and changes for portability (Richard/Fx3).
Download it from the Console Emulators section.

Wednesday, June 27th, 2001
SSF v0.06 Prototype Released
The Sega Saturn emulator that runs commercial games was updated to v0.06 Prototype. Translated from Japanese, here's what's new:
  • It accelerates for the time being
Which I think means that it's faster? Download it from the Console Emulators section.

Meka v0.57b Released
The excellent Sega GameGear/SMS emulator Meka was updated to v0.57b. Here's what's new:
  • Various minor fixes and improvements.
  • Fixed startup delay (and sometimes crash) when autodetecting Sidewinders.
  • Fixed and improved the new dynamic palette handler, avoiding palettes overflow on some Game Gear games such as Sonic & Tails 2 / Triple Trouble, Sonic 1 or Deep Duck Trouble. The fourth level of Sonic 1 is however not yet perfect when both air and water are shown on screen. Thanks to ICEknight for pointing the bug out.
  • Made various clean and corrections to the main sound engine structure. It should not have broken anything, but please report if you notice something unusual. Noticable changes are that:
    • MEKA refuse to start if sound initialization has failed.
    • Sound is now muted while certain long operations are being processed.
    • Sound card type is not lost if you only disable sound.
    • An incorrect BLASTER environnement variable is now reported.
  • Added an algorithm to automatically detect certain mappers and select them when the ROM is unknown.
  • Fixed vertical scrolling emulation in certain special cases.
  • Fixed zoomed sprites in SMS/GG video mode. They were accidentally screwed up by a typo (!) in previous version, and affected Virtua Fighter Mini.
  • Fixed a bug with checksum handling. In some cases, ROMs with only a few different bytes were previously not recognized as different.
  • Fixed usage of the ';' key in the input system (now usable), previously the character was considered as beginning a comment in MEKA.INP.
  • Fullscreen messages are now correctly displayed when the current emulated system uses a resolution higher than your fullscreen resolution.
  • Fixed debugger breakpoint when loading a save state.
  • Added some new entrys to the checksum and compatibility lists, and fixed few existing ones. Added a french flag, currently used for games translated in french.
When it rains it pours. Download it from the Console Emulators section.

Kawaks v1.07 Released
Another CPS-2 emulator, Kawaks, was updated to v1.07 as well. Here's what's new:
  • Region switches for Street Fighter Zero CPS Changer and Pnickies
  • YM2151 logging. Logs to Callus style CYM file. Works better if enabled from the start of the game (before pressing Enter, after loading)
  • Changed the balance so OKI is louder compared to YM2151 (clearly, better CPS1 sound :P)
  • Cleaned the startup code. May fix some crashing issues...
  • New windowed mode features: 1) Tab shows/hides the menu bar 2) Ctrl+1, Ctrl+2, Ctrl+3 resize the window to 100%, 200%, 300%
  • Added a DirectX check. DirectX is needed for Kawaks to run. If you don't have DirectX, Kawaks will display an error and quit cleanly. (you can't imagine all the "bug reports" I get from people who don't have DX installed...)
  • Alien vs. Predator (Euro 940520)
  • Street Fighter Zero 2 Alpha (Japan 960805)
Download it from the Arcade Emulators section.

Nebula v1.5 Released
Nebula was updated to support the latest two CPS-2 games that were dumped. Here's what you get:
  • Added CPS1 support. Not all games have been added yet. Note that you CAN'T add CPS1 games via dat files.
  • Written a new sprite graphics code that correctly handles the sprite priorities and sprite masking (this code is disabled by default as it's slower, enable it in NEBULA.INI).
  • Added some tricks to emulate the sprite masking with the old (and faster) gfx code, note that this code is disabled by default (see NEBULA.INI) due to problems in some games (morrigan in vsav).
  • Added a NEBULA.INI file with special configurations (read this file to know the things you can configure).
  • Added skin selector in the OTHER menu (skins must be in the SKINS\ directory). The name displayed is the name of the .zip or .dat file containing the skin. You can use long filenames (but not very long, 20 char max).
  • Support for up to 10 different ROM directories.
  • Support for skins in zip files.
  • Fixed the bug that truncated skins files to 512KB.
  • Added a pink background option in the Shots factory.
  • Too many internal changes that I can't remember.
Download it from the Arcade Emulators section.

Two New CPS-2 Games Dumped
Two new CPS-2 games were dumped today. This time it's Alien vs. Predator (Euro) and Street Fighter Zero 2 Alpha (JPN). Here's the decryption table:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROMs to be unencrypted.

MAME WIP June 16th-June 26th
MAME WIP news for June 16th through June 26th:
  • June 26th, 2001: Phil Stroffolino added internal support for 4 bpp tilemaps to the tilemap system. Nicola Salmoria fixed a small bug in the new tilemap system. Uki wrote a driver for Ikki and fixed crashes in Markham.
  • June 25th, 2001: Yasuhiro Ogawa added the Japanese version of Strength & Skill to the driver. Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3. Dave Haywood added another Emeraldia romset to the Namco NA-1 driver.
  • June 24th, 2001: Bernd Wiebelt sent in an update to the command line functions, cleaning up and fixing a few things. Dave Haywood added the English version of Bullfight. Uki fixed a few problems in the Pettan Pyu driver, but it still suffers from unemulated protection. Aaron Giles added RGB blitter effects to the Win32 version from AdvanceMAME. Stefan Jokisch fixed some protection related problems in Wiz. inside out boy added DIP switch settings and state saving to the Solomon's Key driver.
  • June 23rd, 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. Nicola Salmoria added Pettan Pyu to the Strength & Skill driver, but it isn't behaving correctly due to unemulated protection.
  • June 22nd, 2001: Aaron Giles added several MMX blitters and optimized the old ones too.
  • June 21st, 2001: Dave Haywood wrote a driver for WWF Wrestlefest.
  • June 20th, 2001: Aaron Giles optimized the new blitters a little. Uki wrote a driver for Strength & Skill. Nicola Salmoria added partial sound to Cabal, but it lacks ADPCM samples. Luca Elia added generic support for the 93C46 which is the most commonly used EEPROM. Quench adjusted the way in which reading ports works in the i8035/39/48 CPU core, and he added sound chips into the China Gate driver but it still doesn't make any sound. David Graves converted the Cabal driver for tilemaps and fixed a few graphics problems.
  • June 19th, 2001: Ian Patterson fixed some cheat engine compilation problems. Aaron Giles added 25%, 50%, 75% scanlines thanks to the blitter effects support, and he added a new All American Football romset.
  • June 18th, 2001: Dave Haywood fixed an interrupt timing problem in the WWF Superstars driver. Uki wrote a driver for Markham.
  • June 17th, 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). Dave Haywood added display disable support to the Sega System E driver to avoid garbled graphics in Hang-On Jr.
  • June 16th, 2001: David Graves and Bryan McPhail got the original Toki romsets working. Shiriru fixed sprite priority and added sprite transparency in the CPS-2 games. Ian Patterson updated the cheat engine, adding ROM area writes and support for more cheats. Phil Stroffolino sent in another Namco NB-1 driver update, adding gun controls but the support is not yet perfect. Aaron Giles rewrote the blitters in Win32 version, making it easier to add special effects. Aaron also updated the ASM 68020 core, making the itech32 games playable with it but others not yet.
Check out the screen shots at the above links.

Tuesday, June 26th, 2001
ePSXe v1.4.0 Released
The very good Sony PlayStation emulator ePSXe has been updated to v1.4.0. Here's a short list of what's new:
  • Included a new wizard guided config which should help new users configure the emulator
  • Added preliminary support for netplay plugins. (Cyberpad)
  • Included support for a new feature included in the video plugins, it now shows a mini-picture from the savestates when you use the F2 key to increase the selected save slot. (It works only with savestates done with the version 1.4.0 or superior)
  • Fixes to the CD-Rom decoder and the core, which make some more games playable like for example Incredible Crisis, Simpsons Wresting, Threads of fate, Tomb Raider I and II (pal), Fighting Force 2 and so on ;)
Download it from the PlayStation section.

Fewer Pop-ups
I was able to filter out some of the more annoying pop-up ads from the rotation. The ones that are running at this point should be much better and you should see far fewer pop-ups as well. I'm still working on something that would allow you to get rid of all pop-ups and banner ads, but I've been too busy with real life stuff to finish it. I hope to be done with it this week, but it depends on if work and family will let me.

Monday, June 25th, 2001
RockNES v1.920 Released
Probably the best Nintendo NES emulator for DOS, RockNES, was updated. Here's what's new:
  • Started to rewrite the entire source for portability;
  • Fixed VRC6 sound output again (added timestamp, works much better);
  • Fixed ppu mirroring restoration on state loading (.RSx files);
  • Fixed another bug on state loading (bad CHR?);
  • Fixed color emphasis reset (thanks Alexandre);
  • Added pAPU (sound) state saving (+VRC6);
  • Added that old pop-up message system (old request, ok);
  • Added SuperEAGLE/Super2xSaI engines (*warning: preliminary and _very slow_ even in a p800 (!), so take care... weird GUI colors too, I know why...);
  • Function keys (F1-F12) does not freeze the emulator anymore;
  • Removed that PPU timing hack;
  • A lot of cleanups and minor bugs squashed.
Download it from the Console Emulators section.

Unofficial Nester Updated
The unofficial Nintendo NES emulator Nester just keeps getting better. Here's what was added in the last release:
  • fixed code ... 4,45,PPU
  • support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45)
  • support 'Gradius AC 2000 (Hack)' (patch for sprite 0 hit flag)
Download it from the Console Emulators section.

Sunday, June 24th, 2001
Kawaks v1.06 Released
The CPS-2 emulator Kawaks was updated to v1.06. Here's what's new:
  • Fix for Mercs' backgrounds.
  • Added Forgotten Worlds (USA)
  • Added Lost Worlds (Japan)
  • Strider starts, now. Still will freeze after title screen, of after you try starting a new game. Odd, that game used to work in old versions...
  • Pixel format autodetection. No need to mess with INI anymore.
  • Kawaks will now refuse to run if you are not using a 16bits or 32bits desktop palette, since those are the only one supported at the moment.
  • Kawaks will now refuse to switch to fullscreen if the video mode specified in the ini is to small for the game screen to fit.
  • Fixed another S3/S4, which affected Double mode, with no 50% scanlines. I expect diplay to be correct for everyone now.
  • New autoframeskip code. Should perform a lot better on slower machines
  • CPS1 sound ! Yup, that's right. But YM2151 (that's music) requires a good CPU.
  • Options to enable/disable OKIM6295 and/or YM2151
  • Changed many things in the menus. "Emulation" menu was getting too crowded.
  • Added a 4th rompath (requested by someone. Don't ask a 5th one however)
  • Changed the way the "This is a cps2 only feature" message is displayed when you try to save/load state with a CPS1 game: If you are playing, the message will appear in the game area instead of poping up that annoying message box
  • Enter/Enter Sound glitch should be VERY rare now. If you have a very slow PC and still experience choppyness, I included a setting to control the sound buffer size in the INI. You may want to fiddle with it. Slower PCs may have luck increasing it.
Download it from the Arcade Emulators section.

DNS Changes
The domain name server changes should be working now for most people and I just fixed the downloads (they were busted for unknown reasons). I was out of town so I couldn't get them working from my laptop. Anyway, it's fixed and we are not closed as some sites reported.

Friday, June 22nd, 2001
Raine32 v0.32 Released
The excellent arcade emulator Raine32 was updated to v0.32. In the middle of a 200k file you can find out what's new in this release or read it out here:
  • Added more than 85 cps1 games and clones. Qsound games have no sound for now (wof, dino, punisher, slam masters, and mbomber).
  • Full mame compatibility for the hiscore.dat file. You can now grab a hiscore.dat from mame, and put it directly in the raine directory !
  • Made the gui "16bpp friendly" : it is now much faster in 16bpp. And added a new file selector...
  • The windows version of raine is now much more stable !!!
Download it from the Arcade Emulators section.

DNS Problems
Looks like my old DNS servers bit the dust today. I've been meaning to change DNS servers for some time, but didn't want to cause any problems so I put it off. Well, this is a prefect time to make those changes =) Anyway, if you're reading this, your DNS servers have been updated. I don't expect to make any more DNS for a VERY long time =)

retoDrive Release 2
The newer Sega Genesis/32X emulator retroDrive had its second release. This version has a new emulation core which drives the entire emulator. This results in much better timing and synchronization amongst the various hardware components and improves the emulation speed. Several bugs were also fixed (like Contra not scrolling). Download it from the Console Emulators section.

Yawn
Man, it's been a boring week in emulation. Not a lot of news worthly things to mention. I've heard that a new Raine is supposed to be released today, but we'll see.

Wednesday, June 20th, 2001
Kawaks v1.05 Released
If you wanna play CPS-2 Armored Warriors you'll need an emulator that supports it. Kawaks is that emulator and a very good one at that. It also adds a healthy set of features to this release:
  • In the sprite system. Fix for some PGear bugs.
  • In the layer system. Fix for Ring of Destructions backgrounds. Fix for a small XvSF attract demo glitch.
  • In the palette system. Fix for flash intros before fight in SFA2, and SSF2 attract demo.
  • General fixes in CPS1 driver. All SF2s should run like a charm now :)
  • Added dummy driver for main parents of games that do not have their main set emulated (ex, sfa3 for sfz3). Generates better RomCenter DAT.
  • CPS1 games play with Allow Continue ON, Free Play ON and Demo Sounds ON. (Does not affect CPS1 games with EEPROM, like Punisher, WoF and Dino)
  • Sound in QSound CPS1 games (that's Warriors of Fate, Punisher and Cadillac & Dinosaurs), thanks to MZ80 hack by ElSemi.
  • Started work on "regular" CPS1 sound. CPS1 games now have their Z80 running (preliminary mapper). (No sound output yet, however)
  • Upgraded to Genital68k 0.40. Fixes DDSOM's continue countdown.
  • New drivers: Armoured Warriors (US 941024)
  • New drivers: Street Fighter Zero - CPS Changer (Japan 951020)
  • New drivers: Tenchi wo Kurau (Japan) (Dynasty Wars Japan, CPS1)
  • Sorted game list a tad :)
  • Sprites Table module works with CPS1 too, now.
  • Full support for CPS1's BgHi. This fixes all priority errors in CPS1 games :)
  • Those without a sound card should be able to use Kawaks now (if NoSound is set to 1 in INI, no DirectSound initialisation occurs)
  • Hopefully fixed bugs with S3/S4 video cards, and others that don't use a standard video pitch. Untested, since my own video cards act 'normally'
  • Joypad supported in Redefine keys dialog box.
Download it from the Arcade Emulators section.

CPS-2 Armored Warriors
Another CPS-2 game was dumped. This time it's Armored Warriors (USA). Here's the decryption table:Note that this is NOT the ROM but simply the XOR table that allow the encrypted ROM to be unencrypted. Also, the Nebula ROM dats file is available from the Arcade Emulators section.

Project64 INI v1.1.05 Released
Smiff's INI file for the Nintendo 64 emulator Project64 was updated to v1.1.05. Here's the long list of what's new:
  • Airboarder 64
  • Beast Wars Transmetal*
  • Big Mountain 2000 (manually set uCode 3)
  • Blues Brothers 2000
  • Bust-A-Move '99/Bust-A-Move 3 DX/Puzzle Bobble 64*®
  • Choro Q 64 II
  • Clay Fighter Beta*
  • Command and Conquer (manually set uCode 3)
  • CyberTiger* (manually set uCode 3)
  • Doraemon - Mittsu no Seireiseki
  • F-1 Pole Position 64 (manually set uCode 2)
  • F-Cup Maniax
  • Fighting Cup
  • Goemon's Great Adventure/Ganbare Goemon 2 - Deoru Dero Douchuu Obake Tenkomori/Mystical Ninja 2 - Starring Goemon
  • Jikkyou Pawapuro Puroyakyu 2000
  • Kiratto Kaiketsu! 64 Tanteidan
  • Magical Tetris Challenge*
  • Mahjong Hourouki Classic
  • Mischief Makers
  • Monster Truck Madness 64 (manually set uCode 3)
  • Nagano Olympic Hockey '98
  • Nagano Winter Olympics 98 (region J only)
  • NHL Blades of Steel '99/NHL Pro 99
  • Pawapuro Puroyakyu 4 (Power Baseball 4) (manually set uCode 2)
  • Pawapuro Puroyakyu 5 (Power Baseball 5)
  • Pokemon Snap Station - Kiosk* (this is Stadium? Seems to be an error in GoodN64)
  • Rakuga Kids
  • San Francisco Rush 2049* (turn off sound!)
  • Snowboard Kids 2/Chou Snowbow Kids* (manually set uCode 3)
  • Space Invaders
  • Star Soldier Vanishing Earth (manually set uCode 2)
  • Super Speed Race 64
  • Waialae Country Club - True Golf Classics (manually set uCode 2)
Download it from the Nintendo 64 section under "Project64 Utilities & Info".

Monday, June 18th, 2001
Calice32 v0.3.4 Released
Another CPS-1/CPS-2 emulator Calice32 was updated to v0.3.4, here'w what's new:
  • Added support for Street Fighter Zero 2 (Japan 960227)
  • Fixed fullscreen modes flicker
  • Direct Input 3 and 7 keyboard plugin
  • 400x300 fullscreen mode
  • 512x384 fullscreen mode
  • Auto Frameskip (sunc to 60 Hz)
  • Two players mode
Download it from the Arcade Emulators section.

MameCPS1/2 v0.15 Released
The DOS versions of MameCPS1/2 were updated to v0.15 a few days ago. Here's the new games it supports:
    CPS-2: Street Fighter Zero 2 (Japan 960227) CPS-2: X-Men : Children Of The Atom (Japan 941208 rent version) Redump: Street Fighter Zero 3 (Japan 980629) CPS-1: Street Fighter II - The World Warrior (Japan 910306) CPS-1: Street Fighter II! - Champion Edition (V004) CPS-1: Street Fighter II' - Champion Edition (Japan) CPS-1: Street Fighter II' - Champion Edition (Rainbow set 2)
Download it from the Arcade Emulators section.

Sunday, June 17th, 2001
MAME WIP June 13th-June 15th
MAME WIP news for June 13th through June 15th:
  • June 15th, 2001: Dave Haywood wrote a driver for WWF Superstars. Gerardo Oporto added correct DIP switch settings to the Sega System E driver. Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I.
  • June 14th, 2001: Dave Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. Ian Patterson made Naname de Magic! work even without sound emulation being enabled. Luca Elia added Gundhara to the Seta driver.
  • June 13th, 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver. Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. Frank Palazzolo optimized the discrete sound system a little.
Check out the screen shots at the above links.

PocketGB v1.34 Released
The multi-console emulator for Windows CE 2.11 and up was updated to v1.34. This version corrects the SMS/GG and NES load problems. Download it from the Console Emulators section.

ZSNES v1.30b Released
The best Nintendo SNES emulator ZSNES was updated to v1.30b. Here's what's new:

All ports
  • Support for Star Ocean S-DD1 decompressed pack is now enabled. [zsKnight]
  • Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others (Thanks to Gary of Snes9X for help on this) [_Demo_]
  • Updated documentation [Matt Kendora]
  • Fixed new gfx mode checkbox in options menu [pagefault]
Win v1.02
  • Added 800x600 DR FULL mode (scroll down to the bottom of the mode list to see it) [pagefault]
  • Fixed timing problem in games when 58 seconds was 1 minute in ZSNES [kode54, pagefault]
  • Fixed voices in ToP opening and Star Ocean [pagefault]
  • Fixed another DirectInput slowdown [pagefault]
  • Fixed joystick 5, it should be working now [pagefault]
  • Optimised code some more, giving 3-5 FPS boost on most systems [pagefault]
Download it from the Console Emulators section.

Unofficial Nester 6/17/01
The unofficial version of Nester was updated. Here's what's new:
  • Fast disk access (skip frames while disk is accessed)
  • Add palette for VS Freedom Force (thanx Screw)
  • Support 'Famicom Top Management'(#1)
Download it from the Console Emulators section.

DreamGBA v1.3 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.3. The what's new is in the extended character set so I have no idea what's new other than something about DirectInput and a few bugs being fixed. Download it from the Console Emulators section.

Family News
My wife's grandfather passed away on Wednesday and we had funeral services on Saturday and everyone over to our house afterwards (like 70 people). Therefore, I've been quite busy and involved in other things. The good news is that I've got a bunch to emulation stuff to report on.

Thursday, June 14th, 2001
StretchMame32 v.37b15b Released
Yet another update to StretchMame32 that adds support for CPS-2: Street Fighter Zero 2 (Japan 960227). Download it from the M.A.M.E. section

Nebula ROMdat Released
To add CPS-2: Street Fighter Zero 2 (Japan 960227) support to Nebula, download the latest ROMdat file from the Arcade Emulators section.

Kawaks v1.04 Released
The CPS-2 emulator Kawaks was updated to v1.04 to support the latest CPS-2 game to be decrypted. Download it from the Arcade Emulators section

CPS-2: Street Fighter Zero 2
Another CPS-2 game was dumped. This time it's Street Fighter Zero 2 (Japan 960227). Here's the decryption table:Note that this is NOT the ROM but simply the XOR table that allow the encrypted ROM to be unencrypted.

ZSNES v1.30 Released
Probably the best Nintendo SNES emulator ZSNES was updated to v1.30. Here's what's new:

All ports
  • Bubsy 2 working again [zsKnight]
  • Batman: the return of the joker working now [_Demo_]
  • Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
  • Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger, Gundam Wing: Endless Duel, and a few other games) [_Demo_]
  • Updated documentation [Matt Kendora]
  • New whatsnew.txt format [pagefault]
Windows
  • Updated icon [enigMa]
  • Added 1280x960 DR, DR FULL modes to Windows port [pagefault]
  • Fixed random crash when loading roms in Windows port [pagefault]
  • Rewrote resolution switching code [pagefault]
  • Window now moves much smoother and faster [pagefault]
  • Readded large sound buffer option [pagefault]
  • Fixed CPU usage when window was minimized [pagefault]
  • Fixed multiple instances when window was minimized [pagefault]
Linux
  • OpenGL support [hpsolo]
  • Bilinear option (w/ filtered GUI) [hpsolo]
  • Fixed video mode descriptions (zsnesl.cfg) [hpsolo]
  • Resizable windows [amit]
  • Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx]
  • Many more video modes for OpenGL, including full screen [hpsolo]
  • Joystick POV hat support [hpsolo]
  • Added support for 5th Joystick [hpsolo]
Download it from the Console Emulators section

DreamGBA v1.2 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.2. Download it from the Console Emulators section

Gens Win v0.99a Released
The excellent Sega Genesis emulator Gens was updated to v0.99a. It adds the following:
  • Fixed a stupid bug with Netplay (i've desactived some lines of my code for testing and i've forgot to reactive them later). Netplay is just ok now.
Download it from the Console Emulators section

Wednesday, June 13th, 2001
ClrMamePro v2.15 Released
The MAME ROM manager ClrMamePro was updated to v2.15. Here's what's new:
  • added: optional full-zip-integrity scan mode. This will be able to find corrupt zipfiles (inflate errors or bad compressed data crc32 errors). This scan mode is very slow ! Errors are listed in the Warnings-Window. Inflate or crc32 errors means that the zipfile is corrupt. You have to replace it ! Normally ClrMamePro only does a quick crc32 compare and can't find and list such zip-internal errors. This option is similar to a PKUNZIP/Winzip TEST operation.
  • added: alternative method to receive data from a binary (now everybody should be able to receive data. You can switch between the old and the new method. The cap.exe file is part of this new method. It will be called by ClrMamePro and can't be used separately.
  • fixed: "savemissing list"'s -stop button didn't stop.
  • fixed: "popup menu" doesn't show the correct foldername.
  • fixed: Clone-color is lost when using hide/show options.
  • fixed: Reloading romdata, when disabling 'start with profiler' and reentering the profiler directly after that. bah...minor thing :o)
  • misc: Profiler window position will be stored.
  • misc: No more rebuilder file-rename problems when using unzipped files.
  • misc: Warning message when no paths are set.
  • removed: Zipcache options. They caused rare major zipproblems on some systems.
Download it from the M.A.M.E. Utilities section.

Kaillera Client v0.84a
The MAME32 Kaillera client was updated to v0.84a. Here's what's new:
  • integrated new smame changes:
  • All new stuff/bugfixes from StretchMame v0.37b15a
  • Re-enabled DIP switches.
  • Added reset machine/state saving with network game.
  • Added input recording with network game. (press Shift and Ctrl when you start a game)
Download it from the M.A.M.E. section.

New Simulators
_MADrigal_ has released two new hand-held simulators today; Hippo Teeth and Heathcliff. Download them from the author's site at the above link.

MAME WIP June 10th-June 12th
MAME WIP news for June 10th through June 12th:
  • June 12th, 2001: Dave Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. Uki fixed some problems in the Raiders 5 driver.
  • June 11th, 2001: Mark McDougall worked on adding Namco Classics Vol.2, but the driver isn't complete yet. Luca Elia added another version of Blomby Car ROM set.
  • June 10th, 2001: Luca Elia wrote a driver for Multi Champ.
Check out the screen shots at the above links.

Cool Server Change
I added new software to the Arcade@Home server today which compiles each web page instead of running them through an interpreter each time. This does for the site what HLE does for UltraHLE. The speed-up is about 400% for most pages. If you experience any problems, let me know.

PocketGB v1.34 Beta 3
The multi-console Windows CE 2.11+ emulator was updated once again to v1.34 Beta 3. This release makes a few optimizations and tries to fix the gray screen problem with the NES emulator. Download it from the Console Emulators section.

DreamGBA v1.1 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.1. I don't read the extended character set, so I have no idea what's new. But, you can download it from the Console Emulators section.

Tuesday, June 12th, 2001
VirtuaNES v0.16 Released
The Nintendo NES emulator VirtualNES was updated to v0.16. Check out the what's new that's been auto-translated to English for whatever it's worth. Download it from the Console Emulators section.

PocketGB v1.34 Beta 2
PocketGB is a multi-console emulator for Windows CE 2.11 and higher. v1.34 Beta 1 tries to fix a bug that causes the program to exit when loading on some platforms. I'm not sure what Beta 2 adds, but the download is labled as v1.34 Beta 2 (it could be a mistake). Download it from the Console Emulators section.

Monday, June 11th, 2001
Kawaks v1.03 Released
The latest CPS-2/CPS-1 emulator gets another update. Here's what's new:
  • Rom loading by CRC. First tries to locate a file that has a good CRC32.
  • Fixed some issues about RomCenter DAT generation. Still not 100% correct however.
  • Kileed DX 8 code. Kawaks runs with regular dinput.dll now. And DX7 or less maybe.
  • You can back out from fullscreen with ESCAPE.
  • Added OK/Cancel buttons to Load game dialog box.
  • Fixed CPS1 Z80 ROM sizes. Actually saves a little RAM for those games too.
  • Much improved sprites/background synchronisation. Remaining glitches are likely to be a CPU timing issue.
  • Fixed CPU timing for CPS1 games. They now run smoooooth :)
  • Joypad support ! Until I remake the Refine keys box, you'll have to configure your joypad yourself in the games' ini. Flame me. See the release notes for more info.
  • Not using font from loaded game anymore for on screen display. This build uses a fixed XVSF font for every game. This fixes on screen display for CPS1 games, which don't have a fixed font like CPS2 games do. Also allowed to generate a much more readable palette.
  • Added 1 frame of sprite lag for CPS1 games. Sprites move in sync
Download it from the Arcade Emulators section.

Tax Cut Checks Nearly In The Mail
Thanks to Don Roberts for this news from DigitalCity: Washington, DC:
    President Bush signed the the recently passed tax cut bill into law Thursday and Friday the federal government announced when taxpayers will start getting the refund checks called for in the tax cut package. Checks will be mailed on ten consecutive Mondays beginning on July 23rd and ending on September 24th. The mailing date is based on the last two digits of Social Security numbers. Social Security numbers with final digits between 00 and 09 will be sent on July 23rd. On July 30th, Social Security numbers with final digits between 10 and 19 will be mailed. The process will continue until Social Security numbers with final digits between 90 and 99 are mailed on September 24th.
When you get your refund check, don't forget to send my commission for spreading the good word about Bush. Even Gore voters get a refund. And you know it would have never happened the other way around. P.S. Bush won the popular vote in Florida. =)

MAME WIP June 8th & June 9th
MAME WIP news for June 8th and June 9th:
  • June 9th, 2001: Stefan Jokisch fixed some problems in the Volfied driver. Uki improved the UPL drivers a bit further.
  • June 8th, 2001: Uki wrote a driver for Raiders 5 and fixed the palette animation and other graphical problems in Ninja Kid. Mark McDougall sent in his Namco Classics Vol.1 driver, which lacks some graphical effects and sound. Jarek Burczynski, David Graves and Gerardo Oporto sent a new Taito B system driver, improving the graphics emulation for example in Ryu Jin.
Check out the screen shots at the above links.

StretchMame32 v0.37b15a Released
A new version of StretchMame32 was released. Here's what's new:
  • Added X-Men: Children of the Atom (Japan 941208 rent version)
  • Added Siriru's new CAVE driver
  • Added M.A.S.H's System 16 fixes for Super Hangon (Bootleg) and Wonderboy III
  • Fixed After Burner sprite problem. (M.A.S.H's fix?)
  • Fixed the strange sound and music in all games with YM-2203
  • Fixed some stretching problems
  • Fixed Naname de Magic! resetting problem
  • Fixed OutRun sprite problem
  • Fixed OutRun name entry problem
  • Fixed OutRun gearlever
Download it from the M.A.M.E. section.

Finally Summer
Finally summer broke out and we had a nice weekend here, and I have the sunburn to prove it. =)

Sunday, June 10th, 2001
Infogrames is now Atari?
Back on December 6th, 2000 Infogrames announced the purchase of Hasbro Interactive that included Atari. Now it seems that Infogrames may be dumping their name in favor of Atari which is larger brand name. Here's a quote from the Atari Historical Society:
    Sources indicate that the decision was made due to the lack of awareness in some global territories of the existing Infogrames brand, and that the head of Infogrames, Bruno Bonnell (Chairman & CEO) was very aware that the Atari brand would be a stronger and more recognisable asset for the company.
I tend to agree that the Atari brand is more well known than Infogrames. Maybe not to the younger kids, but to the 30 year old kids for sure =) It's a rumor right now, but if it turns out to be true, it will be great to see the Atari logo on future PS2 and Xbox games. Check out the full text at the title link. Thanks to John H for the news.

Nemu64 INI v2.2.0 Released
Nemu64 didn't want to feel left out with all the Nintendo 64 updates happening so the official INI file was updated to include:
  • Doubutsunomori (Animal Forest) (JAP) = Partially working
  • Fushigi no Dungeon Furai no Shiren 2 (JAP) = Playable
  • A few settings corrected
Download it from the Nintendo 64 section under "Nemu64 Utilities & Info".

Project64 v1.1 Released
The new and excellent Nintendo 64 emulator Project64 was updated to v1.1. Here's what's new:
    Direct3D6
  • Improved fog toggle in config dialog
  • Fixed Direct3D resets for fog, really weird problem
  • Fixed software mode drivers, defaults to 16bpp Z-Buffer now
  • Direct3D init failures handled better, and automatically restore defaults
  • Fixed ground blending in International Soccer 64
  • Removed most D3DERR_TOOMANYOPERATIONS error logs
  • rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
  • Validate blending works a great deal better now on RGB Emulation, and older cards like ATI Rage Pro
  • The color frame buffer is now not visible until it's supposed to be, no bootup noise on roms
  • added cfb option, advanced users only, see the documentation for details
  • tweaked the texture creation a little, might be result in faster performance
  • full screen modes now defaults to using a triple buffered page flips for vsync, should also allow FSAA on some new voodoo cards
    OpenGL
  • rewrote auto detection handling for ucodes, it errors more nicely now, and provides means to correct it
    R4300i Core and Executable
  • the title text
  • fixed flash ram
  • fixed DSRLV, smash brothers, and banjoo
  • fixed random freezes
  • fixed errors in delay slots
  • fixed hiding mouse from the emulation thread
  • Added ldl, ldr to recompiler
  • Flip rom support added (not tested)
  • zip should be closed now once loaded
  • failing to open a zip file, rom open should reappear
  • multi-language support added
    RSP
  • Increased compiler branch prediction tables
Download it from the Nintendo 64 section.

Friday, June 8th, 2001
Unofficial Highscore.dat v7.4
The Unofficial highscore file for MAME was updated to version 7.4. Download it from the M.A.M.E. Utilities section.

Blade64 INI v1.0.12 Released
Another excellent Nintendo 64 emulator Blade64 also got an INI update file which adds support for:
  • Doubutsunomori
  • FIFA Soccer 64
  • Iggy's Reckin' Balls
  • International Track And Field 2000
  • Lode Runner 3D
  • Mario Party 3
  • World League Soccer 2000
  • Monaco Grand Prix 2
  • NFL Quarterback Club 2000
  • Rat Attack
  • Rayman 2
  • Roadsters Trophy
  • San Fransisco Rush 2
  • South Park Chef's Luv
  • Star Wars Episode 1 Pod Racer
  • Tarzan
  • Trouble Makers
  • Scooby Doo: Classic Creep Capers
Download it from the Nintendo 64 section under "Blade64 Utilities & Info".

Project64 INI v1.0.04 Released
The excellent Nintendo 64 emulator Project64 got an INI update from Smiff which adds support for the following games:
  • All Star Tennis '99*
  • Body Harvest*
  • Charlie Blast's Territory
  • Human Grand Prix*
  • Magical Tetris Challenge*
  • Mega Man 64/Rockman Dash*
  • Milos Astro Lanes
  • Monaco Grand Prix*
  • NBA In the Zone '98/NBA Pro 98
  • NBA In the Zone '99/NBA Pro 99
  • Paperboy
  • Racing Simulation - Monaco Grand Prix/Racing Simulation 2*
  • Rat Attack
  • Ready 2 Rumble Boxing* (region E fails recompiler)
  • Robotron 64
  • Scooby-Doo - Classic Creep Capers
  • Superman
  • Wheel of Fortune
Download it from the Nintendo 64 section under "Project64 Utilities & Info".

Thursday, June 7th, 2001
Shiggity Shiggity Shwa
Okay, this is just messed up. I really don't know what to say about it other than it's so stupid it's funny. Also, I ran two copies at the same time and the song actually sounded better. I guess that says something, not sure what though. Thanks to Exodus3D for this really twisted Mario Twins Shockwave thingy. Update: DarKnight13 from The Nifty Page-O-Hacks informed me that he's the author of this Shockwave thingy. Why anyone would admit to creating it is beyond me =)

MAME WIP June 5th-June 7th
MAME WIP news for June 5th through June 7th:
  • June 7th, 2001: Nicola Salmoria added Premier Soccer but it has incomplete graphics emulation. Bryan McPhail and David Graves fixed and cleaned up the Toki driver. David Graves also added save states, coin lockouts and counters to the Superman driver.
  • June 6th, 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. Aaron Giles fixed a debugger bug which caused the game window not to update properly. Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray.
  • June 5th, 2001: Dave Haywood added some alternative versions of the DECO Cassette system games to the decocass driver. Aaron Giles cleaned up and fixed the Arabian driver. Stefan Jokisch sent in a driver for Volfied, which has incorrect sprite colors for enemy sprites due to the C-Chip protection, but the game is otherwise playable.
Check out the screen shots at the above links.

AdvanceMAME v0.37b15.0 Released
The version of MAME built for arcade cabinets was updated to the latest MAME build. Download them from the M.A.M.E. section.

Kawaks v1.02 Released
The new CPS-2 emulator Kawaks was updated to v1.02 and it adds the following:
  • Support for X-men COTA (Japan 941208 rent version)
  • Region switch
Download it from the Console Emulators section.

Nebula ROM Datafile
The Nebula ROM datafile was updated to include support for the latest dumped CPS-2 game. Download it from the Arcade Emulators section.

CPS-2 X-men COTA (Jpn)
Another CPS-2 game was dumped. This time it's X-men COTA (Japan 941208 rent version) . Here's the decryption table:Note that this is NOT the ROM but simply the XOR table that allow the encrypted ROM to be unencrypted.

Wednesday, June 6th, 2001
Kawaks v1.01 Released
The new, and super fast, CPS-2/CPS-1 emulator Kawaks was updated to v1.01. This release should fix the "turbo effect". Download it from the Arcade Emulators section.

RomCenter v2.11 Released
The most excellent ROM manager for just about every emulator/platform was updated to v2.11. It adds the following stuff:
  • Path not found message on some network path (> L:). I can't reproduce that problem, tell me if it is fixed.
  • Standart color for progress bar.
  • Name of miss/have files use now the generic name of the datafile ( mamemiss.txt instead of mame37b15miss.txt)
  • Lost of selection on right click
  • Column autoresize bug in right list
  • Access violation when fixing in some special cases.
  • Duplicates sometimes not removed during the first fixing process.
  • Set/Clone filter not reset after canceling datafile loading.
  • Warning message when loading incoherent roms info from datafile
  • Fixed cancel function on multiple path
  • Error when changing datafile with scan window open
Download it from the official site at the above link.

PocketGB v1.33 Released
PocketGB is a multi-console emulator for Windows CE 2.11 hand-helds and has been updated to v1.33. Here's what's new:
  • Several bugs that caused the program to crash were corrected.
  • NES should work again on MIPS instead of displaying a gray screen. A compiler optimization was causing this. I disabled the optimization for now. I had to perform a similar change to the ARM release.
Download it from the Console Emulators section.

DreamGBA v1.0 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.0. Here's what's new:
  • More on 16*16 sprite support
  • Fixed some CPU bugs
  • Fixed many small logical gfx bugs
  • Fixed many DMA bugs
  • Adjusted rendering engine for alpha-blending effect again...
  • FlashROM auto save/load
Download it from the Console Emulators section.

Xega v0.06 Released
A new Sega Genesis emulator for Windows/DirectX 8.0 was released. Download it from the Console Emulators section.

Tuesday, June 5th, 2001
Meka v0.57 Released
The latest Meka is now freely available for non-registered users. Meka is an excellent Sega GameGear/SMS emulator for DOS and here's what's new:
  • Rewrote dynamic palette handler.
  • Rewrote hardware sprites collision emulation a more accurate way.
  • Added data dumping facilities for developers and hackers.
  • Added Sega Keyboard (SK-1100) hardware detection emulation.
  • Added a 'none' value for joypad driver. See MEKA.INP.
  • Battery backed RAM optional pages are now not saved when their content is null.
  • Optimized the technical information viewer that was previously too slow. Also made cosmetic changes to the informations shown.
  • Fixed error message that said MEKA was unable to write SaveRAM to write, while it did correctly.
  • Fixed savestate loading bug in some very specific cases when using a custom mapper.
  • Fixed sprite drawing in overscan video mode.
  • The selected tile in the tile viewer is now refreshed if modified.
  • Fixed PSG volume bug, where volumes 14 and 15 were actually the same. (thanks to Martin Konrad for noticing it)
  • Changed the 'palette_bright' option to a 'palette' option that can be either 'muted' or 'bright', the later being now the default, since many people suggested that it was better than the old default one. Also added a switch in the GUI options box to change it dynamically.
  • VSync is now automatically avoided if a speed faster than 70 hz is being used. So you can use a blitter with VSync enabled and still profit of accelerations if you want them sometimes (skip intros, etc..).
  • Partially rewrote popup menu code. Also hacked a bit to fixed the bug when more than 32 themes were enabled on the same time.
  • Added the usual amount of new themes and new database entries.
  • Added some new comments to the configuration file.
  • Converted all ASM code to NASM format, for better portability.
  • Ported MEKA to Windows. Cool.
Download it from the Console Emulators section.

MAME WIP May 21st-June 4th
MAME WIP news for May 21st through June 4th:
  • June 4th, 2001: Phil Stroffolino added sound to Avengers, while not perfect, it should at least play the correct sounds.
  • June 3rd, 2001: Phil Stroffolino added protection support to Avengers, so it is now playable. Ernesto Corvi sent in a driver for Time Limit, but sprite colors are wrong. Andrea Mazzoleni updated the -listinfo system, adding some extra information.
  • June 2nd, 2001: Aaron Giles added Slither to the Qix driver and fixed a multitude of problems in the other games. Bryan McPhail fixed yet another 68020 core bug which made Under Fire playable.
  • June 1st, 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King. Nicola Salmoria fixed CPS-2 games from crashing when resetting them. Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. Luca Elia added Extreme Downhill to the Seta driver.
  • May 31st, 2001: Tatsuyuki Satoh added state saving support to the FM sound core. Aaron Giles (hopefully) fixed the Windows NT sound crash in the Win32 version.
  • May 30th, 2001: Shiriru added state saving support to the Cave driver and did many other fixes.
  • May 29th, 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. Guru added a newer version of Battle Garegga to the toaplan2 driver. Brian A. Troha submitted the correct DIP switch settings for Macross and Macross 2. Phil Stroffolino wrote a preliminary driver for Amazon, but it isn't playable because of protection. Bart Puype submitted a fix for itech8 games crashing when resetting them. Dave Haywood added Amatelass to the Amazon driver, but it doesn't work any better.
  • May 28th, 2001: Tatsuyuki Satoh fixed the bad sound frequency in games which use the Yamaha sound chips. Mathis Rosenhauer added Crazy Rally to the Hole Land driver, but sprite graphics are scrambled. Victor Trucco and Phil Stroffolino wrote a driver for Mighty Guy, but sound is not hooked up and some graphics priority problems remain.
  • May 27th, 2001: Dave Haywood fixed Boulder Dash from crashing, and he fixed Double Dragon 3 from skipping through the cut scenes. Uki fixed Dommy colors. Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements.
  • May 26th, 2001: Uki added Main Stadium to the Bottom of the 9th driver, and fixed Dommy's screen size. Aaron Giles added support for more analog axes and POV hats in the Win32 version, and he fixed the ghost GUI problem in scanline modes. Dave Haywood added several clones to 8080bw and other drivers.
  • May 25th, 2001: Dave Haywood re-submitted a fix to Gunnail crash. Aaron Giles fixed the Turbo aspect ratio, and sent a driver for Gridlee.
  • May 24th, 2001: Guru fixed the ringkin2 machine definition for it to work properly. Jarek Burczynski re-submitted an update to the FM sound core.
  • May 23nd, 2001: David Graves added state saving support to the Asuka driver. Luca Elia sent in a driver for Clash Road, but it lacks correct colors and sound.
  • May 22nd, 2001: Luca Elia added Jitsuryoku!! Pro Yakyuu to the Mega System 1 driver. Aaron Giles cleaned up the Return of the Jedi driver.
  • May 21st, 2001: Phil Stroffolino sent in a working Ultra Tank driver, but it lacks sound. Dave Haywood added Space Stranger to the 8080bw driver. David Graves added state saving support to World Grand Prix and fixed some graphics problems.
Check out the screen shots at the above links.

Final Burn Hack v2.1a Released
Final Burn is the excellent CPS-2 emulator that's been discontinued. Final Burn Hack picks up where Final Burn left off and adds the newer CPS-2 dumped games. Version 2.1a fixes DDSOM so it doesn't crash. Download it from the Arcade Emulators section.

RockNES X v2.0 beta2 Released
Another beta release of this excellent Nintendo NES emulator. Here's what you get:
  • The battery save is FINALLY working;
  • The GUI menu item File->Play Selected Rom has been fixed;
  • Now RockNES X stores the roms list in a file (rocklist.dat), so it do not need to search for your 5000 roms every time the emu is started :)
  • The way screenshots are named has changed. Now, the screenshots are automatically saved as romname 0.bmp, romname 1.bmp... romname N.bmp. It is not needed to change the slot to save different shots during the gameplay. Using the old system (slots), you could save up to 10 shots per game. Now this number has been increased to 2 billion :)
Download it form the Console Emulators section.

Daedalus v0.07b Released
Up-and-coming Nintendo 64 emulator updated. Here's what's new:
  • Added support for Zilmar's graphics plugin spec.
  • Fixed OS-HLE bugs that stopped several roms working in v0.06b.
  • Texture perspective correction is now always enabled (Morloc)
  • Added internal screenshot capability (press F12 to get a png of the current frame in the dumps directory) (doesn't work with graphics plugins).
  • Added 1024 x 768 display resolution.
  • Added status bar (for checking FPS/VIs without debug console). Only works with graphics plugins (as internal graphics code covers status bar).
  • Optimised RDRAM read/writes.
  • Optimised dynarec reads.
  • Added multiple directory support: Daedalus will recurse through the specified directory structure looking for roms.
  • Added save game folder selection.
  • Added support for .jap, .pal and .usa extensions on roms.
Download it from the Nintendo 64 section.

StretchMame32 v0.37b15 Fix
A fixed version of StretchMame32 was released. Download it from the M.A.M.E. section.

Busy, Busy, Busy
Lack of updates is due to the real world (yeah, that big room with the green carpet and the bright light in the center). =)

Saturday, June 2nd, 2001
Blade64 INI v1.0.11
The newish Nintendo 64 emulator Blade64 got an update to its INI file. Here's a list of the newly supported games:
    64 Hanafuda - Tenshi No Yakusoku (Harteex), A Bug's Life (Harteex), Aero Fighters Assault (Harteex), AI Shogi 3 (Harteex), Air Boarder 64 (Harteex), Army Men Aircombat (Harteex), Bass Masters 2000 (Harteex), Batman Beyond: Return of the Joker (Harteex), BattleTanx: Global Assault (Harteex), Beetle Adventure Racing (Harteex), Blast Corps (Harteex), Buck Bumble (Harteex), Bust A Move 3 (Harteex), Bust A Move '99 (Harteex), Chameleon Twist (Harteex) + (Christoper), Charlie Blast's Territory (Harteex), Command&Conquer (Harteex), Dark Rift (Harteex), Dexanoid (Harteex), Earthworm Jim 3D (Harteex), Hybrid Heaven (Harteex), Hydro Thunder (Harteex), PGA European Tour Go (Harteex), S.C.A.R.S. (Harteex), Changed comments to:, Big Mountain 2000, Xena Warrior Prince
Download it from the Nintendo 64 section under Blade64 Utilities & Info.

Kaillera Client v0.84
The MAME client for Kaillera was updated to v0.84 which includes the following:
  • 0.83 required windows98/2000. this one doesn't.
  • non working MAME games are no more selectable in "create game" popup
  • game list is now internally copied in kaillera DLL in kailleraSetInfos
  • you can now request game infos by right clicking into the games list! thanks to mame.dk
  • fixed some little crash bugs.
Download it from the M.A.M.E. section.

ZSNES v1.29 Released
ZSNES is an excellent SNES emulator that's been updated to v1.29 to include the following changes:
  • Implemented triple buffering in full screen mode (Huge thanks to whatabubba for his help on this and cleaning up the code) [whatabubba, pagefault]
  • Fixed top 8 lines being invisible of FFMQ [zsKnight]
  • Optimised DirectDraw code some more giving a 10-15% speed increase [pagefault]
  • Fixed black screen when switching windows [pagefault]
  • Improved loading and shutdown time [pagefault]
  • Rock 'N Roll Racing is working again [zsKnight]
  • Fixed Lennus 2's sprites [zsKnight]
  • Almost figured out Wizardry 4's rom format. It seems like this game was incorrectly dumped so everything in it is out of order. [zsKnight]
  • Final Fight 2 is working again [zsKnight]
  • Vsync option now works in triple buffering mode [pagefault]
  • Now shows minimize window animation when minimizing [pagefault]
  • Fixed mouse pointer under full screen mode [kode54]
  • New ZSNES icon in Windows port (Thanks for all your entries) [enigMa]
Download it from the Console Emulators section.

Friday, June 1st, 2001
FPSE v0.09 Released
The Sony PlayStation emulator FPSE was updated to v0.09 and it's a goodin'. Please read the following before using:
  • Uses PSEmu Pro plugins.
  • SPUSEAL and GPUPEC will crash FPSE.
  • SPU NULL2Mixer works, but XA audio mixing speed is really slow. I don't know the reason.
  • Some GPU plugins will give to you wrong refresh speed.
After I seriously fell asleep waiting for the download to complete from the official site (it said 0k/sec), it's now availble for download here on the PlayStation section.

Gens Win v0.99 Released
The Genesis emulator Gens was updated to v0.99, here's what's new:
  • Kaillera client updated to version 0.83
  • Kaillera implementation is different, Gens can now start even if the kailleraclient DLL is not present.
  • Window split fixed.
  • Z80 cycles timing modified.
  • Load/save state improved.
  • Vietnamese menu translation added.
  • Minor bugs fixed.
Download it from the Console Emulators section.

ClrMamePro v2.14 Released
The MAME ROM manager ClrMamePro was updated to v2.14, here's what's new:
  • added: advanced fix missing is back :o)
  • added: change path button for settings window
  • added: copy single-set-messages to clipboard (popup menu)
  • fixed: issue with unneeded zip subfolders (bad cfh caused removal of zip)
  • fixed: rebuilder issue (rebuilding files with illegal date/time entries)
  • fixed: profiler sometimes re-saved settings for deleted dats
  • misc: small rebuilder speedup
  • misc: when 'start with profiler' is disbled, cmpro loads the last used profile. (if anything goes wrong or an update was found you'll see the profiler...)
  • misc: zipscanner finds zipfiles which only contains empty zipfolder entries.
  • misc: rebuilding sets with illegal time/dates will fix them
  • misc: listed clone-rom-messages have a different textcolor (changeable in the popupmenu)
  • misc: compiling zlib source not linking zlib.lib :o)
  • misc: illegal file time/date stamps will be fixed before adding to an archive
  • misc: improved 'get data from exe' (should work now on all systems..hopefully)
  • misc: new def. x/y pos for scanner windows (so both should be visible)
Download it from the M.A.M.E. Utilities section.

Kaillera v0.83 Released
The network gameplay server Kaillera was updated to v0.83 along with the MAME client. Here's what's new:
  • plays "join.wav" when someone enters game.
  • also, window explorer caption will "flash" when someone enters game.
  • added message in chat window to notify when player drop out of a game.
  • smame added a LOT of stuff into the mame version:
  • Disabled DIP switches.
  • Disabled state saving.
  • Disabled Keyboard while chatting.
  • Removed '3/4 Players for Kaillera' version. Instead of them, regular version setting is changed to 3/4 players with network game.
  • Added new Kaillera chat feature with IME support.
  • Customizable chat button. Default key is 'T'.
  • 'Y' moves chat message from the bottom to the top of the screen, or vice versa.
  • Added NEOGEO Test Switch support.
  • Fixed the NEOGEO desync problem
Download it from the M.A.M.E. section.




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