Logo by Exodus3D   Home  \  Arcade  \  Console  \  Pinball  \  ROMs  \  Forums  \  Site Map

 Breaking News  
 News Archives
 Submit News
 News Only
 Mobile News

 ROM Files
 Arcade Emus
 Console Emus
 GameBoy Adv
 PlayStation 2
 Nintendo 64
 Pinball Emus
 Cabinet Pics
 Site Map
 Site Links
 Contact Us

336,391,325 Served
85 Users Online
News Archives   Send this web page to a friendE-Mail 
News from July 2001

Tuesday, July 31st, 2001
Dega v1.01 Released
Dega, the Sega GameGear/Master System emulator, was updated to v1.01. Here's what's new:
  • Estimated 97% compatibility
  • Uses Dave's assembler Z80 core.
  • Uses Dave's PSG sound emulator.
  • H-interrupts and raster effects supported.
  • Features enhanced PSG emulation by replacing square wave output with real sampled instruments.
  • Supports DirectDraw Overlay surfaces used by modern video cards.
  • Supports 3D glasses emulation using Red/Blue glasses.
  • Speech/sampled sound supported.
Download it from the Console Emulators section.

Final Burn Canceled Again
Straight from the author of Final Burn: "I'm not currently working on it". It seems the source and new version were just released so others could update it, but the author (Dave) has canceled future work on it.

Sunday, July 29th, 2001
BoycottAdvance v0.21b Released
It seems a leaked beta of BoycottAdvance was released. The author hasn't given permission to release this file, and it's not on the home page. But, it seems that almost every emulation site doesn't care if *THIS* emulator has a leaked beta released. Therefore, download it now before the emulation police come and take it down! Here's what's new:
  • (WIN32) Debugger enhancments (Dysfunction)
  • (WIN32) New menu items/features (Dysfunction)
  • (WIN32) Frame Skip (Perfect Dark)
  • (WIN32) Speed limiter (Perfect Dark)
  • (WIN32) Joystick Support (Perfect Dark)
  • GBA Timer Implementation (Dysfunction)
  • GBA DMA Implementation (Dysfunction)
  • GBA PCM Sound Implementation (Dysfunction)
  • GBA Rotate/Zoom Implementation (Dysfunction)
  • GBA Unified memory system (Dysfunction)
  • GBC Sound Implementation (Ming-yu Shih)
  • Many optimisations (Richard Bannister)
  • LSB Compatibility code (Richard Bannister)
  • Updated ROM Load/save code (Richard Bannister)
  • Opcode & GFX fixes (Simon Singh)
  • Alpha Blend fixes (Gollum)
Much more has been added so check out the readme.txt file for more details. Download it from the Console Emulators section now before it's removed from the server!

Final Burn v0.123 Released
I know it's hard to keep track, but Final Burn was discontinued, then continued, then discontinued, then got a new release, then released the source code, then updated to the current release (one would speculate the project has been continued again). I've added a little blurb at the top of the news page that states the current Final Burn status (because I know how hard it is to know at any given time). Anyway, here's what's new:
  • Added G-Loc (incomplete)
  • Added Street Fighter Zero 3
  • Added Strider
  • Added Super Puzzle Fighter 2 X
  • Released source code
If you enjoy slow torture, you can download the file from the Final Burn site. Or, if you'd rather just download it because you don't really like being tortured with an early 90's download speed, grab it from the Arcade Emulation section at the above link. Also, I wonder what was added in v1.15 thru v1.22? What is he trying to hide from us? =)

Meka v0.58 Released
The delicious Sega GameGear/MasterSystem emulator Meka was updated to v0.58. Here's what you get in this tasty update:
  • Added PSG sound logging to WAV files, accessible from the Sound menu.
  • Rewrote messaging system, added localization support. Moved all messages to an external file, MEKA.MSG. You can now change 95% of the texts used in Meka, and translate it to the language of your choice. I am however NOT YET sure about how accents will work, since it depends on the font used. This feature required a pass on all existing code and so took plenty of time to do (10+ hours), I might have screwed a few messages during the change, so be sure to send me an e-mail if you notice anything unusual.
  • Implemented a VDP quirk found in Master System 2 but not Master System 1 or Game Gear, discovered by Charles Mac Donald (thanks Charles!). This one fixes Cosmic Spacehead *BUT* might screws up few other games. I did a bit of testing but couldn't do them all again, so please report if you notice anything unusual with another game.
  • Improved hardware sprite collision accuracy, fixed a bug in some cases where it was previously framerate dependant, and rewrote the whole code in assembly.
  • Changed initializations messages and some other messages.
  • Fixed an incorrect numbers of TV lines in PAL/SECAM TV emulation (due to a typo - thanks goes to cgfm2 for pointing me this stupid error!), allowing removal of a few custom MEKA.NAM parameters (Daffy Duck in Hollywood..).
  • Fixed the annoying bug that caused crashes on startup under DOS when sound was enabled.
  • Fixed a minor bug in Codemaster mapper emulation, that affected the checksum check of 'Drop Zone' (although the game worked).
  • Fixed crash when using a patch defined in MEKA.PAT that write outside of any existing data.
  • Added (very) quick and (very) dirty frame-per-frame advance by pressing ALT-F12. In fact, it will unpause the game then pause it back next frame.
  • Updated Colecovision compatibility list and added some product IDs, thanks to Tincho DJ. The current state with Colecovision games is: a mess :( Someone will lots of Colecovision knowledge would be very helpful to help sorting out all bad dumps, testing games and redumping others.
If you agree that Sega rocks and Nintendo sucks, you can download it from the Console Emulators section.

YAME v0.37 Released
Besides being one of the better multi-console emulators, YAME also has some of the best hand-drawn in-game graphics of any website. Here's a few samples. Download version 0.37 of YAME from the Console Emulators section.

Nemu64 INI v2.2.1 Released
The official INI file for Nemu64 was updated to v2.2.1. This release adds the following:
  • Jikkyou Powerful Pro Baseball Basic 2001 (JAP) = Playable
  • Top Gear Hyper Bike (JAP) = Doesnt work
Download it from the Nintendo 64 section under "UltraHLE Utilities & Info".

Saturday, July 28th, 2001
z26 v1.46 Released
The best (don't argue with me) Atari 2600 emulator z26 was updated to v1.46. This 59k archive packages the following new features:
  • Improved emulation of undocumented TIA reads.
  • Correct frame rate display on fast computers.
  • Fixed scroll bar positioning in help screens.
  • Added documentation on how to get z26 to work properly on motherboards with built in legacy sound support that sucks, like the ASUS A7M266. The solution is to get a PCI sound card that works. ;-)
Download it from the Console Emulators section.

Friday, July 27th, 2001
ROM Search!
A new feature was added to the site today. ROM Search! Just enter the file name you're looking for (don't forget to include ".zip" at the end) and WHAM! you get a list of download locations (up to 20!) Give it a whirl at the above link.

ClrMamePro v2.16 Released
Roman Scherzer MAME ROM manager was updated once again. Here's what's new in v2.16:
  • fixed: support for zipfiles with data descriptor entries
  • fixed: case-fix problems
  • added: exclude paths for set + unneeded check
  • added: optional usage of zip32.dll instead of zlib
  • misc: some source clean-up/fixes (esp. for WinXP)
  • misc: small set-fix-name improvement
  • misc: wrong named sets which aren't fixed, are not listed as missing again
  • misc: detection of wrong localfileheaders/unknown headers
  • misc: no 'no roms in path' warning when using bios folders
  • misc: merging-of-different-systems messageboxes don't appear when 'show romlist errors' is disabled.
  • misc: rebuilder shows statistics after the last sourcepath (addpath) ONLY
  • misc: changed the profiler datfile index search again
Download it from the M.A.M.E. Utilities section at the above link.

Wednesday, July 25th, 2001
Kawaks & Nebula ROMdats Updated
Kawaks and the Nebula ROMdats file were updated to include support for the latest decrypted CPS-2 games. Kawaks v1.14 also includes the following:
  • New drivers & region switch for:
    • Super Muscle Bomber: The International Blowout (Japan 940831)
    • Super Muscle Bomber: The International Blowout (Japan 940808)
    • Marvel Super Heroes (Japan 951024)
  • Some ZIP changes to fit the latest MAME specifications:
    • sfzu.03a, sfz.04a and sfzux.03a from SFA.ZIP form a new clone: SFAU.ZIP
  • Totally new macro system. You can now create your own complex macros. You can assign a special move, or a combo to a simple key ! See the included FAQ for more info.
  • Hopefully fixed CPS2 savestates bugs (still compatible with old saves)
  • Implemented savestates for CPS1
  • Fixed flickering issues at the bottom of the screen when in fullscreen.
  • Fixed some CPS1 BgHi issues (Sodom stage in Final Fight...)
  • Fixed some CPS1 sprite/background sync issues (Ghouls and Ghosts...)
  • Fixed sound for Pang and maybe some others
  • Fixed Dai Makai-Mura (Ghouls and Ghosts Japan)
  • Fixed Street Fighter II - The World Warrior (Japan 910214)
  • Fixed Carrier Air Wing's helicopters and destroyed buildings bugs
  • Fixed MMX blitters which crashed for some people.
  • Replaced Super2xSai blitter by ASM counterpart, which requires MMX but is over twice as fast.
  • Replaced scanlined 2xSai by an ASM 75% scanlines 2xSai which looks damn good :)
  • Super Street Fighter 2 Tournament Battle will now display Terminal Check unless you enable normal play in the Test menu. This is the correct behaviour.
  • Hopefully fixed bug in the Redefine Keys dialog box that caused thekey redefinitions to loop sometimes.
  • Various optimisations
Download Kawaks and the Nebula ROMdats from the Arcade Emulators section.

Three New CPS-2 Games Dumped
Three new CPS-2 games were dumped today. This time it's Super Muscle Bomber (Japan 940831), Super Muscle Bomber (Japan 940808), and Marvel Super Heroes (Japan 951024). Here's the decryption table:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROMs to be unencrypted.

MAME32 v0.37b16 Released!
After missing beta 14 and beta 15, MAME32 gets an update to v0.37b16 (latest MAME build). Download it from the M.A.M.E. section.

Apollo v0.02 Released
The Nintendo 64 emulator Apollo was updated to v0.02 and includes the following:
  • Fixed unaligned PI transfer bug (credits to schibo)
  • Fixed DP bit settings at the end of an RDP list
  • Fixed up the GUI a bit
  • Fixed the Audio plugin problem with Apollo... Most games should have sound.
  • Made SRAM/FlashRAM PJ64/TR64 compatible...
  • Added Save State compression... selectable via menu.
  • Added 16KBit EEPROM... (kinda) :)
  • Added Screenshot Option (for PJ64 Revision 1.3 compliance)
  • Added CPU Crash safety net
  • Added zipped rom support
  • Fixed Register 0 != 0 bug which may or maynot effect any roms
  • Fixed TLB bug in optimized interpretive... it is now 100% compatible with debugging interpretive
  • Added my RSP interpreter... JPG Decompression is now enabled in Zelda OOT
  • Added temporary hack to bypass EEPROM for WaveRace SE
  • Improved compatibility/stability
  • Other things that I can't remember right now...
Download it from the Nintendo 64 section.

VirtuaNES v0.22 Released
The Nintendo NES emulator for Windows VirtuaNES was updated to v0.22. Here's what's new:
  • Because revises plug-in, please pay attention.
  • Optional addition of movement with a background. Can work even if doesn't become an active window during emulation. Even if an icon changes into it, even full-screen works without relation, but please pay attention because the sounds sounded and grow.
  • Addition of a movie record / play function. Record information of a hard & software reset / disk change / expansion controller (remove a family basic keyboard).
  • Revision of mapper20.
  • The title which revised movement defectiveness and a quiver of a screen with a version of this time.
Download it from the Console Emulators section.

DreamGBA v1.7 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.7. Here's what's new:
  • Fixed a CPSR flag mask bug in BX instruction
  • Interrupt Engine fixed...Should be perfect now(Mario Kart works fine)
  • Fixed a Castlevania crash bug
  • Most games run perfectly now!
Download it from the Console Emulators section.

Nebula v1.6a Released
The CPS-2 emulator Nebula was updated to v1.6a. This version "fixes sound in CPS1 games and some hangs in fast machines". Download it from the Arcade Emulators section. Thanks to Nathan H. for the news.

Tuesday, July 24th, 2001
NASTY Virus Going Around
Classic License Plate I'm sure many of you have seen the new virus/worm going around the last few days (called "W32.Sircam.Worm@mm"). I've been flooded with this virus in my mailboxes to such an extent where my mailboxes get filled (I received 10 more infected e-mails just while writing this!). I would have figured that everyone was running Norton AntiVirus. already, but if you're not, you could have your entire C: drive erased from this virus. A friend of mine was infected with this virus and they didn't even open any e-mail attachments. None of her executable files would run. If you already have the virus, and it hasn't erased your C: drive yet, you can clean your system with the W32.Sircam.Worm@mm removal tool (this tool was written by Symantec, makers of Norton AntiVirus). Also, to protect yourself from this virus and all future viruses (new ones are found every few days), get Norton AntiVirus 2001 v7.0. You can purchase and download it immediately at the above link ($19.99 after rebate). Small price to pay to prevent your C: drive from being deleted. This will allow you to be protected right away (and hopefully stop all the virus-filled e-mails I've been getting =).

Monday, July 23rd, 2001
Project64 v1.2 Released
The excellent Nintendo 64 emulator Project64 was updated to v1.2. The site doesn't say what's new other than: "There was a small problem with 32-bit depth buffer creation at the last minute". Download it from the Nintendo 64 secion.

Final Burn Source Released
The author of Final Burn released the source code to the public. I can only guess this was done to stimulate the Final Burn hacks that are out there to create better emulators and to get rid of the need for a Final Burn front-end. Anyway, if you're handy with Microsoft Visual C++ 6.0, download the source from the author's site.

Sunday, July 22nd, 2001
Dega v1.00 Released
Dave of Final Burn fame has created a new emulator this time for the Sega Master System/Game Gear called Dega. He probably figures there's fewer lamers in the SMS/GG community (and probably correct). Here's what's in the first release:
  • Estimated 95% compatibility
  • Uses Dave's assembler Z80 core.
  • Uses Dave's PSG sound emulator.
  • H-interrupts and raster effects supported.
  • Features enhanced PSG emulation by replacing square wave output with real sampled instruments.
  • Supports DirectDraw Overlay surfaces used by modern video cards.
  • Supports 3D glasses emulation using Red/Blue glasses.
  • Speech/sampled sound supported.
Download it from the Console Emulators section. Anyone want to place bets on when this emulator will be discontinued?

MAMEDC v0.4 Released
MAME on the Dreamcast just keeps getting better! Here's the latest in version 0.4:
  • added double dragon, double dragon 2, mspacman, galaga, 88 games, ikari warriors, gauntlet, gauntlet 2, 1941, ghouls'n ghosts (buggy), final fight (buggy) and strider (buggy) drivers
  • added gamelist scroll as the game list is getting huge :)
  • the auto frameskip sucked so it's now manual
  • more improvements in the graphic code. some drivers (like pang, contra and commando) are noticably faster
  • added progress indicator when loading roms
  • added 3rd button (B) support on the controllers
  • added antialias setting
Download it from the M.A.M.E. section.

Nebula v1.6 Released
New version of the CPS-2 emulator Nebula. Here's what's new Babel Fish translated from Spanish:
    Many changes, but but the important thing is the addition of new ways of video, games of CPS1 and the NETPLAY! Also there is a new version of the Jukebox with but games
Download it from the Arcade Emulators section.

1964 v0.6.3 Released
The open-source Nintendo 64 emulator got another update. Here's what's new:
  • Netplay MarioKart works, just make sure Speed Hack 2 is not checked in your default options window.
  • 1964 on Linux
Download it from the Nintendo 64 section.

Saturday, July 21st, 2001
MAME Highscore.dat v7.6
The unofficial MAME highscore.dat file was updated to v7.6. This file adds high score support to many MAME games. Download it from the M.A.M.E. Utilities section at the above link.

RockNES v1.942 Released
Yet another update of one of the better Nintendo NES emulators. Here's what you get in this release:
  • Fixed ROM information saving (header + CRCs in a text file);
  • Fixed mirroring state loading for RSx files (when an unknown value is found);
  • Fixed a stupid GUI bug: no more emulation reset when you leave the GUI by first time;
  • Fixed a small flaw in the scanline cycle calculation;
  • Fixed a small flaw in the MMC3 scanline counter (from previous version);
  • Fixed mapper #68 (Batman: Return of Joker - USA/Jap - works fine again);
  • Added a patch to fix mirroring in Super Cars game.
Download it from the Console Emulators section.

Snes9x Win v1.38 Released
The Windows version of this excellent Nintendo SNES emulator was updated to v1.38. Here's the long list of what's new:
  • Added support for Star Ocean and Street Fighter 2 Alpha decompressed graphics packs from dejap. Used a binary chop search rather than a linear search to locate correct decompressed graphics more quickly - should help emulation speed during later stages of the game.
  • Included OpenGL support into the Linux port and speeded up the Windows OpenGL implementation slightly. The real speed up would occur if I could figure out how/if 16-bit textures are supported in OpenGL because at the moment the 16-bit software rendered SNES image must be converted to 24-bit before being uploaded as a texture...
  • Included the latest ZSNES DSP-1 code. Now Pilotwings, SD Racer and Suzuka 8 Hours are playable. Aim For The Ace, Super Air Diver 1 & 2 and Syutoko Battle 94 are also playable, but with bugs. Thanks to zsKnight, _demo_, et al for all their hard work.
  • Another Daffy Duck: Marvin Missions screen flicker problem worked around - writing to the IRQ enable register shouldn't clear any pending IRQs, but Sieken 3 seems to require this or else the game hangs. Special-cased Daffy Duck for now.
  • An NMI emulation bug was triggering a Panic Bomberman World game bug, crashing it. Basically, if a game enables NMIs after the normal trigger point, the NMI should not trigger if the game has already read the NMI clear register.
  • Panic Bomberman World requires SPC700 memory to be initialised to zero on reset otherwise the game hangs when a tune finishes and another one should start.
  • Added mouse pointer auto-hide to the Windows port. Much better than the turn the mouse pointer into a black dot method I was using before.
  • Included the latest ZSNES Super FX code. Not sure if it fixes actually fixes any games.
  • Added an offset hack for Strike Gunner to get the scrolling ground layer to line up correctly - another offset-per-tile bug hacked around for now.
  • Arrr! Left in some debugging code in the last release that prevented all games that need the slower SPC700 timing from working. Removed it.
  • Hmm. The broken cut-scenes in Deep Space 9 seem to indicate that I haven't got the emulated clock speed of the 65c816 CPU correct yet. And not by a little bit - a 9% too slow error. Hacked special timing for the game for now.
  • Added triple-buffering to Windows port - enabling double-buffering actually enables triple-buffering if you have enough free video RAM, defaulting to double-buffering if you don't.
  • Fixed another crash bug in the interpolated mode 7 code - if no scaling was being used (either up or down) and screen repeat was enabled and the screen was flipped horizontally, the routine would crash Snes9x. Was causing Snes9x to crash during rock monster boss stage of Castlevania 4.
  • Oops. Got the initialisation of the default SNES screen width and height round the wrong way - could cause a X Windows System error message on the UNIX port after loading a ZSNES freeze file.
  • Included the unofficial Windows port emulation fixes for several games including Kentouou World championship and TKO Super Championship.
  • Included ??? improved Anti Res. sound sample decoding routine and updated the C version to match.
  • Included Anti Res. improved sample decompression code he sent me ages ago, but for some reason I didn't include. Sorry. This version seems good enough to leave enabled all the time.
Download it from the Console Emulators section.

Retrogaming Times #47
Read the latest issue of Retrogaming Times. This issue features:
  • More information on the Devastator joystick!
  • Recap of the CCAG show!
  • Info on the Twin Galaxies and CGE shows!
  • Games to play at the flea market!
  • A whole lot more!
You can read it at Tomorrow's Heroes at the above link.

PCSX v0.9.140 Released
The Sony Playstation emulator PCSX was updated after almost 11 months without a release. Here's what's new:
  • Memory card support
  • cd-xa
  • mdec
  • Two player pads
  • Much more compatible with games.
Download it from the Playstation section.

Thursday, July 19th, 2001
MAMEDC v0.3 Released
The Dreamcast port of MAME is making great strides! It now supports sound so I've added it to the site. Here's what else v0.3 adds:
  • cd swapping code should be fixed (thanks to James Surine)
  • James also fixed a small bug in the sound code
  • zip support fixed! put all your zipped roms in the /roms/ folder
  • looks like some roms HAVE to be zipped otherwise they won't work
  • added bubble bobble, bombjack & contra drivers!
  • second controller support
Download it from the M.A.M.E. section.

RomCenter v2.20 Released
The ultimate ROM manager for every system was updated to v2.20. Here's what's new:
  • Link to CAESAR database and MAME.DK repository : Select a mame game and open its page on Caesar or Mame.dk
  • Copy or Move selected games (neogeo, cps2..., incomplete, unknown...) to another directory
  • Fix incomplete games on CDROM
  • Report which roms are missing in games
  • Purge backup folder directly from Romcenter
  • Choose Zip compression level
  • Bug fixes.
Download it from the RomCenter home page at the above link.

Wednesday, July 18th, 2001
Kawaks v1.13 Released
The CPS-2 emulator Kawaks was updated to v1.13. Here's what you get in this release:
  • New frameskip code. Should perform a LOT better for slower computers.
  • Added Nebula cheat support. 100% compatible :) Read whatsnew.txt from more info
  • Added features to search for new cheats.
  • Replaced 2xSai and SuperEagle blitters by ASM counterparts, which require MMX but are over twice as fast.
  • Modified ADPCM so it's mono (the way it should be) and a bit softer to avoid static.
  • Added new options for correct windowed aspect ratio and full screen aspect ratio. Note that using the "smaller display" setting for your full screen ratio will allow you to use 640x480 :). Read the INI for more info.
  • Added option to save current key settings to defaultkeys.ini
  • Suppressed the NoSound flag. Since 1.11, sound IS required for Kawaks to run.
  • Added driver for Pang! 3 (Euro). Has lousy sound, however...
  • Better sound for Final Fight and Strider
  • Fixed Carrier Air Wing palette
  • Fixed a sprite clipping issue in CPS1 games.
  • Fixed HotRod Player 2 keys.
  • Fixed Capcom Sports Club button 3
Download it from the Arcade Emulators section.

RockNES v1.941 Released
One of the best Nintendo NES emulators RockNES was updated to v1.941, here's what's new:
  • The memory leak fix hadn't been enabled! It's ok now;
  • Fixed a bug in the mapper #21 (damn it);
  • Fixed a bug in the mapper #151 startup;
  • Fixed VRCxx IRQ timing for the new ppu timing;
  • Fixed sprite #0 hits;
  • Added sprite #0 hits by cpu cycle, plus a patch to get VideoMation ok;
  • Added floating point for scanline cycle calculation, making the things near perfect! Rad Racer 2 (and others) works better and no glitched;
  • Minor adjustment in the ppu timing;
  • Minor fixes in the ppu interface.
Download it from the Console Emulators section.

Tuesday, July 17th, 2001
Last MAME Flyer Pack
The Arcade Flyer Archive has released their last MAME flyer pack which includes 31 new and 22 replaced images for a total of 1,504. I believe their host made the MAME flyer packs unwelcome beacuse of the bandwidth it used (even though I offered to supply the bandwidth). Anyway, this will be his final pack. :( But don't worry, John IV will be updating the packs going forwared. So change your bookmarks from http://www.arcadeflyers.com to http://www.classicgaming.com/mame32qa/down.htm.

AdvanceMAME v0.37b16 Released
The unofficial advanced version of MAME with a arcade cabinet focus was updated to the latest MAME source code. Download it from the M.A.M.E. section.

Final Burn Hack v2.5b Released
The hacked version of Final Burn was once again updated (I think it's updated more frequently than the official Final Burn was =) Here's what's new:
  • Game List is now in alphabetical order.
  • Added Character Unlock to "Capcom Sports Club"
  • Fixed Region Switch For Sfz2aj that was messed up in 2.5a
Download it from the Arcade Emulators section.

DreamGBA v1.6 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.6. Here's what's new:
  • Improved EEPROM support.Mario Advance can load previous saved game
  • VRAM access violation detection added.EX-Monopoly works
  • Some adjustment to IRQ routine.Rockman EXE shows title
  • Readded GBC compatible sound channels support that is disabled in 1.5
  • Run faster......
Download it from the Console Emulators section.

Monday, July 16th, 2001
RockNES v1.940 Released
The excellent Nintendo NES emulator RockNES was updated to v1.940, here's what you get:
  • Fixed file path for dumped items;
  • Fixed ppu timing (broken from previous version, fixes scrolling);
  • Fixed bitmap centering (640x480);
  • Fixed a major problem with memory leak;
  • Fixed saved states for mapper #0 games (old and undiscovered bug);
  • Fixed RSx state file (removed unnecessary data saving);
  • Fixed a bug in the mapper #1 (from previous version);
  • Fixed mapper #19 (Family Circuit '91 works fine);
  • Fixed MMC3 reset, plus small IRQ timing fix;
  • Added full support for mapper #119 (Pinbot and High Speed are playable);
  • Added a ppu tweak to get Rad Racer 2 working good (maybe more games too);
  • Added support to dump ppu patterns offsets (ROM locations);
  • Added support for paged CHR RAM (used by some mappers);
  • Added a CPU cycle calculation per scanline (not good, but works better);
  • Minor ppu render cleanup;
  • Lots of bug fixes, plus more changes for portability.
Download it from the Console Emulators section.

Kawaks v1.12 Released
The CPS-2 emulator Kawaks was updated to v1.12. Here's what's new:
  • That bad, naughty, evil, and overall not very nice sound issue should be fixed now :)) (why did GetCurrentPosition have to report bytes instead of samples ?)
  • Modified autoframeskip code to adapt to new timing system. Should be better too, now.
  • Added a system to autodetect for each frame wether sprite masking is needed or not. Since it is not, most of the time, this speeds up things nicely in many games :)
  • Fixed Street Fighter Zero - CPS Changer (Japan 951020) backgrounds (broken in 1.10)
  • Macros for Player 2, Player 3 and Player 4. Have a look at updated Defaultkeys.ini
  • New blitter: Zoom 2x software. In other words, 200% without blur effect. If you like "correct ratio" and not blur, I'd suggest you give a try to this blitter + stretch + eventually fullscreen. Keep in mind that this blitter is however significantly slower than Normal, Alternate scanlines or even regular scanlines.
  • Fixed XMen Versus Street Fighters hanging when beginning fight against Apocalypse
  • Faster loading for Capcom Sports Club
  • Correct the CRCs for Capcom Sports Club XORs (didn't cause bugs, just reported XORs to be bad in audit)
  • New function to redraw the current frame without the on screen messages. Handy if you want to make a screenshot.
  • Added a few background colors in the menu
  • Added Zoom window 100%/200%/300% in the menu
  • Made the Reset key redefinable, since everyone seems to hate F10 :)
  • The usual batch of comestic changes :)
Download it from the Arcade Emulators section.

Blame Cedar Point
No updated because I've been at the World's Largest Amusement Park, no other than Cedar Point in Sandusky, Ohio. But, don't take my word for it, watch the Discovery Channel special by the same name at 10:00 PM ET/PT this evening. It will also be shown on July 16th at 2:00 AM and July 21st at 5:00 PM. How is it classic gaming related? They also have one of the better classic arcades in the world.

Sunday, July 15th, 2001
Final Burn Hack v2.5a Released
The hacked version of the CPS-2 emulator Final Burn was updated to v2.5a. This release adds the following:
  • Added Region Switch to "Capcom Sports Club"
  • Added Title Switch to "Street Fighter Zero 3"
Download it from the Arcade Emulators section.

Saturday, July 14th, 2001
highscore.dat v7.5 Released
Leezer's unofficial highscore.dat file for MAME was updated to v7.5. Download it from the MAME Utilities section.

Jagulator v1.5.0 Released
Realityman, one of the co-authors of UltraHLE, updated his Atari Jaguar emulator for the first time in a long time. It now runs some demo programs but still no games. Download it as well as the demos from the Console Emulators section.

Friday, July 13th, 2001
Raine v0.32a Released
The excellent multi-game arcade emulator Raine was updated to v0.32a. The Windows, DOS and Linux ports have all been updated. Here's what's new:
  • New optional snapshots for the games. See 6.1
  • New cheats.cfg file format, with plenty of new cheats inside (thanks a lot to Steph and Pugsy). See the cheats.cfg file itself for an explanation of its new format.
  • New cheat type : watches (usefull for puzzles)
  • New linux video driver : Xwindows fullscreen.
Download it from the Arcade Emulators section.

Ace v1.1 Released
The newish open source CPS-2 emulator Ace was updated to v1.1. Here's what's new:
  • Supports CPS2 and some other than Final Fight CPS1 games
  • ym2151 and OKIM6295 sound
Download it from the Arcade Emulators section.

Final Burn Hack v2.5 Released
The hacked version of the CPS-2 emulator Final Burn was updated to v2.5. This release adds Capcom Sports Club. Download it from the Arcade Emulators section.

Atari800Win+ v2.8 Released
The Atari 5200/800 emulator Atari800Win+ was updated to v2.8. There's an absolute TON of what's new fixes and enhancements that you can read about in the included help file. Download it from the Console Emulators section.

MAME WIP July 5th-12th
MAME WIP news for July 5th through the 12th:
  • July 12th, 2001: Luca Elia sent in an update to the Cave driver, adding Mazinger Z and Pretty Soldier Sailor Moon. Nicola Salmoria decrypted the sprite graphics in both, so they are now fully playable. Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues.
  • July 11th, 2001: Tatsuyuki Satoh fixed a long-standing bug in the tilemap system and converted Appooh to the tilemap system. Luca Elia fixed OKI m6295 emulation from crashing with sound disabled. Phil Stroffolino sent in another tilemap system update.
  • July 10th, 2001: Bernd Wiebelt fixed a command line bug with the -log parameter. Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs.
  • July 9th, 2001: Kevin Eshbach submitted an update for the Double Dragon and Double Dragon II drivers, fixing some DIP switch settings and sound frequency. Nicola Salmoria improved the graphics handling in the Taito B system driver, fixing a lot of graphics bugs.
  • July 8th, 2001: Pretty damn quiet.
  • July 7th, 2001: No news today either.
  • July 6th, 2001: No significant news.
  • July 5th, 2001: Uki updated the Ikki driver, fixing some graphics priority problems.
Check out the screen shots at the above links.

EmuViews Closes
The long-running emulation site EmuViews run by JoseQ has announced they are closing their doors. This was reported a few months back but didn't end up happening at the time. It seems this time it's for real. Best of luck JoseQ.

Thursday, July 12th, 2001
StretchMame32 v0.37b16 Released
This unofficial version of MAME supports full-screen mode like MAMEW (WinMAME) does as well as adding Kaillera support. Here's a list of what's new:
  • Based on the official MAME 0.37 beta 16
  • Added Capcom Sports Club (Japan 970722)
  • Added Capcom Sports Club (Asia 970722)
  • Added Super Street Fighter 2: The Tournament Battle (World 931119)
  • Integrated Siriru's new CPS2 and CAVE driver
  • Added user defined folder
Unless you have the patience of a saint, download it from the M.A.M.E. section here at Arcade@Home. The official StretchMame32 site has their downloads limited to something like 500 bytes per second. After spending all day trying to download it, the ASM version is available locally. I'm still trying to get the C version. At the current speed, expect the C version tomorrow. :( Time to fire off another offer to host a mirror.

Wednesday, July 11th, 2001
Kawaks, Nebula & CPS2mame
The trilogy of CPS-2 emulators were also updated to support the newly decrypted CPS-2 games. Download them from the Arcade Emulators section.

Three New CPS-2 Games Dumped
Three new CPS-2 games were dumped today. This time it's Super Street Fighter 2: TB (ETC), Capcom Sports Club (JPN), and Capcom Sports Club (Asia). Here's the decryption table:Note that these are NOT the ROMs but simply XOR tables that allow the encrypted ROMs to be unencrypted.

GameBoy Advance Section
Figured it was time to split-up the GamyBoy section so all the GameBoy Advance games are in the same section. This will make it a lot easier to compair the different GameBoy Advance games with each other. Check them out at the above link.

gnuboy v1.0.1 Released
I can hardly believe it! Something to report on! =) The Nintendo GameBoy/GameBoy Color emulator gnuboy was updated to v1.0.1. Here's what's new:
  • Auto-loading rc files on a per-rom basis.
  • Less intense yellow in the default mono palette.
  • Default keybindings no longer use modifier keys.
  • Lots of new documentation.
  • Hardware scaling on matroxfb now looks better.
  • fixed problem in "make install" if dest dir doesn't exist
  • cleaned up some compiler warnings
  • fixed a problem with --bindir= not working in the autoconf process
  • renamed several things from mingw32 to just plain windows
  • fixed lots of keys that were still missing on the SDL port
Download it from the Console Emulators section. Now for some coffee.

Tuesday, July 10th, 2001
Is it Summer Yet?
Obviously, from the lack of any news worthy info, summer is in full force and people are busy doing other things. I've been working on Arcade@Home v0.37c and have added a few new features and done a lot of clean-up. I'll probably release it in a few days and hopefully that will be the last release designed to work with DOS MAME.

Sunday, July 8th, 2001
Error 52 in Arcade@Home
Some people have reported an Error 52 in Arcade@Home while running the verify reports. The problem appears to be only on Windows NT, 2K, and XP. The problem is that you're running a DOS program with a DOS PIF file but you're using long file names for your path to MAME. This doesn't happen on my Windows 95 and ME machines so it sounds like a bug in NT. There are two ways around it. One, you can just rename the directory that MAME is in so that it uses directories that are 8 characters or less. Or, you can use the DOS short file names instead. On my Win2K test box, I changed the path from "c:\new_mame_dir\mame.exe" to "c:\new_ma~1\mame.exe" and it worked just fine. Please note that this is not a problem with Arcade@Home or MAME. It's an issue with the OS where it doesn't work with long file names. In future versions of Arcade@Home it will detect this problem, warn, and give a solution. But, it can't get around this Windows bug. If you're still having problems, post a message on the Arcade@Home Forum.

1964 v0.6.2 Released
The Nintendo 64 emulator 1964 was updated to v0.6.2. Here's what you get:
  • Major changes in the new version are for GUI. 1964 now has better, more user-friendly, easy to use GUI with many user changeable options.
  • Support INI file, see the compatibility list in 1964.ini.
  • Support ROM list display in GUI.
  • Game shark code support, use F9 key to apply cheat code.
  • Game shark code will be saved/loaded from 1964cheatcode.dat file.
  • State save/load, use F5/F7 key to save/load state. Like PJ64, press 0 to 9 key to select the state save/load slots.
  • State save/load file is compressed, Each file is about 1-2MB in size.
  • Hot swap between interpreter and Dynareg compiler CPU mode, will help you to skip some points that Dynareg compiler fails but Interpreter will work
  • Memory leakage bug fixes.
  • Improved compatibility, 1964 has over 50 individual games playable.
  • SRAM support
  • FLASHRAM support, still has problems
  • Improved Self-modified code detection
  • Minor bug fixes in CPU core
  • Better thread synchronization
  • Minor fixes to eliminate compiling warnings
  • Many other minor fixes
Download it from the Nintendo 64 section.

FCE Ultra v0.61r2 Released
The Nintend NES emulator FCE Ultra was updated for both the Windows and Linux platforms. Here's what's new:
  • Speed optimizations in sprite rendering code.
  • Screen snapshots are now saved in the PNG format instead of the PCX format.
  • Fixed Game Genie emulation(it wasn't working in the last release). Also added support for Game Genie emulation to the UNIF code.
  • Fixed a problem(if FCE Ultra was configured to connect to a remote host and the remote host was given as an IP address, and the IP address couldn't be reverse resolved, which is commonly the case on home LANs, the connection attempt would fail) in the network play code. I had misinterpreted the Winsock API documentation when I wrote the code.
Download it from the Console Emulators section.

DreamGBA v1.5 Released
The Nintendo GameBoy Advance emulator DreamGBA was updated to v1.5. The file isn't available from the official page, but Geoshock had it (go figure). Anyway, download it from the Console Emulators section.

Xevious Sound Samples
The Xevious sound samples for MAME v0.37b16 were updated on the MAME Sound Samples page at the above link. Go get it you MAME fool.

Saturday, July 7th, 2001
Arcade@Home v0.37b Released!
This is a bug release version of Arcade@Home which fixes all known bugs with v0.37a. Here's the what's new:
  • Fixed ROM verify commands so they work with both MAME and MAMEW.
  • Fixed Review Last Report
  • Updated HotTracking and HoverSelection (HotTracking doesn't work well when using a background image on the game list).
  • Fixed so you can specify an executable name other than mame.exe
  • Fixed so you can run Arcade@Home and MAME in two different directories.
  • Fixed bug where default MAME file would change under certain cases.
For this release I also packaged a full install that should get rid of any problems with the missing or invalid MSCOMCTL.OCX file or any other support file. Download it from the Front-Ends section.

MAME v0.37b16 Screen Shots
The screen shot packs for MAME v0.37b16 were updated. Both the upgrade pack and full download for v0.37b16 is available from the Front-Ends section.

Screen Shot Browser
The MAME Screen Shot Browser was updated to include all MAME v0.37b16 games. Stroll down memory lane at the above link.

CatVer.ini v0.37b16 Released
QSX.net updated their CatVer.ini file to include the games supported by MAME v0.37b16. CatVer.ini can be used in the Arcade@Home, MameLang32, and other utliities. Download it from the Front-Ends section.

Forums Working Again
Over the last few days you may have had some problems getting into the forums. I was upgrading mySQL, Apache, PHP, and several other things and in the process some features were down for periods of time. Everything seems to be working 100% at this point. Let me know if anything is broken.

Friday, July 6th, 2001
Kawaks v1.09 Released
The CPS-2 emulator Kawaks was updated to v1.09. Here's what's new:
  • 1.08 was a lot slower than previous releases due to the new VRAM lag code. I have now optimised that code, and also optimised various other things, so hopefully, 1.09 should be as fast as older Kawaks. Still, since VRAM can still be a slowdown factor, I have included an option to disable it. (enabling VRAM lag only fixes a few minor gfx glitches, so you slower PC uses may want to let it disabled. Try and see for yourself)
  • Optimised 2xSai, Super2xSai, SuperEagle blitters.
  • Added a scanlined 2xSai blitter (much faster than 2xSai, slower than scanlines)
  • 2xSai, SuperEable and Super2xSai should work on S3/S4 cards, and some other exotic ones, now (I'd like feedback on that...)
  • Added a DisableJoystick option, since joystick management is a performance hit.
  • Fixed "Show if available" crash
  • Fixes in the menu code (better "ticks" management)
  • Support for a default generic key setting : Put your usual key definitions in a file named defaultkeys.ini, which should be located in the same directory as WinKawaks.exe (not the INI directory) A defaultkeys.ini is included in this zip, just modify it to suit your needs. (You can use the INI of one of your configured games to help you.) Note that a game's ini has the priority to defaultkeys.ini. You may want to edit your defaultkeys.ini and delete all of your game's inis to make sure they all use the new settings on they next launch.
  • Alt+A toggles Autoframeskip. Also shows a message on screen, now.
Download it from the Arcade Emulators section. I think I'll head for the casino tonight...

Thursday, July 5th, 2001
If you're getting this error when trying to run the new version of Arcade@Home: "'MSCOMCTL.OCX' or one of its dependencies not correctly registered: a file is missing or invalid." you need the latest VB6 runtime files at the following link:Make sure you reboot after installing this update. If I would have updated the full install, this wouldn't have been a problem. However, I was in a huge hury to release it and making a full install would have taken more time than I had. Anyway, this should fix this error in the short term till I updated the full install.

MAME WIP July 2nd-4th
MAME WIP news for July 2nd through the 4th:
  • July 4th, 2001: Olivier Galibert simplified color mapping in 16bpp modes to make it easier to add shadow handling, and he fixed a compilation problem in jrcrypt.c. Mark McDougall added Namco Classics Vol.2 to the ncv1 driver, but it doesn't quite work because of missing rotation / zoom emulation.
  • July 3rd, 2001: Olivier Galibert fixed a Win32 version bug with direct color modes. Luca Elia added Sokonuke Taisen Game to the Seta driver. Nicola Salmoria decrypted Astro Flash.
  • July 2nd, 2001: Bart Puype fixed Gunbird from crashing sometimes. SUZ updated the Xevious driver, adding two new samples and adjusting clock frequencies. lax fixed the sound frequency in Pettan Pyuu, Strength & Skill and Ikki.
Check out the screen shots at the above link.

Unofficial Nester Updated
One of the more popular and more frequently updated Nintendo NES emulators was updated today. Here's what's new:
  • added code ... 245(thanx r1),248(thanx ScottWu),60
  • fixed code ... 18,19(thanx r1),235(thanx nez-nez)
  • support 'Jajamaru Gekimaden - Maboroshi no Kinmajou'(#18)
  • support 'Digital Devil Story - Megami Tensei 2'(#19)
  • support 'TN 95-in-1 (65-in-1)'(#60)
  • support '260-in-1'(#235)
  • support 'Yong Zhe Dou E Long - Dragon Quest 6'(#245)
  • support 'Bao Qing Tian'(#248)
Download it from the Console Emulators section.

FCE Ultra v0.60 Released
The Nintend NES emulator FCE Ultra was updated for both the Windows and Linux platforms. Here's what's new:
  • Various speed optimizations.
  • Sound is no longer messed up when a JAM/KIL opcode is emulated.
  • Fixed an overflow bug that occured when $4014 was written to during certain(rare) conditions.
  • Fixed a few save state bugs.
  • Fixed a MMC1 CHR bank switching bug.
  • Added emulation of the MMC5's WRAM write-enable/disable registers.
  • Fixed a sound frame IRQ emulation bug. "Qix" works now.
  • Added UNIF support. Some of the board emulation is still a bit buggy, though. Look at the documentation for a list of supported boards.
  • Updated the "Palette Notes" section of the documentation. Also fixed a few other problems with the documentation.
  • Added support for loading files in the PKZIP and gzip compressed file formats via zlib.
  • Added the ability to configure the first scanline and the last scanline to draw to the screen. Enabling PAL emulation no longer will cause all 239 scanlines to be displayed, though an option to override these settings for when PAL emulation is enabled may be in the next version.
Download it from the Console Emulators section.

VisualBoy Advance v0.1
While VisualBoy Advance is an excellet emulator, it's not perfect (what do you expect for the first release). Anyway, there was a problem with it running under Windows 2000, which has now been fixed. Nothing else was changed and it even keeps the same version number. Download it from the Console Emulators section.

Wednesday, July 4th, 2001
Arcade@Home v0.37a Released!
Because of the 3,000 game limit that I put in Arcade@Home back when MAME had only 350 games, Arcade@Home v0.37a is released. I remember saying that 3,000 games was more than MAME would ever emulate (just like Bill Gates and his 640k comment). So I raised the limit now to 5,000 games (because MAME will never emulate more than 5,000 games =). Anyway, here's what's new:
  • Supports up to 5,000 games (this gets rid of the Run-time error "9").
  • Neo-Geo games and clones are listed and filtered correctly.
  • Added Update Installed/Uninstalled function which updates which games are installed based on game verify results.
  • Verify ROM reports were optimized and are now SUPER fast and it also modifies the game list installed status.
  • New preferences option that allows Arcade@Home to remember which games had good and bad ROM sets from session to session. This speeds up startup time if it's turned on and keeps your list accurate.
  • Reports are now in html format which can be used for additional features in the future.
  • Updated favorites functions with new add and remove menu options.
  • Upgraded to newest VB6 listview, this fixes several little problems at the expense of being a little slower.
  • Uses MAME32 standard of screen shots named snap.zip instead of images.zip.
  • Deleted no longer needed game help from game info tab.
  • Changed Download feature to use Internet Explorer by default instead of Getright. This feature is still not supported but I'm working to make it better.
  • Fixed bug where "not available for default settings" was left in field after default configurations was canceled.
  • New logo & graphics.
  • Added HotRod SE, Stick-It, and Gravis GrIP joystick options.
  • Corrected vesa2l mode.
  • Fixed alternate executable bug.
  • Added depth=auto & set to default.
  • Detects if it can't create the mame.cfg file because you're running from a CD or other read-only device.
  • & sign in game name doesn't show strange things.
  • I'm sure lots of stuff I forgot to write down also.
Oh, and it's still is designed to work with DOS MAME, not MAMEW. I wasn't quite ready for a release that supported MAMEW so I couldn't release it. Anyway, if you want to run this version with MAMEW, just rename MAMEW.EXE to MAME.EXE and change your default and game settings to "NONE". Not all the controls work with MAMEW, but it does run just the same. Download it from the Front-Ends section.

VisualBoy Advance v0.1
The author of VisualBoy, probably the best GameBoy emulator out there, has now released a GameBoy Advance emulator called VisualBoy Advance! It's near perfect and runs almost everything. Don't even think, just download it from the Console Emulators section.

ZSNES, Kawaks, & ClrMAME Oh My!
I'm real busy today, so here's the deal. The following were updated:Download them at the above linked sections.

Tuesday, July 3rd, 2001
NeoMAME v0.37b16 Released
katharsis updated his NeoMAME compile of MAME to v0.37b16. Download it from the Neo-Geo section which is linked from both the Arcade and Console emulator sections.

MameLang32+ v0.37b16 Released
MameLang32+ is not only a multi-language version of MAME, and includes many nice features including kaillera support, but it's also the only MAME32 port that's updated to the MAME v0.37b16 source code. Download it from the M.A.M.E. section.

Xega v0.07 Released
The Sega Genesis emulator for Windows DirectX, Xega, was update to v0.07. Here's what you get:
  • H-int timer fixed
  • Fixed some 68000 problems
  • LFO support
  • Frameskip feature re-added
  • Rewrote some parts of the VDP
  • Country detection fixed
  • Some minor bugfixes which I can't remember
Download it from the Console Emulators section.

Bliss v1.60 Released
The Java Intellivision emulator was updated to v1.60. Here's what's new:
  • Near rewrite of the DirectX support. There are new options to set which should enable support for many more video cards. If you're experiencing DirectX problems, try fiddling with the new video options.
  • Speed increases in the video output with the addition of some "dirty" flags in the codebase to indicate when it's really necessary to update the video display.
  • Support for the complete dump of World Series Major League Baseball. Previously, the announcer speech was missing because the only dump of this game available was missing a 4K image of the memory bank which contained this speech information. If you locate this complete ROM image, you'll now be able to hear the announcer voices in WSMLB.
  • Support for several new variations of the Intellivision test cartridge, including the "elusive" IMI test cartridge.
  • Rewrote the input mapping code to remove some input bugs. Input should be a bit more responsive as a result.
  • Fixed a bug which was causing the window to be really tiny on Linux systems under some Java Runtime Environments.
Also available is a pure Java and web applet version. Download them from the Console Emulators section.

Win GBC v0.04a Updated
The newish Nintendo GameBoy Color emulator for Windows was updated again to v0.04a which fixes the following:
  • Color correspondence.
  • Each number correction of command cycles of CPU.
  • Correction of interruption timing.
No, I don't speak broken English, the Japanese to English translator does. Download it form the Console Emulators section.

The site that makes fun of everyone in the emulation scene (including yours truly) now has their own domain name. We all need to laugh a little at ourselves and this is the site where it happens. On that note, time for me to add more pop-ups =) Check it out at the above link.

h1. Had a couple of busy days at work and the server wasn't cooperating either. Come to find out, someone at a college in Mexico was using some evil spider program that would spawn 30 simultaneous processes to spider Geoshock's message boards (which are not the fastest thing in the industry). Anyway, the server took a dirt nap a couple times because of it and Geoshock is getting a new php/mySQL based forum (which is a good thing). Hopefully things are back to normal now.

Sunday, July 1st, 2001
MAME v0.37b16 Released!
The Windows and DOS version of MAME were updated to v0.37 beta 16. Here's a list of the new drivers:
    New games supported:
    • Gridlee [Aaron Giles]
    • Slither [Aaron Giles]
    • Extreme Downhill [Luca Elia]
    • Burglar X [Luca Elia]
    • Zero Point [Luca Elia]
    • Gundhara [Luca Elia]
    • Stagger I [Luca Elia]
    • Sen Jin - Guardian Storm [Luca Elia]
    • Multi Champ [Luca Elia]
    • Mahjong Gakuensai [Luca Elia]
    • Mahjong Gakuensai 2 [Luca Elia]
    • Under Fire [David Graves]
    • Voflied [Stefan Jokish]
    • Premier Soccer [Nicola Salmoria]
    • Raiders 5 [Uki]
    • Markham [Uki]
    • Strength & Skill [Uki]
    • Pettan Pyuu [Uki]
    • Ikki [Uki]
    • Namco Classics vol. 1 [Mark McDougall]
    • Hang-On Jr. [David Haywood]
    • Transformer [David Haywood]
    • Riddle of Pythagoras [David Haywood]
    • WWF Superstars [David Haywood]
    • WWF Wrestlefest [David Haywood]
    • China Gate [Paul Hampson]
    • Nebulas Ray [Phil Stroffolino]
    • Gun Bullet [Phil Stroffolino]
    • Great Sluggers '94 [Phil Stroffolino]
    • Super World Stadium '96 [Phil Stroffolino]
    • Super World Stadium '97 [Phil Stroffolino]
    • Red Clash [inkling]
    • Exzisus [Yochizo]
    • Bonze's Adventure [Yochizo, Stefan Jokisch]
    • Super Real Mahjong P2 [Yochizo, Takahiro Nogi]
    • Idol-Mahjong Housoukyoku [Takahiro Nogi]
    • Mahjong Natsu Monogatari [Takahiro Nogi]
    • Mahjong Fun Club - Idol Saizensen [Takahiro Nogi]
    • Mahjong Daiyogen [Takahiro Nogi]
    • Nekketsu Mahjong Sengen! AFTER 5 [Takahiro Nogi]
    • Idol-Mahjong Final Romance [Takahiro Nogi]
    New clones supported:
    • Main Stadium (= Bottom of the Ninth)
    • Cosmo Gang the Puzzle (US)
    • All American Football (rev C)
    • Wonder Boy (set 1, new encryption)
    • Stinger (set 1)
    • Bull Fight (English)
    • Disco (rev F)
    • Performan (US)
    • World Cup '90 (set 2)
    • Ms. Pac-Man (original)
    • Ms. Pac Attack
    • Lady Killer (Mitchell)
Both the standard compile and i686 compile are available from the M.A.M.E. section.

Win GBC v0.04 Released
The Nintendo GameBoy Color emulator WinGBC was updated to v0.04. Here's what's new (converted from Japanese):
  • Operation is stopped at the time of un-active.
  • The measurement timing of FPS is changed.
  • Correction of a sound.
  • By [ ON/OFF ] the channel of a sound.
  • Noise channel mounting.
  • Mounting of a manual frame skip.
  • Screen 2 double display addition.
  • A priority can be changed.
Download it from the Console Emulators section.

AdriPSX v01.06.15 Released
Why this is version 01.06.15 instead of 01.06.30 I'll never know. Anyway, this release adds the following:
  • MDEC movies quality has been greatly improved
  • A new important feature has been added: AdriLauncher. This will let your PC automatically recognize PSX CDROMs and then autoboot them
Download it from the PlayStation section.

MAME WIP June 27th-30th
MAME WIP news for June 27th through the 30th:
  • June 30th, 2001: Bernd Wiebelt updated the documentation.
  • June 29th, 2001: Bernd Wiebelt fixed -playback command line parameter in the Win32 version.
  • June 28th, 2001: Olivier Galibert fixed the vector games' resolution override setting. Aaron Giles fixed the new blitters to handle single-pixel edge cases properly. Lawrence Gold fixed several GCC 3.0 warnings in the source code. Guru added several clone ROM sets to various Taito drivers. Phil Stroffolino updated the tilemap system, changing the set_transmask function to require specifying the front and back layer masks.
  • June 27th, 2001: Brian Troha added clone ROM sets for Knuckleheads and Lady Killer. Aaron Giles adjusted the auto resolution selection for the new blitters.
This is a no-image WIP update, so there's nothing to look at :(

 :: Prime 6-Month Trial

 :: News at a Glance

Nintendo World Championship Cart Currently Going For Over $90,000

Nintendo shares hit following loss warning

KADE - Connects arcade controls to computers and consoles

Ouya passes Kickstarter goal on first day at $950K and rising

Bleeding Edge MAME / MESS source downloads (GIT)

MAME & MESS Political Roadblocks / Politics Over Progress (May 12th, 2011)

Personal data of millions at risk as Sony network hacked

Future of the Projects (April 12th, 2011)

Add News to Your Site!
 :: Top Downloads

RomCenter v2.50
PSEmu Pro v1.0.21b
Nemu64 v0.7a New
UltraHLE v1.0
bleem! 7/28/99
PCSX2 Win v0.038
MAME Win v0.67
NeoRAGEx v0.6b
Arcade@Home v0.37b
Project64 v1.5b1
VGS v1.41
MAME32 v0.66
Dreamemu v0.03
Visual Pinball TB6
Donkey Kong
 :: Download Voyeur

DAPHNE Linux v0.99.4
Gigi 1963
Jack in 1973 - RC3

1998-2023 Arcade@Home™ :: Privacy Policy :: Groupon Daily Deals and Coupons - Free Ringtones - Free MP3 Ringtones - Unlimited Real MP3 Ringtones.