Logo by Exodus3D   Home  \  Arcade  \  Console  \  Pinball  \  ROMs  \  Forums  \  Site Map

 Breaking News  
 News Archives
 Submit News
 News Only
 Mobile News

 ROM Files
 Arcade Emus
 Console Emus
 GameBoy Adv
 PlayStation 2
 Nintendo 64
 Pinball Emus
 Cabinet Pics
 Site Map
 Site Links
 Contact Us

336,356,472 Served
81 Users Online
News Archives   Send this web page to a friendE-Mail 
News from December 2001

Saturday, December 29th, 2001
Nebula v1.96 Released
Nebula is an multi-game and multi-system arcade emulator that supports the CPS-2, CPS-1, Neo-Geo, and Neo-Geo CD. Here's what's new in this release:
  • AT LAST!!! Fixed the nasty bug that caused nebula hang with a plain color screen (red/blue/black), hanging the computer. As result of this fix, the drawing operations are slightly faster.
    • Added starfield planes emulation in strider and forgotten worlds backgrounds
    • Fixed forgotten worlds shop bug.
    • Fixed sprite flickering/disappearing in many games (dino, strider, kod,...)
    • Fixed bad tiles scattered in some games (3wonders, unsquad, area88)
    • Fixed sprite palette desyncs (3wonders golem tree)
    • Fixed Daimakaimura black screen.
    • Fixed dinoj and punishj crash.
    • Fixed sound hanging in most games.
    • Improved ADPCM decoding, now there is no sound distortion.
    • New GFX drawing engine, slightly faster than before.
    • With all those fixes, CPS1 emulation is almost 100% complete. Please, report the bugs you find.
    • New GFX drawing engine, slightly faster than before.
    • Added Rockman region and cheats (sorry, I forgot to include it in the previous release).
    • Added movie recording for all systems. Use the in-game menus or the keys:
      SHIFT-F10 Record Movie
      SHIFT-F11 Play Movie
      Press any of the above keys while recording or playing to Stop.
    • Fixed sound configuration lost when going to the game GUI.
Download it from the Arcade Emulators section.
 Discuss this in the Arcade@Home™ Forums 

BoycottAdvance v0.23 Released
The Nintendo GameBoy Advance emulator BoycottAdvance was updated to v0.23 and includes the following:
  • (WIN32) Add Speedup Features (Gollum)
  • (WIN32) Add Stretch Fit To Screen for DirectX Fullscreen (Gollum)
  • (WIN32) Fixes ROM Information for first ROM loaded (Gollum)
  • (WIN32) Add/Fixes Scanline (TV Mode) support for DirectX Window/Fullscreen (Gollum)
  • (WIN32) Fixes Autospeed Throttle when using FrameSkip (Gollum)
  • (WIN32) Add frameskips 4/5 for low computers (Gollum)
  • (WIN32) Add VBA compatible FPS display (Gollum)
  • (WIN32) Major rework to the program Debugger (Dysfunction)
  • (WIN32) Fixes GetNumberDialog for large numbers (Dysfunction)
  • (WIN32) Reworked debugger code (Dysfunction)
  • (WIN32) Single step debugging now works properly (Dysfunction)
  • (WIN32) Runto/Breakpoint debugging now works properly (Dysfunction)
  • (WIN32) Register window now displays RUN/STOP/BKPNT RUN status
  • (WIN32) Add support for breakpoints & runto functions (Dysfunction)
  • (WIN32) All registers can now be edited during debug (Dysfunction)
  • Add support for MagicLight TM [DISABLED] (Gollum)
  • Add large EEPROM support [Super MarioAdvance 2] thanks to the VisualBoyAdvance author (Forgotten/Gollum)
  • Fixes GBA initialization [PocketNes] (Gollum)
  • Fixes BIOS setting [Sonic Advance] (Gollum)
  • Add/Fixes BIOS 1 [Mr. Driller 2] (Gollum)
  • Add a little memory hack [Lucky Luke - Wanted] (Gollum)
  • Disable new mainloop (sometimes buggy) (Gollum)
  • Remove a cpu hack [Ogre Tactics needs BIOS to work] (Gollum)
  • Optimize BIOS B/C (Gollum)
  • Fixes VBLANK emulation [Rocket Power Dream Scheme] (Gollum)
  • Add again layer debugging for Modes 0/1 (Gollum)
  • Add some opcodes [Doom/Denki Blocks] (Dysfunction)
  • Rewrite mainloop to support working debugger (Dysfunction)
  • Modify all cycle wasting to be under CPU code (Dysfunction)
  • Multiple breakpoint support (Dysfunction)
  • Optimize Rotation/Scale display for Modes 0/1/2 (Gollum)
  • Fixes BIOS 13 [Atlantis/Tetris Worlds] (Gollum)
  • Fixes GZip/Zip loading with multiple extensions (Gollum)
  • Fixes THUMB opcodes A0-A7 (Gollum)
  • Fixes OAM display in 16/256 colors for all Modes (Gollum)
  • Add/Fixes BIOS 16/17/18 [Atlantis/Tetris Worlds] (Gollum)
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Friday, December 28th, 2001
White Christmas
Thanks to everyone who wished for a white Christmas 'cause we got one! Took some well needed time off and here's the news catch-up flood:I didn't completely take a week off. I developed something that I think a lot of you will really love. I'll announce it in a few days.
 Discuss this in the Arcade@Home™ Forums 

Saturday, December 22nd, 2001
Merry Christmas from Arcade@Home
Merry Christmas Merry Christmas and a happy new year from all the staff at Arcade@Home. 2001 was a great year for Arcade@Home with a large transition from being owned by an evil third party to being purchased back by myself. While other "Dot Com's" died, had to beg for donations, or paid registrations, Arcade@Home flourished as a 100% free and non-begging site. Increased traffic, server updates, many new hosted sites, and low overhead (for the demand) has kept Arcade@Home running strong. Here's wishing everyone a wonderful and UBL free 2002.
 Discuss this in the Arcade@Home™ Forums 

Gens v1.40 Released
The excellent Sega Genesis and Sega CD emulator Gens was updated to v1.40. Here's what's new:
    [SEGA CD]
    • CDD/CDC emulation improved (thanks Steve Snake for the fast foward/reverse command).
    • Direct CD read for play audio track, for the moment the synchro isn't yet perfect and we can heard noises sometimes.
    • CDC DMA fixed.
    • It's possible now to disable/enable CDDA playback.
    • Minor change in the memory mode register emulation.
    • YM2612 emulation improved:
      • Enveloppe phase fixed (right after a "key on" occurs).
      • Timers fixed.
      • Updated more often (slower but more accurate).
    • Z80 BUS flag fixed.
    • Z80 interrupt timing back to normal.
    • Added the "interpolated" render mode.
    • Some littles optimisations with "not MMX" renders modes.
    • Bugs with relative path fixed.
    • FAQ section of gens.txt updated, don't forget to check it before send any mails !
    • Minors changes...
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Friday, December 21st, 2001
s11emu v0.2 Alpha Released
The new Namco System 11 arcade emulator, s11emu, was updated to v0.2. Here's what's new:
  • Fixed bug in closing renderer.
  • Fixed bug caused by buggy Visual C, now Xevious 3D/G should be ok.
  • Added --roms-directory=dirname switch that allows to specify dir for roms.
  • Added new game: Kosodate Quiz My Angel 3 (JP) Ver. A (is there anybody out there willing to play it? ;-) )
Note that there's no sound yet. Download it from the Arcade Emulators section.
 Discuss this in the Arcade@Home™ Forums 

White Christmas?
The local news reports we could have a white Christmas this year in my area. Everyone think snow.
 Discuss this in the Arcade@Home™ Forums 

Issue #52 of Retrogaming Times
Issue #52 of Retrogaming Times is up and here are the highlights:
  • The Many Faces of Wizard of Wor
  • Reviews of Eagle and Jailbreak
  • A Christmas Game Idea
  • A Whole Lot More!
Check out the always fun and free newsletter at the above link.
 Discuss this in the Arcade@Home™ Forums 

Thursday, December 20th, 2001
Visual Pinball DF5 Released
This is one excellent Pinball simulator that also has an interface to Visual PinMAME which adds emulated graphics and triggers to a pinball simulation. Very cool. Anyway, this release DF5 (DogFood 5) adds the following:
  • A new object type - EMReel, which simulates a rotary wheel score display (or use it with images for a slot machine, etc.)
  • Collections can fire events as a unit
  • The options panel can modify the properties of multiple items at once (they all have to be of the same type).
  • A new global variable in script called GameTime that gives you how long the game has progressed in milliseconds. I put this in mainly for external physics simulations (magnets, spinning wheels) that required the correct timing.
  • Resources can be held in an external file for easy localization. I've pretty much dropped the ball in terms of foreign languages for the past few releases, hopefully this will make it much easier since localizers will no longer need to coordinate with me at all. I'll probably release the external file as a separate thing later.
  • Cursor keys move objects in the editor, shift-key moves them farther.
  • There is now a 'Lock' option on the context-menu for each object.
  • Editor remembers the size of the window from session to session.
  • You can select objects by name from the toolbar on the left. This is most useful for selecting entire collections at once. You'll notice the look of the toolbar has changed a bit; it now scrolls when there is not enough space for all the icons. Some things have moved but it's easy to get used to.
  • Full screen mode does not hang with vpinmame tables any longer.
  • Pictures on bumpers now light up. Right now this means that bumpers with pictures on them draw a little darker than before when they are off, but they look neat when they light up.
  • There is a new property of a table called YieldTime. It can be set to make VP yield to background processes, and I have also found that it makes vpinmame games much smoother and responsive; it seems to weave the thread together more evenly. I no longer have to push to flipper button 2 seconds before I want it to flip. I'm not sure what the final effect of this property will be, I'll put it out there and see how it works for people.
  • And some bugs fixes and stuff.
Download it from the Pinball Emulation/Simulation section.
 Discuss this in the Arcade@Home™ Forums 

KOLEKO v1.21 Released
The ColecoVision was one of my favoite consoles. It was so good, those that had it didn't need a NES or SNES (like myself). KOLEKO is a new ColecoVision emulator for Windows. Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

s11emu Released
s11emu is a new arcade emulator that emulates the Namco System 11 system. It supports the following games:
  • Dancing Eyes
  • Star Sweep
  • Soul Edge Ver.A
  • Soul Edge Ver.C
  • Xevious 3D/G (Some emulation problems)
  • Tekken Ver.1 (Serious graphics problems)
  • Tekken 2 Ver.B (Serious graphics problems)
Note that there's no sound yet. Download it from the Arcade Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Barforama 2001
If you've seen the movie "Stand By Me", you'll remember the barforama. Well I experienced my own barforama over the last few days and it wasn't a pretty sight. Two kids puking every 5 minutes all night when you feel the same isn't what I call fun. Anyway, we all feel much better now so back to emulation stuff...
 Discuss this in the Arcade@Home™ Forums 

Sunday, December 16th, 2001
VisualBoyAdvance v0.7.1 Released
VisualBoyAdvance is near perfect already, but the author still continues to improve it somehow. Here's what's new in v0.7.1:
    Core changes:
    • sound scratch problem fixed
    • sound mixing improved
    • sound channel 3 new function added
    • Gameshark code support fixed for some codes
    • all cheat codes are validated for wrong characters
    • 64k EEPROM support
    • added BIOS calls protection for BIOS memory area
    • fixed problem with stop mode and loading a save state
    • fixed window behaviour on some undocumented cases (thanks mrquackers)
    Windows version:
    • added new filters to the menu
    • maker name added to ROM information dialogs (thanks to /Fredrik)
    • fixed start up x4 problem
    • fixed GBA cheat search display problem when showing hex numbers
    • added cheat search for GB roms
    SDL version:
    • fixed debugger disassembled line when on breakpoint
    • fixed loading a state with a different sound quality (quality doesn't change)
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Nebula v1.95c Released
Nebula is an excellent CPS-2, NeoGeo, and NeoGeoCD emulator for Windows. The home page doesn't list what's new and neither does the readme file so you'll have to download it and find out for yourself. I'm guessing mostly bug fixes.
 Discuss this in the Arcade@Home™ Forums 

Saturday, December 15th, 2001
NeoGeoCD Emu v0.5.8 Released
As if anyone really wants to keep up with the daily releases of NeoGeoCD Emu. Anyway, v0.5.8 is released, if anyone really cares anymore.
 Discuss this in the Arcade@Home™ Forums 

Back from DisneyWorld
Got back from DisneyWorld in Florida yesterday and had a surprise on my doorstep, a new 2GHz P4 that my company purchased for me. =) But, one of my other computers must have taken a power spike when I was gone because its power supply was fried. Then, Trying to get my existing hard drive running WinXP working on the new computer was a BEAR and I basically had 3 dead computers for a couple days. :( Anyway, all 3 computers are running fine now so I can catchup on a few new releases.Download them from the above links.
 Discuss this in the Arcade@Home™ Forums 

Wednesday, December 12th, 2001
MAME Needed Soon
The word is out that the next release of MAME (v0.57) will be HUGE. Over 1GB of new games will be included (some will surely be redumps). We can expect lesser ROM sites to be very slow, restrict access, or even demand "donations" (it's not really a donation anymore when you're required to donate). Anyway, get ready by downloading the v0.57 needed soon games from the Arcade Emulation link on the ROM Files section.
 Discuss this in the Arcade@Home™ Forums 

BoycottAdvance Online v0.12 Released
BoycottAdvance Online is a Java-based Nintendo GameBoy Advance emulator. Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Tuesday, December 11th, 2001
MacMAME v0.56a Released
Those with X & Y chromosone confusion should rejoyce! A new version of MacMAME has been released. Here's what's new:
  • Fixed issue that caused many games to not work at all or only partially work. [Brad Oliver]
  • Internal changes to the precompiled headers to better support Carbon targets. [Brad Oliver]
  • Ditched Apple's MLTE text engine in favor of WASTE. MLTE under 10.1 and 10.1.1 can have serious stability issues if a Nav Services dialog is present when an app is also displaying an MLTE text field. This also fixes a bug that caused MacMAME to crash violently if you tried to drag-n-drop text from any of the ROM report dialogs under 10.1.x. [Brad Oliver]
Download it from the M.A.M.E. section.
 Discuss this in the Arcade@Home™ Forums 

Monday, December 10th, 2001
MAME WIP December 5th-10th
MAME WIP news for December 5th thru the 10th:If you're Asian and have zero taste in video games or 14 and really desperate, check out the screen shots at the above links.
 Discuss this in the Arcade@Home™ Forums 

SNEeSe v0.64 Released
The Nintendo SNES emulator SNEeSe was updated to v0.64. Here's what's new:
  • Render: Simplified/reoptimized mode 7 rendering
  • Render: Corrected depth of low priority sprites in mode 7
  • Timing: Fixed a bug which caused some events to occur one instruction too late
  • Render: Overhauled sprite limitations and priority rotation, fixes Final Fantasy: Mystic Quest, perhaps others
  • SPC700: Optimizations in flag handling
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

VisualBoy Advance v0.7a Released
The best GameBoy Advance emulator was updated to v0.7a. This release adds the following:
  • Fixed slowdown/graphic sync problem
  • Added BIOS calls Stop, IntrWait and SoundBiasReset (missing from 0.7 changes)
  • Enabled experimental graphic filters: pixelate and motion blur (config file or through command line on SDL or registry on Windows version)
  • Fixed x4 problem
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Sunday, December 9th, 2001
MacMAME v0.56 Released
All you girls out there with computers that match the color of your candy colored purse, a new version of MAME is available even for you! Download it from the M.A.M.E. section.
 Discuss this in the Arcade@Home™ Forums 

FCE Ultra v0.73 Released
FCE is a Nintendo NES emulator with different versions for Windows, DOS, and Linux. Here's what's new:
  • Fixed several bugs with sprite emulation. Several games(such as "Trojan" and "VS Duck Hunt") that were broken in .71 and .72 now work ok.
  • Added support for iNES mapper 82. Thanks to those who work on "unofficial nester".
  • Added support for iNES mapper 250(used by "Time Diver Avenger").
  • Fixed the documentation to show that iNES mappers 48, 83, and 232 are supported.
  • Removed various pieces of stale code and fixed a few minor bugs.
  • Fixed a triangle wave channel bug(the channel was sometimes enabled when it shouldn't have been).
  • Writing to $4010 with the upper bit clear now acknowledges the DPCM IRQ. This appears to fix "Stunt Buggies".
  • Rewrote pieces of the Zapper emulation code to be cleaner and more accurate.
  • Rewrote the VS Unisystem dip switch drawing code.
  • Simplified the setting of VS Unisystem dip switches. The "V" key now toggles viewing AND editing of dip switches.
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Nebula v1.95b Released
This is a small updated that fixes problems with the KOF2k not encrypted set. Download it from the Arcade Emulation section.
 Discuss this in the Arcade@Home™ Forums 

VisualBoy Advance v0.7text2 Released
The most excellent VisualBoy Advance emulator again released a test version which should fix the problems with the previous version including the packer problem. Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Modeler v0.9.3a Released
The Sega Model 1 and System 32 emulator for Windows and Linux was updated to v0.9.3a. Here's what's new:
    • Removed some debug printing for Model 1 games
    • Relinked with static multithreaded MSVCRT for better compatibility
    • Includes CVS SDL with support for 4 joypads
    • Now includes the faster V60 core like 0.9.3 Linux and MacOS (damn misnamed files)
    • Kaillera support for Outrunners
    • Rewritten memory handling system gives a speedup in all games
    • 2 player support in Outrunners
    • As a result of all the speedups, I've dropped the minimum requirement from 450 to 350 MHz for x86 PCs. Outrunners and other demanding games are now very playable (45+ FPS) without sound on my P2-400 test machine.
    • V60 CPU core fixes from Luca Elia of MAMEdev. We're unaware of any obvious things corrected by these, but hey :)
Download it from the Arcade Emulation section.
 Discuss this in the Arcade@Home™ Forums 

Friday, December 7th, 2001
Nebula v1.95 Released
Nebula is an excellent CPS-1/CPS-2/NeoGeo emulator that's been updated to include the following:
    • Fixed at last (I hope) kof99.
    • Added MSlug3 (Not encrypted).
    • Added Garou: Mark of the wolves (Encrypted)
    • Added Kof2000 (Original set) version, thanks to Nicola Salmoria for the new tables.
    • Fixed GFX decrypting tables
    • Added the new S rom banking needed for Garou and Mslug 3
    • Fixed rasters in some games (Parallax scroll in Zedblade)
    • Fixed sound state restoring when loading an state.
    • If you are having frameskip problems in the BIOS intro, just insert a CD in your currently selected CD drive.
    • If the in-game GUI hangs when going to the cd options menu, configure the cd manually in the GENERAL.DAT file in the CONFIG folder (NeoCDMode= 0-CD 1-ISO)
    • Fixed sound state restoring when loading an state.
    • Fixed crashing when changing the sound options while playing.
    • Added 48000 Hz sampling rate.
    • Added Language support. You will be able to translate almost all Nebula text strings using .lng files in the SKINS directory. Use the original (English.lng) file as a template. Remember that the graphics font for in-game menus has only standard 7-bit ASCII chars, so chinese, japanese or special language letters will not be possible in that menus.
Download it from the Arcade Emulation section.
 Discuss this in the Arcade@Home™ Forums 

VisualBoy Advance v0.7text Released
The best VisualBoy Advance emulator was updated once again to fix a video speed and glitch issues. Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

Nemu64 INI v2.4.1 Released
The Nemu64 INI file is a support file for the Nintendo 64 emulator Nemu64 that adds support for new games, cheats, etc. This version makes some corrections and some PD ROM comments. Download it from the Nintendo 64 section under "Nemu64 Utilities & Info".
 Discuss this in the Arcade@Home™ Forums 

Highscore.dat v7.9 Released
The unofficial highscore file for MAME was updated to v7.9. Download it from the MAME Utilities section.
 Discuss this in the Arcade@Home™ Forums 

Thursday, December 6th, 2001
VisualBoy Advance v0.7 Released
The EXCELLENT Nintendo GameBoy Advance emulator was upted to v0.7. Here's what's new:
    Core GBA emulation:
    • emulating GBA windows correctly when they wrap around the screen
    • fixed some minor THUMB flag bugs
    • fixed blended sprites priority bug
    • fixed unimplemented ARM LDM opcode
    • not applying SFX to semi-transparent sprites
    • completed mode 5 emulation
    • disable sfx now takes effect immediately
    • screen capture sets the correct extension when name typed
    • MOSAIC support in all video modes and sprites
    • fixes to several of the reported black screen, hangs and missing opcode
    • Gameshark code support
    • import function for battery files, code files and game saves
    • export function for battery files
    Core GB emulation:
    • fixed window priority bug (sprites on top of window)
    • screen capture now being taken before status message is displayed
    • import function for battery files, code files and game saves
    • export function for battery files (no RTC saved in this case)
    SDL versions:
    • fixed some small disassembler bugs
    • fixed keyboard shortcuts with modifier keys (Ctrl, Alt, Shift)
    • added MMX support (default is off)
    • configuration file now in DOS format for the Windows version
    • added break on write support for IRAM and WRAM
    Linux version specific:
    • fixed some bad opcodes
Download it from the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

ClrMamePro v2.41 Released
The MAME ROM manager ClrMamePro was updated again, this time to v2.41. Here's what's new:
  • added: automatic zip fix (Wooooohooooo). Fixes bad date/time flags and bad central directory entries (if possible)
  • added: some more functions to the easter egg :o)
  • added: the "looking for unneeded & wrong named sets..." progress dialog shows now the currently checked file, too
  • added: "MB" behind the zipcache value :o)
  • misc: zips with DataDescriptionTags (rarely used) aren't skipped in a possible fixname operation anymore
  • misc: little update to the DataDescriptionTags support when reading a zip
  • misc: sets don't have to exist anymore when using the set mask/wildcard selector
  • misc: filebrowser initially opens in the correct (last used) folder
  • misc: increased the cache which is used in the fixname procedure
  • misc: speed update for the paths selector in the settings dialog
Download it from the ROM Files section.
 Discuss this in the Arcade@Home™ Forums 

Wednesday, December 5th, 2001
MAME WIP December 3rd-4th
MAME WIP news for December 3rd thru the 4th:
  • 2001-12-04: Aaron Giles added PlayBall! to the Williams driver and fixed some sound problems in it. Aaron Giles also fixed the missing speech in Cyberball and a possible crash bug in it as well.
  • 2001-12-03: Brad Oliver added some debug code to warn about some possible mis-uses of the internal timers. Aaron Giles fixed a few TMS34010 bugs, fixing the missing sprites in Exterminator and fixing the Hard Drivin' crashes. Luca Elia added Jan Jan Shimasyo to the SSV driver. Luca Elia also added Wit's to the Seta driver. Smitdogg submitted a fix for Funky Jet DIP switch settings.
Check out the screen shots at the above links. Even more incorrect date expressions, will the insanity ever end?
 Discuss this in the Arcade@Home™ Forums 

1964 v0.7.1 Released
The open source Nintendo 64 emulator 1964 was updated to v0.7.1. Here's what's new:
  • Fixed full-screen bug
  • Fixed zipped roms bug
  • Repaired Paper Mario FlashRAM save bug
  • Various emulation bug fixes
  • New ini by by DSF, NooTe, 3x3cUt0r, schibo, and Rice
  • More speed- "Advanced Analysis" is a new Game Setting. All games should work with it on, with the exception of Conker. Conker requires it off. Read Advanced_Users.txt for additional info on this new compiler option.
Download it from the Nintendo 64 section.
 Discuss this in the Arcade@Home™ Forums 

ClrMamePro v2.40 Released
Kinda took a vacation over the past few days. I was monitoring everything, and nothing really happened, so I didn't post anything =) There was a few things that I found informative, and here's one of them; The MAME ROM manager ClrMamePro was updated to v2.40 and includes the following:
  • misc: major source cleanup
  • misc: own unzip/unzip2memory routines replaced with the zlib class ones
  • misc: super fast "case fix" (no decompress/compress needed)
  • misc: much faster "name fix" (no decompress/compress needed)
  • misc: all scanner fix operations will even work on zipsubfolders now (so a fixed file won't be moved to the root anymore)
  • misc: scanresults are shown after a fastscan (with enabled add/show stats only)
  • misc: easter egg
  • fixed: files with non-ansi chars weren't removed by the rebuilder
Download it from the ROM Files section.
 Discuss this in the Arcade@Home™ Forums 

Saturday, December 1st, 2001
More MAME v0.57 Games
More games that should be included in MAME v0.57 are available from Arcade Emulation. Check out Arcade Emulation on the ROM Files section under the "Arcade Emulation" link.
 Discuss this in the Arcade@Home™ Forums 

Atari800 v1.2.0 Released
This Atari 800 and Atari 5200 emulator for Windows, DOS and Linux was updated to v1.2.0. The what's new list is very long, read it inside the download archive available on the Console Emulators section.
 Discuss this in the Arcade@Home™ Forums 

 :: Prime 6-Month Trial

 :: News at a Glance

Nintendo World Championship Cart Currently Going For Over $90,000

Nintendo shares hit following loss warning

KADE - Connects arcade controls to computers and consoles

Ouya passes Kickstarter goal on first day at $950K and rising

Bleeding Edge MAME / MESS source downloads (GIT)

MAME & MESS Political Roadblocks / Politics Over Progress (May 12th, 2011)

Personal data of millions at risk as Sony network hacked

Future of the Projects (April 12th, 2011)

Add News to Your Site!
 :: Top Downloads

RomCenter v2.50
PSEmu Pro v1.0.21b
UltraHLE v1.0
bleem! 7/28/99
PCSX2 Win v0.038
MAME Win v0.67
NeoRAGEx v0.6b
Arcade@Home v0.37b
Project64 v1.5b1
VGS v1.41
Dreamemu v0.03
Visual Pinball TB6
VisualBoyAdvance 1.0a
Donkey Kong
Final Burn Alpha 0.26
 :: Download Voyeur

© 1998-2023 Arcade@Home™ :: Privacy Policy :: Groupon Daily Deals and Coupons - Free Ringtones - Free MP3 Ringtones - Unlimited Real MP3 Ringtones.