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News from January 2002

Thursday, January 31st, 2002
Bit Age Times #15
Bit Age Times is back with another fun and free issue! This issue features:
  • My Video Game Wish List
  • How Video Game Rule #3 is Going Down
  • Links to be a More Informed Consume
  • A Whole Lot More!
Check out the newsletter at the above link.
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Wednesday, January 30th, 2002
eBay Psycho
Ken & Becky McKirahan pointed me to this eBay auction. You've got to check-out the comments on this item. I never knew a simple light could cause such a mess. Check it out at the above link.
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BoycottAdvance v0.2.6 Released
This excellent Nintendo GameBoy Advance emulator for Windows was updated to v0.2.6. Here's what's new:
  • (WIN32) Add option to select FLASHROM ID (Gollum)
  • (WIN32) Add support for MagicKeyboard TM [DISABLED] (Gollum)
  • (WIN32) Add Sound Recording in MP3 file format (Gollum)
  • (WIN32) Add option to select a BIOS file (Gollum)
  • (WIN32) Fixes WAV recording to allow sound logging for each game (Gollum)
  • (WIN32) Fixes movies support to allow a movie for each game (Gollum)
  • (WIN32) Add support for movies (Gollum)
  • (WIN32) Add nine more slots for load/save states (Gollum)
  • (WIN32) Improve the news & history dialog (Gollum)
  • (WIN32) Add reverse stereo support (Gollum)
  • (WIN32) Change joystick initialization (Gollum)
  • (WIN32) Add/Fixes Sound Recording in WAV file format (Gollum)
  • (WIN32) Fixes command line support thanks to FinalBurn's Dave (Gollum)
  • Add support for FLASHROM identification (Gollum)
  • Fixes FLASHROM identification [Magical Vacation/Golden Sun] (Gollum)
  • Fixes MSR opcode [PocketNes] (Gollum)
  • Add BIOS call 4 [Jimmy Neutron: Boy Genius] (Gollum)
  • Fixes HBLANK interrupts thanks to Forgotten [Advance GTA/Hot Wheels: Burnin' Rubber/Andrew May Mode 7] (Gollum)
  • Fixes DMA transfers in 16/32 bits (Gollum)
  • Fixes BIOS memory access [Rocket Power Dream Scheme/The Wild Thornberrys: Chimp Chase/Ogre Tactics] (Gollum)
  • Fixes SRAM/FLASHROM emulation [Golden Sun] (Gollum)
  • Fixes FLASHROM emulation (Gollum)
  • Fixes misaligned 16bit memory reads (Gollum)
  • Fixes Mode 5 display [Engine Software Voxel] (Gollum)
  • Fixes registers initialization [Eurasia Intro Normal] (Gollum)
  • Fixes misaligned memory reads [Predator Development's FMV Player] (Gollum)
  • Fixes ROM loading again (Gollum)
  • Add support for 128Mbits roms (requires 8MB extra memory) [Yu-Gi-Oh! Duel Monsters 6 Expert 2/Snap Kids] (Gollum)
  • Fixes BAM movie support palette bug (Gollum)
  • Improve BAM movie support to start at any time (Richard Bannister)
  • Add support for movie recording/replaying in BAM file format (Gollum)
  • Version Numbers are now MacOS compliant (Richard Bannister)
  • Fixes sound buffer for SDL portability (Niels Wagenaar)
  • Add reverse stereo support (Gollum)
  • Fixes source code for portability issues (Niels Wagenaar)
Download it from the Console Emulators section.
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Monday, January 28th, 2002
Calice32 v0.5.4 Released
The CPS-1 and CPS-2 emulator Calice32 was updated to include support for the following games:
  • Added Marvel Vs. Capcom: Clash of Super Heroes (US 980123)
  • Added Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123)
  • Added Marvel Vs. Capcom: Clash of Super Heroes (Asia 980123)
Download it from the Arcade Emulators section.
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ePSXe v1.5.0 Released
ePSXe is a Sony PlayStation emulator for both Windows and Linux. Here's a blurb from the authors as to what's new:
    It has some interesting fix and the most importantly runs some very frequently requested games like Valkyrie Profile, Parasite Eve 2, Syphon Filter with speech and some others...
Download it from the PlayStation section.
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MAME WIP January 25th-27th
MAME WIP news for January 25th thru the 27th:
  • 2002-01-27: David Graves fixed a few more problems in the various Taito drivers that occurred with the core changes, and added Enforce to the Taito Z system driver, however it's unplayable due to the lack of proper controls. David Haywood fixed a few graphics bugs in Angel Kids.
  • 2002-01-26: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and DIP switch settings so the game is now fully playable. David Graves fixed a few problems with some Taito games that occurred with the core changes. Tatsuyuki Satoh fixed the speech in Rock 'n Rage. Aaron Giles added the "sharpness" filter effect, and he fixed a tilemap clipping bug in the Taito F3 driver. Zsolt Vasvari added scrolling to the cloud background and fixed the cloud colors in Phantom II. David Haywood also added Battle Bakraid to the Toaplan2 driver, but it lacks sound and has a few graphics glitches.
  • 2002-01-25: M.A.S.H. provided information on how to add Pirate Pete to the Jungle King driver. Aaron Giles fixed some problems with the 74123 emulator that appeared with the timer changes. Aaron Giles also sent in a driver for Alpha One, a single-CPU prototype version of Major Havoc. Chris Hardy added Geostorm, the Japanese version of Gunforce 2, to the IREM M-92 driver.
Check out the screen shots at the above links.
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Sunday, January 27th, 2002
Final Burn v0.25 Released
The CPS-2 emulator that started it all was updated to v0.25. This release adds support for the newly decrypted CPS-2 games. Download it from the Arcade Emulators section.
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Highscore.dat v7.91 Released
The unofficial (but should be official) high score file for MAME was updated to v7.91. Download it from the M.A.M.E. Utilities section.
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Winter?
Is it really winter? It's almost the dead of winter and it was 60 degrees today. I road for hours on my motorcycle and wasn't cold a bit. Seems like everyone with a motorcycle was doing the same thing because I saw as many riders as I do in the summer. Lets hope it's at least 50 tomorrow so I can get another day of riding in.
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Thursday, January 24th, 2002
MAME WIP January 22nd-24th
MAME WIP news for December 22nd thru the 24th:
  • 2002-01-24: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable.
  • 2002-01-23: Tatsuyuki Satoh added the 4800/9600bps parameter support to the VLM5030 sound chip emulation, fixing some speech in Jailbreak. Barry Rodewald submitted a fix for vertical scrolling in Jailbreak, as used by the end credits. Smitdogg submitted a fix for the Mad Crasher DIP switch settings. Zsolt Vasvari updated the 8080bw driver to use the new core features.
  • 2002-01-22: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. Bryan McPhail re-added Gunforce 2 to the IREM M-92 driver with some speedups. David Haywood sent in a preliminary Tecmo Bowl driver, which is unplayable, missing sprites and sound is not completely emulated.
Check out the screen shots at the above links. So, is MAME run by David Haywood or Nicola Salmoria these days?
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Nebula v1.97 Released
Part three of the CPS2 hattrick:
    NEOGEO
    • Fixed SS3 protection. You must delete the Samsho3.dat file in the CONFIG folder.
    CPS1
    • Fixed some sprite wraparound bugs that still remained.
    GENERAL
    • Added sprite transparency support, using external tables. Read the Transparency.txt file to know more about them, and how to make your own tables. There are some tables included, but more will come, also if you want to share your tables, send them to me and I'll include them in the release.
    • Added 50% Frame Blend (and +scanlines) gfx renderer that removes flickering sprites making them transparent.
    • Fixed movie recording.
    • Rewritten graphics core to use DirectDraw 3, that is faster in older video cards and will probably fix some hang bugs.
    • Added a configuration screen for nebula.ini options. Launch Nebulaconfig.exe or Nebula.exe -config.
    • Added autofire option for all buttons in all games.
    • Separated hotkey configuration for Neogeo and CPS.
Download it from the Arcade Emulators section.
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Kawaks v1.41 Released
Part two of the CPS2 hattrick:
  • New drivers:
    • Marvel Vs. Capcom: Clash of Super Heroes (US 980123)
    • Marvel Vs. Capcom: Clash of Super Heroes (Japan 980123)
    • Marvel Vs. Capcom: Clash of Super Heroes (Japan 980112)
    • Marvel Vs. Capcom: Clash of Super Heroes (Asia 980112)
    • Darkstalkers: The Night Warriors (Euro 940705)
  • Changed kof2000, garou, kof99 and clones romsets to be MAME 57 compliant. ## READ THE INCLUDED 'ROMCHANGES.TXT' FILE FOR MORE INFO. ##
  • Big optimisations to NeoGeo rendering
  • Added frame interpolation (replaces flickering by transparencies) I recommend you use this only if you have a powerfull PC enough, and with AutoFrameskip disabled
  • Added starfield emulation (CPS1. Affects Strider, Forgotten Worlds and their clones)
  • Fixed a NeoGeo calendar bug. Date is correct now
  • Fixed Street Fighter II' - Champion Edition (Japan) (CPS1)
  • Changed tracklists format for the better (more compact, and more flexible) The format it now the same as ElSemi's excellent JukeBox program Also, tracklist is handled dynamically: no need to reload the game to reload the tracklist.
  • Added the ability to cycle thru sound codes for CPS1 and NeoGeo games. Use Numpad +/- (It was already implemented for CPS2 games)
  • Hopefully fixed sound issues in Kof99 and clones thanks to Overlander
  • Fixed missing button 4 for CPS1 Quiz games
  • Hopefully fixed crashes if the Kawaks is run from a CD (or a non writeable directory)
  • Fixed bug causing (for example) Kof2000 chars to taunt at the end of a movie replay
  • Fixed some tick marks errors for record input slot and bg color in menus
Download it from the Arcade Emulators section.
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CPS2mame v2.570 Released
Along with new CPS2 checksums also comes the typical hattrick of CPS2 emulators. Download CPS2mame v2.570 from the Arcade Emulators section.
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CPS2 Flood
The boys over at CPS2Shock have released a flood of new CPS2 checksum ROMs. Here they are:Download them from the above links. Remember, these are not the ROMS, just checksums to decrypt the ROMs.
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Wednesday, January 23th, 2002
Note to Self
Sometimes when doning news at 2am, things that are a month old appear new.
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Kega v0.02 Released
The new Sega Genesis and SegaCD emulator for Windows was updated to v0.02. Here's what you get:
  • Added workaround for bug in Nero's WNASPI32.DLL (thanks to all who made me aware of this problem)
  • Added the "incorrectly named ROM" fix to the ZIP support also, forgot to do that last time ;-)
  • Rewrote a SegaCD fix - I discovered why Snatcher keeps pausing a long time ago (before Kega's first release), and fixed it. I told Stef and he fixed it in Gens too. The difference is, Stef's fix actually worked, and mine didn't, because of a stupid typo. Should be OK now.
  • MANY compatibility fixes - more games should now work.
  • Added YM SuperHQ mode. When this mode is selected, the sound rate will automatically change to 44100Hz, and my YM2612 core will go into SuperHQ mode. This is probably about as accurate as a YM2612 core can get at this present time (well, it will be once I finally get around to adding LFO support!) - the Sonic "signpost" sound is now accurate, for example. But this mode is probably (I haven't timed it...) a fair bit slower, so you should probably only enable it for games that need it, or if you really care about the odd sound not being *quite* right.
Download it from the Console Emulators section.
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Retrogaming Times #53
A new year, but one thing remains constant, a new Retrogaming Times is out! This issue features:
  • Two interviews with classic computer programmers.
  • Really bad video game poetry
  • Another classic commercial
  • A whole lot more!
Check out the always fun and free newsletter at the above link.
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Tuesday, January 22th, 2002
Emulators Released
Having just too much fun doing other stuff. Here's some new releases to sink your teeth into:Download them from the above links.
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Sunday, January 20th, 2002
Great Bear Lodge
Over in Sandusky, Ohio (just down the street from Cedar Point, the best amusement park in the world) a huge lodge was built. Imagine a huge "Lincoln Logs" hotel. And even though it's 30 degrees outside, the family and I spent two days at a water park. I'm talking about Great Bear Lodge. I've never had a huge bucket dump 1,000 gallons of water on me from 40 feet in the air before, but it's a trip. Several water slides, a million dollar water fort, several pools, hot tubs, and best of all, they serve beer and other alcoholic drinks. The kids really loved it (and I admit I enjoyed it also). It's not cheap to stay there, but if you're heading to Cedar Point, you may want to drop a few coin and stay at Great Bear Lodge. It's an attraction of it's own. The place was at capacity in the middle of winter and numerous people we talked to drove 3-5 hours to get there. Anyway, check it out at the above link.
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Gens v1.60b Released
The best Sega Genesis/Sega CD emulator was updated once again. Here's what you get:
    v1.60b
    • Fixed the CDC DMA to Word RAM in Gens 1.60
    [SEGA CD]
    • Vector GFX engine fixed.
    • CELL conversion fixed.
    • Minor fix in CDD emulation.
    • BRAM emulation fixed.
    • Some minors others fix.
    [GENESIS]
    • Minor fix in Z80 timing.
    [GENERAL]
    • Game genie codes list no more sorted.
    • Added an option to remove SCD LED.
Download it from the Console Emulators section.
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MAME History.dat v0.57c Released
The "unofficial" but only updated MAME History.dat file was updated to v0.57c. Download it from the M.A.M.E. Utilities section.
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Friday, January 18th, 2002
Darth Vader Killed Martin Luther King Jr.?
This story is such a terrible mistake that it may just make you laugh. It's both funny and not funny at all at the same time. Don't shoot the messenger, this is national news that I'm just reporting. Check it out at the above link and thanks to J. Goodhue for the news.
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Thursday, January 17th, 2002
ClrMamePro v2.51 Released
The MAME ROM manager ClrMamePro was updated to v2.51. Here's what's new:
  • fixed: "allow separated bios roms" option
  • fixed: inplace-zip-rename (non-standard characters problem)
  • fixed: rebuilder drag&drop rules
  • misc: rewrote AddFileToZip routine
  • misc: some source cleanup
Download it from the ROM Files section.
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Gens v1.56 Released
The best Sega Genesis/Sega CD emulator keeps betting better. Here's what's new in v1.56:
    [SEGA CD]
    • CDD timing emulation fixed.
    • CD read improved (better CDDA playback from real CD).
    • Perfect Synchro optimised.
    [GENESIS]
    • Fixed VDP write.
    • Fixed the infamous TAS bug.
    [GENERAL]
    • Minor bug with auto detection fixed.
Download it from the Console Emulators section.
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Monday, January 14th, 2002
Joust for JAE Released
Not only is JAE an excellent on-line Java emulator, it also shares my wife's initials. Unless you're not from this planet, you'll know that Joust was one of the best games of all time and now you can play an authentic emulated version on the internet. Play it at the above link.
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Sunday, January 13th, 2002
MasterGear v1.5 Released
MasterGear is a Sega Master System & Game Gear emulator for various unix platforms. There's also a Windows version, but it's commercial. This release adds SF7000 support as well as multiple compatibility improvements. Download it from the Console Emulators section.
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Saturday, January 12th, 2002
MAME History.dat v0.57a Released
The "unofficial" but only updated MAME History.dat file was updated to v0.57a. Download it from the M.A.M.E. Utilities section.
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Gens v1.52 Released
This excellent Sega Genesis/Sega CD emulator was updated once again to v1.52. Here's what you get this time:
    [SEGA CD]
    • PCM sound fixed (Popful Mail voices).
    • Fixed the memory management bug added in Gens 1.50
    [GENESIS]
    • Z80 reset modified.
    [GENERAL]
    • Bug with Vsync really fixed this time.
Download it from the Console Emulators section.
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Hu-Go! Win v2.08 alpha Released
Hu-Go! is a TurboGrafx 16 emulator for Windows, and Linux and after a long time without an update, it's been updated to v2.08 alpha. Here's what's new:
  • It features color improvement
  • Keyboard handling fixes.
Download it from the Console Emulators section.
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Thursday, January 10th, 2002
Gens v1.50 Released
The excellent Sega Genesis & Sega CD emulator Gens was updated to v1.50. Here's what's new:
    [SEGA CD]
    • Fixed a bug in CDD (bug was added in Gens 1.40)
    • Hard reset improved.
    • SRAM Cartridge support added.
    • Communication register fixed/modified (thanks Steve Snake).
    • Minor fix in memory management.
    [GENESIS]
    • Minor change in Z80 timing.
    • Fixed the CHK instruction in 68000 Starscream core.
    [GENERAL]
    • Bug with Vsync in Fullscreen with NVidia video card fixed.
    • The refresh rate problem with Win XP and Win 2000 is fixed.
    • Minors changes.
Download it from the Console Emulators section.
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Wednesday, January 9th, 2002
MAME WIP January 6th-9th
MAME WIP news for December 6th thru the 9th:
  • 2002-01-09: Uki fixed a few graphics glitches in The Fairyland Story, and submitted a driver for Quiz DNA no Hanran and Quiz Gakuen Paradise.
  • 2002-01-08: Zsolt Vasvari and Jim Hernandez added sound sample support to the Buck Rogers driver.
  • 2002-01-07: Lawrence Gold forwarded some minor compilation fixes to the source. Paul Priest added preliminary protection emulation to the Tokio driver, but it is not yet perfect.
  • 2002-01-06: David Haywood added a newer version ROM set to the Mysterious Stones driver.
Check out the screen shots at the above links.
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AdvanceMAME v0.57.0 Released
The unofficial version of MAME that includes advanced video support for helping the use with TVs, arcade monitors, or fixed frequencies monitors was upted to v0.57.0. Download it from the M.A.M.E. section.
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Xega v0.10 Released
Xega is Sega Genesis, SegaCD, and now a 32X emulator as well! Here's what's new in this release:
  • 32X emulation !!!
  • New DirectDraw code
  • New DirectInput code (with full joystick support)
  • Stretch option
  • Added Doze Z80 core
  • Fixed CDC DMA transfers
  • SegaCD internal backup ram saving/loading
  • Fixed stopwatch timer
  • Added repeat bit to scaling/rotating engine
  • Command line options
  • FM Timers rewritten
  • Sync options
  • Fixed dot conversion
  • Added cell conversion
  • Fixed 68K -> VDP DMA
  • Major rewrite on VDP part
  • Fixed bugs in Z80 memorymap
  • Changed Z80 cycles
Download it from the Console Emulators section.
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Tuesday, January 8th, 2002
What Video Game Character Am I?
This is kinda cool. Answer a few questions and this web-based script will pick what kind of pre-1985 video game character you are. I'm a Tron light cycle =) Thanks to Jeff for the link.
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Monday, January 7th, 2002
PCSX v1.0 Fixed
This open source Sony PlayStation emulator for Windows and Linux was updated to fix a few things. Here's the fixes:
  • Forgot to comment a debug message
  • cdmooby bug, for both linux and win32
Download it from the PlayStation section.
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Sunday, January 6th, 2002
Pong Flash Animation
Not sure how old this is but it's new to me. It's a little PG-13, but I enjoyed it. I love the scan lines and the glow, very cool. Thanks to J. Parkin for the link.
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1964 v0.7.3 Patch
For those that had problems with v0.7.2 you may want to try the v0.7.3 patch. It's not released as a new version but just as a patch if you're having a problem. Here's what it fixes:
  • Fixes some branch bugs and a shift bug that prevented some games from working properly in 1964 0.7.2.
If you want to try it out, download it from the author's site at the above link. Thanks to schibo for the news.
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CatVer.ini v0.57 Released
The category and version file for the Arcade@Home front-end was updated to v0.57. Download it from the Front-Ends section.
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PCSX v1.0 Released
The now open source Sony PlayStation emulator PCSX was updated to v1.0. Here's what's new:
  • Rewritten recompiler and speeded up.
  • Speeded up memory handling and made it safer.
  • Mdecs now using fixed point (faster).
  • You can change cdroms while you play, only if the cdrom plugin supports the CDRgetStatus function, only my linux plugin by now.
  • Fixed some cdrom stuff, Tekken 3 working fine now.
  • HLE bios (experimental).
  • Nicer about :).
  • You can use the interpreter now (slower).
  • Better console output (thanks to psycojak).
  • Added Spu Irq Always Enabled option.
  • General cleaning for source release.
  • Better cdrom runnig code (thanks to shunt).
Download it from the PlayStation section.
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1964 v0.7.2 Released
The open source Nintendo 64 emulator 1964 was updated to v0.7.2. Here's what's new:
  • 1964 support for mempak/rumblepak in N-Rage and SJR input plugins
  • A few emulation bug fixes
  • Optional 32bit-only core compiler option for more speed (WIP). Read Advanced_Users.txt for more information. For games that can use it, it's cool. Mario64 and many other games can use it. Try it out. (Disabled by default)
  • New Azimer audio plugin 0.4.0 with improved MP3 support. Azi's 0.3 (Old driver) is included as well
  • Optional cpu usage profile stats are viewable in the status bar to see r4300i %, video %, audio %, and idle %
  • A lot more speed
  • Enhancements and bug fixes to the GUI
Download it from the Nintendo 64 section.
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MAME WIP January 1st-5th
MAME WIP news for December 1st thru the 5th:
  • 2002-01-05: David Haywood added Gunforce 2 to the IREM M-92 driver, but it lacks sound and has a few minor graphics glitches.
  • 2002-01-04: Andrea Mazzoleni partially fixed a bug in compiling the Z80 CPU core with GCC 3.0.x.
  • 2002-01-03: William Kucharski re-submitted a lot of cocktail mode support and other small fixes for various drivers.
  • 2002-01-02: Phil Stroffolino provided a quick and dirty fix for the Namco NA1/2 games. David Haywood fixed the bad sprites in Gunnail.
  • 2002-01-01: Brad Oliver fixed a few compilation problems in MAME 0.57.
Check out the screen shots at the above link.
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Lots-O-Goodies
Lots more goodies were released over the last few days as I was doing more important things =)Download them at the above links.
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Wednesday, January 2nd, 2002
MAME32 v0.57 Released!
The version of MAME with a built-in Windows GUI has also been updated to v0.57. Download it from the M.A.M.E. section.
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Tuesday, January 1st, 2002
MAME v0.57 Released!
The grand daddy of all emulators MAME was updated to v0.57. Here's the newly supported games:
  • Quiz Kokology 2 [Luca Elia]
  • Air Gallet [Luca Elia]
  • Dramatic Adventure Quiz Keith & Lucy [Luca Elia]
  • Survival Arts [Luca Elia]
  • Drift Out '94 - The Hard Order [Luca Elia]
  • Lovely Pop Mahjong Jan Jan Shimasyo [Luca Elia]
  • Meosis Magic [Luca Elia]
  • Mahjong Hyper Reaction 2 [Luca Elia]
  • Monster Slider [Luca Elia]
  • Gourmet Battle Quiz Ryorioh CooKing [Luca Elia]
  • Pachinko Sexy Reaction [Luca Elia]
  • Wit's [Luca Elia]
  • SD Gundam Psycho Salamander no Kyoui [Bryan McPhail]
  • Subroc 3D [Aaron Giles]
  • Buck Rogers: Planet of Zoom [Aaron Giles]
  • Revolution X [Aaron Giles]
  • Battle Toads [Aaron Giles]
  • Playball! [Aaron Giles]
  • Acrobat Mission [Bryan McPhail]
  • Destroyer [Stefan Jokisch]
  • Onna Sansirou - Typhoon Gal [Uki]
  • Forty-Love [Uki]
  • The Undoukai [Uki]
  • Welltris [David Haywood]
  • Ultra Maru-hi Mahjong [Takahiro Nogi]
  • Mahjong Ren-ai Club [Takahiro Nogi]
  • Crystal Gal [Takahiro Nogi]
  • Mahjong Uchuu yori Ai wo komete [Takahiro Nogi]
  • AV2Mahjong No.2 Rouge no Kaori [Takahiro Nogi]
  • Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen [Takahiro Nogi]
  • Ojanko Yakata [Takahiro Nogi]
  • Ojanko Yakata 2bankan [Takahiro Nogi]
  • Chinese Casino [Takahiro Nogi]
  • Ojanko High School [Takahiro Nogi]
  • Taisen Idol-Mahjong Final Romance 2 [Takahiro Nogi, Uki]
  • Taisen Mahjong FinalRomance R [Takahiro Nogi, Uki]
  • Taisen Mahjong FinalRomance 4 [Takahiro Nogi, Uki]
  • Mahjong Pon Chin Kan [Takahiro Nogi, Uki]
  • Mosaic [Nicola Salmoria]
  • Sky Base [inside out boy]
  • Car Jamboree [inside out boy]
  • Popper [inside out boy]
  • Super Cross 2 [inside out boy]
  • Reikai Doushi [Phil Stroffolino]
  • F/A [Phil Stroffolino]
  • Numan Athletics [Phil Stroffolino]
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