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News from June 2002

Friday, June 28th, 2002
ClrMamePro v2.66a Released
Another version of this MAME ROM manager. Here's what's new since v2.65:
    Revised md5 routines
    • Using optimized md5.cpp
    • Full zip integrity check is disabled when md5 check is enabled (the md5 test will do a full zip test anyway)
    • MD5 errors caused by unzip problems are shown as "(zip)file errors"
    • Recoded the md5-unzip2memory routine
Download it from the ROM Files section.
 Discuss this in the [email protected] Forums 

VirtuaNES v0.66 Released
VirtuaNES may not be the best NES emulator in the world, but the author sure is trying hard. This version (translated from Japanese) includes the following:
    Trouble at time of list renewal of built-in launcher, additional 1 point and correction 3 point such as correction. The Chinese Simplified
Yeah, that's prefectly clear... As mud. Download it from the Console Emulators section.
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Thursday, June 20th, 2002
NeoPop v0.39 Released
NeoPop is a newer NeoGeo Pocket Color emulator that's been updated to v0.39. Here's what's new:
  • Fixed a bug in the RLC.L instruction that would crash NeoPop during "Card Fighters". Thanks mfm005!
  • Loading a state refreshes the debugger (if applicable)
  • Optimised the release build by removing more debugging information. Split 'getX()' into 'getX_dis()' and 'fetchX()' for disassembly and execution. Hope this makes it a bit faster for you ShogetsuHS!
  • Added H flag support to DAA. Fixed the results a bit, but it still doesn't pass Judge's CPU test...
  • Fixed ADD/ADC in all modes, wasn't extending carry bit (I think) Hasn't fixed anything.
  • Removed the 'bad instruction' filter - it's always on, but this will only generate occasional messages as almost all of the opcodes are written.
Download it from the Console Emulators section.
 Discuss this in the [email protected] Forums 

MAME WIP for June 18th
MAME WIP news for June 18th:
  • 2002-06-18: Nicola Salmoria added the color PROMs to Dynamic Ski but the colors may still be incorrect. HobbesAtPlay submitted a patch to add saving the NVRAM in Tri-Sports. Acho A. Tang improved the random number simulation in Splatterhouse. Robin Merrill submitted a patch to allow mapping of analog joystick inputs and fixed a bug regarding pedal inputs. Zsolt Vasvari sent in a work-in-progress driver for Car Polo, which is missing collision detection and steering inputs. David Haywood added Gulf War 2 to the Twin Cobra driver.
Check out the screen shots at the above links.
 Discuss this in the [email protected] Forums 

Monday, June 17th, 2002
PCSX2 v0.036 Released
The only REAL PS2 emulator was updated to v0.036. Here's what's new:
  • Add VU0 - VU1 register window
  • Add VU0 macromode in disasm (still not finished)
  • Added support for Symbols
  • Add SPU2 interface (very partial)
  • change GS specifications a bit
  • Fixed some bugs in R5900.c
  • Improve recompiler
  • Add VIF0 - VIF1 (very partial)
  • Add more VU0 macromode instructions
  • Add IOP proccesor (partial)
  • Add More opcodes in MMI
  • better COP0 emulation (more tlbs)
  • add Stratchpad DMAS
  • add VIF dmas
  • add SIF dmas (very partial)
  • Total rewrite to support more HW
  • Many more syscall is hle now. Compatibility increase a lot
  • Many stuff that we are not able to explain them in details :)
Download it from the Console Emulators section.
 Discuss this in the [email protected] Forums 

SNEeSe v0.701 Released
SNEeSe was updated to v0.701, here's what's new:
  • Sound: Fixed some issues in GAIN register emulation
  • Sound: Fixed some issues related to envelope updates
  • 65c816: Fixed a bug in 16-bit ADC/SBC where invalid values could sometimes be stored in the accumulator, fixes a crash in Terranigma
Download it from the Console Emulators section.
 Discuss this in the [email protected] Forums 

Saturday, June 15th, 2002
VirtuaNES v0.61 Released
VirtuaNES is a Nintendo NES emulator that's been updated to v0.61. Here's what's new:
  • Add an option depending on VSync with a Window mode. (Because doesn't change UI, can set only with an INI file. Please set WindowVSync of a [Graphics] section of INI in 1. In addition, please use the one that is enacted in 60Hz because depends on a refreshment rate of a desktop for 60Hz after changing. Return besides it, and vibration can occur.)
  • Add an indication option of a pad state in movie playback. (Can set only with an INI file. Please set PadDisplay of a [Movie] section of INI in 1. In addition, be assumed that takes a snapshot a snapshot a picture of a pad together.)
  • Add date and time indication to a state slot menu.
  • State data form a few change.(old data are readable)
  • Correct that a system resource can be short when uses MemoryView.
  • Measures tried to do that there was the environment where the key which didn't set had reacted to when they pushed Web keys with shortcut and a controller.
  • A rectangle wave and triangle wave a few revision.
  • A color corrects that disguises when uses 2 times rendering option in 24bit color mode.
  • Correct that there can be the thing that playback doesn't go well when takes and uses rectification of a movie.
  • AppendRecord corrects that there isn't the workmanship when doesn't prohibit rerecord of a movie.
Download it from the Console Emulators section.
 Discuss this in the [email protected] Forums 

Nebula v2.17 Released
The arcade emulator Nebula was updated to v0.61 and includes the following:
    PGM
    • Improved sound emulation: Volume should be correct (or almost) now.
    • Note pitch improved.
    • Fixed missing background in a KOV stage.
    • Added an option to capture the current music to a file to load it in jukebox (PZM files).
    • Calendar is disabled when netplay or recording movies. This will (should :)) avoid desyncs.
    CPS2
    • Fixed some finish specials being wrong in the bottom of
    • Manhattan stage in mshvsf.
    CPS1
    • Fixed missing helicopters and buildings in cawing.
    NEOGEO
    • Fixed (again) sengoku3 decrypted driver.
    • Fixed Irritating Maze controls. You can use the mouse to move the rod (this game cabinet has a trackball).
    • Fixed missing 2 lines at the bottom of the screen of games using rasters (most noticeable in mslug2, galaxyf, mosyougi)
    GENERAL
    • Added some language translations (Italian, Korean, Chinese, Dutch)
    • Fixed 50% scanlines at 640x480
    • Added a "Step Frame" button to the shot factories (window mode)
    • Added some Force Feedback tables by Iron Man.
    • Added a small skin option to the windowed GUI. Any PNG file in the SKINS folder will be randomly chosen and displayed in the nebula window on startup when no game is loaded.
IMPORTANT!! I've received a lot of mails asking about neo-geo.rom, ng-lo.rom and ng-sfix.rom. Those are the neogeo bios and MUST be ZIPPED in a file named NEOGEO.ZIP in the ROMS folder (or any roms folder you have configured). Download it from the Arcade Emulators section.
 Discuss this in the [email protected] Forums 

Friday, June 14th, 2002
MAME WIP for June 7th-13th
MAME WIP news for June 7th through the 13th:
  • 2002-06-13: Bryan McPhail submitted a major update to the input system, adding support for light guns. Sean Young submitted Fabio R. Schmidlin's improved YM2413 sound chip emulator. Zsolt Vasvari merged the Lasso and Pinbo drivers. Robin Merrill fixed a small omission in -listinfo.
  • 2002-06-12: Stephane Humbert fixed the inputs in Warrior Blade. Nicola Salmoria improved the US Games driver, making the other games playable. Quench submitted an update to the toaplan2 driver which fixes a few bugs and makes Battle Bakraid playable. smf fixed the sounds in Rampart.
  • 2002-06-11: Zsolt Vasvari added Net Wars to the Espial driver. Karl Stenerud updated the C 68k core to emulate address error exceptions. Ian Patterson sent in a small bug fix to the cheat engine. Aaron Giles fixed a bug in the new artwork system and added another ROM set to the Dribbling driver. smf sent in an update to the DOS version. David Haywood and Zsolt Vasvari fixed some graphics glitches in Pinbo.
  • 2002-06-10: Aaron Giles sent in a driver for Dribbling, improved Inferno to a point where it is now playable and he fixed the clock speeds in some games that use the S2650 CPU. Jarek Burczynski fixed the backgrounds and sprites in Tube Panic and Roller Jammer. Brad Oliver fixed bugs in the Revolution X driver and Atari RLE decoding that affected MacMAME.
  • 2002-06-09: Brad Oliver fixed a small logging problem. Stefan Jokisch added Monte Carlo to the Fire Truck driver.
  • 2002-06-08: Brad Oliver fixed Battle Garegga in MacMAME. Phil Stroffolino sent in another small update to Halley's Comet.
  • 2002-06-07: Phil Stroffolino sent in a preliminary Halley's Comet driver that works up to the test mode. Paul Priest fixed cchasm1 from crashing at startup. Aaron Giles fixed a problem with the tilemaps which could cause crashes.
Check out the screen shots at the above links.
 Discuss this in the [email protected] Forums 

Thursday, June 13th, 2002
Latest Releases
I've been busy over the last few weeks so here's the latest releases:Download them from the above links.
 Discuss this in the [email protected] Forums 




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