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News from December 2002

Tuesday, December 31st, 2002
FinalBurn Alpha V0.2.9.4 Released
One of the great CPS1 / 2 emulator has been updated..Here's the following changes:
  • Added a driver for Cave games;
  • Added a driver for Rainbow Islands;
  • Added support for X-Arcade joystick;
  • Improved compatibility of the Direct3D blitter, and added new options;
  • re-added 3x macros for Street Fighter 2 style games;
  • Added 4-point interpolation to the ADPCM sound cores;
For more info or download..Proceed by clicking the title link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

VirtuaNES V0.73 Released
Another well known NES emulator has been updated..Here's the following changes:
    Change:
    • Change an initial value of RAM in FDS.
    • Change a DC offset filter of the sound output.
    Revision:
    • Correct behavior of NMI.
    • Correct IRQ of MMC3.
    • Correct a game to use an expansion source of n106.
For more info or download..Proceed by clicking the title link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Mimic WIP Update
Yet again the MAME progress page has been updated..Here's whats new:
  • Finally figured out what was happening with the Megadrive. You see, some games would have vertical bands of color that I couldn't make heads or tails off, until now. These games are relying on the fact that TVs blur pixels horizontaly to make additional colors, translucency, etc. So, I added a blur mode. Pressing F4 will now step through normal, translucent and blur modes. Check out the difference it makes to Zero Tolerence. It also affects other games like Turbo Outrun (translucent shadows), Duke Nukem (more colors) and Rambo III (translucent searchlight in intro) just to name 3 :)
  • Other things added this month include a few speed ups to the 68000 core and a new GUI, which is getting more like a mini version of Windows every day. LOL
For more info..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Friday, December 27th, 2002
Neco v0.1.1 Released
The pc engine emulator (Win) as been updated..Here's the following changes:
    Here's whats new:
    • Handle Zip files to load ROMs or skins
    Emulator (Video):
    • Backgrounds X/Y Masks -> Less weird gfx
    • Raster Compare -> Modification of a value -> Better vertical scrolling
    Emulator (CPU):
    • Banks Masks on TAM -> Less crashes
    • Interruptions -> Addresses pushed are not decremented
    • Some instructions fixed (TRB($1C))
    GUI:
    • Menu Added
    • More fonts (ViewBars)
    • Background Color or Image
    • Cursor Image
    • Minimization of views
    • File Dialog to open files
    • Key events restructuration (use of pointers to methods)
    • Surface Resizement
    Configuration File:
    • Set numbers of instructions to be displayed
    • Set the number of cycles to execute before starting Neco
    • Set a breakpoint
For more info or download..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

MAME WIP Page Updated
The mame wip page (status) has been updated..with the following progresses:
  • 2002-12-25: Nicola Salmoria decrypted Pirates completely and Paul Priest patched the protection, making the game fully playable. Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones.
  • 2002-12-24: Nicola Salmoria improved 9-Ball Shootout, it displays some graphics now but is still unplayable. Jarek Burczynski sent in a driver for Wall Crash.
For more info..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Project Tempest v0.4 Released
The released first everworking Atari Jaguar emulator has been updated..Here's the following changes:
  • Sound Emulation in some games
  • New HLE blitter for a nice speed boost
  • Fixed invalid colors in some games
  • Lots of other fixes
For more info or download..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Wednesday, December 25th, 2002
Merry Christmas !!!
Merry Christmas to everyone from A@H, and a Happy New Year. I know the fact, some of you are still hanging around in the net. Well you all know this holiday is grand as many of us gathering with our family, eating a feast, opening presents, etc ;) So what are you waiting for ? stop browsing the net..and Get on wth it :D
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Tuesday, December 24th, 2002
BGB V0.87 Released
One of the good GB/GBC emulator has been updated..Here's the following changes:
  • added experimental TCP game link support.
For more info or download..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Raine V0.37.1 Released
Well one the great Multi-arcade emulator has been updated..Here's the following changes:
  • source/games/xsystem2.c: fix coin bugs in plumppop and tnzs by taking the "mcu simulation" from mame. Interesting code, by the way...
  • source/: profile.h, alleg/profile.c, gui/about.c: show an estimation of your cpu frequency in the about dialog (?! icon) after you have loaded at least one game.
  • source/games/macrossp.c: fix company, add more cycles to avoid slow downs, and fix non transparent sprites (are there really some ?)
  • source/games/hyperpcb.c: hyperpac is now working (thanks to mame for the "mcu simulation" !) Also, speed hacks for hyperpac and hyperpcb are now working correctly.
  • source/games/default.c: force recalibration of the rdtsc timer everytime we run a new game. This fixes bad music speed of some games when you had run outzone as your first game in raine.
  • source/: sound/sasound.h, alleg/sasound.c, alleg/soundcfg.c, seal/sasound.c: remove all the low level sound parameters from raine.cfg, and put safe values in the source instead (I hope these ones are safe at least !).
  • source/games/gunbird.c: fix the bad colours in s1945 demo. It was because the sprites need to be delayed by 2 frames.
  • source/timer.c: fix a very bad bug with periodic timers. It fixes music speed in tengai and strikers 1945.
  • source/config.c: display info about 16bpp games (in -listinfo)
  • source/games/nmk.c:
  • remove useless draw_acrobatm and fix bad sprites (in acrobatm, but maybe it affects other games too).
  • fix -listinfo for tdragon2 and macross2
  • fix bad layer in acrobatm (alignement ?)
  • add function keys F5-F8 to toggle manually layers (for those who are inteerested !).
For more info or download..Proceed by clicking the above link ; )
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

MAME WIP Page Updated
Well the mame progress page has been updated..Here's whats new:
  • 2002-12-23: Tomasz Slanina added a bootleg of Free Kick that works unlike the original which is missing some program code.
  • 2002-12-22: Aaron Giles sent in his preliminary driver for AmeriDarts. Nicola Salmoria merged it with Cool Pool and decrypted 9-Ball Shootout but neither of them still works due to an unemulated DSP chip.
  • 2002-12-21: smf changed the clock speed detection to a probably more compatible method in the Windows version and Nicola Salmoria improved its behavior with the debugger. Guru resubmitted the preliminary Kick Start Wheelie King driver with no improvements.
  • 2002-12-20: Nicola Salmoria graduated (thesis in Italian). Uki fixed the sound frequencies in Kikiippatsu Mayumi-chan and Penguin-Kun Wars.
  • 2002-12-18: Guru fixed the filenames in Grobda, Baraduke and Metro-Cross. MooglyGuy added Pairs to the Gionbana driver.
  • 2002-12-16: David Haywood resubmitted the Tecmo System driver with no improvements. Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation. Paul Priest added another type of graphics line blending to the Psikyo SH-2 driver. Tomasz Slanina added Eggor to the Pacman driver.
  • 2002-12-15: Kale fixed the Dragon Ball Z 2 tilemap positioning and the record/playback function in the Super Kaneko Nova System driver.
  • 2002-12-14: smf fixed another small logging bug. David Haywood added a Jaleco version of Vandyke. Zsolt Vasvari fixed the Ghostmuncher and Galaxian combination to work as one game as it should be.
  • 2002-12-13: smf fixed several memory interface bugs that may have caused crashes. Tim added a USA version of Cadillacs and Dinosaurs. Stephane Humbert fixed the inputs in the CPS-1 driver. Zsolt Vasvari hooked up the background color and sample generating CPU in SF-X.
  • 2002-12-12: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes. Nicola Salmoria sent in a preliminary driver for Tora Tora, it has several bugs that affect the gameplay and sound is not yet emulated. R. Belmont fixed the YMF278B sound frequency in the Psikyo SH-2 systems and fixed a bug in it that caused missing sounds in Hot Debut. Jarek Burczynski sent in an update to the FM sound chip emulators with support for YM2608 drums, perfect envelope generator in YM2203, YM2610, YM2608 and YM2612 and other small fixes. smf fixed a minor logging problem in the FM core.
For more info..Proceed by clicking the above link ;)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

WinUAE 0.8.22 Released
Well the olde Commodore Amiga Emulator has been updated today..Here's the following changes:
  • changing joystick options in ports-tab caused joystick to not respond in some cases
  • bad performance on laptops with power saving enabled
  • mouse handling updates
  • RDB SmartFileSystem 1.58 (and older?) crash fixed
  • more filesystem bug fixes
  • uaescsi.device reset crash on Win9x
  • some games had problems detecting slow ram (for example Lotus 3), fixed
  • MIDI SYSEX buffer overflows fixed
  • sound timing always defaulted back to PAL when WinUAE lost or gained focus, fixed
  • more ALT-TAB switching problems fixedja
New features:
  • improved FPS counter
  • filesystem notification (ACTION_ADD_NOTIFY, ACTION_REMOVE_NOTIFY) support added and more..
  • CD-led is lit when CD32 audio track is playing
  • new keyboard shortcuts: PAUSE-pause emulation, PAUSE+END-turbo speed
  • CAPS-image support (http://www.caps-project.org/)
  • Catweasel MK3 support (joystick ports, keyboard and Zorro2-board emulation for multidisk.device)
  • Card base address must be manually added to configuration file (catweasel_io=0x????).
  • This will be fixed when real driver supporting all Catweasel features is available.
  • 1.5MB slow RAM support
  • Catweasel MK1/3 configuration instructions will be added soon
For more info or download..Proceed by clicking the above link ;)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Sunday, December 22nd, 2002
MAME32 Plus! v0.62.4 Released
The unofficial build for the MAME emulator has been updated..Here's the following changes:
  • fixed the position of vertical games (full screen mode) [BUT]
  • fixed the crash bug in the new SaI modes added in 0.61.2 [BUT]
  • fixed transparent in-game menu display bug in Vector games [BUT]
  • updated Japanese / Chinese game list to 0.62
  • fixed errors with GCC 3.2: src/palette.c, src/ui/dxdecode.c [BUT]
  • other updates:
Drivers from BrianT:
  • drivers/psikyosh.c:
  • drivers/namconb1.c:
  • fixed ROM defs
Drivers from Shiriru:
  • drivers/toaplan2.c:
  • vidhrdw/toaplan2.c:
  • fixed sprites of mahoudai
  • adjust timing of drawing sprites
Drivers from 2ch.net:
  • drivers/namcos1.c:
  • fixed input port of bakutotu, mmaze and alice
  • drivers/namcos86.c:
  • fixed roishtar crash
Drivers from UltimatePatchers:
  • drivers/lasso.c:
  • fixed "Cabinet" Dip Switch (lasso062gre)
  • drivers/warpwarp.c:
  • vidhrdw/warpwarp.c:
  • fixed Dip Switches and Inputs (cutieq37b2gre)
  • fixed screen flipping
Drivers from Nicola:
  • fixed OKI M6295 adpcm chip
For more info or download..Proceed by clicking the above link ;)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Saturday, December 21st, 2002
AdvanceMAME V0.62.2 Released
The port for MAME, MESS and PacMAME emulator has been updated..Here's the following changes:
  • Added a new raw keyboard driver for Linux [Kari Hautio].
  • Changed the yield behaviour on high system load. Now the yield operation is done before the syncronization point. It should reduce the effective system load.
  • Fixed some issues in the ./configure scripts.
  • Removed the blinking cursor in the Linux `fb' video driver [Kari Hautio].
  • Added support for YUV overlay in the SDL driver with a new zoom mode. With this driver the image is zoomed by the video board. Check the new `device_video_mode' option.
  • Upgraded at the SVGALIB 1.9.17 library.
  • Fixed a bug on exit with a multiprocessor system.
  • Added a new `sound_mode' option which replaces the old `sound_stereo'. It also support a (fake) `surround' effect.
  • The `advcfg' utility now uses the user and system list of modelines if the device_video_p/h/vclock option is present.
For more info or download..Proceed by clicking the title link above ;)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Friday, December 20th, 2002
Boycott Advance v0.2.7 Released
One of the good GBA emulators has yet updated..Here's the following changes:
  • (WIN32) Fixes joystick default buttons (Gollum)
  • (WIN32) Fixes keyboard default keys (Gollum)
  • (WIN32) Start cleaning up the code (Gollum)
  • (WIN32) Add dozens of maker company name for ROM information (Gollum)
  • (WIN32) Add real name, maker code, game code, language for ROM information (Gollum)
  • (WIN32) Fixes default values in INI file (Gollum)
  • (WIN32) Add command line options help (Gollum)
  • (WIN32) Add/Fixes Autorun support (Gollum)
  • (WIN32) Fixes BIOS file selections (Gollum)
  • (WIN32) Fixes ROM file selections (Gollum)
  • (WIN32) Start fixing resources for easier localization by fans (Gollum)
  • Fixes BIOS call A [Sonic Advance/Harry Potter] (Gollum)
  • Fixes a BIOS sound call [Phantasy Star Collection] (Gollum)
  • Add support for EEPROM 4K/64K autodetection [Super Mario Yoshi Island] (Gollum)
  • Add support for gzip/zip BIOS file (Gollum)
For more info or download..Proceed by clicking the title link above ;)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

Raine V0.37.0 Released
Another Multi-Arcade Emulator has yet updated with the following changes:
  • The background picture is now automatically scaled when the resolution of the screen changes
  • Now raine changes automatically its color depth when needed (bublbobl needs 8 bpp, but some cave games and macrossp need 16bpp...).
  • Add macross plus, fully playable but without sound...
  • fix the colors in 32bpp for video cards which have the bgr order.
  • Also taito f3 games now really use 16bits or 24 bits colors when available (but almost no f3 game uses that many colors) !
  • fix a huge bug in the way sounds were mixed for windows and dos (seal)
  • cleanups in taito f3 cpu frames : removal of useless cycles and duplicate functions. (should be a little faster for slow machines).
  • comment set_volume_per_voice because you have better quality
  • without (even if not as loud), for the sound in linux (Allegro).
  • fix exe path when running raine from the command line in win32
  • fix dipswitches in toaplan1 driver
  • reset also sound timers when the game is reseted ! Now if you change the sample rate in raine, you just need to reset the current game.
  • fix alignement of layers and missing sprites for outzone. Also this game now runs at 55fps.
  • The about dialog corrupted the game timers. Fixed.
  • fix gui glitches with the mouse.
source/bonus/: conv_dsw.pl, conv_inputs.pl, conv_roms.pl: latest (little) improvements:
  • add hyperpcb and handling of mame history files
  • add adpcm_amplify which multiplies the volume_table contents (for games with too low adpcms like mazinger and hotdogst).
  • added a clock parameter to the ymf278b. It does not seem to make much difference, but it makes more sense anyway... source/games/taitosnd.c:
  • nlx_doom: 2203 freq fix, and panning fix (affects many taito games).
  • nlx_doom: 2203 frequency fixes for mazinger and hot dog storm source/games/hitice.c:
  • nlx_doom: restore independant interrupts for the z80 (instead of interrupts trigered by the ym2203). The music speed seems better now.
source/gui/gui.c:
  • fix gui glitches in the selection dialog (nlx_doom)
  • make video effects more resistant to segfaults. Now you can combine a scale2x effect with fullheight scanlines (4 times the size of the screen !!!) ;-) !
  • don't trust allegro auto-detect, provide set_default_video_mode instead.
  • fix scanlines to work everywhere (it's not a hack anymore) and add scale2x effect from AdvMame project (included in iscale.h)
  • add ssmissin (playable with sound) source/games/nmk.c:
    • macross2 is now fully playable with sound, and many improvements to the video section (sprites and bg layer)
    • acrobatm playable, lots of dsw fixes
    • add tdragon2, fully playable with sound, and fix a bankswitch bug in the sound of macross2
    • save soundlatches in savegames, and fix the bad volume fade out in the end of stage 1 of macross2.
    source/games/cps1.c:
    • fix transparency in masked sprites when line scrolls are active and
    • fix speed hack for punisher (shame on me !).
    • Also fix bad speed hack for qad. the bug in cawing was NOT because of starscream but rather because ioc_rb did return protection_rw swapped. It's now correctly fixed.
    • cps1 colors are now brighter.
    • new cheat type : editable (for level selection especially). For now works only with carrier air wing (cps1).
    • source/games/upl.c:

    - ym2203 freq adjustement (nlx_doom)
    - kludge to clear shots in mutant night (nlx_doom from the mame source)
    - mutant night is now playable
  • new ymf278b sound emulation for tengai and strikers 1945
  • fix a rare bug in line scrolls (sfzch)
  • multiple region bytes for sfzch (seems to work...).
  • add battle garega hong kong version For more info or download..Click the tiltle link above ;)
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Tuesday, December 17th, 2002
    DCStella V0.2e Released
    The Atari 2600 Emulator for Dreamcast has been updated today..Here's the following changes:
    • New release (V0.2e) with a new cool feature: cheats! and a monitor to find them.
    • A new theme done by Christopher A. Haslage is available for download and can also be viewed at the images section.
    For more info or download..Click the title link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Nebula V2.21c Released
    The ardcade emulator has been updated again..Here's the following changes: CPS1:
    • Fixed games crashing in previous version
    • If you have a Voodoo card or are experiencing white textures in the lastest release download the following file and replace Model2bdrv.dll in the nebula dir with the one in the zip
    • model2bdrvvoodoo.zip
    For more info or download..Click the title link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Nebula v2.21b Released
    Yet Another great arcade emulator(NeoGeo, CPS-2), has been updated with the following changes:
      GENERAL:
      • Fixed a severe bug in the startup code that caused nebula to allocate huge amounts of RAM for absolutely no use on startup. This was causing crashes in WinXP/2k and wrong graphics decryption in big neogeo games.
    For more info or download..Click the title link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Monday, December 16th, 2002
    Delay of Naomi Emulation

    9th December, 2002 Dumped:
    • Die Hard Arcade (STV cart)
    • Avengers In Galactic Storm
    • Sauro (bootleg)
    • Rohga (Alt. version)

    Some of you may have noticed that Dreamcast emulation is coming along very nicely on the Icarus home page. These guys are really interested to take this one step further by attempting emulation of the Naomi arcade hardware (basically a more powerful version of the Dreamcast). Unfortunately, they need some dumps of the carts (only one is available) and a main board to get a dump of the BIOS (which I am able to dump for them when a main board is purchased). If you would like to help out, please visit their page and offer your support or help me by donating a Naomi main board, or funds to purchase one. Update: Ok, we got ourselves a nice BIOS dump via another Mamedev dumper. We still need some carts though... naomi emulation is near, very near Posted By Evilnos_unholy :D
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Saturday, December 14th, 2002
    VisualBoy Advance v1.3.1 Released
    Well the previous VBA ver has a bug with Flash 64k on version 1.3, so the new updated ver was updated with new core changes:
      Core changes:
      • fixed reversed Flash identification for 64k Flash
      • updated the Linux port to version 1.3.1.
      Translations
      • German
      • Polish
      • Traditional Chinese (2 translations)
      • Thai
      • French
      • Spanish
    Fore more info or download..Click the title link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    ClrMamePro v2.86 Released
    The rom management utility for MAME has yet updated..Here's the following changes:
      2.8
      • fixed: another little diskimage related crash
      • fixed: rebuilder forgets to remove some empty subfolders
      • fixed: a rebuilder crash/datfile import issue for some biossets
      • fixed: rare wrong/empty tree entry while doing set casefixes
      misc:
      • misc: automatic fastscan after drag&drop is now optional
      • misc: don't skip a possible equally named 2nd archive if 1st has unfixable corrupt zipstructure
      • added: logfile-/fastscan removebuttons
      • added: warning if you use rompaths which match setnames
      • added: more rebuilder options and pathvalues are accessable via scan results popupmenu
      • added: year tags will be read, dir2dat can match/create and setinfo shows them
    For more info or download..click the title link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Tuesday, December 10th, 2002
    VisualBoy Advance v1.3 Released !! :D
    Among de most popular GBA emulator has been updated today..Here's the following changes:
      Core changes:
      • added support for Flash 128K (thanks DesktopMan)
      • added checks for out of memory condition
      • added sound volume option
      • fixed message when failed to write battery file (previously always saying failure to open file NULL)
      • fixed sound mixing ratios specified in 0x4000082 (thanks Damian)
      • simulating memory behaviour when no cartridge present (32-bits still incorrect)
      Windows version:
      • automatically apply IPS patch if it exists (configurable)
      • added save/load support in the memory viewer
      • added support for filters in 32-bit mode for all filters
      • added AVI writing support (no sound yet)
      • can now pause emulator before loading any file
      • memory viewer now displays current edit address
      • removed some test code introduced at version 1.1 that slows down the emulator
      • exporting GSA snapshot defaults title to internal name
      • fixed missing check marks on layers menu
      • fixed bug showing maker code/name from some old games SDL version:
      • added support for long options
      • added support for passing configuration file name
      • added profiling support (GMON format - see README)
      • added support for filters in 32-bit mode for all filters
      • automatically apply IPS patch if it exists
      • improved search for configuration file: current directory, user directory, executable directory (in order) are searched
      • fixed configuration problem with saveType and removeIntros
      Porting:
      • fixed big endian problems in SGB code
      • fixed big endian problems with rotated sprites
      • fixed big endian sound endianess
      • Also, the resource for translation and the Brazilian Portuguese translation is available.
      • For the developers, I've uploaded a pre-compiled version of GPROF and the needed functions to use profiling and console debugging with VBA.
    For more info or download..Procceed from the title link above..
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Mame wip updated
    The MAME progress Wip page was been updated..Here's whats new:
      2002-12-08:
      • Aaron Giles implemented compressed hard disk extraction and merging in the hdcomp tool, added support for various things in the IDE controller emulation, added CPU cores for MIPS III/IV architectures, added ADSP-2115 support to the ADSP-2100 CPU core and fixed various bugs in it, fixed a lot of things in the TMS32031 CPU core, re-organized the Williams / Midway drivers a lot, added War Gods (with imperfect sound) and Off Road Challenge (with several in-game problems, but correct sound) to the V-unit driver and he also included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now). Barry Rodewald submitted a bug fix for resetting the Z80 in the CPS-2 driver, and smf improved the fix. Manuel Abadia sent in a driver for Target Hits but it is unplayable due to an undumped DS5002FP MCU. Nicola Salmoria added Moon Shuttle to the Crazy Climber driver, but there are some graphics glitches and colors are not correct.
      2002-12-07:
      • Stephane Humbert fixed the DIP switches and inputs in the Warp Warp driver. R. Belmont added the PSAC2 background graphics layer and sound emulation to Run and Gun, but it's still unplayable due to problems with the inputs. Nicola Salmoria fixed the EEPROM init and couple of minor things in Run and Gun as well. smf fixed the Prop Cycle inputs so that they can be re-mapped. Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg.
      2002-12-06:
      • Manuel Abadia sent in a preliminary driver for World Rally that works somewhat, but won't be playable because of an undumped DS5002FP MCU.
      2002-12-05:
      • David Haywood sent in an extremely preliminary Sega ST-V driver that only loads the ROMs and runs the BIOS to some extent.
      2002-12-04:
      • Paul Priest fixed some more graphics bugs in the Psikyo SH-2 driver.
      2002-12-03:
      • smf fixed another few bugs related to hard disk verifying. Stephane Humbert added a bootleg version to the Sauro driver.
      2002-12-02:
      • smf fixed various bugs in the DOS version that occurred when running in pure DOS mode, and he improved the hard disk MD5 verifying.
      2002-12-01:
      • Nicola Salmoria partially decrypted World Rally, although no driver for it exists yet. Chris Kirmse added a function to the Windows file I/O that helps MAME32. Stephane Humbert fixed various parts of the inputs in the Sega System 32 driver.
      2002-11-30:
      • Tomasz Slanina added Kung-Fu Taikun to the Wiz driver, and Stephane Humbert fixed the DIP switches and inputs in it. Aaron Giles fixed a crash that sometimes occurred when creating a new hard disk difference file.
      2002-11-29:
      • Zsolt Vasvari cleaned up the tree and water generation code in No Man's Land but it's still a little incorrect. smf fixed some memory leaks in the DOS version. David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics.
      2002-11-28:
      • Paul Priest added the correct graphics ROMs to Dragon Blaze (but it's still missing sound), and he fixed various things in Daraku Tenshi which is now fully playable too. Zsolt Vasvari added the grid graphics emulation to Devil Zone. David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. smf added some extra error checks to the file I/O functions in the DOS version.
      2002-11-27:
      • Nicola Salmoria further improved Tugboat. David Haywood sent in an updated Sega System 32 driver with improved palette handling thanks to R. Belmont. Aaron Giles fixed a bug in scanline timing that occurred if a game changed the visible area dynamically.
      2002-11-26:
      • Stephane Humbert fixed the DIP switches and inputs in Minkey Monkey bootleg on Super Cobra hardware. Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation. Zsolt Vasvari added starfield emulation to Cosmic Alien, fixed tree and water placement in No Man's Land, added sprite y-flip to all games and cleaned up a bunch of other small things. David Haywood re-merged some Space Panic clone ROM sets with the aforementioned changes.
      2002-11-25:
      • Aaron Giles improved file read performance in the Windows version. Nicola Salmoria improved the Tugboat driver, but there are still many problems. SUZ fixed the Galaga init sound, a graphics bug in Demon's World and added another bootleg of Xevious.
      2002-11-24:
      • David Haywood fixed a small sprite placement bug in the Sega System 32 driver, and he fixed the background layer placement in Daioh. Paul Priest improved the per-line blending and sprite-background priority in the Psikyo SH-2 games' driver. David Graves sent in CrowTRobo's improvements to the Heated Barrel MCU simulation. An anonymous contributor fixed the DIP switches in Dragon Spirit. Stephane Humbert fixed the inputs in Space Fever. smf added ctrlr.ini support to the DOS version.
    For more info or download..Proceed from the title link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Saturday, December 7th, 2002
    CPS2mame v2.62 Released
    Among one of the popular arcade emulator has yet updated..Here's the following changes:
      v2.62
      • Added XOR info for;
      • Dimahoo (US 000121)
      • Great Mahou Daisakusen (Japan 000121)
      • Battle Circuit (Euro 970319)
    • Updated again the fix for missing zeroes in Giga Wing Scoring. This time it dosen't break CPS1 games (U.N. Squadron).
    • Fixed Giga Wing hang when exiting from testmode (fix by mahlemiut).
    • Fixed sprite masking in avsp high score table (fix by Shiriru).
    • Permission was given by Nicola Salmoria to release this version of CPS2mame.
    For more info or download, Click the Title (link) above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Friday, December 6th, 2002
    Nebula v2.21a Released
    The popular CPS1/2, NeoGeo, Konami emulator has been updated with the following changes:
      CPS2:
      • Added Dimahoo (US 000121)
      • Added Great Mahou Daisakusen (Japan 000121)
      • Added Battle Circuit (Euro 970319)
      Neo-Geo:
      • Fixed Neogeo CD support that was broken in the previous release
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Thursday, December 5th, 2002
    ClrMamePro v2.85.1 Released
    The Rom management utility for MAME has yet updated again..Here's the following changes:
    • fixed: crash when doing a full-zip-integrity check on samples
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Petes GPU Plugins v1.68 Released
    Pete has released his new updated utility, the PSX Plugin..Here's the following changes:
    • Pete's D3D & OGL GPU v1.68:
    • Fixed a small bug in the vram upload detection, this caused a strange flickering in ChronoCross with certain Offscreen Drawing modes.
    • Finally I was able to get Final Fatasy Tactics, to investigate the 'missing world map' issue, which was reported by some users. Well, that issue was no real one at all (you just need to set the correct framebuffer access/texture options to see that map), but the game showed me another small bug, which was in my plugins since ages: sometimes the 'fast palettized tex windows' option caused (wrong) transparent textures. Fixed. Ah, and no, it doesn't mean that now TNT2 or ATI cards can use that option, it simply means that a few text boxes in FFT are now drawn opaque, the way it should be.
    • And now the biggest chance: frame skipping. Ah, Lewpy's old skipping code hasn't been improved since I've added it in gpuPeteTNT version 1.11 (released in May 1999!), so it was really about time, eh? :) Well, good frame skipping is a bit tricky to do, the old method tried to measure the average psx frame rate, and skipped every second frame if the speed was too slow... yup, some speed up, but not very accurate. The new skipping will measure each drawn frame, and decide automatically how much skipping is needed to get the right speed... if you use it together with frame limitation (really recommended!), you will most likely get a correct speed in every situation: doesn't matter if you had 15 fps or 40 fps without skipping, or if speed was dropping only in certain situations, now you should always reach the magic 50 (PAL) or 59.94 (NTSC) framerate if you are enabling frame skipping + frame limitation together (well, there are some limits: if your system is only able to reach 1 or 2 fps without skipping, forget it). Of course there are still some things to consider:
    • Frame skipping will cause glitches/missing stuff in some games (depends how skipping-friendly the game has been coded). And most likely your favourite game will be one of them. That's life.
    • Skipped frames make a game more 'jumpy', less smooth. You will not notice that very much if just a few frames have to get skipped, but the more, the uglier, of course.
    • The plugin FPS display (at least in my or Lewpy's plugins) doesn't show the real PC gfx card frame rate, but the vsync count of the emulated psx gpu. Therefore:
    • A big frame rate (higher than 50/59.94) doesn't mean a smoother display, it only means a too fast game play (and usually screwed sound). It's not like in a PC game, such games can draw additional frames, if your system is fast enough. In PSX emulation your goal should be a steady 50/59.94 frame rate, nothing more, nothing less.
    • It's important that the main emu is generating the correct vsync timing. Otherwise the speed will be wrong. Luckily modern psx emus like ePSXe usually have the right timing, only in a few cases the 'PC fps calculation' special game fix will be needed (that fix is ignoring the main emu timing, but of course that will cause other issues most times).
    • Some spu plugins are offering a framerate limitation as well (done with the SPUAsync interface, or by measuring the XA frequency). If you want to use the gpu frame skipping, you cannot use such external fps limitations at all. Ah, and of course the golden rule: if you don't need frame skipping with your system and game, don't enable it!
    • Also related to the new frame skipping: some motherboard chipsets are having a bug with MSWindow's high performance counters (see also the version notes for version 1.52, 26. August 2001). While the plugin tries to correct that bug automatically if only the fps limitation is used, the correction cannot be done with the new skipping code. Therefore I've decided to add a new special game fix, called "low-res fps timer", which will fix that issue on that systems (by using a different, less perfect, way to calculate the times). So, if your system is having some weird timing behaviour, try the game fix, and check out if it helps.
    • Pete's MesaGL v1.68:
    • same improvements as the Windows plugins
    • oh, and another way to fix the Red Hat/Mandrake pthread problem (thanx to Hez Carty): 1. Install/unzip/untar epsxe and plugins 2. Copy libpthread-0.9.so from /lib to the epsxe dir 3. Type 'ln -s libpthread-0.9.so libpthread.so.0' to make a link to the library 4. Type 'export LD_LIBRARY_PATH=$PWD' so that the program looks here for the offending library 5. Run epsxe and enjoy!
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Monday, December 2nd, 2002
    NesterDC V7.1 Released
    One of the great emulator for the Dreamcast Console has been updated and released..Here's the following changes:
      Supported
      • *almost fullspeed emulation
      • * sound emulation
      • * extra sound emulation
      • * optimized PPU emulation
      • * optimized CPU emulation
      • * optimized bank switching
      • * FDS emulation (need disksys.rom)
      • * normal NES save to VMU (with compression)
      • * statesave to VMU (with compression)
      • * statesave to Dreamcast memory (as temporary save)
      • * game genie
      • * NNNesterJ cheat code
      • * 4players game
      • * autofire
      • * NES reset
      • * adjust Dreamcast's screen position
    • * NES external devices
      • - Family Keyboard (controlled by Dreamcast Keyboard)
      • - Optical Gun (controlled by Dreamcast Controller, Dreamcast Mouse)
      • - Space Shadow Gun (controlled by Dreamcast Controller, Dreamcast Mouse)
      • - Hyper Shot (controlled by Dreamcast Controller)
      • - Crazy Climber (controlled by Dreamcast Controller)
      • - Microphone (controlled by Dreamcast Controller)
      • - Arkanoid Paddle (controlled by Dreamcast Mouse)
      • - Mahjong Controller (controlled by Dreamcast Keyboard)
    • * Dreamcast devices
      • - Dreamcast Controller
      • - Arcade Stick
      • - Dreamcast Keyboard (jp106 only)
      • - Dreamcast Mouse
      • - VGA
      • - VMU
      • * directories on CD-ROM filesystem (in ROM select menu)
      • * display information on VMU LCD.
      • * VMU remove menu. (you can erase VMU data easily)
      • * virtual maple port binding on Dreamcast Controllers. (you can bind DC<=>NES controllers correspondence, like binding Dreamcast Controller #2 as NES Controller #0).
      unsupported
      • * Dreamcast device support
      • - Dreamcast Light Gun
      • - Dreamcast Keyboard (except jp106)
      • - Dreamcast Racing Controller
      • - Dreamcast Twin Stick
      • - etc...
      Known Bugs
      • * generate petit-noise on Kirby-adventure, Hoshi-no-kirby.
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    ClrMamePro V2.85 Released
    The rom management utility for MAME has been updated..Here's the following changes:
    • fixed: little diskimage lookup failure
    • fixed: missing warningswindow message when auto-fix-bad zipstructure failed (e.g. due to read-only media)
    • moved: long operation (integrity checks, etc) messages -> warningswindow
    • moved: full zip integrity check was moved to the checksum dialog (so checksum and crc32 options have to be enabled) check-status is shown in the progress dialog
    • misc: settings->paths can be manually edited by single-click
    • misc: several scanning/fixing/integrity check window title updates
    • misc: several internal trimming and backuppath code changes
    • removed: advaced scanner option: delete useless zipsubdir structure (It's enabled by default now...remember: it's just a useless zipstructure entry...not a real subfolder).
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    RockNES v2.10 updated
    The NES emulator (Designed for DOS), RockNES has been updated today Here's the following changes:
    • Joystick calibration is back again;
    • Fixed state saving/loading (older files are not compatible);
    • Fixed a bug in the mapper #1 (MMC1);
    • Fixed FDS driver (partially), broken from rewrite;
    • Fixed a bug in the CPU cycle counter;
    • Fixed 'no game loaded' error threat;
    • Fixed input setup on joystick detection error;
    • Fixed MMC3 IRQs somewhat, still imperfect;
    • Fixed a small issue with the dummy sound driver;
    • Fixed PRG/CHR page masking, thanks to Vagla for pointing me this;
    • Config file cleaned, removed some deprecated options;
    • PPU timing tweaked, still imperfect due to line-based render;
    • PSG driver cleaned up a bit;
    • Color RAM i/o optimized;
    • New NES palette, taken from Rockman Complete Works (PSX);
    • EAGLE filter is back again;
    • Documentation cleaned and partially rewritten;
    • A few CPU tweaks, finally up-to-date, thanks Matt.
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Magnis 

    Sunday, December 1st, 2002
    NEStron V0.6.5b Released
    Another NES window (Designed for window) has yet updated again..Here's the following changes:
    • Added turbo/rapidfire
    • Hopefully fixed a few controller bugs.
    • Minor miscellaneous bug fixes.
    • Cooler snow.
    download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    BGB V0.86 Released
    Another great GB/GBC emulator has yet updated with the following changes:
    • added support for japanese pokemon crystal
    • fixed: accessing a word on address $ffff caused AccessViolation.
    • fixed saving of joystick buttons config.
    • Redone code which searches GB screen rectangle in border bitmap.
    Download it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 




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