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News from April 2003

Wednesday, April 30th, 2003
WinUAE Launcher v1.1 Released

A new front-end for WinUAE, an Amiga emulator for Windows, has been released. It's at version 1.1, and supports some of the following features:
    • Remebers the WinUAE config to use for each game.
    • Can mount a WorkBench before a game is loaded if need be.
    • Mounts multiples disks at once, eliminating annoying disk swapping.
    • Screen shots for each game (JPG format), along with a capture function.
    • Can save notes/tips for each game.
Give it a try if you find command lines annoying.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Project64k 0.12 Released!
A new version of the Project64 modification Project64k, which tries to add Kaillera support into PJ64, has been released. There're still some known issues, but this version already performs much better than the last one: Known Issues:
  • Incompatible with the 0.1b version.
  • When open the kaillera window, the following plugins will be loaded:
    • Jabo's Direct3D7 1.40 (Jabo_Direct3D7.dll)
    • Azimer's Audio v0.30 (Old Driver) (AudioHLE.dll)
    • Jabo's DirectInput7 1.40 (Jabo_DInput.dll)
    • These are the only plugins that work online for now.
  • While kaillera dialog is open, keyboard shorcuts wont work (Alt + Enter for fullscreen, F3 for Generate bitmap, etc...)
  • Use of controllers' plugins (mempak, rumblepak, etc) is not compatible for netplay games.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

vbSpec 1.80 Released!
vbSpec is a ZX Spectrum emulator for Windows. Heres whats new:
  • Joystick support fpr joysticks up to 8 Buttons included (Options->General settings->Joystick). vbSpec supports up to 2 joysticks (it could support more, but I don't think that there is any Speccy-game, that supports more than 2 joysticks), connected joysticks and the number of buttons are detected.
  • Joystick redefinition support (direction and buttons) included (Options->General settings->Define). You can redefine the joystick directions and the buttons as keystroke or as port and in value pairs (keystrokes are converted; to define a direction or a button as ENTER, enter 49150 as port and 190 an value). You can also save and load your costum joystick settings in/from *.jcf-files (vbSpec joystick configuration file).
  • Full screen support included (Options->Display->Full screen...). Pressing Shift + Esc you will get the main menu of vbSpec. The price for the full screen modus is, that the controll box and the icon disapeared from the titel bar. The Shift + Esc menu has an extra option, "Normal view!" - this sets the "PAPER" size to the normal Speccy size.
  • YZ-Switch for german/QWERTZ keyboards incuded (Options->YZ Switch)
  • Multiface poke emulation included (Options->Poke memory)
  • Fixed a bug that caused the loaded screenshots were not instantly visible.
  • The installer starts in German, but you can choose the intallation language (German/Deutsch or English)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

NeoPop X v0.08 Released!
Neo Pop X is an NeoGeo Pocket emu for Xbox. Heres whats the emu supports:
  • Engine Neo Pop 1.06b
  • Support english and japanese
  • Support save data management
  • Support screen capture
  • Support gamepad setting
  • Support game pause
  • Support full screen Adjustment (VGA)
  • Support back buffer resolution setting
  • Support graphic filter
  • Support ZIP compression
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Tuesday, April 29th, 2003
PSXeven 0.16 WIP!
Xeven has updated his playstation emulator PSXeven to include important fixes that did not make it into 0.15. Most noteable fix was a general emulation bug that prevented a few games such as Jackie Chan Stuntmaster from booting properly. Also a few other wacky bugs have been squashed. Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

ClrMamePro v. 2.89 Released!
Roman Scherzer has published a a new version of ClrMAME Pro. Heres whats new:
  • added: Rebuilder advanced option: 'skip creation when file exists in
  • rompath'(hehe..pretty long...but useful for advanced users)
  • misc: Improved cpu activity while scanning
  • misc: Allowing dats with only sample- or diskimage-definitions (..and no roms)
  • misc: Used new compiler
  • misc: No more registry keys. All settings will be stored in 'cmpro.ini'. So you have to reinitialize some of your settings once!
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Monday, April 28th, 2003
Kega Lazarus SE Release 2 Released!
Kega Lazarus is a Sega Master System, Game Gear, Genesis & SegaCD emulator for Windows. Heres whats new:
  • Altered the FPS code. The speed should now be much more stable, as Kega will no longer try and play "catch-up" as rigorously as before.
  • Added Alternate Timing System, selectable from the options menu. If your sound card is not providing accurate timing, and your FPS counter is still doing strange things, select this option. You may notice slight pops / jumps in the sound with this mode, however, so you really should try different sound drivers first.
  • Kega should now work without a sound card
  • FPS Counter now only enabled while a game is running.
  • Darkfalz reported problems with defining controller buttons, that apparently only appeared in the last version. This code has not changed since it was first implemented, and I cannot see how it could be a problem that only appeared in the last version. However I have altered the code so that now it will not accept the same controller button twice in a row. This should eliminate all such problems.
  • Small fix to the SMS/GG VDP emulation. Now Rainbow Islands works correctly.
  • Added Genesis/MegaDrive Bank Switching code. Super StreetFighter II should now work.
  • All FullScreen issues should now be fixed.
  • Game Genie (Genesis/MegaDrive) is now re-implemented.
  • Added option to disable sprite limiting on the SMS/GG. Since the SMS/GG cannot display very many sprites at all per line, there are some games that flicker rather badly (e.g. Bubble Bobble.) For these games you can disable the limit. Be aware, however, that some games may *require* the limiting to work correctly.
  • Added option to disable the SMS border colour. I do not understand why people want this. A real SMS has borders, and - come on - if most of the screen is blue, doesn't a blue border look best? Whatever. This is the most pointless option I've ever added :-P AFAIK Kega is the only emulator that actually bothers to emulate this - yet people want to take it out. So much for the quest for accuracy...
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Sunday, April 27th, 2003
Dapple2 0.27 Released!
Dapple2 is an Apple II, II+ & //e emulator for DOS. Heres whats new:
  • Fixed bugs in the mk.bat file.
  • Disabled the conversion of the printer to explicit binary mode; it can be reinstated, if in fact it was not a bug.
  • When Dapple II cannot find an appropriate video mode, it will now die more gracefully.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Z26 Atari 2600 emu for Xbox Released!
Xport has done it again and released another emulator to the Xbox, this time its a port of the Atari 2600 emulator Z26, heres the news so far:
  • Fully Emulates Atari 2600
  • Extra sound channel in games like Pitfall
  • Plays music in Pitfall 2
  • Plays Supercharger games
  • Paddle sensitivity
  • Adjust screen size/position during gameplay
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

CoPaCabana 0.3 Released!

CoPaCabana is an Amstrad CPC emulator for Windows.

News:
    • Better CRTC Emulation - More demos are (quite) working
    • Added some more Z80 instructions (I am adding them on an as-needed basis)
    • Added support for empty disk tracks
    • Fixed keyboard ',','<','>' keys
    • Fixed miscellaneous bugs
Get it from the above link.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Saturday, April 26th, 2003
A7 1.01.15 Released!
"BetaMax" has updated the official website of the Delta Project, with a new release of his A7 frontend. Here is a list of changes:
  • Corrected a few menu options that I forgot to update
  • Program now minimizes to the tray correctly
  • Restored the missing confirmation on close dialog
  • Fixed a few error messages.
  • The new group toolbar button should no longer disable itself.
  • Fixed a rare image misfire bug if the autoplay default is set to run ps7.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Friday, April 25th, 2003
PCE Advance v1.5 Released!
Flubba has released v1.5 of his WIP PC Engine emulator for the Game Boy Advance, heres whats new in this release:
  • Using as a Pogoshell plugin should work.
Get it from the link above..
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

CDRMooby V2.7 Released!
Well the great CDR plugin for the free PSX Emulators that use the PSEmu Pro Plugin system (Win/Linux) ,CDRMooby, has been udpated today! Heres whats new:
  • fixed a bug that was causing games without a track listing file (.cue, .ccd) to crash with the error "read past end of disc". just a lesson to keep those files when you're making your disc images =)
  • the rar library is now using assembly optimized code.
  • fixed (yet another) off by one problem, this time in the internally generated subchannel data.
  • found a bug where if it seeked to the end of disk, sometimes it would get stuck there... oops
Thanks to ryder2002
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

MAME WIP Page Updated!
The Great Arcade Emulator MAME has received some WIP news with some bugfixes and additions Heres Whats New:
  • 2003-04-24: Aaron Giles fixed the sound in Revolution X that got broken with the Mac changes. David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable.
  • 2003-04-23: Brian A. Troha added the USA version of Lethal Enforcers II to the Konami GX driver. David Haywood added BlockBuster to the Mr. Jong driver. Jarek Burczynski sent in some minor fixes to the YMF262 sound core. Stefan Jokisch fixed a bug in the cycle counting that occurred when a new timer was fired within the current time slice.
  • 2003-04-22: Luca Elia sent in a driver for The Deep, it works but the colors are wrong since the color PROMs are missing. Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. Jason Lo added dual screen support, added sprite shadows and improved the graphics priorities in the Sega System Multi 32 driver.
  • 2003-04-21: David Haywood added Idol Janshi Su-Chi-Pie 2 to the Jaleco Mega System 32 driver and fixed the bad graphics in Tetris Plus 2 (MS32 version) with the correct ROMs. Nicola Salmoria fixed the graphics priorities in Horizon. Bryan McPhail forwarded a fix for the missing sound in Super Kaneko Nova System games.
  • 2003-04-20: R. Belmont fixed a few memory leaks in the ES550x sound core. Tomasz Slanina simulated the 8741 MCU protection in Oigas, so it is now playable. smf fixed the colors in Horizon.
  • 2003-04-19: Luca Elia added Zero Point 2 to the Unico driver.
  • 2003-04-18: Ian Patterson sent in an update to the cheat engine, fixing some bugs and adding a few new features. smf fixed the sprites in Horizon.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Thursday, April 24th, 2003
Satourne WIP Update
News of progress on Saturn emulation for PC in the form of:
  • New graphic plugin developed, but has speed problems
  • Fabien hopes to fix the plugin soon (once he figures out the problem)
  • Webmaster was doing a college graduate thesis, hence lack of updates.
  • He found the bug that prevented booting from Saturn CDs.
  • VDP plugin still needs work. VDP1 is done, only VDP2 remains.
  • Compatibility has improved:
    • Virtua Figter Remix ST-V version works, until you start a fight (freezes)
    • Other games startup (Shining Force 3) but as the graphical plugin is not done, no further testing could be done.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

GiriTool v1.1 Released!
A frontend for the Sega Saturn emulator GiriGiri has been released. You can use it to choose a game to load, and it will automate the process of setting up the emulator. Thanks to Yu-Gi-Oh for the news.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PSXeven v0.15 Released!
Xeven haseleased a new version of his fantastic PSX emulator PSXeven, v0.15 WIP ! And it's coming with tons of very nice changes:
  • Fixed cdrom plugin interface, inorder to be able to use cdr plugins that dont support CDRplay/CDRstop.
  • Fixed pandemonium, gpu_software screen "bobbing". Still doesnt work right in opengl.
  • Corrected mdec timing, this fixes mdecs for ToE(TO2), dino crisis, Rival School 2 and a lot more games, no need to use the "whackedmdec" option anymore to avoid the "slideshow" mdecs.
  • Correct exception priority level emulation.
  • Correct vsync update to irq timing. (thanks to linuzappz )
  • Fixed "unable to load/share/open iso" error when iso is marked read-only (internal iso plugin).
  • CdrXeven fixes, including better error handling and Interface autodetection. (i.e wont crash and send your pc to hell anymore if your aspi installation is unsuitable)
  • Fixed ff9 battle menu flickering with pete's software gpu.
  • Corrected opcode MTC0 for proper R/W bits handling for COP0 registers.
  • Added support for custom logos (tnx to CKemu for the new one), you can find some more logos from kiraseed and some more guys in the NGEmu forums.
  • Corrected savestate problems regarding gamecode detection.
  • Added savestate support for manually loaded psx-exe's
  • Added support for PADpoll/PADstartPoll export funcs to support vibration (Harakiri Pad plugin).
  • Correct MDEC RL block initialization (caused crashes).
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

GBCEmu is a Fake Hack of PlayGuy !
The author of the great GBC emulator PlayGuy, has recieved information that his emulator was hacked! Here's what he had to say:
  • GUI interface is exactly the same as Playguy.
  • The character string "PlayGuyMemoryMappedSharedMemoryFile" can be found in the executable file.
  • The (old) website address of the PlayGuy public forum on emuxhaven can be found in the resource fork.
  • Savestates are saved with the same file extension, *.pgs (PlayGuy Savestate)
  • Same dlls, ini file structure, etc.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Wednesday, April 23rd, 2003
DSP Emulator 0.0.6 Released!
DSP Emulator is a Spectrum emulator for Windows. Heres whats new: New Drivers:
  • Spectrum +3: WIP, missing floppy disk controler...
  • Misterious Stones: WIP, a driver just for test M6502 processor.
Fixes:
  • Spectrum: Better in/out functions, fixed a bug in ZIP loading (tnks Roberto Paciello!) and much better 128K emulation because +3 driver. I've done some changes in tapes and snapshot loading, now it open snapshot or tapes (ZIPped or not) just with one button (Z80, SNA, SP, TAP and TZX).
  • BombJack: 100% sprites emulation, better sound, but it don't work properly again... help!
  • Phoenix: Fixed stupid bug in Vblank, I don't know if it affects emulation, but...
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Gens for Xbox v3 Released!
Xport has released another version of his excellent port of Gens the Genesis/Sega Cd/32X emulator to the Xbox Console, heres whats new:
  • Reads *real* CDs (originals or CDRWs)
  • Less sensitive throttle
  • Remap throttle
  • Remap Left and Right trigger buttons
  • Support for placing teamplayer adaptor on port 2 (e.g Columns 3)
  • Possible improvement for PAL users (not sure though cannot test)
  • Possible progressive scan support (also not sure cannot test)
  • Press RTHUMB from the main menu to bring up the CD-launching menu.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

imbNES v1.3 Released!

The NES Emulator for the Playstation and Playstation 2 has been released for download. Check out what is new in the release...

imbNES v1.3
  • Menu redesigned from the ground up to be easier to use
  • Full game genie support
  • NES controls can be remapped to any PSX button
  • Now works perfectly with the PS2
  • All new sound engine plus DMC channel support
  • New color palette captured directly from a real NES specifically for the PSX
  • Turbo controls
  • Analog stick can be used as NES d-pad
  • Saves now work properly with the PSX memory card manager and are backwards compatible with previous releases
  • Save game icon can be easily customized before burning
  • Mapper 9 (punchout) and 34 (deadly towers) support added
  • Proper PAL screen positioning
  • CDs with 1 game will auto run for a console like experience
  • General speed and accuracy improvements (final fantasy 3 now works perfectly)
In addition to the new version of imbNES, a new version of rombank has also been released that creates ISO images ready to burn in one easy step! Head over to the downloads section to get the binaries and don't forget to check the help section for all new step by step directions.

You can get the download from the link. Just click on the headline.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

Tuesday, April 22nd, 2003
HU-GO! Version 7 for XBox

Xport has made a new update of HUGO (Turbografx 16/PC-Engine emulator) for the Xbox. This is what he has added to it.

  • Supports real PCE CDs/SCDs (!) (originals or CDRWs)


Click the link to check out his site and other info.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

Kega Lazarus SE Released!
Kega is a Sega Master System / Game Gear for Win9x/ME/2000/XP. Heres whats new:
  • Fixed the remaining Z80 bugs. I'd already fixed all this stuff for Klive (my Spectrum Emulator), but as the version of my Z80 emulator used in Kega is Kega-Specific, the fixes were not copied over for the last version. Now they are. The Z80 code is, as far as I am aware, 100% accurate now.
  • Fixed a bug where SMS sprites did not wrap at the top of the screen correctly. I thought this worked already, but never got around to testing it. It works now.
  • Added SMS/GG Expanded Sprites. I don't know of a game that even uses these, in fact, the Genesis with Power Base Converter doesn't even support this feature. But Kega now supports it.
  • Added SMS Right Scroll Lock feature. I'm sure a few games use this. But as to what ones, I don't know. Whatever - it's in there now.
  • Added SMS/GG Sprite Collisions. Again, I don't know if anything uses this feature, but it now works.
  • Added proper NMI support (SMS Pause button.) This was working in Kega prior to Lazarus - but I forgot to fix something when I did the rewrite. Now it works.
  • Seperated the LOAD MASTERSYSTEM and LOAD GAMEGEAR ROM options, as per request. This now means Kega will remember a seperate folder for Master System and GameGear ROMs.
  • Added GameGear Border, again, as per request.
  • VSync issue - several people reported strange frame rates while in fullscreen mode, and I have now tracked down what is causing this. It seems that some GFX cards / Drivers misbehave. When you ask the card to flip the framebuffer, you can specify that you don't want to wait for it to happen (as I was doing) so that you don't waste CPU time. But apparently, some cards/drivers ignore this, and wait anyway - throwing the framerate completely out of sync. It's such a shame that video cards these days seem to support 3D only... Anyway, a solution to this problem: VSync. Now, when the VSync option is disabled, it will also cause Kega to tell the card to flip the screen IMMEDIATELY. This fixes the timing problem, unfortunately it also means that you will probably see some tearing going on.
Get it from the link above!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Monday, April 21st, 2003
Winston Xbox v2 Released!
Another release of this ported Atari ST emu, heres whats new:
  • Directory support
  • Turned off debugging information being written to HD
Get it from the link above!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Gens for Xbox v2 Released!
Port of Gens to the Xbox, heres whats new:
  • 4 Player support (At main menu, press LTHUMB, select Emulator Options, then toggle 4 player setting. Do not use this option on games that do not support 4-players because it will screw up the controls. If you start playing a game and you wonder why your controller isn't working, it's probably because you left 4-player mode on.)
  • Delete save files. At main menu, press LTHUMB, then select the option to delete the saved files of the currently selected game.
  • Fixed bug in cheat codes that would not let you enter addresses > 0x7FFF
  • Selectable CD emulation mode. Press A to start a game using the default CD mode (most compatible) or press the RTHUMB button to start a game using the alternate CD mode.
  • Visual description of current video mode when you switch it.
  • RANALOG Up/Down/Left/Right controls SFX/MP3 music volume during gameplay (This was actually in the last release, but not mentioned in the NFO.) No link
Get it from the link above!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

MAME Cheat DAT v0.67 Released!
Use of this DAT file with the MAME emulator allows one to copiously cheat in the majority of supported games and clones. This is the first update since MAME 0.56 in December 2001, and features a rewritten cheat engine. Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

Kega Lazarus Second Edition Released!
Kega Lazarus is a Sega Master System, Game Gear, Genesis & SegaCD emulator for Windows. Heres whats new:
  • Fixed the remaining Z80 bugs. I'd already fixed all this stuff for Klive (my Spectrum Emulator), but as the version of my Z80 emulator used in Kega is Kega-Specific, the fixes were not copied over for the last version. Now they are. The Z80 code is, as far as I am aware, 100% accurate now.
  • Fixed a bug where SMS sprites did not wrap at the top of the screen correctly. I thought this worked already, but never got around to testing it. It works now.
  • Added SMS/GG Expanded Sprites. I don't know of a game that even uses these, in fact, the Genesis with Power Base Converter doesn't even support this feature. But Kega now supports it.
  • Added SMS Right Scroll Lock feature. I'm sure a few games use this. But as to what ones, I don't know. Whatever - it's in there now.
  • Added SMS/GG Sprite Collisions. Again, I don't know if anything uses this feature, but it now works.
  • Added proper NMI support (SMS Pause button.) This was working in Kega prior to Lazarus - but I forgot to fix something when I did the rewrite. Now it works.
  • Seperated the LOAD MASTERSYSTEM and LOAD GAMEGEAR ROM options, as per request. This now means Kega will remember a seperate folder for Master System and GameGear ROMs.
  • Added GameGear Border, again, as per request.
  • VSync issue - several people reported strange frame rates while in fullscreen mode, and I have now tracked down what is causing this. It seems that some GFX cards / Drivers misbehave. When you ask the card to flip the framebuffer, you can specify that you don't want to wait for it to happen (as I was doing) so that you don't waste CPU time. But apparently, some cards/drivers ignore this, and wait anyway - throwing the framerate completely out of sync. It's such a shame that video cards these days seem to support 3D only... Anyway, a solution to this problem: VSync. Now, when the VSync option is disabled, it will also cause Kega to tell the card to flip the screen IMMEDIATELY. This fixes the timing problem, unfortunately it also means that you will probably see some tearing going on.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Sunday, April 20th, 2003
ZX-Emul 0.20b Released!
ZX-Emul is a ZX Spectrum emulator for Windows & DOS. New:
  • FullScreen first attempt (switched with Alt+Enter)
  • VG93: Improved emulation of TypeI commands
  • TZX Reader: Support of Block 5A (linked TZX file)
  • Added optional support of Mouse Wheel (Mouse Options}
  • Debugger: Border and Paper now updated correctly
  • Another way to turn on MouseMode - DoubleClick on Screen
  • On loading SCL files free space on disk checked
  • Triple buffer sound engine (may be sounds problem solved)
Bugfix:
  • TZX Reader: Block of zero length (Flying Shark)
  • KeyMatrix Algorithm (some keyboard problems)
  • TZX Reader: Blocks 10&11 (Dynamite Dux reset on loading)
  • Double Alt-F4 sometime thrown system error
  • LD A,R/I command reset CF (Sinclair Town 2 crashing)
  • Too strong mouse port decode (Adventurer #9 mouse fail)
  • TR-DOS: First IDAM now A1A1FE (Master Copy hang on)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

VisualBoyAdvance v1.5a Released!
Version 1.5a is now available. It fixes the skin problems on Windows 95/98/Me/2000. Here are the official fixes:
  • Windows:
    • fixed skin problems on Win 95/98/Me/2000
    • fixed right-click problem on Win 95/98/Me/2000
    • fixed problem when Gameboy Printer was enabled
    • fixed problem on Flash size menu not showing correct setting
  • Second, I've made a GUI for the region creator which you can find on the downloads section. It should help those who don't know what a command line is anymore.
  • Third, the following translations are available:
    • Finnish
    • German (2 translations)
    • Japanese (2 translations)
    • Turkish
Get it from the link above!
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

Gens for Xbox v1 Released!
Xport has now released a port of Gens the Megadrive,Sega CD, 32x emulator on the Xbox. This is the second port to come out recently following on from Hikarus port. Heres whats new from the read me: GENS Sega Genesis Emulator port for XBox v1 What's New:
  • Emulates Sega Genesis/Megadrive/32X/SegaCD/MegaCD
  • Full sound/video
  • No discernable sound problems
  • Save states
  • More accurate CD emulation (e.g. Popful Mail)
  • CUE sheet processing
  • CDDISSECT-friendly. Rip with CDDISSECT, upload to XBOX, run CUE
  • Multi-CD support
  • Directory navigation
  • Selectable 2xSai graphics filter
  • Redefinable buttons (saved for each game)
  • Throttle/Speed up by pressing Right Trigger
  • Force a specific country code if GENS cannot correctly guess
  • ZIP support
  • Cheat code searching
  • Font size/Screen size,position adjustable by pressing Left Thumb Stick
  • Play MP3s (Stop playback using BACK button)
There were a lot of outstanding issues with the other port of Gens, so I decided to do a port myself. Additionally, this version has a whole lot of extra features. XPort Homepage Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

SarienX Beta 1 Released!
Lantus has released a port of Sarien to the Xbox, Sarien for those who dont know is a Sierra AGI interpreter engine which enables you to play many older games on your Xbox. Heres all the details:
  • Sarien is an open source, portable implementation of the Sierra On-Line Adventure Game Interpreter (AGI). It is currently under development; no production-quality packages have been released. Sarien is able to execute Sierra On-Line AGI games at different levels of playability. Leisure Suit Larry, King's Quest II and Mixed-Up Mother Gooose are some of the games that have been played from beginning to end with Sarien.
  • Sarien has features not present in the original Sierra On-Line interpreter. These extra functionalities include double horizontal resolution, enhanced color palette, dictionary and picture viewers, three-channel PCM sound, support to AGDS (a Russian AGI clone) games and a "Quake console" with integrated debugger.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

WinUAE 0.8.22 Release 6 Released!
WinUAE is a Amiga & Amiga CD32 emulator for Windows. Bugs fixed:
  • increased compatibility
  • display emulation graphics corruption in some programs (NOTE: some very old games, for example Eliminator, require OCS Agnus)
  • sprites outside display window emulated partially (Banshee AGA, Alien Breed 3D)
  • audio emulation fixes (noise and random popping)
  • input configuration fixes
  • crash when creating new CD32 NVRAM-file
  • compressed disk images can be write-enabled
  • more compatible with newer CDTV extended ROMs (still no CDROM controller emulation)
  • disk emulation fixes (writing freeze, drive type, disk eject/insert, more compatible disk change detection, writing to multiple drives simultaneously)
  • stuck middle button when "Middle Mouse-Button -> ALT-TAB" was enabled don't crash if zlib.dll is missing
  • lost mouse input events when using high refresh rate mouse
New features:
  • compressed state files
  • rewritten and more compatible serial port emulation, serial link game support
  • more compatible blitter speed in non cycle-exact mode (Spindizzy Worlds, PP Hammer..)
  • turbo-floppy speed enables fast writing
  • disable screensaver when WinUAE is active
  • improved configurable CPU idle-function
  • screenshots saved to ScreenShots-directory
  • input configuration joystick port swap and device disable-button implemented.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Saturday, April 19th, 2003
Pete's PSX GPU's V1.71 Released!
Pete has released new versions of his great video plugins ,Pete's Win/MesaGL Linux PSX GPUs, for the free PSX Emulators that use the PSEmu Pro Plugin sytem today! News:
  • I've adjusted the OpenGL fullscreen handling somewhat. I don't know if it will help with the ATI 3.2 Catalyst drivers (which seem to tend to crash when the rendering context is getting released), but it should not hurt as well.
  • The results of my experimental 1.70 alpha texel handling were interesting. As expected, some Intel and Kyro card users reported black areas, but also ATI cards were affected. So, I've adjusted the alpha values again, this way the texture handling (without filtering) will be OK on all cards, and also activated filtering will be fine with most cards (thanx to Badara for checking it on his ATI card). For cards still having filtering troubles I've included a new special game fix: "Use old texture filtering", which will handle the filtering like version 1.69 (or older).
  • A small OpenGL plugin bugfix for the lovers of the 'keep aspect ratio' option: now you can use the 'direct framebuffer upload' special game fix without problems. Thanx to F-3582 for reporting that issue.
  • Beside the usual bugfixes (as described above), I also wanted to add some new eye candy and improved compatibility. Snu suggested to use a new kind of hires textures: simply scaled ones, without any interpolation like 2xSaI. First I was sceptical, and my first checks seemed to proove me right: I couldn't see any image quality improvements at all. So I dropped that idea for a few days, until it came to my mind that I've used a too small window resolution (640x480) for my tests. And yeah: Scaled hires textures combined with extended texture filtering and a resolution of 800x600 or higher gives a nice display: there will be a slight (not very strong) filter effect on 2D backgrounds, without tile effects or much texture glitches (well, there are the usual exceptions like FF7, which simply hates any kind of texture filtering). So, it's a good alternative to the standard texture filtering (which often screws 2D backgrounds), use it if you like it (and your hardware can handle it, of course... like 2xSaI you will prolly need at least 64 MBytes vram with most games).
  • As for compatibility: it's well known that the current hw/accel psx gpu plugins have to do all kind of compromises, resulting in lower compatibility (means: missing screens, screwed displays, flickering, etc) with some games. And it's not easy to improve the compatibility of one game without screwing a dozen other ones. Anyway, in 1.71 I've tried to improve my 'splash screen' upload detection (hopefully in a way that it doesn't harm games), but I've noticed still missing screens in Tony Hawks (demo), Soulreaver (demo) and Colin McRae (demo). So I've decided to do an even nastier screen detection as well, but this one has to get activated manually as a new special game fix, since it surely will act badly with much other games (for example ChronoCross). _Only_ activate the new fix when you are missing important information screens (and of course there is no guarantee that the fix will help your game).
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

DCMO5 v0.8 Released!
DCM05 is a Thomson MO5 computer emulator. Here's what's new:
  • Same program modules are shared by DCMO5 and DCMO6
  • Same version numbering for DCMO5 and DCMO6
  • Print to file is now supported
  • K7 path and cartridge path are saved
  • Fixed program freeze on slow computer
  • New tape mamagement functions (dir, rewind, fast forward)
  • Many minor improvements
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Jum's 5200 V0.8 (MacOS) Released!
Richard F. Bannister's has updated the MacOS port of the great Atari5200 emulator Jum's 5200 to bring it in sync with the latest PC version! Heres whats new:
  • Improved cycle counting (ANTIC DMA stolen cycles)
  • Use 136 cycles per line for both NTSC and PAL (6502.c)
  • Changed keys. (See readme.txt)
  • Fixed collision detection (KABOOM! and H.E.R.O.)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Friday, April 18th, 2003
CPS 2 sucided boards back to life!
Razoola made his magic and now is able to bring back to life CPS-2 boards that were destroyed by it´s internal protection system. A video is avaiable here. More at CPS2Shock Thanks to Norante for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

SainT v1.30 Released!
Atari ST emulator for Windows. Heres whats new:
  • Screen rendering options improved (good for PC laptop users)
  • STE more compatible (blitter improvment and cycle accurate)
  • Write config on SainT.ini (so you can have multiple SainT configuration in several directory)
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Winston for Xbox v1 Released!
The great Xport has done it again and has now ported over at Atari ST emulator to the Xbox, heres the details. Features:
  • Emulates Atari ST
  • Full sound/video
  • ZIP support
  • Cheat code searching
  • Font size/Screen size adjustable by pressing Left Thumb Stick
  • Play MP3s (Stop playback using BACK button)
  • Throttle speed with Right Trigger
  • Six Customizable buttons
  • Save states
  • Multiple Disk support
  • Emulate mouse with LTHUMB and mouse clicks by moving RTHUMB left/right
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

MAME WIP Status Update!
The mame wip page has been updated.. with the following progresses:
  • 2003-04-17: Bryan McPhail incorporated some fixes from MAME32 Plus! to the main version. David Haywood and smf added Horizon to the IREM M-62 driver, but it's got a few graphics glitches. David Haywood also added Vasara to the SSV driver and forwarded BUT's latest Chack'n Pop driver from MAME32 Plus!
  • 2003-04-16: David Haywood added Big Bang, an alternative version of Thunder Dragon 2 to the NMK16 driver and fixed the frame rate in it. Luca Elia added SD Gundam Neo Battling to the Seta driver. Brian A. Troha fixed the DIP switch settings in Rezon. minachun improved the panning and volume adjustment in the K054539 sound core.
  • 2003-04-15: Bryan McPhail and David Graves wrote a driver for Ground Effects and fixed the graphics and timing glitches in Under Fire.
  • 2003-04-14: Jarek Burczynski fixed LFO support in an YM2610-only compilation. David Haywood fixed one DIP switch setting in Kick Start Wheelie King.
  • 2003-04-13: Nathan Woods fixed MAME from crashing on non-MMX machines. Sir Poonga submitted a new artwork option that crops the artwork just enough to make it fill the screen. Yorik submitted fixes to graphics glitches in Midnight Resistance and Speed Rumbler.
  • 2003-04-12: Luca Elia sent in a driver for Billiard Academy Real Break. Lawrence Gold fixed several compiling bugs when using an older GCC or another compiler. R. Belmont added save state support to the MultiPCM sound core and did a little cleanup on it.
  • 2003-04-11: Ernesto Corvi sent in a driver for TrucoTron, it works fine except the sound is not emulated. eabair fixed a potential crash bug in the tilemap disposing code. Luca Elia added fixed some graphics glitches in Change Air Blade, added a new main ROM set for Super Real Mahjong Part 4 and he added Koi Koi Shimasho 2 to the SSV driver, it works fine except one of the ROMs is bad, causing corrupted tiles. Brian A. Troha did some minor fixes to the SSV driver, for example the CPU frequencies should now be correct.
  • 2003-04-10: Aaron Giles added an option to control the audio output latency and another option to set a maximum size for the error log file. Paul Priest fixed the graphics priorities in Psikyo SH-2 games using the new zdrawgfx core functions. Jarek Burczynski fixed an interrupt problem in Exterminator and resubmitted the Cannon Ball addition in the Crazy Climber driver. Paul Priest fixed the crashes in Namco System 1/2 and Shanghai 3. Tomasz Slanina fixed Kick Start Wheelie King in the Taito SJ driver, and David Haywood fixed the controls in it.
  • 2003-04-09: Phil Stroffolino sent in an update to drawgfx with preliminary zdrawgfx support and other fixes. David Haywood fixed the rowscroll / rowselect in Sega System 32 graphics emulation, fixing the title screen in Outrunners, playfield in Super Visual Football, floors in Arabian Fight and Burning Rival and mirror view in Rad Rally. Bryan McPhail added sound emulation to Macross Plus and Quiz Sailor Moon, but wrong samples are sometimes played in Quiz Sailor Moon.
  • 2003-04-08: Nathan Woods moved the printf and exit functions from the core to the OS dependant part, allowing them to be handled differently.
  • 2003-04-07: Jarek Burczynski improved the Shougi driver, but it's still not playable due to an unemulated MCU. Luca Elia added F-1 Grand Prix Star II to the Cisco Heat driver, it works fine except that sprites are glitchy because of incorrect ROMs. David Haywood added Mello Yello Q*bert to the Gottlieb driver. Nathan Woods cleaned up some MESS specific code in the core.
  • 2003-04-06: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved. Acho A. Tang fixed the scrolling in Mystic Warriors and some other graphics glitches in Martial Champion. Brad Oliver fixed some compiling problems.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Thursday, April 17th, 2003
MAME / MAME32 Plus 0.67.3 Released!
Unofficial MAME, heres whats new:
  • Fixed SSE blitting routines, should work on K6
  • Incorporated Haze's WIP NeoGeo driver with support for alternate bios sets.
  • The green screen on startup is memory test just like real machine
  • Added warning when CJK font is not available [BUT]
  • Improved hit test for snapshots, you can switch images by clicking anywhere in the snapshot frame [K&K]
  • Added shippumd ips (Kingdom Grandprix English hack) [Neill Corlett]
  • Driver updates from Haze and other contributors:
    • src/drivers/cojag.c: added area51mx
    • src/drivers/cps1.c: added stridrua, mercsua, sfach [CPS2Shock]
    • src/drivers/cps2.c: added ssf2u, mpangj
    • src/drivers/esd16.c: added hedpanic
    • src/drivers/nmk16.c: added raphero, vandyjal
    • src/drivers/rockola.c: added vantris
    • src/drivers/ssv.c: added vasara2, vasara2a, ultrax
    • src/drivers/snk.c: fixed gwara [”Ô’ƒ”L]
    • src/drivers/suprnova.c: added vblokbrk
    • src/drivers/taito_f3.c: added intcup94
    • src/drivers/toaplan2.c: added battlegb
    • src/drivers/tsamurai.c: added ringfgt, ringfgt2
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

A7 Bugfix Released!
Betamax released a quick bugfix for his PSXeven frontend A7, which fixes a bug under Win9x systems:
  • Doh! I've uploaded a new version of A7. This is to fix the bug that was preventing it from running on 9x machines (dang typos :p)
So if you didn't experience any problems yet because you're running on Win2k or XP, you don't need to download this update. Everyone else... Source = NGemu
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

SainT 1.30 Released!
SainT is an Atari ST emulator for Windows. News:
  • Big speed boost of GPU rendering (using texture). Use SainT at full speed on cheap machine !!
  • Memory snapshot reading optimized and improved (STE blitter and DAC save support)
  • "Fullscreen force deskptop resolution" option for PC Laptop owner. *Write config on SainT.ini (so you can configure a SainT on a removable media such as USB-Key)
  • "Ask reset and run" option to launch a disk faster
Fixed bugs, new working demos:
  • STE more compatible (blitter improvment and cycle accurate)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Daphne Xbox v0.70 Beta Released!
Laserdisc emulator for the Xbox, heres whats new:
  • Memory Leak fixed. No more crashes after 30 mins! Thanks for Cheule for testing help.
  • Zipped Roms now work. Place them in the 'roms' directory. Zipfile should be named the same as the directory for roms would be. eg. Dragon's Lair roms = lair.zip
  • Stretch Mode Option
    • if mpeg is smaller than 720x480, will fill to 720x480.
  • Improved Game Options screen.
  • Added autoscroll to menu screens if holding down dpad.
  • Added Interstellar.
  • Added Thayer's Quest.
  • Added Esh. Not fully tested since I don't have mpegs.
  • Added Badlands. Not fully tested since I don't have mpegs.
  • Fixed VLDP init problem causing games to not start immediatley on subsequent startups.
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PGEN v1.0 BETA Released!
Sjeep has posted this great news on his site. A new beta of his excellent Megadrive emu for the PS2. Here's what's new:
  • Compatible with .SMD and .BIN rom format
  • High speed emulation with stereo sound (at 24Khz)
  • Two types of sprite rendering: Cell and Line.
  • Cell is faster but less accurate.
  • Pal/NTSC rom autodetect
  • Supports SRAM saves and saved states (which are compressed)
  • Memory card manager to manipulate PGEN save data
  • Very configurable (and options get saved to memory card)
  • Quick savestate function, does not write to memcard
  • Screen positioning
  • Dual-shock controller analog stick support
  • Cool GUI with music
  • Automatic ROM detection (no FILES.TXT needed!)
  • Support for multiple levels of rom directories
  • Implementation of new filesystem driver (thanks Hiryu!)
  • Long ROM name support (no longer limited to 8.3 format)
  • No limit on number of files in a subdirectory
  • Support for swapping ROM cd's without restarting the emulator
  • Support for customising the music played in the menu screen
  • Compatibility with old Japanese consoles
  • DMS3 Dev.olution mode compatible
Todo list:
  • Add support for zipped roms
  • Configurable controls
  • Fix any remaining bugs
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Wednesday, April 16th, 2003
OldSpark 0.2 Released!


OldSpark is an arcade emulator for Java.

News:
    • [DRIVER] Lizard wizard bug ok. (100 % OK)
    • [CPU] add 0xEDB8 (LDDR) opcode support.
    • [CPU] add 0xDB ( IN A,N ) opcode support.
    • [CPU] add 0xED98 (LDDR) opcode support.
    • [DRIVER] add support for Mr TNT (100% OK)
    • [DRIVER] add support for Eyes (100% OK)
    • [OLDSPARK] add small game information display.
    • [OLDSPARK] add listall option, to get list of supported games. now 'java OldSpark.OldSpark listall' will return the list of all supported games, and their alias in the emulator.
    • [DRIVER] Van Van Car. (100% OK)
    • [CPU] add 0xFD5C (LD E,IY>>8 undoc) opcode support.
    • [CPU] add 0xFD5D (LD E,IY & 0xff undoc) opcode support.
    • [CPU] add 0xED45 (RETN) opcode support.
    • [CPU] add 0xED5A (ADC HL,DE) opcode support.
    • [DRIVER] Jumpshot (100% OK)
    • [CPU] add 0xED6F (RLD) opcode support.
    • [DRIVER] ponpoko (100% OK)
    • [OLDSPARK] Rewrite InputPort class to support differents active State on ports. Now Active High/Low can cohabits in the same port. This makes ponpoko become playable.
    • [CPU] add 0xEDB9 (CPDR) opcode support (galaxian needs it).
    • [DRIVER] Galaxian Drivers. (95% OK-> Some aliens don't attack! )
    • [DRIVER] (50% OK) Scramblb Preliminar driver. Bug with video system.
Thanks to ryder2002 for the news

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Spectaculator 5.0 Released!


Spectaculator is a 16K/48K/128/+2/+2A/+3 Spectrum emulator for Windows.

News:

Spectrum +3 emulation:
    • Full implementation of NEC µPD765A command set.
    • Emulates up to 2 disk drives (the maximum the +3 can take).
    • Automatically switches the drive emulation between a +3 3" (CF2) drive and a standard 3½" DSDD drive depending on the type of disk image inserted.
    • Accurate emulation to load all those disks with copy protection schemes such as Speedlock +3, Alkatraz +3, Three Inch Loader, Hexagon etc.
    • Fast disk access mode. Significantly reduces load and save times.
    • Autoboot disks feature. Inserting a bootable disk into drive A: will cause the Spectrum to automatically reset and start loading from the disk. Hold down Shift to override.
    • Disk drives window for easy management of disk images. Disk images can be write protected, formatted, ejected and inserted.
    • Disk image formatter. Allows formatting of 3½" disk images to their full capacity (720 KB) which +3DOS cannot do. Also allows 3" (CF2) disk images to be formatted with the Amstrad CPC SYSTEM and DATA formats.
    • Disk images are automatically saved and restored when using zx-state (snapshot) files.
Interface 1 enhancements:
    • RS-232 serial port emulation. Spectaculator can use files for serial I/O or a free serial (COM) port on your computer. Using a suitable cable, it's possible to connect Spectaculator to a real Spectrum and transfer data between them quickly and easily.
    • Microdrives window allows opening cartridges from zip files. Previously, you needed to use Open from the File menu.
    • Added a toolbar to the Microdrives window to allow quick formatting of cartridges.
    • Added authentic generation of the Microdrive motor noise (both with and without a cartridge inserted).
    • Fixed a bug when restoring the Microdrive state from a zx-state file that could possibly cause a crash.
Cassette Recorder enhancements:
    • Improved accuracy of loading noise generation. High frequencies (especially turbo loaders) sound much nicer - no buzzing or other aliasing artifacts. Real Spectrums now like them too.
    • Added boost volume of loading noise option. With this enabled, it's possible to use the cassette recorder to play cassette files directly into a real Spectrum (depending on the output levels of your sound card).
    • Added Stop at end of tape option. This was needed to stop certain multiload games like Defenders of the Earth from trying to load the second side of the tape before you could insert the TZX of it.
    • New Enable writes to Multiface ROM option. Required by certain programs such as SoftCrack.
    • Added a Generate NMI option which triggers an NMI even if the Multiface is disabled.
    • Added context-sensitive help that was previously missing from some dialog boxes.
    • Revised the online help to include the new features in this release.
Thanks to ryder2002 for the news.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Tuesday, April 15th, 2003
CoPaCabana 0.2 Released!
CoPaCabana is an Amstrad CPC emulator for Windows. Heres whats new:
  • Keyboard Handling fixed.
  • Better CRTC Emulation.
  • Better Monitor emulation (Real size now. Use the undocumented F8 and F9 to slide it Left/Right).
  • Support for 2 drives (A and B). HotSwapping. This is VERY useful when using 2 sides games or demo. Load side A (F5) in drive A and side B (F6) in drive B. When asked to turn the disk, just press F7 to switch A and B...
  • Better "Real speed" emulation.
  • A couple new Z80 instructions emulated.
  • Z80 Instruction timings improved.
  • Added Menu options and accelerators.
Thanks to ryder2002 for the news!!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

CPCE 1.21 Released!
CPCE is an Amstrad CPC emulator for DOS, DPMI & Windows. Heres whats new:
  • YM2149 bug fix
  • Better default setup
Thanks to ryder2002 for the news!!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PCEAdvance v1.4 Released!
PC-Engine emu for GBA, heres whats new:
  • Correct VDC reads (fixes "Bullfight Ring no Haja" & intro of "Darkwing Duck")
Thanks to ryder2002 for the news!!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

CaPriCe32 3.53 Released!
CaPriCe32 is an Amstrad CPC emulator for Windows. Here's what's new:
  • Multiface 2 support! After a long absence (since v1.11), the popular add-on for the CPC is finally getting emulated again. See the updated documentation for more details.
  • Blank disks can now be inserted into either CPC drive via the Disk menu. The new Disk page in the Options dialog lets you choose the format to use. User defined custom formats can be added to the config file. See the updated documentation for more details.
  • More improvements and fixes to the FDC emulation: Last Mission, Nigel Mansell's Grand Prix and Puffy's Saga now load.
  • Implemented the last three missing FDC commands: scan equal, scan low or equal and scan high or equal. CP/M's Disckit3 tool now works correctly.
  • The 'flip disk' option now allows access to the alternate side of double sided DSK images.
  • The CPC's printer output can now be captured to file.
  • Improved the timing of some Z80 instructions, thanks to Richard Wilson's excellent PlusTest application.
  • Added the option to have the emulation continue to run in the background when switching to other applications or when minimizing Caprice32.
  • The palette problems in 256 colour desktop mode have been fixed.
  • The documentation has received a major overhaul.
Thanks to ryder2002 for the news!!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Jum52 0.8 Released!
Jum52 is an Atari 5200 emulator for Windows, DOS, QNX & Playstation 2. Only the Windows & DOS binaries has been updated. Here's what's new:
  • Improved cycle counting (ANTIC DMA stolen cycles)
  • Use 136 cycles per line for both NTSC and PAL (6502.c)
  • Changed keys. (See readme.txt)
  • Fixed collision detection (KABOOM! and H.E.R.O.)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Glide64 V0.40 Released!
Well Gonetz (Co-Author/Now Leading the project for the greatest video plugin for the N64 emulators Glide64) has informed us that Glide64, has progressed nicely that it is time to put out a new release!! This one has great compatibility and it is a must to try!
  • Long awaited Yoshi Story support. Microcode for this game was initially implemented by Dave2001 long long time ago, right after version 0.253. So this is his last contribution to the project. When I decided to continue the project, Dave's sent me his last version. Unfortunately it did not worked for some reason, so it was not included in new versions. When I started to work on this version, I returned to this code and found the reason why it was not working. The reason was an error in Glide64 ini file. Thus, Dave's code was actually working. I have implemented missing parts of the microcode, fixed many many bugs, made some improovments and as the result Yoshi is fully playable! Some minor glitches remain though, I hope to fix them in future.
  • When Yoshi started to live in my PC, I decided to check, can I make playable Pokemon Puzzle League - game, unsupported by any emulator or plugin. This game uses the same S2DEX microcode as in Yoshi. Actually, PPL uses 2 microcodes, and each had it's own problems. I have managed to fix most of them, so game finally is fully playable. Some parts of picture are missing due to lack of frame buffer emulation, but gameplay is not affected by this.
  • Experience, gained in struggle with Yoshies and Pokemons, allowed me to fix numerous texture errors in V-Rally 99 and pointer problem in Bust-A-Move 2 - Arcade Edition. Both games are fully playable now.
  • Added support for Tonic Trouble.
  • Fixed a bug in rdp_loadtlut() function which caused severe gfx errors in Inferno area of Banjo Tooie. Thanks Straight for bug report and save file.
  • Implemented branch_z function for F3DEX 1 ucode. This fixed all texture errors in SF Rush.
  • Allowed negative viewport for F3DEX 2 ucode. This fixed Destruction Derby Professional Championship. Thanks Scyther for bug report and save file.
  • Implemented moveword:move_point for RSP SW 2.0X ucode. Cruis'n USA works perfectly now!
  • Implemented loading of title screen in games which draw image before first ProcessDList (Rayman2, Tonic Trouble, Wave Race...). Thanks Rice for indirect help - I found solution in sources of his great plugin.
  • Implemented TextureRectangleFlip. This fixed text in Wetrix.
  • Many many other small fixes and improvements. Please check our new compatibility list for details
Thanks to ryder2002 for the news!!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Rice's Daedalus Plugin 4.6.0 Released!
Rice's Daedalus Plugin is a graphics plugin for Nintendo64 emulators. Here's what's new:
  • The biggest improvements in this released should be supporting of more Rareware games and big improvements of game play quality.
  • The following new Rareware games are supported now:
    • KI Gold
    • DKR
    • PD
    • Mikey Racing Challenge
    • Conker (partially)
  • Improvements of game play quality:
    • You will see the almost perfect texture aligning, (almost) no thin black lines any more.
    • Texture loading bug fixes, many texture problems should be fixed.
  • Full screen mode for both OpenGL and DirectX
  • Using INI file to store extra ROM options. ROM specify options can be changed during game playing, default options can be changed before game play with the same config dialog box
  • 2D Clipping support in both DirectX and OpenGL
  • Bug fixes:
    • DirectX combiner automatic setting, fixed. The option "best fit to you video card" is working now.
    • Some other OpenGL and DirectX combiner bug fixes for certain games.
    • Many other bug fixes.
  • Other games improved:
    • Many problems were fixed for many games, I can not remember all them, the following games are as I remembered.
    • Waverace 64, menu
    • Monster Truck, texture
    • Mystical Ninja, speed is much up, playable now
    • Nascar 2000, playable now
    • Kirby 64, texture
    • Aidyn Chronicles
    • Armyman Air Combat, texture alignment
    • New Tetris, texture alignment
    • Others
  • New ucode:
    • Starware Rogue Squadron, Battle for Naboo, Indiana Jones and Infernal Machine start to show something. Of course they are far from playable.
  • Known problems: See the readme file.
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

VisualboyAdvance Updates!
VisualboyAdvance is a GameboyAdvance emulator for Windows, Linux and BeOS. It has recently had an update, with information about skinning. The following translations are now availble for version 1.5:
  • French
  • Italian
  • Polish
  • Spanish (Venezuela)
  • Simplified Chinese
Skin Support:
  • For those who want to try the skin support, the sample skin is now availble (find it on the downloads page).
VisualboyAdvance 1.4 Translation News
  • Also, for version 1.4, I've uploaded the Croatian translation which I forgot to. Get all of the information, as well as the recently released 1.4 here!
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

AdvanceMAME v0.67.0 Rleased!
AdvanceMAME, an unofficial version of MAME with advanced video support for use with TVs, arcade monitors, and other special displays has been updated to v.0.67.0! Here's what's new:
  • Updated with autoconf 2.57.
  • The error messages are printed also if `misc_quiet' is specified.
  • The configure script now checks if the MAME/MESS emulator source are missing.
  • Added in the contrib/ dir the "Quick guide to find safequit data" [by Filipe Estima].
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Monday, April 14th, 2003
FMSXBOX MSX Emulator port for XBox v2 Released!
Xport has been a very busy person and has released another version of his MSX emu for Xbox. What's New:
  • Correct colors
  • Remap B,BLACK,WHITE,START buttons to any keyboard key
  • Launching a game with X will force MSX1 mode and will cycle though the available
  • ROM mappers like the B button does.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Project64k 0.1b Released!
hotquik has released the first public release of Project64k, an emulator based on the Project64 source code. The main goal is to add Kaillera support to the emulator, and so far it works, although there are some limitations so far: Known Bugs:
  • For Kaillera games must use the No Sound audio plugin
  • For Kaillera games must use the Jabo's direct input plugin
Thanks to ryder2002 for the news
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

Nebula v2.23b Released!
CPS1&2, Neo-Geo, PGM and Konami emulator for Windows. Here's what's new: CPS2
  • Added Mighty! Pang (Japan 001011)
  • Added Super Street Fighter 2 (ETC 930911)
NEOGEO
  • Added Jockey Grand Prix. The sound program rom is encrypted, so I've used vliner as parent and took its m1 rom while we get a decrypted dump.
GENERAL
  • Added a new frameskip code, it should perform better on slower machines
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

GBCEmu 1.0.0 Final Released!
GBCEmu is a Nintendo Gameboy/Gameboy Color emulator for Windows. What's new:
  • Added a few titles and bits and pieces of Dialog boxes.
  • Updated .exe core, and updated zlib.core.
  • Added further compatability for Windows95 systems. Now works fully.
  • Updated link in Abox box.
  • Fixed spelling mistake in Abox box (whoops!).
  • Added credit for Netplay support help/information. (Thanks Kajoa!!).
  • Thanks to the following people for their additional help for this last and final release: SlimP, choas and Kajoa.
  • Reduced size of emulator.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

RockNES Wip
The official website of this NES emulator has been updated with the following:
  • The RockNES forums have been upgraded. They look much better.
  • A small WIP, I'm having troubles to get the sound playback okay though (using Allegro). If you can help me, please, use the main forum to contact me, thanks.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Kawaks v1.46 Released!
New Drivers:
  • Mighty! Pang (Japan 001011)
  • 1944: The Loop Master (US 000620)
  • Mars Matrix: Hyper Solid Shooting (US 000412)
  • Mars Matrix: Hyper Solid Shooting (Japan 000412)
  • Dimahoo (US 000121)
  • Great Mahou Daisakusen (Japan 000121)
  • Battle Circuit (Euro 970319)
  • GigaWing (US 990222)
  • GigaWing (Japan 990223)
  • Cyberbots: Fullmetal Madness (US 950424)
  • Super Street Fighter 2: New Challengers (World 930911)
  • Cadillacs and Dinosaurs (US)
  • Carrier Air Wing (US 901012)
  • Magic Sword - Heroic Fantasy (World 900623)
  • Mercs (US 900608)
  • Street Fighter II - The World Warrior (World 910522)
  • Street Fighter II - The World Warrior (US 910318)
  • Street Fighter II - The World Warrior (US 910411)
  • Street Fighter II' - Champion Edition (US 920803)
  • Strider (US set2)
  • Willow (US)
  • The King of Fighters '99: Millennium Battle (earlier)
  • The King of Fighters '2001
  • The King of Fighters '2001 (decrypted C)
  • Jockey Grandprix
Other Changes:
  • Added CPS2 z80 reset line emulation (thanks Elsemi).
  • Added developer mode support for NeoGeo games.
  • Added revision dates to CPS1 descriptions where possible.
  • Added correct emulation for NeoGeo vector table swapping.
  • Added support for the UNIVERSE BIOS (universe bios must be unzipped and in the same directory as your 'WinKawaks.exe'.
  • Changing NeoGeo region or mode settings during game play will force the game to reset so new setting can take affect.
  • Changed Blue's Journey ROM names to match MAME v0.62.
  • Removed a uneeded patch to 'fatfury3' vector table.
  • Fixed graphics decryption in the encrypted Bangbead set.
  • Fixed resolution saving for rotated CPS2 games via menus.
  • Fixed tileviewer when viewing 16x16 CPS-2 tiles.
  • Fixed a bug that could under certain circumstances cause Insert Coin to stop working during NeoGeo netplay.
  • Fixed buttons 4,5 and 6 in sf2ue.
  • Fixed slowdowns in s1945p.
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: UkStaR 

Sunday, April 13th, 2003
PSound 1.33 released!


PSound is a sound tool for Playstation games, or Playstation emulators.

Whats New
    • Added support for music and voices of Tokimeki Memorial (more Konami games supported too??
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Nester X & Snes9x X Emu Releases!
Hot on the heals of the Oswan Release, Hikaru has now released new versions of his now seperated Nes and Snes ports to the Xbox, while theres nothing new in the Snes emu now its seperated, the Nes emu has had a screenshot function fixed. Both emus are now at versions 0.23 Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

A7 frontend Released!
A7 is a frontend for PSXeven. It is based on the latest version (1.62.152) of the delta frontend. Thus if you've used delta before you should be familiar with its interface. Features:
  • PSX CD Autoplay support
  • Autogame configuration
  • Memory card manager
  • Custom tray icons
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

VisualBoyAdvance v1.5 Released!
Version 1.5 is now available for download. Here's what's new:
Core Changes:
  • added AGBPrint support (for developers only)
  • added RTC support
  • added scanlines filter
  • added support for gzip files
  • added support for compressed bios files (zip, gzip)
  • fixes Flash 1M support
  • fixed crash reloading same ELF file
Gameboy:
  • added SGB2 support
Windows:
  • added Gameboy tools (Disassembly, Memory Viewer, Tile Viewer, OAM Viewer, Map Viewer and Palette Viewer)
  • added fullscreen mode confirmation for DirectDraw to avoid problems
  • added GDI, Direct3D and OpenGL rendering options
  • added skin support (see readme for information on creating skins)
  • added support for per game configuration of some settings (see readme for details)
  • changed INI support to use emulator directory instead of Windows directory
  • fixed command line parsing problem
SDL version:
  • added support for per game configuration of some settings (see readme for details)
Also, the Brazilian Portuguese translation is available with the translation resources. Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Calice v0.6.6 Released!
CPS1/2, Neo-Geo emu, heres whats new:
  • Added support for mighty pang (Japan 001011)
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

xmame/xmess 0.67.2 Released!
Just a quick cleanup release. Changes since 0.67.1:
  • Fixed a bug in unix.mak that caused libusb to be linked in when the USB joystick driver was not enabled.
  • The makefile should now handle the CC variable correctly if it's some variation of 'gcc', such as 'gcc-2.95.3'.
  • The MIPS x86 dynamic recompiling core now builds with GCC 2.95.x.
  • Fixed several other warnings and errors that occurred when building with GCC 2.95.x.
  • INSTALL_MAN_DIR in the makefile now uses INSTALL_GROUP for the group id instead of 0.
  • Fixed several C++-style comments and a couple of warnings in the OpenGL code.
  • Fixed a build error in the xmess.xgl target.
  • Merged the latest MESS CVS changes.
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Saturday, April 12th, 2003
Gbcemu wip
The official website of Gameboy/Gameboy Color emulator, GBCEmu, has been updated today. Here is what was posted: The WIP News
    • 4-12-2003 :: Samuel Fredricks added some documentation to the new help file, which will be added into 2.0.0 Release Candidate 1. Larry Dunn has researched serval options for a GameboyAdvance emulation. The next version which is titled "BlackComb" will be a muchly improved emulator, and we will be looking at re-writing the code and finally making a new .exe core! (its been around since 2002!!!!).
Bandwith Issues
    • Now onto the site - At the moment, "FreeWebs" has dropped the original account, so I have setup a secondary one for further downloads. Until I get a better hosting solution I will have to keep on doing this, or unless FreeWebs just give me some more space and be "good little hosts".
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

CPS2Shock Release #107-108


Razoola, the only person to crack CPS-2 encryption, has now released more CPS2 xors.

New releases:
    • Super Street Fighter 2 (Etc 930911)
    • Mighty! Pang (Japan 001011)
Be sure to check out Razoola's page to marvel at his amazing work!
 Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: Wildman55 

Friday, April 11th, 2003
ARAnyM 0.8.0 Beta 3 Released!
ARAnyM is an Atari ST/TT/Falcon emulator for Windows, Debian & Linux. Heres whats new:
  • Windows/Cygwin support greatly improved
  • HostFS bugfixed and works equally well on Windows/Cygwin
  • The key for making a screenshot changed to PrintScreen
  • [ARANYMFS] renamed to [HOSTFS]
  • Aratapif execution fixed
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Xsnes9X News!
Lantus the author of amongst many things Xsnes9X has today updated his site with news about his great Snes emulator for the Xbox:
  • And you all thought i was busy with Duke3d. Well, actually i have been working on Duke for the most part but tonight had the urge to work on some xSnes9x.
  • I've almost finished adding in Samba (SMB) support. This is working really great it reads any .smc, .fig, .swc and .smc files directly over the network. Zip files of course are supported however, since zlib is used, and i dont have the desire to make changes in the lib, for zips i had to 'cheat' and copy the file to the application swap space and run it from there.
  • The only other issue with this currently is theres no validation that the file itself is a snes rom and may subsequently lock up the emulator. I'll need to work something out here but overall its looking very promising.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

MAME32Plus v67.2 Released!
Unofficial MAME/32, heres whats new:
  • Updated vidhrdw/system32.c with changes to the rowscroll/rowselect [Haze]
  • Some GUI tweaks for rotate options [Sword]
  • External treeview folder: Control.ini, FPS.ini and Screen.ini are now integrated into the GUI codes [BUT]
  • Poppy fowarded the changes from AdvanceMAME, added the ability to turn auto-centering on or off for X/Y analog controls via the "Analog Controls" of the in-game menu. (game to try: sinistar) [Andrea Mazzoleni]
  • Fixed color when switching between fullsceen and window [BUT]
  • Updated hardware.ini [CrashTest]
  • Updated to Mameinfo Source 0.67 [MASH]
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PSXeven v0.14b Released!
Seems Xeven is on a roll, as another bugfix for the recently released PSXeven version popped up at his webpage, version 0.14b ! This version fixes an error with savestates which made it into the last version:
  • Sheez! another one. Well i didnt do enough testing with the new savestate format and now that i played some games i realized its not being loaded correctly. So this version fixes that. I uploaded a full pack as well as an "exe" only zip file.
So again, make sure to get the new version for your best gaming experience - as nothing about incompatibilities has been mentioned, I'd say that savestates shouldn't be corrupted. Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

NeoPocott 0.38b Released!
Were is for a treat again. The authors that made NeoPocott, a sucessful Neogeo emulator has ported their emulator to the Pocket PC, version 0.38b. It's compatibility is also greater than most Neogeo emulators out there, supporting over 100 games.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

iMame 0.261 Version 007 Released!
iMame, a port of Mame version .261 for the Pocket PC, has just been updated to version 007. This plays a few games and comes with a few drivers and the speed is pretty good. This project looks promising and keep and eye out for further releases.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PocketGBA Released!
PocketGBA, the first Gameboy Advance emulator for the Pocket PC, has just been released with no version number. The speed is said to be very slow, sound is not supported, and it requires alot of memory. This emulator is still in progress though, so maybe the next version will be better.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PocketColeco 1.0b Released!
PocketColeco, the first Colecovision emulator for the Pocket PC, has just been released to version 1.0b. Here's the list of the current features in this release:
  • Support for all known catridge sizes and formats
  • Full 4 voice sound implementation, with volume, sample rate, and buffer size controls
  • Standard controller support, with keypad onscreen
  • Bitmap screen image save feature
  • Full speed emulation
  • Last settings saved automatically
  • Save/Load Gamestates
  • Autofire support for both A and B fire buttons, individually
  • Full control over processing time during Horizontal and Vertical Sync
  • Skipframe support for speed control
  • Adam emulation support
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Thursday, April 10th, 2003
XMAME v0.67.1 Released!
XMAME, a port of the MAME arcade emulator to X Windows, has been updated to version 0.67.1! Here's whats new:
  • Almost everything from MAME 0.67 and MESS CVS.
  • Added support for konamigx to info.c.
  • Building the neomame target now works.
  • Using XFree86 3.3.6 fbdev in 32bpp now works.
  • USB patches to take recent FreeBSD changes into account.
Thanks to Norante for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

GBCEmu 1.0.0 Release Candidate 1 Released!
A brand spanking new emulator, that has been named "GBCEmu" has been released today. The author behind it is a software company that goes by the name of Jackarse Software. The emulator is a Gameboy Color emulator for Windows. Here's a little bit of information on it: Information From The Site:
  • This is the first official web release of my Nintendo™ Gameboy Color emulator for Microsoft Windows®. I have been working on this emulator for a period of about six months. This emulator could not have been made without the help of my additional team members. I would like to thank Samuel Fredricks (a.k.a "$ilent$hadow") for his help with bug testing and also the major help he has given me with coding. I would also like to thank Larry Dunn (a.k.a "BusH") for his help with the bug testing, and the additonal support. At this stage, I am not planning on releasing RC2 until the end of this year, as with other emulators they release a new version as soon as one tiny little bug has been fixed. This is not the case with GBCEmu. However, additional information about the emulator should be uploaded onto this domain in a couple of months, after my help documentation "guru" Sam will be doing that. Here is the list of features held within 1.0.0 RC1
What's Coming Up In The Next Version:
  • More improvements to the Graphical User Interface (G.U.I).
  • More additions to the emulator core.
  • More speed, and a new system to be emulated hopefully (GameboyAdvance).
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

TR64 WIP v6.0 + TR64 OGL Released!
As promised, icepir8 has updated both the TR64 Nintendo64 Emulator aswell as his TR64 OpenGl plugin to version 0.6 and 0.8.5, respectively. His tile dumper plugin has also been updated to version 0.8.5. This is the first release of TR64 in a long time, after icepir8 decided to have a well deserved break on the emu (last emu update was in December 2001). Here's what's new: TR64 WIP 6.0
  • has RSP support added.
  • Banjo Tooie running now.
  • fixed several minor GUI issues.
TR64 OpenGL Plugin + Tile Dumper Plugin v0.8.5
  • Fixed several problems with DRK uCode
  • Added JFG ucode support (still buggy)
  • Improved uCode autodetection
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PCE Advance v1.3 Released!
PC-Engine emu for GBA, heres whats new:
  • Faster VDC writes.
  • Fixed cycles counting (faster emulation).
  • Init SRAM (Knight Rider, don't know any more games yet).
  • Fixed some of the problems with sprites in unscaled mode.
  • Fixed decimal mode of SBC (Chase HQ, Cyber Cross).
  • Fixed Horizontal scroll (Override).
  • Fixed screen jumping (Keith Courage...).
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PocketNES v9.5 Released!
NES emu for GBA, heres whats new:
  • Lowered the DPCM channel a bit to reduce the clipping of the other channels.
  • Small speedup in the CPU core again.
Get it from the link above
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

CPCE 1.20 Released!
CPCE is a Amstrad CPC emulator for DOS & Windows. News:
    • CDT and YM2149 engines rewritten.
    • Safer ZIP file handling.
    • Dragon droppings for WIN32.
    • ALT+ENTER/RIGHT CLICK.
    • Better performance.
    • WIN32 screen size and multi-platform options.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Wednesday, April 9th, 2003
HU-GO! v4 for Xbox Released!
HU-GO! is a turbo grafx16 emulator, originally for PC but is now also for the XBOX. What's new/fixed:
  • Couple of significant bugfixes in the CUE sheet parsing/interpretation Should correct a lot of problems people have been having with CD games. Please try the CD games again that were not working.
Thanks to GLiTcH for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

PSXeven v0.14!!! Released
Xeven has decided that he won't stop his PSX emulator called PSXeven. And he already released a new version of his emu, v0.14 - let's take a look at the changes :
    • Corrected 8bit/16bit MOV/MOVSX/MOVZX emitters (terrible bug, caused crashes in lots of games)
    • Fixed constant maps for 3 operand-register-type opcodes.
    • Added correct timing for PAL games (i hope).
    • Overall, more accurate vsync timing. (not yet tested thoroughly, some games will show faster/slower frame rates vs 0.13)
    • Optimized load/store operations.
    • Corrected cycle counts for load/store operations.
    • Fixed savestate creation issues.
    • Added Samurai Deeper Kyo fix.
    • Added commandlines "-runcd" and "-runiso xxx"
    • Added "Force Change Disk" option for manual CDROM/ISO disk change, you can do a cd2cd, cd2iso, iso2iso, iso2cd disk change. Note, newer cdr plugins will still do the cd2cd disk change automatically. Removed F5 function key.
    • Correct savestate naming when disk got changed.
    • Minor speed optimizations.
    • Updated package with the new P.E.Op.S spu version.
Thanks to ryder2002 for the news
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

ZX-Emul 0.19b Released
ZX-Emul is a ZX Spectrum emulator for Windows & DOS. News:
    • New: Optional link of boot on loading SCL or TRD file
    • New: TacktsMeter for calculate timing periods (idea by Spectre)
    • New: Improved timing of VG93 commands
    • New: TZX Reader: Full support of Select block
    • New: TAP and TZX files can be loaded from command line
    • BugFix: TR-DOS suicide on switching RAM pages (128k Magic files)
    • BugFix: LD Ir,(nn) incorrect timing (Bart Simpsons DI-HALT)
    • BugFix: TZX Reader: PureTone block (many TZX tape images)
    • BugFix: TZX Reader: PureData block (WecLeMans 128 don't load)
    • BugFix: VG93: ReadSector command (Unreal megademo by KSA)
Thanks to Ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

CPS2 Encryption Data Released!
CPS2 encryption data released:
  • It's now been quite a while since any games have been released on CPS2 hardware so I feel the time is right to throw data out there for anyone who wants to try and understand the algorithm used. I have spent the last few months gathering information up together including ROM space fills and all possible values for one address, you can download from here.
Thanks to Vundu for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Tuesday, April 8th, 2003
Nostalgia 3.5 Released!
Nostalgia is an Intellivision emulator for Windows. Heres whats new:
  • Added the ability to run with nonstandard EXEC and GROM files, such as the miniexec and minigrom provided with Joe Zbiciak's SDK-1600. Just name the files "exec.bin" and "grom.bin" and drop them in the folder with Nostalgia.
  • Added the ability to use either joystick to move the mouse cursor. Thanks to Steve Hoogerhyde for suggesting this one.
  • Greatly enhanced keyboard navigation in the menus. now goes back a menu or selects "Cancel". selects "Save".
  • Fixed a bug in the colorstack display routine. Thanks to Joe Zbiciak for discovering this and mysteriously knowing exactly where the problem was.
  • Fixed a rare video bug Chuck Whitby was kind enough to find for me. What a guy!
  • Fixed a bug that was preventing Chess in Triple Action from working.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

HU-GO! v3 for Xbox Released!
HU-GO! is a turbo grafx16 emulator, originally for PC but is now also for the XBOX. What's new/fixed:
  • CD/SCD emulation via ISO/MP3/CUE or BIN/CUE
  • Internal MP3 player - play MP3s from the main menu
  • Improved sound - I'm *much* happier with it now
  • Improved compatibility ( e.g. Bonk's Revenge, GunHead)
  • Should play all games just like HU-GO for the PC (actually better!)
  • Force US encoding on games that need it
  • Holding D-Pad on game menu makes it scroll
  • Adjust SFX/MP3 volume in-game by using Right Analog Stick
  • "Normal" sized font by default
  • Press Left Thumbstick on main menu to bring up configuration screen
  • Fully adjustable screen size
  • Actually slightly better compatibility than HU-GO v2.10 for Windows (e.g. Bonk's Revenge and Dracula X work in XBox version)
Thanks to Glitch for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

ClrMamePro 2.88.5 Released!
ClrMamePro is a tool to check what roms you have/miss for certain systems/emulators, create 0-crc roms and so much more for Windows. Here's whats new:
  • added: scanner-advanced option: Detect Set in wrong SysDefPath
  • misc: global speedup
  • misc: in the mainwindow opens profiler and doesn't close window <
  • misc: zipscanner detects bad or illegal end-of-zip-structures
Posted by ryder2002
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Daphne Xbox V0.1 Beta Released!
Ported by Kubik Here is the first release of Daphne Laserdisc Arcade Emulator for the Xbox. For general help on Daphne, please visit the website below. Most everything from the PC applies to the Xbox version also. Game supported in this release:
  • Dragon's Lair, Lair 1.1, and Lair 2.0 (100%)
  • Space Ace, and Space Ace Enhanced (100%)
  • Astron Belt (Hitachi & Pioneer) (incomplete)
Official Daphne Site: http://www.daphne-emu.com. Posted by ryder2002
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Monday, April 7th, 2003
Signs of activity on two great emulators!
Visual Boy Advance, which hasn't been updated in awhile, and ZSNES, which hasn't been updated in FOREVER, are both showing signs of activity on their respective pages! From the mouth of "Forgotten", the VBA author: "Version 1.5 is almost ready. Stay tunned (sic). Yes, this means VBA is not dead." And the WIP status at zsnes' page: ZSNES WIP April 5
  • Fix checksum detection for 24mbit SPC7110 roms (Pagefault)
ZSNES WIP April 3
  • Fixed interleaved rom loading code (Pagefault)
  • Removed hacks for Wizardry 4 and Honkauha Igo Go Sei as they no longer are needed (Pagefault)
  • Don't check Hi/LoROM after deinterleaving (Pagefault)
  • Added a quick key to swap players 1/2 with 3/4 (Pagefault)
ZSNES WIP April 2
  • Interleaved rom detection fix (Pagefault)
  • Small blitter fix for windows port (Pagefault)
ZSNES WIP April 1
  • Added 48khz support to Windows and Linux (Pagefault)
  • Fix for DOS compile (Pagefault)
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

EmuLoader v3.7.1 Released!
    Emuloader is a front end for mame, here's what's new:
      Fixes:
      • Access violation error when trying to change sound clips settings, when this feature is not enabled
      • Access violation error when clicking on the spectrum panel, while sound clips feature is not enabled
      • Compiled with a new version of Zipforge (v2.02). I think that the problem some users were still having with fake bad .Zip files are really gone ... I hope
      • The option "HIGH PRIORITY" on "CUSTOM GAME OPTIONS" screen was not being translated
      Changes:
      • Sound spectrum panel turns invisible when the sound clips feature is disabled
      Removed:
      • Audit HD images option. MD5 checksum is now being read directly from the chd file
      • FILE chd md5.ini is not required anymore
      Optimizations:
      • HD images auditing
      • Preview pictures loading: This feature has had a dramatic speed up... when using zipped preview images (snap.zip, marquees.zip, ETC...) the entire list of files from the zip are loaded into memory. This way, EL don't need to keep going through the zip contents every time you select another game. This results in much faster games scrolling :) Note that, by using unzipped preview images, the loading time has always been a lot faster, since the image file dont need to be unzipped before showing it.
      New Additions:
      • Volume control for sound clips
      • Hot-key to enable / disable sound clips: Shift+F7
      • Last spectrum mode used is now restored when enabling sound clips
      • All new options from MAME 0.67
        Get it from the link above
           Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

          FastMAME v0.67.2 Released!
            FastMAME is an unofficial MAME designed to be faster than the normal one, heres whats new:
            • Added a fix necessary for rom managers to find the Konami GX bios
            • Fixed the speed for Killer Instinct 1 & 2
              Get it from the link above
                 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

                Mame Classic v2.3.0 Released!
                  Another MAME frontend, heres whats new:
                  • Added the new rotate options AutoRight and AutoLeft introduced in M.A.M.E. 0.67.
                    Get it from the link above
                       Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

                      SmoothMAME v0.67 Released!
                        Another unofficial MAME this time for users who desire smooth scrolls/displays in games that use a non-standard refresh rate of 50 Hz or higher (theres even a p4 optimised build, I miss that from fastmame so it's good to see it again, Cruisin USA may be a playable speed for me again). Changes are as the other version. Get from the link above.
                           Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

                          Sunday, April 6th, 2003
                          MAME v0.67 released!
                          Yep a new MAME release!
                            MAME Testers bugs fixed (there are probably more)
                            • rocnrope37b7ora [Nicola Salmoria]
                            • m62sound066yel
                            • bladstle065gra [Jake Stookey]
                            • poundfor37b14gra (only the second part) [Jake Stookey]
                            These drivers have improved SOUND:
                            • Fixed sample playback in the M72 games. [Nicola Salmoria]
                            • Music in Battle Rangers. [Charles MacDonald]
                            Other drivers changes:
                            • Dozens of corrections to game description/flags [Toby Broyad]
                            • Deveral improvements to Championship VBall. [Steve Ellenoff]
                            Changes to the main program:
                            • New options -autoror/-autorol. They rotate the screen only if the game is vertical; useful with "pivot" LCD monitors. [Paul Priest]
                            Source:
                            • MIPS 3/4 x86 dynamic recompiling core. [Aaron Giles]
                            • PIC16C5x CPU core. [Quench]
                            • Sega 315-5560 "MultiPCM" sound chip emulation. [R. Belmont]
                            • HuC6280 sound emulation. [Charles MacDonald]
                            New games supported:
                            • Mystic Warriors [R. Belmont, Phil Stroffolino]
                            • Gaiapolis [R. Belmont, Phil Stroffolino]
                            • Metamorphic Force [R. Belmont, Phil Stroffolino]
                            • Kyukyoku Sentai Dadandarn [R. Belmont, Phil Stroffolino, Acho A. Tang]
                            • Violent Storm [R. Belmont, Phil Stroffolino, Acho A. Tang]
                            • Twin Bee Yahhoo! [R. Belmont, Phil Stroffolino, Acho A. Tang]
                            • Martial Champion [R. Belmont, Phil Stroffolino, Acho A. Tang]
                            • Lethal Enforcers 2 [R. Belmont, Phil Stroffolino, Olivier Galibert]
                            • Taisen Puzzle-Dama [R. Belmont, Phil Stroffolino, Olivier Galibert]
                            • Gokujou Parodius [R. Belmont, Phil Stroffolino, Olivier Galibert]
                            • Sexy Parodius [R. Belmont, Phil Stroffolino, Olivier Galibert]
                            • Daisu-Kiss [R. Belmont, Phil Stroffolino, Olivier Galibert]
                            • Taisen Tokkae-Dama [R. Belmont, Phil Stroffolino, Olivier Galibert, David Haywood]
                            • Guardians / Denjin Makai II [Luca Elia]
                            • Dragongun [Bryan McPhail]
                            • Tattoo Assassins [Bryan McPhail]
                            • Locked 'n Loaded [Bryan McPhail]
                            • Dead Angle [Bryan McPhail, David Haywood]
                            • Dragon Master [David Haywood, Quench]
                            • Las Vegas Girl (Girl '94) [David Haywood]
                            • Hard Dunk [Jason Lo, R. Belmont, David Haywood]
                            • Outrunners [Jason Lo, R. Belmont, David Haywood]
                            • Tecmo Bowl [David Haywood, Tomasz Slanina]
                            • Complex X [Brian Crowe]
                          Get it from the link above.
                           Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

                          Saturday, April 5th, 2003
                          GoodMO5 1.00 Released!

                          GoodMO5 is a tool to rename & check what roms & tape images you have/miss for the Thomson MO5 for Windows. This one has 391 entries thus far...if anyone can inform us as to what in tarnation the Thomson MO5 is, please follow the "discuss this in the forums" link at the end of this post. Thanks!
                          News:
                          • Using new compiler now.. please let me know of any problems
                          • Logfile changes, see docs
                          • Scanner redone.. won't rename files of .zip/rar if they are .zip/rar
                          Get it from the GoodTools section at the above link.
                           Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

                          DrSMS v1.02 Released!
                            Reesy has updated his Sega Master System emulator for GBA. He's started using version numbers now. A few things have been changed over a few days, so here's a list of what's new over that time:
                            • Scrolled left by 8 pixels (hides all the crap)
                            • The top 2 locked row are now scrolled to the left by 8 pixels
                            • Palette problems reported have been fixed<
                            • Fixes problem where Button 1 and Button 2 are round the wrong way
                              Get it from the link above
                               Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

                              Friday, April 4th, 2003
                              EMU Loader v3.7 Released!
                              New version has been release. The Sound Clips feature has been restored and is powered by the Fmod Sound System. What does this mean? Well you can play any audio format that Fmod supports! Check out the changes.. New in EMU Loader 3.7 Fixes
                              • 1. Sometimes a game could be wrongly detected when creating or refreshing games, if a bad .zip were found.
                              • 2. When hiding “Favorite User Manager”, you could still load the manager from the status bar.
                              Changes
                              • 1. Default Icons 2 is modified a little bit “resources\defaulticons\gameslist2".
                              New Additions
                              • "Sound Clips" Feature is back and better than ever. Using the awesome “Fmod API”. A new DLL is needed though. The file “Fmod.dll” must be placed in the same folder as front end’s binary. Let me tell you… This API is simply fantastic and very fast. You will not feel any slowdowns when scrolling games or when loading the sound files. Best of all, it uses very little memory.
                              • It supports a lot of audio formats; they are (Note that EMU Loader support all those types!)
                                • Microsoft WAV: ".WAV" (Including the new 24-bit and 32-bit PCM WAV files)
                                • MP2 and MP3 (Including with variant bit rates): ".MP2", ".MP3"
                                • OGG Vorbis: ".OGG"
                                • Windows Media Format: ".WMA", ".ASF"
                                • Midi / Direct Music: ".MID", ".RMI", ".SGT"
                                • Impulse Tracker: ".IT"
                                • Fasttracker 2: ".XM"
                                • Screamtracker 3: ".S3M"
                                • Protracker / Fasttracker: ".MOD
                              • There is a cool "Spectrum" at the bottom of the preview picture area, with two different types. Just click on the spectrum area to switch between the views. Note that this spectrum may have bugs, since I’m not the coder.
                              • Included in the feature’s "Package" there are a few options to select, but I think that it will work on most systems with default settings... they are:
                                • Output Type: Choose between "Windows Multimedia Waveout", "Directsound" (Default), and "A3D".
                                • Output Device: Sound devices installed on your system. Usually you can leave it at default ("Primary Sound Driver"). Note that if the sound clip feature is disabled, this option will be empty (Fmod works this way).
                                • Mixer Type: This mixer is just to make possible to play various sound at the same time, with optimizations for specific CPUs. There are low quality and high quality mixers, and you can try them all, but the best high quality mixer is selected by default. The four first modes are low quality, and the last four modes are high quality.
                                • Output Rate: Sample rate quality for playback output.
                              • There are four extra options that I added to make this feature more "User Friendly":
                                • Play Sound Clip: Activate / Deactivate the feature.
                                • Loop: Make the sound clip play in an endless loop.
                                • Uses Parent Sound Clip: When selecting a clone game, if the clip filename is not found, the clip from the master game will be played, if found.
                                • Folder: Select the folder were all clip files are (Files Cannot Be Compressed... a.k.a. "Zipped")
                              Download it from the above link.
                               Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

                              MAME WIP Status Update
                              Well lets give you an update of the latest MAME Emulator. I will go back a little into March since our moderator member some how posted news that dated back to Nov. of 2002, hehe. So take a read and have some fun.. MAME WIP 3-15 to 4-3 2003
                              • 2003-04-03: Stefan Jokisch sent in a driver for Tournament Table. David Haywood added Las Vegas Girl (Girl '94) to the Zero Zone driver.
                              • 2003-04-02: David Haywood added sprites and fixed the interrupts in Tecmo Bowl so it's working now, though the sound emulation is incomplete.
                              • 2003-04-01: Charles MacDonald submitted a HuC6280 sound chip emulator and added support for it in the Battle Rangers / Bloody Wolf driver. David Haywood doubled the palette RAM size in Tecmo Bowl but there are no other improvements.
                              • 2003-03-31: Luca Elia sent in a driver for Maya. Paul Priest integrated the drawgfx updates and Acho's shadows/highlights updates. Brad Oliver fixed several minor bugs that affected big-endian systems.
                              • 2003-03-30: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. Phil Stroffolino sent in a beta version of drawgfx with z-buffer support.
                              • 2003-03-29: Aaron Giles added MIPS 4 (R5000) support to the MIPS 3 (R4600) CPU core and he added dynamic recompiling to both of them.
                              • 2003-03-28: Nathan Woods further fixed the bug fix for switching between windowed and fullscreen modes and he enhanced the Win32 blitter to use SSE instructions if available. Bryan McPhail sent in a driver for Dead Angle and David Haywood fixed one of the graphics planes in it.
                              • 2003-03-27: Luca Elia added Puckman Pockimon to the Sega C2 driver.
                              • 2003-03-26: David Haywood resubmitted the alternate BIOS support for Neo Geo, this time using a compile time switch. Brian A. Troha improved the screen size in Krazy Bowl.
                              • 2003-03-25: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru. David Haywood fixed the sounds in Tattoo Assassins and he fixed the incorrect graphics in Namco Classics Vol.2 but it still crashes when trying to start a game. Barry Rodewald fixed Rotary Fighter so that it is now playable. Jarek Burczynski sent in a preliminary Shougi driver that isn't playable because of a custom MCU. Bryan McPhail fixed the sound board reset in Tattoo Assassins. Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors.
                              • 2003-03-24: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. Acho A. Tang resubmitted some old fixes.
                              • 2003-03-23: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the DIP switches in all the working games in the recent Konami driver and started fixing the internal ROM tests.
                              • 2003-03-21: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. Brad Oliver fixed a problem in the ADSP-210x CPU core that occurred in MacMAME. R. Belmont also improved the graphics in the aforementioned drivers.
                              • 2003-03-20: Phil Stroffolino fixed the gun handling in Point Blank / Gun Bullet and hooked up the inputs in Mach Breaker, so it's now playable, though with some graphics glitches. Nathan Woods fixed a bug that caused wrong colors when switching between windowed and full screen modes sometimes.
                              • 2003-03-19: Bryan McPhail emulated the protection well enough in Nitro Ball to make it fully playable. Brian A. Troha added the USA version of Operation Wolf 3 and a newer version of Police Trainer. Yorik submitted various small improvements to some old Capcom drivers.
                              • 2003-03-18: Luca Elia added Guardians / Denjin Makai II to the Seta2 driver. BUT fixed a bug that happened when using -skip_gameinfo with -nojoy. Aaron Giles fixed a bug where suspended CPUs didn't update their cycle count correctly. Smitdogg submitted a bunch of fixes to input ports and DIP switches in various drivers
                              • 2003-03-17: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. Nathan Woods fixed possible crashes when reading certain INI files.
                              • 2003-03-16: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2. R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. Pierpaolo Prazzoli and Tomasz Slanina added Birdie King 3 to the Birdie King 2 driver but it suffers from unemulated protection.
                              • 2003-03-15: Bryan McPhail added the gun emulation to Operation Wolf 3, it's now fully playable. smf added the sound CPU emulation to the PGM driver thanks to information from Elsemi, but the sound itself is not yet emulated. Brad Oliver fixed a few compiling bugs that affected MacMAME.
                               Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

                              Virtual GameBoy Advance 2.0 Released

                              Virtual GameBoy Advance (VGBA) is an emulator of the GameBoy Advance videogame console produced by Nintendo. It allows to run GameBoy Advance games on PCs, Macs, or just about any other sufficiently fast computers in existence. VGBA is not a real GameBoy Advance though and will not play older GameBoy and GameBoy Color games. You will need VGB for that.

                              VGBA 2.0 Changes
                              • Majorly redesigned screen rendering routines, making them faster.
                              • Added sprite sorting and precomputation to speed things up.
                              • Fixed window rendering.
                              • Fixed multiple screen rendering bugs.
                              • Color effects can now be disabled in WININ/WINOUT registers.
                              • Alpha blending can now be applied multiple times (Lord Of The Rings).
                              • Disabled alpha blending for pixels with no second argument (Lord Of The Rings).
                              • Added window support to bitmapped screen modes.
                              • Disabled display of the first 512 sprite patterns in bitmapped screen modes.
                              • Changed LDM instructions not to write back base register if it has just been loaded from memory (Golden Sun 2, Kong, VRally 3, etc.). Now setting R12=0x04000000 in VBlankIntrWait() and IntrWait() (Bubble Bobble Old And New).
                              • Added QOpARM() and WOpARM() functions for fast opcode fetching.
                              • Removed data rotation in unaligned 32bit writes (Downforce).
                              • Modified BIOS decoders that write to VRAM to use words, not bytes.
                              • Now returning correct "broken" values when program tries to read BIOS area by bytes and 16bit words.
                              • Now doubling byte writes to VRAM and palette.
                              • Now mirroring VRAM as 64kB+2*32kB.
                              • Now mirroring SRAM, OAM, and palette.
                              • Removed mirroring of I/O addresses.
                              • Now waiting for sound thread to die in VGBA-Unix.


                               Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

                              Thursday, April 3rd, 2003
                              Saturnin Released!
                                Saturnin is a Saturn emulator for Windows. Here's what's new:
                                • It shows the bios screen, allows navigation through Menu, and date/hour/language setting etc.. (No cursor in this release, as I haven't added sprite support yet).
                                • it can disassemble a Saturn binary file
                                • it can show the system ID of a Saturn cd (only d:\ now, sorry)
                                  Posted by Wildman55
                                     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

                                    Nebula Model 2 0.8 Released!
                                      Nebula Model 2 is a Sega Model 2 arcade emulator for Windows. Here's what's new:
                                      • Frame limiter is properly working now, so games will not run at more than 60 fps.
                                      • Added all tilemap features of the Model2/System24 tilemap chips. Of course, this has caused a speed drop. You can disable the tilemaps to gain speed using the keypad * key, this will cycle: all tilemaps, high tilemap only, low tilemap only, no tilemaps.
                                      • Fixed a bug in the SCSP that caused sgt24h sound hang.
                                        Posted by Wildman55
                                           Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

                                          Wednesday, April 2nd, 2003
                                          Mappy VM v0.9d Released!
                                            Mappy VM is a GameBoy Advance emulator for Windows by Bottled Light. It's been a long time since its last release (about a year). This is a huge update with lots of improvements as well as the first time the source has been made available! Here's what's new:
                                            • Huge speed increase
                                            • Many CPU bugs fixed
                                            • Context Sensitive Help
                                            • Rewritten source debugger
                                            • Custom color calibration and correction
                                            • Easily translatable to other languages
                                            • Improved sound support (still in progress)
                                            • Improved Memory Editor with pattern matching and quick goto bar
                                            • The debugger now includes watches and far more powerful breakpoints
                                            • Improved SDK documentation
                                              Posted by Wildman55
                                                 Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: UkStaR 




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