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News from May 2003

Saturday, May 31st, 2003
MAME WIP Status Update!
  • 2003-05-28: Olivier Galibert decrypted Photo Y2K and David Haywood added it to the PGM driver, thanks to Elsemi, but it's not playable because of additional protection. Paul Priest added the idle loop skipping to Guts'n that started working in 0.69 and he fixed a few other things in Sengeki Striker in the Super Kaneko Nova System driver. R. Belmont fixed Dragon Ball Z, so it's fully playable with sound now.
  • 2003-05-26: David Haywood added Dragon Ball Z to the DBZ2 driver but it doesn't even boot because it fails the ROM tests. David Haywood also forwarded the 68k CPU core select and Neo Geo save states from MAME32 Plus!
  • 2003-05-25: Andrea Mazzoleni sent in the first version of a XML to standard -listinfo format converter.
  • 2003-05-24: Jim Hernandez tuned the engine sound frequency in Drag Race. Peter Storey submitted a fix for the inputs and DIP switches in Atlantic City Action and Boardwalk Casino.
  • 2003-05-23: Luca Elia fixed the colors in Clash Road. Phil Stroffolino fixed the graphics in Portraits, it's playable now but there are still some problems with the scrolling. Tomasz Slanina sent in a preliminary driver for Mustache Boy, it would be playable except the graphics are not fully decrypted yet.
Thanks to Evilnos_unholy for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Tuesday, May 27th, 2003
RascalBoy Advance 1.2 Released!
RascalBoy Advance is a Gameboy Advance emulator for Windows. Heres whats new: Added:
  • Diff8bitUnfilterwram bios function
  • Video filters: Bilinear, Blur, Motion Blur and TV Mode
  • Various options for bios loading
  • "Sincronyze" and "Enable/disable layers" options
Fixed:
  • Bug in CpuSet bios function
  • Bug occuring when writing BG3_X and BG3_Y
  • Bug in LDM (THUMB)
  • Various errors in the sprites enabling function
  • Bug in the timers rendering functions
  • Bug in alpha increase/decrease in Mode 3
  • Bugs in power mode
Thanks to yami yugi for the news!
 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: UkStaR 

Thursday, May 22nd, 2003
UltraHLE 2064 1.0.4 Released!

UltraHLE 2064 is a Nintendo 64 emulator based on UltraHLE for Windows.

News:
  • Zelda Master Quest compatible
  • Zelda Master Quest cheats (including language selection!)
  • Adds more compatibility
  • Fixes the speeded up music issue users reported
  • Fixes some eeprom/Sram/... issues
  • Improves third party video plugins support
  • Includes more roms specific optimization settings reducing boot time & CPU time needed
  • Hopefully solved flashing GUI during gameplay
  • Some work-around
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Tuesday, May 20th, 2003
SNEeSe 0.80 released!

A new version of SNEeSe, a SNES emulator for DOS & Windows, has been updated today.

News:
  • Misc: Fixed a flaw where divide result registers were not changed by division-by-zero [TRAC]
  • Input: Fixed a flaw in JOYC1 which caused SMB in Mario All-Stars to not acknowledge the start button [TRAC]
  • Source: Seperated the makefile for the multiple ports [TRAC]
  • Documentation: Cleaned up and clarified the history, and moved it to another file [TRAC]
  • Ports: Added Linux/Unix build support [DBJH]
  • Source: Contributed to the removal of some non-portable code and more source clean-up [DBJH]
  • ROM loader: Reduced some problems with loading ROMs in non-absolute paths [DBJH]
  • Ports: Added BeOS build support [DBJH]
  • Configuration: Improved the portability of code which handled configuration file regeneration [DBJH]
  • Source: Fixed a few problems in variable declarations [DBJH]
  • GUI: Made ".." come first in the file list [DBJH]
  • GUI: Fixed some problems where text would be displayed outside a window [DBJH]
  • Source: Reorganized the source tree [TRAC]
  • 65c816: Fixed a serious design flaw in ADC/SBC emulation which caused the overflow flag to be set to an unexpected state [TRAC] Sound: Added clipping and saturation to gaussian interpolation filter, thanks to Jonathan Gevaryahu (Lord_Nightmare) and Brad Martin for the fixes [TRAC]
  • Timing: Moved display period to the start of scanlines [TRAC]
  • DMA: Fixed a bug where the B-bus address could not be changed to a value equal to the DMA parameter for the same channel [TRAC]
  • Timing: Corrected normal display to 224 lines [TRAC]
  • Timing: Added support for latching 213C/213D counter registers via register 4201 [TRAC]
  • Misc: Added support for reading .zip and .gz files [DBJH]
  • Render: Fixed a bug where dual-window AND logic would result in an entire line being clipped if either window covered the whole display [TRAC]
  • GUI: Cleaned up some usage of constants in the source [TRAC]
  • GUI: Moved some input-related code out of the GUI source [TRAC]
  • Input: Added support for using joysticks/joypads to emulate controllers; must be set up in controller configuration in GUI similar to keyboard input [TRAC]
  • Configuration: Changed format of scancodes for input mappings to decimal [TRAC]
  • Timing: Improved PPU counter latch accuracy [TRAC]
  • Render: Restructured windowing code [TRAC]
  • Render: Added preliminary window clipping to mode 7 background [TRAC]
  • Render: Improved layering order in mode 7, helps Final Fantasy 6 world map [TRAC]
  • SRAM: Corrected LoROM SRAM address ranges, per a theory shared by myself and MKendora [TRAC]
  • Memory map: Corrected ROM mirroring [TRAC]
  • ROM loader: Reduced some problems with starting the emulator in a path other than the one where it is located [TRAC]
  • Render: Added preliminary window clipping in mode 7 [TRAC]
  • Render: Fixed some mode 7-related problems in Y's III and Illusion of Gaia; it appears that the intermediate values (BG1HOFS - M7X) and (BG1VOFS - M7Y) produce 10-bit signed results; thanks to SNES'9X for help [TRAC]
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Wildman55 

Monday, May 19th, 2003
Mame32 0.68 Released!

Prob the most popular version of MAME has been released. A few new changes have been made to it.

Changes to Mame32 v.68
  • Added code to allow clicking anywhere in the screenshot window to toggle the art views. No longer necessary to click directly on the default image. [K&K]
  • Added code to allow disabling / toggling individual art views on the view menu and the context menu of the art window. [Chris Kirmse]
  • Added support for the new core D3D items, accessible on the Options • Default Game Options • Direct3D. [Chris Kirmse]
  • Added support for the new core audio latency settings. [Chris Kirmse]
Have fun all!

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

Saturday, May 17th, 2003
BoycottAdvance 0.2.8 Released!

BoycottAdvance is a Gameboy Advance emulator for Windows, MacOS, Linux, FreeBSD & BeOS. Only the Windows version has been updated so far.

News:
  • (WIN32) Added skip intro hacks option (Gollum)
  • Fixes intro hacks when reloading a rom (Gollum)
  • Improved sound quality by rewriting mixing engine (Gollum)
  • Added a skip intro hacks option (you can combine it with skip BIOS option) (Gollum)
  • Fixed a huge bug for LDM opcodes [Golden Sun 2/Dragon Ball Z] (Gollum)
  • A few optimizations for Thumb CPU (Gollum)
  • Added BIOS call 1F [Metroid Fusion] (Gollum)
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Kega Lazarus SE Release 3 Released!

Kega Lazarus is a Sega Master System, Game Gear, Genesis & SegaCD emulator for Windows.

News:
  • Began testing SMS games and adding them to an internal list. Kega now knows that certain games only run correctly with the right country code, and it uses this list to make the "auto detect" function work better. There are probably more games that need adding, they will be done as they become known to me.
  • Fixed problem with occasional SSM file corruption, which occured if some games were loaded and then the emulator was immediately exited.
  • Changed Joystick Button Detection routines, this should solve any further problems people have had with certain joysticks.
  • Kega now allows you to change the country code of the SegaCD while it is running. This is not recommended, expect glitches and other incorrect operation if you do this - but it was requested, and so it can now be done.
  • changed RESET CONSOLE to SOFT RESET.
  • changed POWER OFF CONSOLE to POWER OFF, and added POWER ON/HARD RESET. If you use the POWER ON/HARD RESET option while in POWER OFF status, the SMS will start up without a cartridge, enabling you to use the games in some SMS BIOSes.
  • Fixes to the PSG Core, stuff that was fixed once, but got lost. This fixes hanging notes in Alex Kidd, among other things.
  • Fixed positioning of GameGear sprites in Normal mode.
  • Fixed SMS/GG Expanded Sprites problem.
  • Changed YM2612 core slightly, now SuperHQ mode sounds closer to Normal mode in certain cases where it should. I will probably have to experiment with this some more (sigh) at a later date.
  • Wrote a YM2413 core, as found in the Japanese SMS. This core should be pretty accurate, I used a lot of knowledge learned from the YM2612 - but since I neither have anything containing a YM2413, nor have I ever heard a real YM2413, I had to rely on information already available on this chip. I used the latest MAME core by Jarek Burczynski as reference, this guy has done a lot of reverse engineering on this chip, and has found the exact behaviour of things like the Rhythm section - and this is the information I needed. Note that the source was used for information only, and no code was used in the Kega core - which is 100% ASM. I also use the instrument table which Jarek says is "very close" to accurate. Use SuperHQ for best results.
  • Added option in SMS/GG options to disable the YM2413 core. Some games will use the YM2413 if present, and the PSG if not. This enables you to listen to either version.
  • Added support for the Genesis Security "BIOS". This works the same way as the SMS/GG BIOSes - if you leave it blank, no BIOS will be used. Note that the BIOS is only triggered after a hard reset - I am unsure of the behaviour of a real Genesis with Security BIOS and Soft Resetting, but this BIOS always clears the RAM and various hardware registers, making soft reset completely pointless. So I disabled it for soft reset instead.
  • Added support for a "bug" in the original SMS VDP, that was fixed in the SMS2 and GG VDPs. The Japanese version of Y's uses this bug to its advantage, so this is enabled when this game is loaded. I thought this was worth doing now that I've added YM2413 support, because the Japanese version of Y's has some decent YM2413 music :) Thanks to Charles MacDonald (as ever) for finding out how this bug operates.
  • Added Stereo PSG support for the GameGear (finally!)
  • Added support for the 93C46 EEPROM used by a few GameGear games.
  • Fixed the SMS game "Pitfighter", which was doing nasty things and causing problems.
  • Fixed the SMS game "California Games 2", and made a slight adjust to the timing of all consoles, which should have been done before.
  • Fixed the GG game "Rise of the Robots"
  • Fixed the GG game "Ecco the Dolphin", which seems to still check for the SMS reset button - which does not exist on the GG...
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

ClrMAMEPro 2.90 released!

A new version of ClrMAMEPro, a ROM Manager for Windows, has been released today.

News:
  • added: SHA1 rom checksum support
  • added: ROMs 'nodump' and 'baddump' parsing/handling (this replaces 0-crc and inverted crc32 handling) Note: for compatibility reasons the old datfile format is still supported
  • misc: detects and skips non-standard zip compression methods like Winzip9's enhanced deflate
  • misc: increased the speed and reduced the memory usage of the datfile-cleanup-routine
Get it from the link above

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Friday, May 16th, 2003
Xenesis v0.9 Beta

Xenisis for Xbox is a port of the Sega MegaDrive/Sega Mega CD/32X emulator called Gens. This is a Beta version and as such may contain a few bugs. Use at your own risk.

Xenesis v0.9 Beta
  • Xenesis v0.9 Beta
  • Megadrive/Genesis emulation
  • 32X emulation
  • Sega CD emulation
  • Supports bin/iso + mp3 images for Sega CD games
  • Also supports booting of Sega CD’s, both original and backup
  • Save/Load state support (5 save states per ROM)
  • Four player support
  • Option to use analog stick for directional control (with selectable sensitivity)
  • Redefinable button layouts for each player
  • Game Genie/Action Replay cheat code support
  • Selectable video filtering modes, including 2xSAI and Advance Mame
  • Widescreen support (front end uses XBOX default setting, in game is selectable)
  • Surround speaker support (not actual surround sound, but output to all available speakers)
  • User interface with favourites and sub folder support
Check it out if you are one that have moded their X-Box

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

MAME 0.68 Released!

MAME 0.68 has been released, and it supports 3936 ROM sets, 2254 unique games. We are getting close to the 4,000 mark.

There is a lot to list here so I will only post what new games and clones it supports. I am sure that's what most of you are looking for. If you want to see everything just head to the link at What's New page.

New games supported:
  • Chack'n Pop [BUT]
  • Salamander 2 [Acho A. Tang, R. Belmont]
  • Tokimeki Memorial Taisen Puzzle-dama [Acho A. Tang, R. Belmont]
  • Dragoon Might [Acho A. Tang, R. Belmont]
  • Koi Koi Shimasyo 2 - Super Real Hanafuda [Luca Elia]
  • Vasara
  • Vasara 2
  • Billiard Academy Real Break [Luca Elia]
  • Cannonball [Jarek Burczynski]
  • Kick Start Wheelie King [Tomasz Slanina]
  • Truco-Tron [Ernesto Corvi]
  • (Super) Ground Effects [David Graves, Bryan McPhail]
  • Horizon [smf, David Haywood]
  • Fire Battle [Martin Pugh]
  • Rapid Hero [David Haywood]
  • Zero Point 2 [Luca Elia]
  • Idol Janshi Su-Chi-Pie 2 [David Haywood]
  • Quiz Ghost Hunter [Olivier Galibert]
  • Tokoro San no MahMahjan [Olivier Galibert]
  • Tokoro San no MahMahjan 2 [Olivier Galibert]
  • Quiz Mekiromeki Story [Olivier Galibert]
  • Straight Flush [Tomasz Slanina]
  • SD Gundam Neo Battling [Luca Elia]
  • Fantasy Land [Luca Elia]
  • Galaxy Gunners [Luca Elia]
  • Metal Soldier Isaac II [Angelo Salese]
  • Progress [David Haywood]
  • Birdie King 3 [Angelo Salese]
  • Dark Tower [Bryan McPhail, David Haywood]
  • Tricky Doc [Reip, David Haywood]
  • Tournament Table [Stefan Jokisch]
  • Eggor [Tomasz Slanina]
  • Rock Climber [Tomasz Slanina]
  • Kung-Fu Taikun [Tomasz Slanina]
  • Metal Clash [Luca Elia]
  • Head Panic
  • Puckman Pockimon [Luca Elia]
  • Operation Wolf 3 [David Graves, Bryan McPhail]
  • Sky Army [Ryan Holtz]
  • Super Doubles Tennis [Bryan McPhail]
  • Egg Venture [Aaron Giles]
  • Lethal Justice [Aaron Giles]
  • Area 51 / Maximum Force Duo [Aaron Giles]
  • Prebillian [Tomasz Slanina]
  • Bwings [Acho A. Tang]
  • Zaviga [Acho A. Tang]
  • Wall Crash [Jarek Burczynski]
  • Mighty Pang [Razoola]
  • J-League Soccer V-Shoot [Phil Stroffolino]
  • Rotary Fighter [Barry Rodewald]
  • The Deep / Run Deep [Luca Elia]
New clones supported
  • Lethal Enforcers 2 (USA) [Brian Troha]
  • Violent Storm (Europe) [David Haywood]
  • Mello Yello Q*Bert [David Haywood]
  • Big Bang (clone of Thunder Dragon 2) [David Haywood]
  • Vandyke (Jaleco) [David Haywood]
  • BlockBuster (clone of Mr Jong) [David Haywood]
  • Catsbee (clone of Galaga) [David Haywood]
  • Croquis (clone of Logic Pro) [David Haywood]
  • Super Pinball Action (US) [David Haywood]
  • Pollux (set 2) [David Haywood]
  • Vautour (clone of Phoenix) [Chris Hardy]
  • Moon Alien (clone of Galaxian) [David Haywood]
  • Country Club (clone of Fighting Golf) [Tomasz Slanina]
  • DoDonPachi (International Version) [Brian Troha]
  • Batrider (Korea) [Brian Troha]
  • Vs Block Breaker (clone of sarukani) [David Haywood]
  • Ring Fighter (clone of Vs. Gong Fight) [David Haywood]
  • Space Panic (various alt sets) [Zsolt]
  • Piranha (GL sets) [Dave Widel]
  • Hydra (prototype set 2) [Aaron Giles]
  • Millpac (clone of centipede) [Chris Hardy]
  • Some Cps1 Clones [Razoola]
  • Bang Bead (Release Version) [Various]
  • Terminator 2 (LA1) [Brian Troha]
  • Various NeoGeo Clones [Razoola]


Go get the update and don't forget the Roms also to try out the new games.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

Thursday, May 15th, 2003
Nostalgia 3.6 Released!

Nostalgia is an Intellivision emulator for Windows.

News:
    • Optimized the display and input routines to more than double the frame rate! This will allow Nostalgia to run more smoothly on more PCs. Thanks to Joe Zbiciak for his contributions.
    • Games that use the ECS now turn it on automatically when played.
    • Added a frame rate counter. Press to enable / disable.
    • Nostalgia now supports any display mode your video card does! Look in the Game Options screen to try them out.
    • Configuration now stored in the Regsitry.
    • The command line now allows you to set the resolution in -WxH format. (eg. -640x480) The format will be verified against the list of available modes, and error.log will tell you if it was invalid.
    • Nostalgia now comes with Joe Zbiciak's MiniExec and MiniGrom so you can play games "right out of the box."
    • There are now many homebrew games packaged with Nostalgia. Thanks to Arnauld Chevallier, Joe Zbiciak and Ryan Kinnen for providing them. See README.HTML to find out more about them.
    • Added a Windows Installer.
    • Added throttling for play with no sound.
    • Added option and hotkey to turn sound on/off.
    • Added notification of MiniExec support. Games can be marked supported in "Add to Database" button on the Load Cartridge screen.
    • Made the display more accurate to a real Intellivision. Thanks to Steve Orth, Arnauld Chevallier, and Joe Zbiciak.
    • Fixed usability issues with the menuing system like:
    • Notification of delays when loading the cartridge list.
    • Pageup/Pagedown support in the scrollbars for choosing Rom/Image folders.
    • Display of Rom/Image files while browsing for Rom/Image folders.
    • Fixed a bug that caused a crash when opening up large numbers of roms.
    • Fixed a bug in Nostalgia's database preventing Super Soccer from running.
    • Fixed a bug that caused the sound to disappear after loading many games.
    • Fixed 2 bugs that caused crashes under certain conditions.
Debugger-specific updates:
    • Improvements to the speed of the debugger.
    • The debugger now remembers the last game you chose so you don't have to reselect the game to re-run it every time.
    • Games are now properly loaded from the command line in the debugger.
    • The trace window now follows along when stepping rather than reloading every time.
    • Added optional throttling when sound is off.
    • Added a help dialog to the debugger, .
    • Debugger now keeps track of the last folder you opened a rom from.
    • Fixed a debugger bug preventing from working as expected.
    • Fixed a debugger bug causing a crash on exit.
    • Fixed a bug preventing the debugger from finding the EXEC and GROM files.
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Genesis Plus 1.2 Released!

Genesis Plus is a Sega Genesis emulator for DOS & Windows.

News:
  • Initial release
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

YAPE 0.46 Released!

YAPE is a Commodore 16/Plus 4 emulator for Windows.

News:
  • [NEW] lotsa disk turbos work! you can now run a heap of programs that never before!
  • [NEW] debug/disassemble/view drive CPU and memory in external monitor (use the command 'w' to switch)
  • [NEW] dumping disassembly to external file in the monitor
  • [NEW] paste text to the keyboard buffer from the clipboard (ALT+V)
  • [NEW] preliminary drive motor emulation (will be necessary getting the rest of the disk turbos to work)
  • [NEW] drive LED implemented
  • [NEW] using real samples for white noise
  • [NEW] implemented low-pass and high pass filters on sound output (courtesy of Levente)
  • [NEW] menubar in the external monitor
  • [NEW] context menu (right mouse click)
  • [FIX] more accurate drive head movement emulation
  • [FIX] synched the 1541 drive to be exactly 1 MHz (both the CPU and the VIA's)
  • [FIX] oscillator frequency reload is now sampled at every rasterline
  • [FIX] sound oscillators do not stop when corresponding channel outputs are disabled
  • [FIX] optimised true drive emulation (about 50% speed increase)
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

PCSX 1.5 released!

Note: The main site appears to be down, so the above link will lead you to a mirror for the download only.

A new version of PCSX, a advanced Playstation emulator for Windows, has been released today.

Changes To 1.5
  • Added translation support, thanks to Zydio.
  • Fixed several compatibility issues.
  • Improved NetPlay code, added NETsetInfo, thanks to JNS.
  • Fixed SW Ints, thanks to Xeven.
  • Fixed Mdecs timing issues, thanks to Xeven.
  • Fixed a bug related to Memcards in Xenogears.
  • Decode_XA.c now uses fixed point, added NEGCON type to plugins.c/PsxBios.c, and add a mingw32 port (yokota).
  • Added preliminary MacOSX code (Stefhane Conversy).
  • Fixed bug in CreateMcd (kitaro).
  • Added a 'NO PIC' image.
  • Pcsx now compiles without a recompiler.
  • Same small speedups.
  • Fixed RTPS/RTPT SXYP fifo issue, thanks to Xeven.
  • VSync now has a Start and a End ;), thanks to Pete.
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Monday, May 12th, 2003
KiGB v1.31 Released

KiGB is a Game Boy, Game Boy Color and Super Game Boy emulator for MS Windows, Linux and MS-DOS.

Changes:
  • Disabled the palette change option in SGB mode.
Bug fixes:
  • The default windows mask in SGB mode should be disabled by default. Fixed. (Dragon Ball Z Goku 2 (T-Chinese)) - thanks for emu-zone.com for the (indirect) notification.
  • Fixed a bug in reading joypad in SGB mode. (Dragon Ball Z Goku 2 (T-Chinese))
  • Fixed a crash bug in SGB mode in Linux port. (Donkey Kong)
  • Fixed a color attribute bug in SGB mode for color depth 16.
  • Fixed a bug in sound emulation. Sound should now be near perfect.
  • Fixed a bug when restoring save states of non-SGB games. The default border would be shown instead of a blank screen.
  • Fixed a color palette bug when restoring save states from some SGB games. (Tokimeki Memorial)
  • Fixed a crash bug when restoring save states of SGB to non-SGB mode, or vice versa.
  • Fixed a CPU emulation bug when the stack pointer set to $0000. Supported Alfred Chicken.
  • Fixed a bug when creating/loading Allegro packed files (save states and key input files) whose file names contained non-ASCII characters.
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Gex 0.9.2 released!

A new version of Gex, a Gameboy emulator for Windows, has been released today.

Changes
  • Timer frequenz fixed (Kirby is playable)
  • REGISTER 0xFF41 (Sound sweep) fixed
  • REGISTER 0xFF55 (DMA LEN) fixed
  • New sound system
  • Sound bugs fixed (when you close GEX)
  • Sound chanel 3 supported
  • Debugger Memory BUG fixed (i think so)
  • faster sound writing
  • 2 bugs in V-Blank code fixed
  • Some new games are fully playable like mario&yoshi or rubble saver 2
  • Marioland 2 is better playable
Get it from the above link. NOTE: The last released version of GEX (0.9.0) works on Windows XP as well as this newer version.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

FBA & Nebula/Kawaks Cheat Archive & MAME Cheat File 0.2.94d Released!

FBA Cheat Archive is the cheats to use with the CPS-1, CPS-2, Cave, Taito & Toaplan2 emulator Final Burn Alpha for Windows. MAME Cheat File is a CPS-1, CPS-2, Cave, Taito & Toaplan2 cheat.dat cheat file to use with the emulator MAME. Nebula/Kawaks Cheat Archive is a archive of cheats to use with the CPS-1 & CPS-2 emulators Nebula & Kawaks for Windows.

New games added:
  • 1944: The Loop Master (US 000620)
  • Mercs (US 900608)
  • Mighty! Pang (Japan 001011)
  • Strider (US set 2)
  • Super Street Fighter 2 (World 930911)
Get them all from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Saturday, May 10th, 2003
z26 v2.08 released!

A new version of z26, a Open-Source Atari 2600 emulator for Windows, has been released.

What's New:
  • Added support for USB and other Direct-X controllers. Support is automatic and you may use up to two controllers. They must be the first in your controller list that comes up under your Windows game controller setup.
  • A new PAL palette based on a PAL screen capture provided by Oliver Achten.
  • Screen capture to .bmp files supported so that you can capture screens of games that are running with the phosphorescent effect. Use the -B command line switch to enable .bmp captures.
  • FE bankswitching is implemented as flat model again.
  • Added Midnight Magic to the list of phosphorescent games.
  • Thanks to Eckhard Stolberg for help with this version!
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Friday, May 9th, 2003
Glide64 v0.41 Released!

The Great N64 Plugin for the 3Dfx Glide API, Glide64, has been updated today!

Here's Whats New:
  • This version is a bug fix release mostly. Not so much changed since last version, but improvements are really nice:
  • Implemented Sprite2D microcode. This fixed backgrounds in Spacestation Silicon Valley.
  • Fixed primdepth loading. Billboard objects (energy cells, flowers etc) in Spacestation Silicon Valley are fixed too. Thanks Rice for bug report.
  • Coplanar (decal) surfaces are finally fixed, I hope. At least trail in Zelda OOT looks correct. Thanks Rice for bug report and an advice.
  • Fixed palette loading for color indexed textures. This fixed colors in StarCraft 64 main menu. Thanks Whitesnake for bugreport and rom to test. Again, solution was found with help of Rice's plugin sources.
  • Added support for custom game settings in ini file. Now, if you run some game with special settings, you can add these settings into the ini file, and then plugin will use them instead of main ones. Razile64 has created new ini file with best settings for many games, it is included in the distributive, and you can use it instead of default ini file.
  • Raziel64 and The Khan Artist have tested many games again, nothing seems to be broken. Check new compatibility list for details, many errors in it were corrected. Thanks to milen, who reported us about some errors in compatibility list.
Thanks to ryder2002 for the news

 Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: Wildman55 

BGB 0.88 Released!

A new version of BGB, a Gameboy emulator for Windows, has been released today. The website has been moved to a new address. Update your bookmarks. Below is the list of changes.

The Change Log For 0.88 Of BGB
  • fixed: save file name gets corrupted if loading a rom causes a warning, making load/save impossible.
  • added: you can now change the current save name, by changing the save dir in the options, without reloading
Thanks to ryder2002 for the news
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Thursday, May 8th, 2003
RascalBoy Advance 1.1 Released!

RascalBoy Advance is a Gameboy Advance emulator for Windows.

News:
  • Save and load state capability eeprom
  • Fixed bug in opcode mrs
  • Added edit memory option
  • Fixed bugs in IRQ mode
  • Added Midi2Key function in the bios
  • Fixed bug in DIV and DIVARM functions of bios
  • Fixed bug in RegisterRamResest function of bios
  • Fixed bug in surface at 24-bit of frame buffer in ddraw mode
  • Fixed bug in INTR_CHECK register
  • Added brightness control
  • Added IRQ when pressing keys
  • Fixed bug when writing in video ram
  • Fixed bug when restarting debug
  • Add HuffunComp function in the bios
Get it from the above link.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Wednesday, May 7th, 2003
Generator 0.35 Released!
Genesis emulator for DOS and Linux..
  • [CORE] Support for Genecyst patch files / Game Genie
  • [CORE] Support for AVI uncompressed and MJPEG output
  • [68000] Re-added busy wait removal that got lost
  • [SOUND] Added configurable single-pole low-pass filter
  • [CORE] Added autoconf/automake version checks
  • [VDP] Fix FIFO busy flag (Nicholas Van Veen)
  • [SOUND] Various further endian improvements from Bastien Nocera and [email protected] (Debian)
  • [SOUND] Various BSD compatibility improvements from Alistair Crooks and Michael Core (NetBSD)
  • [UI] SDL Joystick support from Matthew N. Dodd (FreeBSD)
  • [68000] Do pre-decrement with two reads (Steve Snake)
  • [68000] Make TAS not write (Steve Snake) fixes Gargoyles, Ex Mutant
  • [68000] Re-write ABCD,etc based on info from Bart Trzynadlowski
  • [68000] Implement missing BTST op-code (fixes NHL Hockey 94)
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

KiGB v1.30 Released!
KiGB is a Game Boy, Game Boy Color and Super Game Boy emulator for MS Windows, Linux and MS-DOS. New Features:
  • Emulated Super Game Boy (SGB) and Super Game Boy 2 (SGB2).
  • Supported up to 4 players (SGB only).
  • Emulated digital sound (King of Golf).
  • Allowed to load default border bitmap image.
  • Allowed to adjust sound volume.
  • Allowed to configure joypad settings.
  • Supported interpolation filter for the border bitmap.
Changes:
  • Updated the game library Allegro from v4.0.2 to v4.0.3. This may help to fix problems on Windows XP and DirectSound.
  • Reverted the mouse drawing to v1.11. You may find some "mouse dropping" but speed was greatly improved. Move the mouse outside the screen after started to eliminate "mouse dropping".
  • Supported the screen dump to include border images.
  • Changed the startup routines so that no more flash would be noticed.
  • Fixed the resolution to 640x480 for full screen mode to cater for borders.
  • Sped up the GBC color palette calculation.
Bug fixes:
  • Fixed the rendering bug for color depth 24.
  • Reverted the change in calculating sound frequencies to v1.20 (Gen San 2).
  • Improved the sound generation routines. Sound quality improved.
  • Fixed a sprite rendering bug (Tokimeki Memorial).
  • Fixed a hanging bug (Donkey Kong Country).
  • Fixed dirty rectangle bugs (Donkey Kong Country and Vietnam War 2001 (I did not know the proper English name of the latter - this was my simple Chinese to English translation)).
  • Fixed a bug in reading joypad (King of Golf).
  • Fixed a bug in showing key input states.
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Tuesday, May 6th, 2003
VirtuaNES 0.77 Released!

VirtuaNES is a NES emulator for Windows.

News:

Addition:
  • Add an option doing Sleep when uses an option of "Sync drawing". Please add "SyncNoSleep=1" to a [Graphics] section when uses it. Default off. A frame rate depends on monitor frequency when turns this option into ON. Note) Please do not use it when can't select monitor frequency in full-screen with Windows9x(Include Me) series.
  • Displayed a key of VRC7 with a NSF player mode. Note) Display a musical scale of a channel in key-on.
Revision:
  • Correct that FPS and shortcut key processing become too fast when it makes the number of frame skip increasing between pauses of emulation.
  • Correct Mapper83.
Thanks to ryder2002 for the news
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

Monday, May 5th, 2003
MAME WIP Updated!
The MAME Work In Progress page has been updated today. The following list of news, advancements were added:
  • 2003-05-04: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it. Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. Lawrence Gold forwarded a few patches to add support for multiple mice button inputs and more joystick buttons. David Silva submitted a better fix for the DIP switch settings in Dragon Master. Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II.
  • 2003-05-03: David Haywood added Tricky Doc to the Sauro driver, it boots but graphics emulation is incomplete and controls are not yet hooked up. David Haywood also added the USA version of Super Pinball Action. Leon van Rooij submitted a bugfix to the row-select offset in the Cave driver.
  • 2003-05-02: David Haywood added another version of Violent Storm to the Mystic Warriors driver and a German version of Logic Pro called Croquis. Nathan Woods updated the 6821 PIA init function to support save states.
  • 2003-05-01: Angelo Salese simulated the MCU protection in the Tiger Heli driver, making the original ROM sets fully working. Leon van Rooij submitted basic Direct3D support, giving the ability to turn off bi-linear filtering when using hardware stretch.
  • 2003-04-30: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever.
  • 2003-04-29: Luca Elia sent in a driver for The Deep / Run Deep. Jarek Burczynski sent in a fix to the delta-t decoding in the YM2608 sound core, fixing the bad sounds in Mechanized Attack, and he fixed the LFO emulation in all of the FM chips.
  • 2003-04-28: Martin Pugh submitted a little patch to Fire Battle, making it completely playable.
  • 2003-04-27: smf fixed Twinbee, so it is playable again. smf also converted Horizon to use the tilemap system. Hau submitted a fix to a graphics glitch in Kitten Kaboodle / Nyan Nyan Panic and he fixed flipscreen in all of the games in the Nemesis driver. Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower.
  • 2003-04-26: Stefan Jokisch fixed the cycle counts for the P[HL][PA] instructions in the 6502 CPU core. sthief fixed a bug in the CMPSTR instruction in the SH-2 CPU core. David Haywood added a bunch of new ROM sets to the ST-V driver but none of them work. David Haywood also added two games on bootleg Double Dragon hardware but they don't work either. smf added a bootleg Scramble called Explorer to the Scramble driver, though sound does not work yet in it. smf also added another encrypted version of Wonderboy to the Sega System 1/2 driver.
  • 2003-04-25: Stefan Jokisch sent in another bug fix to cycle counting in the timer system. Tomasz Slanina added Straight Flush to the 8080bw driver. Luca Elia added Galaxy Gunners to the Fantasy Land driver. David Haywood added Moon Alien to the Galaxian driver and Catsbee to the Galaga driver. David Silva submitted a fix to the DIP switch settings in the Dragon Master
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Sunday, May 4th, 2003
Dega X v0.10 Released!
Game Gear/ Sega Master System emulator for Xbox. Heres whats new:
  • Many Fix
  • Support save data management
  • Support turbo mode
  • Support frame skip
  • Support sound quality control
  • Support sound volume control
  • Support sound PSG filter
  • Support ZIP compression
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: UkStaR 

Friday, May 2nd, 2003
Project Tempest 0.51b SDL Released!

Project Tempest SDL is a Atari Jaguar emulator for Windows SDL.

News:

0.51b
  • Fixed the graphics bugs in 0.51
0.51
  • Fixed some bugs and added some features to the SDL version.
0.50
  • This is a new SDL version of Project Tempest 0.5. It's mostly the same as PT 0.5, but doesn't have sound emulation, configurable controllers or a user interface
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

ClrMamePro 2.89.1 Released!

ClrMamePro is a tool to check what roms you have/miss for certain systems/emulators, create 0-crc roms and so much more for Windows.

News:
  • fixed: wrong setinfo windowsizes and wrong column width values
Get it from the above link

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

PCSX2 0.3 released!

PCSX2 is a PlayStation 2 Emulator for PC! Yep another realease can you beleive it? certainly a first in the emulation scene for awhile now ;) Heres whats new + a overview of what it can do:

General
    • This version of pcsx is the first that shows ingame progress from 1 game "Sven Goran's World Manager 2002".IT is the first ps2 emu that reaches ingame :) . Also this version have Deci2 support (usefull only for developers althought) and several bugs have been fixed. Enjoy ;)
GUI
    • Added MultiLingual support( English,Catalan,German,greek,italiano,romanian,spanish)
CPUS
    • Fake BC0 opcodes in cop0
    • Trap instructions fixed in interpreter
    • Fixed some fpu bugs in interpreter
    • Fixed MMI bugs in interpreter
    • VIF1 cmd now handles the i bit, still not 100% correct
    • VIF1dma now handles 'from Memory' transfers
    • More Unpack case in vif
    • fixed several VIF1 bugs
    • VIF0 fixed also
Hardware
    • 8 bit DMAS
    • mem128 read/write routines
    • Implemented latency interrupt thingy
    • Fixes to rootcounters
    • FIFO fix
    • IOPmem fix
    • optimaze gs dma
Debugging
    • DECI 2 Protocol !!
    • fix some stuff in pcsx2 debugger
    • add cpu ops debug in debugger
    • Logging to STDOUT added
    • add more memory mapping for EE and IOP
HLE
    • rewrote of HLE code for pads (padman-xpadman). This will solve some pad problems
    • rewrote the HLE code for Loadmodule
    • New INTC handling in HLE bios
    • Implement VSyncSetFlag in HLE bios
    • Added memory dummies in mcserv. Now memcards wil be appear as functional.
    • sceCDReadIOPm in CDVD HLE
    • Added dummy handles for mtapman901/3
    • new Threads at BIOS HLE. Still not finished"
A long list but a great emulator (almost as much of an HTML workout as a MAME release); keep up the great work guys!

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

UltraHLE 2064 1.0.3 Released!

UltraHLE 2064 is a emulator based on the Nintendo 64 emulator UltraHLE for Windows.

News:
    • CPU options for faster or more accurate emulation
    • Added more/better opcodes support
    • Optimized the HLE scheme
    • Added some new internal HLEd routines
    • Added some new roms specific internal speed optimizations
    • Improved compatiblity
    • Improved speed
    • Better video plugins support
    • Better JPEG decompression support
    • User friendly multiple roms paths selection
    • Ingame reset shortcut
    • Bugs fixes
    • Installshield (c) installer
    • Better help documentation
Get it from the above link.

 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 




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