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News from June 2003

Monday, June 30th, 2003
UltraHLE 2064 1.0.5a Released!
A bugfix for the emu that just wont die, well feels bugfixy anyway, heres whats new:
  • Optimized edynarec (DominaTor)
  • Optimized hardware & HLE emulation (DominaTor)
  • Fixed some hardware emulation bug (DominaTor)
  • Major source code cleanup (DominaTor)
  • Fixed the pause bug in edynarec/interpreter mode (DominaTor)
  • Fixed flashing status bar issue in fullscreen mode (DominaTor)
  • Added full partial support for some roms (DominaTor)
  • Fixed the Zelda Mq/MoM issue (DominaTor)
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Emu-Selector S.E r1 Released!
Frontend for PSX emus, heres whats new:
  • The Emu-Selector will not anymore auto-start PSX games at the start(The function will be activated after the start)
  • Now you can Rename and manage the Emulators (Check the new option "Emulators Manager" in the main popup menu)
  • Many but really many bugs fixed (I found more bugs than i though! but they´re fixed now i hope)
  • The Glide plugins bug is now fixed (I hope)
  • Recognize PSX games faster (about 10% faster)
  • Fixed some sounds issues (those horrible sounds when using the autoplay function)
  • "Deactivate Welcome sound" option added (Check "options" for that)
  • New Splash Screen! (Well nobody help me with a new Splash Screen so i´ve made my own one)
  • The gamepad options in the ePSXe auto-setting window are now working
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Sunday, June 29th, 2003
Ultra-HLE 2064 v1.0.5 Released!
One of a couple of projects to keep the granddaddy of N64 emulation alive & well, heres whats new:
  • Improved patch system (_aprentice_)
  • Recoded internal symbol system (_aprentice_)
  • Added detection for more oscalls (_aprentice_)
  • Improved all current oscalls (_aprentice_)
  • Fixed various internal bugs (_aprentice_)
  • Fixed possible crash in sound code (_aprentice_)
  • Fixed clayfighter 63 1/3, now fully playable (_aprentice_)
  • Added another EUR country code to rom browser (_aprentice_)
  • Fixed problem where rom browser showed through the game (_aprentice_)
  • Fixed problem where debugger flashed inside the game (_aprentice_)
  • Resized main window (_aprentice_)
  • Fixed bug where the cpu didnt stop in some cases (_aprentice_)
  • Optimized cpu interpreter (_aprentice_)
  • Optimized opcode recompiler (_aprentice_)
  • Added tb's exception code (_aprentice_)
  • Fixed some crashes in directx sound code (tb)
  • Recoded cop0 exception routines (tb)
  • Fixed sound plugin issue (Dominator)
  • Fixed two opcodes in edynarec (Mcleod)
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Friday, June 27th, 2003
WinUAE 0.8.22 Release 8 WIP!
WinUAE is a Windows Amiga Emulator supporting various models. Heres whats new: Bugs fixed:
  • stuck joypad POV directional controller
  • workaround for buggy sound driver (ISA SB16, maybe others) that report zero as minimum and maximum supported sample rate
  • possible crash when copying to virtual filesystem's root
  • CD32 media change detection
  • extended ADF write protection check
  • extended ADF HD floppy support
  • fast copper works again
  • F.A.GPU fix (Descent Freespace -demo)
  • 57600 serial bit rate was incorrectly rounded to 56000
New features:
  • all configuration file loading restrictions removed, load new configuration file at any time!
  • display width, height, depth, lores, doubling, correct aspect can be changed on the fly
  • bsdsocket.library updates
  • improved audio emulation (Mortville Manor and Maupiti Island speech)
  • improved and more compatible CD32 pad emulation
  • improved CD32 CD autodetection
  • sound capture to wav-file
  • Direct3D hardware filtering and scaling
  • more configurable source tree, added very simple way to disable features like AGA, JIT, bsdsocket, Picasso96, harddisk, 68020+ etc..
  • separate basic A500-only WinUAE executable included
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

ClrMAMEPro 3.02.3 Released!
ClrMAMEPro is a ROM management utility for Windows. Changes:
  • fixed: 'full chd-integrity' is performed even when scanner >checksum is disabled.
  • misc: compiled with updated ziparchive class (fixes some rare unzip problems).
  • misc: drag&drop a zipfile in 'About' Window will now calculate md5/crc32/sha1/size for each file inside the zip.
  • misc: "do you want to view the created lists" after save/miss lists generation can be enabled/disabled by cmpro.ini -> Scan_OpenMissHaveLists = on / off.
  • misc: warningmsgbox is shown when rebuilder destination uses sysdefpaths while scanner's fix-missing doesn't (can be enabled/disabled by cmpro.ini -> Scan_SysDefRebuildWarning = off).
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Thursday, June 26th, 2003
Gest v.01 Released!
GB emu for Windows, heres whats new:
  • Autofire buttons added
  • Gfx in Ledeng of Zerd title fixed
  • Gfx in Super Mario Land fixed
  • Graphics trash in Qix fixed
  • Super Bomberman B-Daman(Super B-Daman Fighhting Phoenix) playable
  • Double Dragon 3 playable Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    fMSX v2.7 Released!
    MSX/MSX2/MSX2+ emu for Windows/Dos/Linux and a few others including Amiga, heres whats new:
  • Switched to the latest version of the OpenWatcom C/C++ compiler.
  • The infamous Windows problem with spaces in directory names seems to be fixed by using a newer compiler.
  • Made some arrays "const" to facilitate porting to run-from-ROM platforms (cellphones, PDAs, etc.).
  • Joystick problems in fMSX-Windows are fixed.
  • Descreased the default sound volume in fMSX-Unix.
  • Increased the default wave synthesis frequency to 44.1kHz.
  • Minor fixes to the Unix sound drivers.
  • Removed MIDI volume control from Windows sound drivers.
  • Added TV raster effect to fMSX-Windows. Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Monday, June 23rd, 2003
    KiGB v1.44 Released!
    KiGB is free portable Gameboy, Gameboy Color and Super Gameboy emulator for Windows, Linux and MS-DOS and has been ported to Mac OS. New Features:
    • Added graphics filters: Super 2xSaI, Super Eagle, scanline and bilinear.
    • Added an experimental special graphical effect: sprite shadow.
    • Real color or GB LCD color is now selectable.
    • Background, window and sprites can be turned on/off.
    • The sub-menu "Size" was renamed to "Video" as more options are added.
    Bugs Fixed:
    • Joysticks/joypads were not polled for joypad interrupt. Fixed.
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Kega Lazarus SE Release 5 Released!
    Kega Lazarus is a Sega Master System, Game Gear, SG-1000, SC-3000, Genesis & SegaCD emulator for Windows. News:
    • Major changes to dual 68000 core. Completely seperated Main and Sub CPU emulation, before they used the same code. This allows me to try out a clever trick I thought up, which should hopefully mean that Perfect Sync is slightly faster, and works better. Time will tell This may also affect Genesis emulation, but hopefully it didn't break anything.
    • Rewritten SegaCD PCM emulation (again)
    • Rewritten SegaCD CDD emulation (again)
    • Rewrite to parts of the SegaCD Gate Array
    • Rewrite to parts of the SegaCD Graphics Conversion functions.
    • Rewritten SegaCD CD SubSystem, timing etc. should now work much better than before.
    • SegaCD "ReadAhead" now goes up to 8. Some drives may work better but I recommend trying a lower value first.
    • Made improvements to the SegaCD ISO/BIN reader.
    • Added BIN/CUE support.
    • Fixed Genesis GameGenie .PAT file save issue.
    • Rewrote Genesis/SegaCD VDP DMA.
    • Many other little tweaks and fixes which I can't quite remember.
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Genesis Plus 1.2a Released!
    Genesis Plus is a Sega Genesis emulator for DOS & Windows/SDL. News:
    • Modified rendering code for portability
    • Modified memory handling to fix banked PSG access
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Thursday, June 19th, 2003
    GEX 0.9.5 Released!
    GEX is a Gameboy emulator for Windows. News:
    • Sprite drawing : BG-to-OAM Priority updated again
    • Timing improvments
    • Better Sound system (Chanel 1 and 2 are now fully supported)
    • Sound Chanel disabling
    • Menu bug fixed
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    KiGB v1.43 Released!
    KiGB is free portable Gameboy, Gameboy Color and Super Gameboy emulator for Windows, Linux and MS-DOS. Besides the common changes and bugs fixed, the author added a web page to show the compatibility results on KiGB and 4 other most popular and highly-rated emulators. See it here. Changes:
    • Default color set to black and white for SGB mode.
    • Forgot to turn on the dirty rectangle for SGB and GBC. Speed should be increased.
    • Changed the file base name to that of the zip file instead of the zipped file. This affected save files, input files, snapshot files, save state files, real time clock files and per-game configuration files. You may need to rename the existing files. Sorry.
    Bugs Fixed:
    • Game Link Cable function broke. Fixed.
    • Graphics glitches found and screen flashed for Air Pocket OP. Fixed.
    • The color for the word "Blue" should be green in Pocket Monster Blue in SGB mode. Fixed.
    • Screen flashed for Dragon Ball Z Goku in SGB mode. Fixed.
    • Fixed the speech problem for Tokimeki Memorial in Windows port.
    • Fixed the color problem for Bonk's Revenge and Boku Drakura Kun 3 in SGB mode.
    • Fixed the border color problem for Animal Breeder in SGB mode.
    • Fixed the keypad reading bug for They Came From Outer Space and Doraemon DX 10 in SGB mode.
    • Fixed the border rendering bug for Captain Tsubasa.
    • Error messages for save state files accessing in GUI should be shown on the description instead of prompting to screen. Fixed.
    • Fixed a dirty rectangle bug (Dr Franken II).
    • Screen flashed when loading a ROM with different screen configuration with the current one during startup KiGB with a ROM file. Fixed.
    • Length of game title in showing ROM information was shortened. Fixed.
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Wednesday, June 18th, 2003
    MAME/MAME32 Plus V0.70u1 Released!
    MAME32 plus, an unofficial MAME version based on MAME / MAME32 emulator for windows platform, has been updated!! Here's whats new:
    • Updated to MAME 0.70u1 / MAME32 0.70.1
    • Fixed bug in windows/wind3d.c [Jan Klaassen]
    Core Changes:
    • Merged the CLI (command line) version & GUI version with a shared DLL [MESS]
    • Misc driver fixes and enhancement [MAME32jp, JMAME, HCMAME, SUZ, RND, ThunderMAME , etc.]
    • Multilingual Support
    • Multi-Language Pack
    • GUI language switch menu, and the corresponding command line option [BUT]
    • External fonts for Chinese(Simplified), Chinese(Traditional), Japanese, Korean [Emuman]
    • Support switching game list between English and local language
    Enhanced Video Effects:
    • Support Eagle, Super Eagle, 2xSaI, Super 2xSaI, Scale 2x, SuperScale effects [from ZSNES, Snes9X, AdvanceMAME, Nebula, Dirk Stevens. Modified by JahMAME, BUT, K&K]
    • Support Blur-less stretching and Spurious motion-blur [StretchMAME]
    Enhanced in-game UI:
    • CANAME style color in-game UI, customizable palette color [CANAME]
    • Transparent in-game UI [BUT]
    • Confirm quit dialog [BUT]
    • Accelerated scrolling or PageUp / PageDown for long in-game UI [MASH, BUT]
    Enhanced Input System:
    • Autofire
    • Custom buttons [CANAME, BUT]
    • Allow manually assign controller ID [JMAME]
    • Added the ability to turn auto-centering on or off for analog controls [AdvanceMAME]
    IPS Support:
    • IPS files support for 100+ hacked / patched / translated ROMs. To use ips, right-click any games in "Hack" folder [K&K, BUT]
    • Fully support for MAMEInfo.dat [MASH]
    • command.dat support [MAMESpirits]
    • Namco sound core fix [BUT]
    • NVRAM handling for playback / recording [StretchMAME]
    • Inp subtitle(caption) & zipped inp file support [StretchMAME] Some extra games NeoGeo: decrypted roms, 300% overclock for s1945p, etc.
    • Added 24000, 48000 sample rate
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    AdvanceMENU 2.2.7 Released!
    Frontend for AdvanceMAME among others, heres whats new:
    • Added:
      • Support for the new MAME -listxml option. It's now used as default. The old -listinfo is still supported and it's used if -listxml fails.
    • Fixed:
      • The horizontal and vertical sync polarity on the Linux Framebuffer video driver [by Ralph]
      • The Windows version is now able to shutdown the system like the other versions.
      • The restoring of the old cursor position.
      • Removed the legacy support for the "mm.cfg" configuration file
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Wednesday, June 11th, 2003
    MAME 0.70 Released!
    The most well known arcade emu in the world, heres whats new: General Source Changes:
    • Konami GX Sound Improvements [R.Belmont]
    • General Konami Updates [Acho A. Tang, R. Belmont]
    • Various Dipswitch fixes / conversion of drivers to tilemaps [Curt Coder]
    • Removed hacks from Oriental Legend [Olivier Galibert]
    • Some D3D updates / fixes [Leon van Rooij]
    • Sanity checks for Ports [Pierpaolo Prazzoli]
    • Documentation updates [Santeri Saarimaa, Randolph, Leon van Rooij]
    • Improved bios selection code, now -bios japan can be used with the NeoGeo driver for example [Paul Priest]
    • Fixed Dipswitches and Inputs in Atlantic City Action / Broadwalk Casion [Peter Storey]
    • Fixed a few Misc Typos [Santeri Saarimaa]
    • Added 'Right' in Moon Shuttle [David Haywood]
    • Various fixes to the PIC16C5x core. [Quench]
    • Sound working in BIGTWIN [Quench]
    • The use of the PIC HEX dumps for DRGNMST and BIGTWIN [Quench]
    • Fixed a bug in the V60 CPU core causing it to break with the new timer system [Aaron Giles]
    • Fixed a problem in snprintf.c printing out floats with fractional partswith leading zeroes [Chris Kirmse]
    • Fixed bug in K054539 causing bad vocals in Dadandarn [R.Belmont]
    • Added PGM Calender [Pierpaolo Prazzoli]
    • Fixed a problem which caused sound to break in games using a YM2610 using the new timer system [Aaron Giles]
    • Changed NeoGeo to use boost_interleave for tight CPU communications instead of throwing cyces away [Aaron Giles]
    New clones supported:
    • Korosuke Roller (clone of Crush Roller) [BUT, nono]
    • Field Day (now the parent of The Undoukai) [Tomasz Slanina]
    • King of Fighters '98 (alt M1) [Razoola]
    • King of the Monsters (set 2) [Razoola]
    • Various CPS2 clones [Razoola]
    New TESTDRIVERS in source:
    • DJ Boy [Phil Stroffolino]
    • Sparkman [Luca Elia]not working, protection
    Get it from the link above!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Rice's Daedalus Plugin 5.0.1 Released!
    Rice released version 5.0.1 of his daedalus graphic plugin. This version is mainly a bugfix version, which fixes the following things:
    • Stripey textures when Fast Texture loading is enabled
    • Alpha test bug (Rocket-Robot on Wheels, Chameleon Twist 2, etc.)
    • Incorrect texture loading (Evangelion, Space silicon valley, GE, and many other games)
    • Yoshi story (working in DirectX or Ogl 1.1)
    • Zelda road dirty texture
    • Dr. Mario, showing dropping pills (Frame Buffer Emu = "Copy & Back")
    • Incorrect using options
    • Mario Tennis, better frame buffer support
    • Banjo-Tooie, disable the white background
    Please note that activating too many features together with the "Copy & back" option might heavily slow down your games ! Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Tuesday, June 10th, 2003
    Zinc WIP Update!
    Time for an update on the Sony ZN-1 and ZN-2 and Namco System 11 emu so here goes, theres been a few updates over at Guru's recently, new emulated games with shots up are:
    • Prime Goal EX
    • Dreamhorse
    • Tekken 3
    • Fighting Layer
    • Erhgeiz
    • Golgo 13
    Also Soul Calibur has had some progress made but due to 2 missing roms the graphics are messed up badly showing only garbage and colored pixels. Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    KiGB v1.42 Released!
    KiGB is a free Gameboy, Gameboy Color and Super Gameboy for Windows, Linux and MS-DOS. New Features:
    • Supported loading of gzipped ROM files.
    • Allowed the change in emulation speed: 25%, 50%, 100%, 200% and 400%.
    • Allowed to select the emulation of Gameboy types: Gameboy, Gameboy Color and/or Super Gameboy.
    • Allowed to select the emulation preference: GBC with SGB border, GBC over SGB over GB or SGB over GBC over GB. The first option will try to draw a SGB border while stays in GBC emulation mode.
    • Allowed to customize the Gameboy palettes. The customized palettes are stored in per-game configuration.
    • Added more options in the user interface.
    Bugs Fixed:
    • Hung when connected uisng the Game Link Cable feature. Fixed.
    • Random hung when playing for a few minutes. Fixed.
    • Loading new ROMs while in listening mode would crash. Fixed.
    • The upper part of border in full screen mode disappeared when back in game play after showing the menu. Fixed.
    • The screen did not adjust when a game was loaded with different border settings of the current one. Fixed.
    • Fixed a crash bug when default border image was changed while no ROM was loaded.
    • The character '&' was displayed incorrectly in the recent file list. Fixed.
    • Removed the 'mouse dropping' during LCD was disabled in GB/SGB mode.
    Thanks to ryder2003 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Sunday, June 8th, 2003
    VisualBoyAdvance 1.5.1 Released!

    VisualBoyAdvance is a Gameboy Advance emulator for Windows, Linux, BeOS & Mac OS X. Only the Windows version has been updated yet.

      Core changes:
    • minor rendering optimization
    • added support for AR codes (thanks Parasytic and PokemonHacker)
    • no longer allow L+R or U+D to be reported as pressed
    • fixed RTC problem on last day of the month
    • fixed bug with some cheat codes that caused an invalid ROM patch
    • fixed sound mixing problem with DS ratio (thanks PokemonHacker)
    • added skin button support
    • added AVI sound support (thanks to phaeron)
    • all accelerators can now be customized or removed
    • fixed full screen problem in OpenGL mode
    • fixed some problems with stretch to fit
    • main skin region is now optional for pure rectangular skins
      SDL version:
    • changed default separator on config file to a equal sign
    • changed pause when inactive default to false to fix problems debugging
    • added PowerPC assembly code (thanks Jeffrey Lim)
    Get it from the above link

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Wildman55 

    Tuesday, June 3rd, 2003
    ClrMamePro 3.01 Released!

    Another update on the Rom manager. Here are the new changes..

    Version 3.01 (06/02/03) >ul>
  • added: XML datfile / MAME XML -listinfo (or whatever) output support
  • added: scanner advanced dupes check for sets which are in one or more rom/samplepaths
  • added: datfile check/fix for the 'chinagat issue'. It's about 'nodump' roms but where a valid checksum is given for it within its parent/clone relationships. ClrMamePro can overwrite the 'nodump' with that found checksum. The file will still be listed as 'baddump' when the adv- scanner option 'show baddump & inverted crcs' is enabled. That new handling avoids any replacements with dummy files. If a scan now reports errors for your files, you're using dummyfiles and you should replace them. So simply click on 'yes' when ClrMamePro cleans up the datfile ;) In MAME 3 sets are currently effected: chinagat, saiyugou and omega.
  • misc: rebuilder doesn't rebuild biossets when 'separate biossets' is disabled.
  • misc: 'rebuilder->skip when file exists in rompath' test isn't used when current destination matches currently tested rompath.
  • misc: some scanner code cleanup...scanner gets a bit faster
  • misc: little rebuilder speedup for dats which use 'baddump' tags instead of ~crc32s and for dats which don't use any 'nodumps' (0-crc32s).
  • fixed: 'logfile saved successfully' message isn't shown Nice! So go update once again.

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    Sunday, June 1st, 2003
    ClrMamePro 3.00 Released!

    A little late on the news but oh well..hehehe. Finaly version 3.0 of this popular Rom manager has been released. Check out the new changes and updates. Mainly the scanner speed increase/cpu usage decrease and preparations for a possible MAME XML -listinfo output.

    Also noted on the site about the new version...

    XML datfile support is currently DISABLED. I've coded but haven't enabled XML DatFile parsing yet, because the final structure of MAME's -listinfo xml output is still discussed. So be prepared for more CMPro releases ;). ClrMamePro will then needs the xerces-c_2_2_0.dll, which I may provide in the upcoming releases or give you a download-link.

    Version 3.00 (05/23/03)
    • misc: major scanner speed increase and scanner cpu usage lowering
    • misc: missing biosfiles aren't shown in each single set when 'allow separate bios roms' is disabled
    • misc: save-fixdatfile includes wrong checksums
    • misc: some more internal checksumroutines cleanup
    • misc: some '0-crcs' strings replaced with 'nodumps'
    • misc: statistics shows number of 'baddumps'
    • misc: 'missing or wrong named BIOS Set' renamed to 'Problem in BIOS Set'
    • misc: datfile format change nodump/baddump to flag nodump/baddump
    • misc: 'old paper' button bar is now standard
    • misc: 'deeper check for fixable missing files' option won't look for missing biosfiles in each set (depends on 'allow separate bios roms') (it IS called for the BIOS set itself of course)
    • fixed: rare sha1 issue when scanning romsets with chds (showing a correct sha1 as wrong)
    • fixed: useless 'wrong sysdefpath' message when keeping diskimages roms/chds separated and roms are missing.
    • fixed: some filesharing issues

    Wow, a big update it looks like. Try it out and check those Roms of yours.

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

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