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News from November 2003|
eSMS 1.03v now available
Thursday, November 27th, 2003
eSMS is a Master System & Game Gear emulator for Windows.
- not using SDL anymore
- Joypad/joystick buttons now have to be configured
- Added window background picture (you asked for it)
- Added 32 bpp and windowed video mode
- Added filerequester keyboard control
- Added NO$GMB symbol file support
- Improved the debugger
- Added debugger label support
- Added AVI video recorder (please report errors)
- Added sound options
- Added movie logger messaging
- Improved the tiles, tilemap and memory viewers
- Improved the VGM logger, auto loop trimming is much better
Get the emulator from link at the top
PCSX2 0.5 released
PSCX2 is a Playstation2 emulator for Windows. still in early stages of development
- A release that make you look things more promising. Several games can boot now and plenty of them can reach even ingame.
- There are still big issues with graphics but many improvements have done from 0.41. Some games that now can reach ingame
- wild wild racing PAL (with patches) now can see intro
- Street fighter ex3 PAL (with patches)
- Le Mans 24 Hours (24 Heures Du Mans) PAL (with patches)
- V-rally 3 pal (with patches)
- and probably a lot more, please read the "readme file" for a complete list of updates
get it from the link above
Thanks to IxI SoNiK IxI for the news!
New zsnes update
Tuesday, November 25th, 2003
ZSNES is a super nintendo/super famicom entertainment system emulator for windows, while lacking in certain areas it makes up for it in compatibility and overall emulation of the 16 bit system.
- Ported the execution code to C [pagefault]
- Move KitchenSync option to command line, use -K to enable (case senstive) [pagefault]
- Removed sample compression option [pagefault]
- Cleaned up code in preparation for an update on the SuperFX core [pagefault]
- Dirt Trax FX 95% working, starfox glitches now fixed also
get it from the link above!
Nebula Model2 0.9b Released
Thursday, November 20th, 2003
Nebula Model2 is a Sega Model 2 emulator for Windows.
Thanks to IxI SoNiK IxI for the news!
- Fixed some 2B games sound that was broken in previous version.
- Fixed STCC sound.
- Fixed a bug in the DSP emulation that caused STCC stopwatch values wrong.
- Fixed the force feedback option in nebula.ini not being read by the driver (UseM2Force)
final burn alpha v0.2.94.56 Released
Monday, November 17th, 2003
A new version of FBA has been released, This new version includes support for Neogeo hardware, and should be considered alpha as we expect there to be a few bugs. The most noticable bug is the current lack of sound in CPS-1 games.
- Added a driver for Neogeo games
- Added a driver for Cave games
- Added a driver for Rainbow Islands
- Added support for X-Arcade joystick
- Improved compatibility of the Direct3D blitter, and added new options
- re-added 3x macros for Street Fighter 2 style games
- Added 4-point interpolation to the ADPCM sound cores
- Important Note: FBA requires DirectX 7 and Windows 98 or above.
The Direct3D blitter does not work with Voodoo-based videocards
get it from the link above
mame 32 V.077 has been released
Wednesday, November 12th, 2003
Mame32. is an Official, license compliant, & MameDEV sanctioned build of mame for windows, has an easier interface, it is produced by Chris Kirmse - the original Mame32 author, Mike Haaland - architect of the GUI and John IV.
- Fulfilling the longstanding feature req. added the ability to globally alter vector.ini and driver.ini's to match the core. Secondary click on the vector folder properties in the folder pane to set options for that group of games. To alter global settings for game families, drill down into the source folder in the folder pane, and secondary click on a driver's properties i.e. 1942.c. This will change options for all games based on that driver. The different levels of alteration are color coded, vector.ini changes are red, driver.ini changes are green, and individual game settings are blue. Thus there is the possibility to have four color/levels of alterations when a game's individual properties are viewed in All Games or any folder. The changes can be backed out of hierarchically with reset to default on each respective properties, the reset to default global option, or by deleting the .ini files in the \ini directory. Note: Currently the color alterations do not display properly with XP in themed mode, but the functionality works [bug 462]. Coded solutions to this issue via DIFF are welcomed. [Renι Single / Chris Kirmse / John IV]
- all other updates from original mame are in effect
Get it from the link above
MAME v.077 released
MAME is the multiple arcade machine emulator started by nicola salmoria, it has grown to become one of the most complete and current emulators in existence, thousands of romsets are now supported.
- Some games require a set of samples (sound files) because their sound circuitry was analog (non-digital), or because their sound hardware has not been emulated.
- Aaron Giles sent in an update to the Atari GT driver (T-MEK prototype now playable)
- Konami GX driver updated, R. Belmont added an alternate 2-player set of The Simpsons, and a European version of Martial Champion to the respective drivers.
- MESS-specific functionality in the UI code. Howard Casto submitted a bunch of fixes to input port defitinions.
- Aaron Giles added the CAGE sound system emulation to Primal Rage
- Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).
get it from the link above, check the updates page for more info
FCEUltra v0.97.3 released!
Sunday, November 9th, 2003
This fantastic NES emulator has finally been updated. Versions 0.97, 0.97.1 and v0.97.2 were source-only releases. Here's what is new, starting with the latest:
- Added a control to set the highest quality sound mode in Windows. This change requires that any users who previously set "high quality sound" to set it again
- Fixed the volume of high-quality sound mode again. The changes I made earlier didn't affect all the filter coefficients
- Made a minor optimization to writes to palette memory
- Altered VRC6 IRQ emulation timing slightly
- Fixed a weirdo PPU emulation bug that could cause garbage on the right side of the screen in certain situations. Thanks to FrenziedPanda for bugging me enough to make me look into the problem and fix it. I should be on the lookout to see if the fix breaks anything, though
- Fixed the volume of high-quality sound mode (-soundq 1). It was at 1/4 the volume it should have been. I compensated by increasing the precision of the filter coefficients, which increased the sound quality of that mode slightly without hurting performance
- Fixed mapper 105 emulation. I had begun merging it into the rest of the MMC1 code for 0.97, but I hadn't finished it
- Changed things like RdMem(_PC++); to RdMem(_PC); _PC++; Darn evil global variables. I need to fix them. Screw speed
- Expanded checks for the global variable "fceuindbg" (used in debug mode to prevent reads in the debugger from altering any registers)
Grab the latest version at the above link!
- Fixed a bug in the IPS patcher. The recorded size wasn't being updated after a successful realloc() was made, which could lead to corrupted patch data from some patches
- Added support for mappers 200, 201 from submitted code
Rewrote mapper 15 support to make more sense (well, depending on your point of view...)
- Fixed 256KB CHR select support for mapper 115
- Added support for mapper 12 from code from cah4e3
ROM copyright exemptions!
Sunday, November 2nd, 2003
Copyright Protection Exemption Granted to Obsolete Videogames
Quote: In response to a filing by Brewster Kahle of The Internet Archive, Lawrence Lessig of Creative Commons, and others, the Librarian of Congress granted exemptions from copyright protection measures in the Digital Millennium Copyright Act to obsolete videogames. The exemption applies to games that require the original media or hardware as a condition of access, and it determines a format obsolete "if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace."
According to the original filing, the exemption was proposed in order to migrate degraded and obsolete works to modern storage systems, and enable "archiving, future scholarship, and commentary." On October 28, 2003, the Librarian of Congress, on the recommendation of the Register of Copyrights, announced the classes of works subject to the exemption from the prohibition against circumvention of technological measures that control access to copyrighted works. The four classes of works exempted are:
**about ROMS**(3) Computer programs and video games distributed in formats that have become obsolete and which require the original media or hardware as a condition of access. A format shall be considered obsolete if the machine or system necessary to render perceptible a work stored in that format is no longer manufactured or is no longer reasonably available in the commercial marketplace.
Found this at GameFaqs. Proof: click on above link. Thanks to big rig for the news!