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News from December 2003

Monday, August 23rd, 2004
Mame32 v86 has been released
    Driver Improvements:
  • M37710, NamcoSS22 and C352 improvements [R.Belmont]
  • M37710 changes (m37710.diff)
  • NamcoSS22 changes (s22.diff): All CPU clocks changed to measured-by-Guru values, Handle the changed M37710 bus width
  • Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash
  • C352 change (c352.diff):
  • Remove debug printf that accidentally snuck in
  • SPI Improvements [Ville Linde]
  • Improved (but not yet correct) tilemap decryption
  • Preliminary sprite priority support
  • PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso] This is basically SuperModel (Sega Model 3 emu)'s PPC core minus the FPU and 6xx series specific instructions (that stuff isn't ported to MAME yet).
  • Virtua Racing improvements [Olivier Galibert, Andrew Gardner]
  • Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]
  • Various Konami PPC based games [Ville Linde] gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld, midnrun, windheat
  • These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
  • Cool Riders [David Haywood] skeleton driver, to be continued at a later date
  • Pit Boss added to merit driver, not investigated the issues yet
  • Tatakae! Big Fighter [Tomasz Slanina] serious protection issues
  • Cool Mini: Hyperstone based game, incomplete set
  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    mame v0.86 released
    mame is the multiple arcade machine emulator, it is the most complete and popular emulator to this day, a work with athe contribution of many people, it has been upgraded once again.
      Driver Improvements:
  • M37710, NamcoSS22 and C352 improvements [R.Belmont]
  • M37710 changes (m37710.diff)
  • NamcoSS22 changes (s22.diff): All CPU clocks changed to measured-by-Guru values, Handle the changed M37710 bus width
  • Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash
  • C352 change (c352.diff):
  • Remove debug printf that accidentally snuck in
  • SPI Improvements [Ville Linde]
  • Improved (but not yet correct) tilemap decryption
  • Preliminary sprite priority support
  • PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso] This is basically SuperModel (Sega Model 3 emu)'s PPC core minus the FPU and 6xx series specific instructions (that stuff isn't ported to MAME yet).
  • Virtua Racing improvements [Olivier Galibert, Andrew Gardner]
  • Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]
      Various Konami PPC based games [Ville Linde] gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld, midnrun, windheat
    • These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
    • Cool Riders [David Haywood] skeleton driver, to be continued at a later date
    • Pit Boss added to merit driver, not investigated the issues yet
    • Tatakae! Big Fighter [Tomasz Slanina] serious protection issues
    • Cool Mini: Hyperstone based game, incomplete set
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Sunday, August 22nd, 2004
    Universe Bios 2.0 released
    • The UNIVERSE BIOS is for owners of MVS or AES hardware that want an easy way to change country region or between Arcade or Console mode on boot.
    • Also included are other features that are not possible using the standard MVS bios.
    • Please Read The Whats New To Get More Infomation
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: James 

    Saturday, August 21st, 2004
    WinUAE 0.9.91 (19.08.2004) "WinUAE 1.0 public beta #2"
      New features:
    • "uae-configuration" Amiga side program that can list current configuration, change all configuration parameters and send any inputevent on the fly.
    • Both right alt and ctrl are mapped to firebutton in keyboard layout B (some laptops don't have right ctrl key).
    • disable quickstart-mode if using -f or -config= -command line parameters
      A great thanx goes out to Superman for finding this, get the emulator from the link at the top of post
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Monday, August 16th, 2004
    update to PC2E the pcengine emulator
    PC2E is a rather new take in pcengine emulation, this nifty program attempts to make use of today's graphic power to enhance the pcengine experience, not only is it leaps ahead of others but the authors tend to keep it free, that is not the case with other emulators. current changes made are:
    • - Fixed a major bug that it did not respond to any keyboard input in fullscreen mode on windows2000/XP.
    • - Improved CD play command.
    • - Improved implementation for joystick input.
    • - Speeded up things
    • - Changed implementation of "stretched" screen modes. ("stretched" fullscreen mode now attempt to use hardware acceleration)
    • - Made a simple configuration program (pc2ecfg.exe)
    • - Updated the TOC database.
    • Get it from the page at the top of this post
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Sunday, August 8th, 2004
    Mame32 v85 has been released
    • At last Mame32 85 is released
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Tuesday, August 3rd, 2004
    MAME 0.84u6 Released Diff Update !
    • Read the whatsnew.txt for More info
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Monday, August 2nd, 2004
    EmuZWin v2.5 release 2.1 post-FINAL
    EMUZwin is a zx spectrum emulator for windows, quite a few changes have been made to the code in this release
    • A bug in TR-DOS fixed: selecting absent disk and attempting to access it from spectrum program crashed the emulator.
    • Small change in ports address decoding (mouse emulation even if not active were influenced INs from AY port FFFD). Sound in KAZ demo became better.
    • Small change in AY emulation (demo DigiSID). Better AY+MIC mixing (Target Renegade 2).
    • Problem fixed with not unloading LoadTRDOS.dll from memory when emulator finished.
    • LoadZ80.dll fixed for case of old 48K only Z80 format (save and load).
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, July 30th, 2004
    Mame32 v.84.u5 Intermediate Release
    • These are intermediate builds mainly used for testing. They may be more unstable than the full release packages
    • The link is at the bottom of the page
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Tuesday, July 27th, 2004
    Mame 84u4 and 84u5 has been released - Diff Update !
    • Major changes to the core of Mame
    • Read the whatsnew.txt for More info
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: James 

    Tuesday, July 20th, 2004
    KEGA fusion 0.1c available now
    Kega fusion is a megadrive/ sega genesis emulator, Fusion is a Sega SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, SegaCD/MegaCD and 32X emulator for Win9x/ME/2000/XP, supports formats like 32x and full 32 bit color, the project has been injected new life after a year of no new updates, this version is one great improvement over the last, so what are you waiting for, go to their home site!! get with the wave of the future because what is old is new again, enjoy this legend of gaming we all called the genesis.
    • sample render plugins support
    • emulator changes name from kega lazarus to "fusion
    • check the readme for bug fixes made to this release
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Wednesday, July 14th, 2004
    new SNES9X 1.43 update!
    snes9x is a supernintendo entertainment system/super famicom emulator, the project has not had an update in quite a while, but it seems it is finaly back on track, snes9x is a great and stable emulator.
    • Major features this time around include Movie support.. SETA010(F1ROC) and partial DSP-4 support.
    • And, better SuperFX support for you non-x86 users.
    • you got zsnes like movies, and AVI recording on supported platforms.
    • consult the change log for more info on other fixes and additions.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Monday, July 12th, 2004
    NEW Sega Saturn Emulator Released!!
    The open source Sega Saturn emulator, Cassini, has been released by the same team that brought us Barnito's GiriGiri Hack and Snail's GiriGiri hack. You will be able to download the emulator without the BIOS for legal reasons, learn the history, see screenshots, and check the compatibility list. Here are the members of Team Cassini:
    • Barnito - Advertising, Hosting, Distribution
    • Lockshaw13 - lists and compatability
    • Slacker - lists and compatability
    • Iceman50 - resource acquisitions
    • SigmaX6, DWBrett - Beta testing
    • Snail - Coding
    Thanks to GameCop for supplying the news
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Vundu 

    Wednesday, July 7th, 2004
    New CHANKAST released update v.025
    Chankast is a DREAMCAST emulator that has been progressing at an incredible rate, currently some games are emulated almost to speed with only a few bugs, this new release contains an amazing progress in speed of the emulation, all in the comunity are watching chankast with intrigue to see just how good it will finaly be, so what are you waiting for? go get chankasted! (get the emulator from their home site) in this version:
    • FullScreen and multiple resolution support
    • CPU core bugs fixed
    • VmsBrowser integration
    • LCD CMU support
    • LCD VMU emulation
    • Rumble pack emulation
    • Control and CD plugin support
    • Windows 2000 compatibility (ASPI driver)
    • Command line support to run home made binaries
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: Evilnos_unholy 

    Monday, July 5th, 2004
    mame 32 V.84 RELEASED
    mame 32 is the windows build of the popular mame, it is housed at classic gaming and under the tutelage of Mike Haaland and John IV, with an easier interface, mame 32 has become one of the most popular emulators.
      chnages to version 84
    • Various internal treeview fixes [year / manufacturer] and cleanups. [Nathan Woods / René Single / Mamesick / Chris Kirmse]
    • Factored out list view handling into its own module, picker.c. Auto_malloc() now used and appears to result in a speed up of the GUI game list scrolling, however at the moment it does cause slight pauses moving from one ‘view’ to another. [Nathan Woods]
    • Added ability to display games in windowed mode without their titlebar caption. Not fully functioning w/ GCC compile. [René Single / John IV]
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Evilnos_unholy 

    Thursday, June 17th, 2004
    Naomi running in chankast
    Chankast WIP
  • FullScreen implemented
  • Windows 2000 compatibility
  • Naomi's Virtua Striker working, see the image

  •  Discuss this in the Arcade@Home™ Forums (11 comments)Posted by: Vundu 

    Tuesday, June 15th, 2004
    Chankast Utilities v0.2a Released
  • Run From CD (Run any DreamCast game without the need of running the Bios first!)
  • Run From Bios Only (Select to Run just the Bios!)
  • Updated Game Buster (Updated with more than 320 games added with cheats!)
  • Task Priority (It is a Priority Setter stronger than the original one that can allow you to change it to anything you want!)
  • New Link to Chinese Support Forums (For Chankast Utilities in the Help Menu!)
  • Added WARNING Message for Speed Pig (Requested by the people)
  • Updated Cheat Assistant Finder (Makesure you download the fixed version due to a small bug in the one we released with the Utilities right before)

  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Saturday, June 12th, 2004
    Chankast version2 alpha released
    12/06/2004: Chankast alpha 0.2 released. About the news in this release:
    • Improved stability, no more random crashes during gameplay
    • Fixes to the GFX core for games such as Shenmue 1&2 and Soul Calibur
    • Better compatibility, for example F355, Dead or Alive 2, Virtual On and many, many more
    • Optimized code for even more speed
    • Option to over- and underclock the SH4 CPU
    • Completly re-done PAD configuration screen
    • Added support for PAD plugins
    • Added an option for cable selection
    • Integrated Capcom hack into the other versions
    • Re-worked menu and help file
    • ... and many more fixes we don't really remember ;)
    you can get it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Vundu 

    Monday, June 7th, 2004
    Chankast Utilities v0.01 Released
    Click here for a larger image Over at EmuTalk Forums, someone has released a modified version of Chankast that includes a ton more options and features that will be updated along with the Official Chankast by another team of people. It is quite impressive and is a must try since it also is known to fix speed problems tremendously to even a crazy 100+FPS for this emulator! It also has a Cheats System, Snapshot Maker, Region Selector, and also my favorite feature, it can can check if a new version of the Official Chankast has been released. Download it the Official Chankast Utilities website by clicking the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    Saturday, May 29th, 2004
    Chankast Released
    Chankast is to my knowledge the first released DC emulator to actually run commercial games! I'll hand you over to the release notes.

    Chankast is an advanced SEGA DREAMCAST emulator for x86 platforms.

    This project started 3 months ago, it's a joint venture between baktery, unai and garrofi. It hasn't been easy, a lot of hours and headaches, but we think it's time to release an alpha version. We hope you will be surprise, you can play commercial games at a decent speed with a 2ghz CPU. Chankast is a very fast emulator with no hle parts.

    We haven't done this emulator to promote piracy, it's a tribute to the great DC.

    The emulator is far from perfect, expect new releases with more speed, better graphics, better sound, and more compatibility :)
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Andrew 

    Sunday, May 23rd, 2004
    VisualBoy Advance 1.7.2 Released
    The best emulator for gba/gbc was updated today.
    • Core changes:
      • fixed bugs on ELF clean up
      • improved CodeBreaker 0xDxxxxxxx code support
      • updated Scale2x filter to version 2.0
      • improved memory timing
      • added support for z2 (delete break on write) so that gdb can use break on write
    • Windows:
      • added search for base language dll
      • fixed GDI problems with selected bitmap being deleted
      • added JPEG and PNG support for skins
      • changed import/export battery file to default to battery directory
      • fixed the translation bug with viewers
      • fixed the GB map view flickering
      • fixed skin bugs
    • SDL versions:
      • now it exits when closing the window
    • Other:
      • added a new interface using GTK+, which implements a first part of the Windows version

    Download from Here as the official site hasn't updated yet.
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: ryder2002 

    Thursday, May 20th, 2004
    A@H in June Issue of Popular Science
    Click here for a larger image Arcade@Home got a page write-up in the June 2004 issue of Popular Science magazine (on news stands now). It's a "How To" "Do it Yourself" article on how to run MAME in an arcade cabinet. They even have a graphic of my arcade cabinet and lots of building details (they asked for lots of pictures for this article). Well done and a nice plug for Arcade@Home and other MAME and arcade cabinet building sites. You can also read the article on the Popular Science web site.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: teckel 

    Saturday, May 8th, 2004
    New PC Engine Emulator Project PC2E
    [10.25.2003] I Started developing a PC Engine Emulator. With a dream to emulate CD-ROM^2 system, I'll upload information about developing PCE emulator (author note) better yet, this is free, there are no hocus phocus charges or any malevolent stuff as with other known PCengine emulators.
      updates so far
    • It's getting playable. Graphics still isn't correct on many games
    • CD read function now runs on a different thread to avoid screen freezing during the access.
    • binaries are available now for download
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, May 7th, 2004
    MAME V0.82 Released
    Windows binaries and source now available, DOS to follow.
    • V0.82 release, includes interim 'u1-9' updates
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: Beemer_Deano 

    Saturday, May 1st, 2004
    DustCream starts running the DC BIOS
    DustCream, is a new DreamCast emulator, as of now it is a work in progress (wip) but is starting to show more advance. Consollection (its home) have posted some nice shots of DustCream emulating the DC BIOS on their website
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    GSdx9 plugin updated.
    "Gabest" released a new version of his GS plugin for pcsx2, as the name suggests, you need direct X9 installed and a pretty beefy PC, never the less GSdx9 is one amazing plugin, since there's no readme included in the archive, the only apparent change is the addition of a frame counter. After talking with Gabest, here's the change log:
    • Added fps counter
    • fixed the SFEX3 intro and everblue (more or less)
      you can get it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    new P.E.Op.S. PSX SPU DSound driver
    The Windows PSX spu emulation plugin, using DirectSound. It's based on Pete's SPU Version 1.15, and pete's great page now has a new home, so update your bookmarks!
    • Version 1.8: fixed fmod emulation, ZiNc plugin interface added
    • cleanup of code, seems to work faster now
      get it from the link posted above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, April 23rd, 2004
    stepmania (alpha 17 update)
    Stepmania is a DDR simulator for windows, linux, mac & Xbox, that also supports the other 'Bemani' game types such as The Pump, EZ2 Dancer, Pop n Music & Beatmania, The current release of the simulator is 3.9 Alpha 16.
      updates
    • new original simfiles and new graphics
    • the SP3 songs from Xbox Ultramix are now there
      the emulator requires a myiriad of files, many many links have been posted by mightymuffy in the forums for the necessary files to make this work
    Thanks to Mightymuffy for the news!
     Discuss this in the Arcade@Home™ Forums (6 comments)Posted by: Evilnos_unholy 

    Tuesday, April 13th, 2004
    Dafreak's Zinc emulator gui update
    dafreak updated his Zinc GUI yesterday (12/04/04) to 1.9 Zinc is a namco system 11, capcom ZN1,Zn2 emulator for windows
      Version 1.9
    • Fixed: Run/Save Run and other config file bugs
    • Added: Create Desktop Link
    • Added: Loading and Saving Layouts
    • Added: Combo Management
    Thanks to Vundu for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, April 2nd, 2004
    mame32 .81 is out
    mame32 is the official windows gui compile of the original mame, it is managed by mike haalland and john IV, currently housed at classicgaming
  • numerous updates read the what's new.txt, as always all current updates from the "U" releases have been applied
  • you can get this new MAME32 from the link above
  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Tuesday, March 30th, 2004
    PCE Advance 6.2
    Antoher update of this PC Engine emulator for the GameBoy Advance was released today. New in this version is a new settings menu. Also, some graphics bug in Pacland have been corrected.

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Raine 0.40
    Raine is an arcade emulator for Windows/DOS and Linux. There was a major update, including these changes:
    • brand new cpu emulator : 6502/65c02
    • it has much more new games than previous versions, and in all styles : Shooters : metafox, twin eagle, eight forces, Gundhara (third person shooter), rezon, War of Aero, Zing zing zip. Breakout : Thunder and lightning (but no mouse control) Excellent tron clone where you can jump over the walls : Wits Fighting with swords : blandia Platform/shooter : J. J. Squawkers Golf : Us Classic Golf (bad color, and bad playability) Fighting : DownTown (very bad playability) Wrestling (!) : Mat mania, and its clone "Exciting hour"
    • Fixed the rastan crash in 0.39.4
    • Fixed the frame buffer driver initialisation for the linux version (the frame buffer was unusable in fact)
    • the "bg_image" option in raine.cfg now accepts jpeg images !
    • new bg image created with povray (maybe I overdid it a little... !!!)


    As usual, you can check eevrything about this release and download it clicking on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Monday, March 29th, 2004
    Stepmania 3.9 alpha 15 Released
    Stepmania is a DDR, Pump, EZ Dancer, Beatmania simulator for various systems. This is a minor bugfix release.
    • Fixed dancing character rendering
    • Fixed not playing announcers in demonstration
    • Fixed grade sort
    • Replaced 5x speed mod with 4x, to line up with the editor
    • Fixed sound when moving up in options
    • Fixed switching songs in course mode before the last note can be missed
    • Fixed stealth
    • Fixed extra stage survive time being covered up by the transition
    • Fixed crash loading DWIs with invalid #FREEZE values
    • Don't parse subtitles from "#TITLE" tags in SM files (use #SUBTITLE)
    • SMPackage: fixed installing "NoteSkins/foo/bar" deletes all other note skins in "NoteSkins/foo"
    • Tornado doubles is easier
    • Mac: Fixed screenshots
    • Mac: Fixed "seconds != (time_t)-1" crash
    • Linux: Fixed screensaver disabling causing screen flicker; reenabled by default
    Versions for Windows, Linux and OSX are avaiable, as well as the source code, on the link above

    Thanks to Mightymuffy, for the heads up!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Friday, March 26th, 2004
    VirtuaNES 0.91c
    This excellent NES emulator was updated. You can get the newest version on the website, clicking on the link above. The website is in japanese, though.

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Wednesday, March 24th, 2004
    KEGS v0.86
    KEGS emulates Apple II computers, and it's avaiable for Windows, Mac OSX, Linux and Unix. New changes are:
    • Add patch for Solaris sound by Jonathan Kalbfeld.
    • Fix so that F4 enters config panel even while running Prosel-16
    • Major mouse pointer changes, based on some ideas from Geoff Weiss.
    • The GSOS mouse now exactly tracks the host pointer automatically.
    • Fixed an accidental debug halt when Prosel-16 disables the keyboard/mouse.
    Downloads for all supported platforms can be found on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    z26 v.2.12
    The z26 Atari 2600 emulator was updated, including now the following changes and improvements:
    • Completely rewrote the controller handling code in C to allow easier addition of new features.
    • Added -) and -( command line switches to select controller for left and right port.
    • Command line switches -i, -j, -k, -l, -w, and -y changed or lost their meaning, because they were superseded by -) and -(.
    • Upgraded the SDL DLL to version 1.2.7.
    • Added support for "EF" type bankswitching, which will be used by Paul Slocum's upcomming Homestar Runner RPG game.
    • Added support for the Stelladaptor, which lets you connect Atari joysticks, driving controllers and paddles to your PC's USB port.
    • Added support for the three types of Atari Trak-Ball controllers, so that the Missile Command hacks can now be played.
    • Added paddle emulation through the PC joystick, and made the keyboard emulate all four paddles at once with fixed keys.
    • Added the -P command line switch to set the PC-joystick sensitivity and shift it's range in the paddle emulation.
    Click on the link above to check it out.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    PCSX2 v0.6
    It's been 3 years since the development of this PS2 emulator began, and to comemorate the birthday, a new version was made avaiable. The list of changes is quite extensive, so you go check them out at their website, along many interesting screenshots.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Monday, March 22nd, 2004
    Spectaculator 6.1
    There is a new version of this *shreware* ZX Spectrum emulator. If you are interested, you can check out the new features and try the software visiting their site, clicking on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Friday, March 19th, 2004
    SNeSe 0.81
    The open source SNES emulator project, SNeSe, has been updated, including improvements to the video renderer, and a brand new logo. The emulator is avaiable for x86 PCs, and you can get it on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    YAPE 0.56
    YAPE is a Commodore Plus/4 for Windows. The 0.56 version fixes a few glitches and adds more support for keyboard and joystick emuluation. Check it out on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    PCE Advance 6.1
    FluBBa updated his PC Engine emulator for the GameBoy Advance handheld console.. You can find out what changed and download the emulator clicking on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Monday, March 15th, 2004
    Spain is now run by terrorists
    It seems that the terrorists won against the Spanish people. While it was very sad what happened in Madrid with the train bombings. The solution to give into the terrorists demands with their votes is pathetic. The US still considers Spain a friend, and the election results won't change that. But, it doesn't show a lot of backbone that terrorists can so easily overthrow the Spanish government and that the people would allow such a thing to happen.

    Those that switched their votes because of the train bombings need to grow a spine and get a brain. Giving into the demands of terrorists sends the message that it works. You don't negotiate with terrorists and you don't give them what they want or you can expect more terrorism. Also, THEY actually control you, not the politicians you voted in because THEY forced a government out and a new government in. Pathetic.

    Spain is now run and controlled by terrorists. Nice going.
     Discuss this in the Arcade@Home™ Forums (103 comments)Posted by: teckel 

    Meka 0.67
    A new version of Meka was made avaiable. Meka is a multi-machine emulator, currently suporting Sega Game 1000 (SG-1000), Sega Computer 3000 (SC-3000), Sega Super Control Station (SF-7000), Sega Mark III (+ FM Unit), Sega Master System (SMS), Sega Game Gear (GG), ColecoVision (COLECO), Othello Multivision (OMV). The latest version is avaialbe on the link above, for Windows, DOS and Linux.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Sunday, March 7th, 2004
    mame32 v.80 released!
    MAME32 is a windows gui compatible version of the fabulous mame emulator, Mame32 is Official, license compliant, & MameDEV sanctioned; it is produced by Chris Kirmse - the original Mame32 author, Mike Haaland - architect of the GUI, John IV.
      changes
    • Large Namco Update [Nicola Salmoria] - pacland: fixed sprite RAM, it was too big and included normal program RAM, causing sprites to be drawn twice. - pacland: fixed irq enable - pacland: fixed tilemap scroll offsets and sprite positions - pacland: accurate emulation of tile/sprite priority (including fix of bugs introduced when the driver was converted to tilemaps) and sprite visibility area - pacland36b16 is not a bug - colors match the real game
    • added SOUND_NAMCO_CUS30 for better documentation (alias for the standard SOUND_NAMCO)
    • skykidd works with a patch (a dump of the CUS60A internal ROM is needed to do without the patch)
    • metrocross: fixed irq enable, this fixes inputs in service mode
    • baraduke, system86: understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour)
    • system86: totally rewritten the 63701X emulation and moved it to a separate module. Fixed silence compression, this improves quality in some samples; supported volume control.
    • Various ST-V Improvements (brightness controls) [Angelo Salese]
    • Various Hyperstone core improvements [Pierpaolo Prazzoli]
    • Improved 053260 and NES APU emulation [Oliver Achten]
    • Various Gaelco3D Improvements [Aaron Giles]
    • ZN Cleanups [smf]
    • Twin Cobra / Wardner - Converted to Tilemaps - Corrected Savestate setup - Little cleanups to the Machine code - Adjustments for TMS32010 internal data map
    • HardDrivin - Adjustments for TMS32010 internal data map
    • Fixed Vector clipping bug in mhavoc [Alex Eddy]
      get it from link above, another mame32 has been released
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Thursday, March 4th, 2004
    SNES Advance released
    The former SNES emulator for the GameBoyAdvance, PocketSNES, has been renamed to SNES Advance (confused yet?), and received an update. Check the new features clicking on the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Sunday, February 29th, 2004
    Kawaks v1.49 Released
    Kawaks is a CPS1/2 and NeoGeo emulator for Windows
    • New drivers:
      • The King of Fighters 2001 (alternate set)
      • Samurai Showdown III (set 2)
    • Changed some 29 NeoGeo game ROMs to match ROMs needed by MAME v0.79u4
    • Fixed alt-m from crashing Kawaks when no game was loaded
    • Changed some warning messages from 'no romset loaded' to 'no game loaded'
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Tuesday, February 24th, 2004
    ClrMamePro 3.24 Released
    Once again, the very popular rom manager has been updated to 3.24. Here is what has change in this version.

    ClrMamePro 3.24
    • added: checksum analysis->mirror rom
    • checksum analysis->even/odd split
    • checksum analysis->byteorder change
    • added: Scanner->Advanced->Mark NoDumps As Unneeded Name says it all......this also alters the nodump handling in the scannerwindow (enable/disables them)
    • misc: showing fixing/checking text when doing checksum analysis
    • misc: optimized and fixed checksum analysis

    So don't wait anytime and get the new update and check those 1,000 of roms you have!
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: Tigerj 

    Tuesday, February 17th, 2004
    Rice's Video Plugin 5.4.3b Released
    Rice's Video Plugin is a graphics plugin for various n64 emulators.
    • Change project name from RiceDaedalus to RiceVideo
    • Two new options:
      • Disable Alpha Blender
      • Force Depth Buffer
    • Using new registry
    • Turn on Software T&L and Software Clipper as default
    • Problems fixed:
      • Zelda: missing polygons, also for similar problems in other games
      • GoldenEye: Flashing ground texture, vertical lines in 16 bits
      • Waveracer: white sky, also for similar problems in other games
      • Conker: Rare badge texture
      • Mario64: star texture
      • PD: reflection textures (not correct yet, but getting better)
      • Further improves for the software vertex texture for extreme cases.

    Thanks to Tynvar for the news!
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: ryder2002 

    Friday, February 13th, 2004
    ZSNES WIP Feb 14th Released
    ZNES WIP is a Super NIntendo Emulator.
    • Added path setup window [Nach]
    • Chip configuration window added [Pagefault]
    • Added chip config window [Nach]
    • Added support for Same Game add-ons to use Same Game base. [Nach]
    • Added support for Sufami Turbo - but only one cart for now. [Nach]
    • Cleaned up Base+Add on code. [Nach]
    • Fix 5th joystick in windows port [Pagefault]
    • Fixed 60hz mode [Pagefault]
    • Fixed a config file corruption bug if ROM doesn't load correctly. [Nach]
    • Fixed checksum and CRC32 on add on ROMs. [Nach]
    • Fixed config drop down box, documented it. [Nach]
    • Fixed G-Next pack Checksum calculation. [Nach]
    • Fixed loading another ROM after previous ROM didn't load. [Nach]
    • Fixed mapping issue. Added support for SD Gundam GX add ons. [Nach]
    • Fixed SPC initialization issue, fixes Panic Bomber Worlds and others [Pagefault]
    • Fixed SRAM issue. [Nach]
    • Fixed syntax bug. [Nach]
    • Fixed ZSNES crash/bad exit, if ROM fails to load. [Nach]
    • Made handling of base cart paths more logical codewise. [Nach]
    • Oops, couldn't save more than one SPC per game before, fixed. [Nach]
    • SETA ST010 Support (Thanks The Dumper!) [Pagefault]
    • Update documentation [Pagefault]
    • Using SamB's idea. [Nach]

    Thanks to Hellbound Hillbilly for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Thursday, February 12th, 2004
    EmilNeS update Beta 1/ 3rd Revision Released
    EmilNES is a NES emulator for Windows.
    • Some bugs on PPU has been fixed too.
    • Fullsecreen mode added.
    • Auto freameskip added.
    • Code optimized and runs 25% faster.
    • An aproximation of sprite #0 hit colision has been implemented.
    • Sprites flip implemented.
    Author's note: I fixed many bugs of CPU CORE.

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Wednesday, February 11th, 2004
    Rice's Daedalus 5.4.1 Plugin Released
    Rice's Daedalus is a graphics plugin for various n64 emulators.
    • General:
      • Improved software vertex clipper, helps to solve many minor glitches in many games
    • Bug fixes:
      • Full screen bug, pure function call error
      • Texture LUT bug
    • Games improved:
      • Goldeneye, specially for multiple player mode
      • Fighting Force 64
      • Mortal Kombat Mythologies - Sub-Zero
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: ryder2002 

    Tuesday, February 10th, 2004
    Rice's Daedalus 5.4.0 Plugin Released
    Rice's Daedalus is a graphics plugin for various n64 emulators.
    • A complicated and comprehensive software vertex clipper
    • DirectX pixel shader 1.1
    • Better CPU frame buffer support
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: ryder2002 

    RAINE 0.39.3 Released
    Raine is an arcade emulator for Windows, DOS & Linux, Raine now has returned, some slight changes:
    • Fixed the bug in level 3 of magical cat adventure, thanks to Paul Priest
    • 2 sf2 clones had exactly the same long name. Fixed thanks to Logiqx (really too many clones in this driver)
    • Haze added 2 new games : Cookie and Bibi 2 and More More Plus.
    thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    KiGB V1.56 now made public
    KiGB is a Gameboy, Gameboy Color, Super Gameboy emulator for Windows.
    • General
      • Games started with N's are tested. Now, all games started with #'s, A's to M's in GoodGBX ROM set have been tested. More than 50% is done.
      • Added an option to pause in the main menu.
      • Added an option to pause in the main menu.
    • Bugs Fixed:
      • In Win XP, some GB mono games crashed the emulator.
      • Pokemon Red-Blue 2-in-1, invalid opcode resulted after pressing Start at the title screen.
      • Parodius, the lazer beams were only shoot forward. This bug had already been fixed in V1.55.
      • Nihon Daiyou Soccer, at the screen where the bird appeared, the color incorrectly changed to green for a while.
      • NHL Hockey 95 and 96, the upper part of the window flashed during game play.
      • NHL Hockey 95, emulation speed was slow, this is fixed
    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    VirtuaNES 0.91 Released
    virtuanes is a very easy to use NES (nintendo entertainment system) emulator, currently it runs under windows.
    • Add a correspondence pattern to simple virus checkers.
    • A list view update method of Cheat support is changed.
    • Correct IRQ of MMC3. (Rockman 3)
    • Correct a triangle wave, now certain sprites resemble the original better
    This release is mainly a bugfix, you can get this emulator from the link posted above.
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Evilnos_unholy 

    Sunday, February 8th, 2004
    VisualBoyAdvance 1.7.1 Released
    The best Gameboy Advance/Color emulator has been updated.
    • Core changes:
      • added SWI call (0xf9 in thumb mode) to exit emulator in SDL version
      • avoid crash when loading an invalid ELF file
      • avoid turning sound on if soundOffFlag is true
      • disabled remove intros option
      • fixed memory leak in ELF support code
      • fixed memory corruption if loading a bigger file than the memory to hold it
      • fixed some compile warnings in the profiling code
      • merged some big endian fixes into the code
      • update battery files more often (a bit after the save memory is last updated)
    • Gameboy:
      • fixed bug with window support introduced in version 1.7
      • fixed HALT bug when no matching bits for interrupt
    • Windows:
      • added cartridge save strings to bug report
      • changed default button on disassembly views to Go instead of Close
      • changed power management/screen saver disabling code again to avoid problems
      • fixed compilation problems on VC 7
      • fixed multi-monitor support
      • fixed bug loading memory dumps
      • fixed crash onb map/oam/tile viewers
      • fixed problem 320x240 mode open/save dialogs
      • fixed bug where user selected Gameboy colors were reset and not stored
      • fixed bug rendering the translator URL
      • fixed memory leak in OpenGL code which caused nasty problems
      • store throttle value between restarts of the emulator
      • updated FAQ and URL links to the new site
    Author's Note:
    It will be a while before the next release as I plan to improve the emulator's timing. This was mainly a bug fix release for the problems with version 1.7.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Sunday, February 1st, 2004
    new version of KAWAKS available, version 1.48
    Kawaks is a Cps1, cps2, neogeo emulator, it has a ton of features that any fan would desire. currently housed at retr0--games
    • New drivers:
      • Art of Fighting 2 (set 2)
      • Fight Fever (alternate set)
      • Fatal Fury Special (set 2)
      • The King of Fighters '96 (set 2)
      • The King of Fighters '97 Plus (bootleg)
      • The King of Fighters '98: The Slugfest (Korean M1)
      • Top Hunter: Roddy & Cathy (set 2)
      • Robo Army (alternate set)
      • Added the ability to change gamma settings (video menu).
      • Updated 'Robo Army' and 'Sengoku 2' ROMs to match MAME.
      • Renamed XMVSFU (xmen vs streetfighter) to XMVSFUR1.
      • Renamed ARMWAR to ARMWARR1. (rename your rom sets)
    You can get this new update to kawaks from the link above, however you will have to play with the link a bit due to reasons beyond our control.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Thursday, January 29th, 2004
    MAME32 v0.79 Released
    MAME32, a variant of MAME that includes a GUI, has been updated.
    • Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games.
    • Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else.
    • Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the ctrlr files.
    • Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups.
    • Added accelerator key for folder level ‘mini-audits’, Alt-U
    • Added accelerator key support for scrolling up and down through history.dat text window. CTRL-Page Up / CTRL-Page Down.
    • Added toggle in Grouped view to allow clones missing a parent to display non-indented.
    • Added support for the core’s new save state loading on game start.
    • Added support for the core’s new keyboard LED choices, USB or PS/2.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Wednesday, January 28th, 2004
    MAME v0.79 Released
    MAME is an Arcade Machine emulator. Currently, only the Windows binaries and sources were updated.
    • General Source Changes:
      • Fixed most of the bugs caused by changes made in the .78 u cycle, please check any you reported to make sure
      • Updated many Atari / Midway drivers to use new style Memory Maps and cleaned them up
      • YMF278b update, improving sound in Asura Blade
      • Fixed a problem with the SH2 speedup previously added
      • Updated ST-V driver to use new memory system, cleaning up the map
      • Fixed ASM 68k core to compile again
      • Warning screens are now skipped if running with -ftr for less than 5 minutes
      • Fixed Black Dragon & Money Money filenames
      • Fixed poolshrk078u6yel
      • Fixed crash when taking screenshots of rotated vector games
      • Multiple Session fixes (for Mame32 etc.)
      • Unaligned SCU direct mode DMA fix
      • Fixed a problem with Star Wars
      • Various compiler specific fixes
    • New Games supported or promoted from GAME_NOT_WORKING status:
      • Scramble Spirits
      • Triv Four (1985 Status)
      • Super Triv III (1986 Status)
      • Winning Spike
      • Whizz
      • More More Plus
      • Pairs Love
    • New Clones supported or promoted from GAME_NOT_WORKING status
      • Perestrokia Girls (without Fuuki license)
      • Changes (EME license)
      • VS. Tennis (Japan)
      • Dual Assault
    • New Non-Working games / clones supported
      • Varia Metal
      • Denjin Makai
      • Super Hang On Limited Edition
      • Plasma Sword (parent to Star Gladiator 2)
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Arcade@Home Forums (Join The Fun)
    If you're just passing through here, then why not stop in the forums? Sign up and join the talks from Emulation, Building Cabinets, Consoles, Computers, Politics, and much more! With a crew of 4,500, ok 4,490 but who's counting, why join the action and fun. You should see our Current Affairs section at times, whoooa nelly! Some times our news may be slow on the front page, but we always have news in the forums.

    If you are one that has been in the forum as a Guest, why not sign up and join in the Forum Attack System. We have lots of wars at times and even took out the Super Bot him self, The Overlord. So grab a chair and sign up and join us all in the forums.

    So what are you waiting for?! Go Register

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    ZipMax 0.5 Released
    One of my favorite utilites for Roms is ZipMax. This baby can make your Zip files compress even more than normal Zip compression. Roman has decided to update it after some time. Here are the changes to it.

    ZipMax 0.5
    • compiled with latest ziparchive library
    • patched ziparchiveclass with fastinflate fix and flushfile exception fix
    • added pausebutton
    • added option nobeep = 0|1 (default 0), disable/enable beep when finished job
    • added setcurrenttime = 0|1 (default 0), (don't)/update date/timestamp for finished zipfile
    • added showpackerwindow = 0|1 (default 0), hide|show shellwindow of the external packers and post-programs like deflopt

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    ClrMamePro 3.22b Released
    Well since no one has posted any news for almost 2 weeks, with over 10+ Moderators to post, I think I will post some. It's not the greatest update in the world, but hey, it's news.

    New update for the popular Rom Manager has been release. Just some bug fixes pretty much.

    ClrMamePro 3.22b
    • fixed: rare fat32 renaming issue (not fixing set-case)
    • fixed: statistics "(x fixed)" values are always 0
    • misc: some window title changes
    • misc: compiled with updated zipclass lib
    • misc: compiled with some compiler optimizations enabled

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    Saturday, January 17th, 2004
    Project Tempest 0.92
    Project Tempest is an Atari Jaguar emulator for Windows
      Changes:
    • Fixed error when connecting joysticks
    • Added support for CDI format version 4.0.
      More features and changes are listed on the website, clicking on the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    NESCafe 0.52 Released
    NESCafe is a NES emulator for Java.
      Changes:
    • Fixed major bug with PPU clearing Sprite0 Hit on Reg 2002 Read.
    • Added an inbuilt debugging engine (press F5 to enter).
    • Added ROM Download Engine (download ROMs directly from Internet into NESCafe).
    • NESCafe display is now resizable (need fast machine!).
    • Support for GZIP and ZIP compressed files.
    • Support for the Nintendo Lightgun added.
    • GUI improvements and Checkbox Menu Items.
    • Battery Backed Memory fully implemented - Save RAM.
    • Dropped CPU Cycles per scanline down to 116
    • Colour Emphiase working in PPU register 2001
    • Fixed bug with PPU where rendering was not happening if Screen was Off.
    • Fixed Sprite 0 Collision Detection, works inline with Damian Yerrick's Test.
    • Wrote and provided NESCafe ROM Image (Demo NES ROM)
      Get it from the link at top
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    blueMSX 1.1.0 Released
    blueMSX is an MSX emulator for Windows.
    • Support for ASCII8 and ASCII16 mega roms with SRAM.
    • Support for SCC+ mega rom with internal RAM.
    • Support for soft reset. (RAM is not erased on reset).
    • Support for iserting and removing mega roms while emulator is running.
    • Support for MSX-AUDIO.
    • Improved PSG audio emulation.
    • Support for selecting CPU frequency.
    • Added screenshot feature.
    • Updated video rendering to make screen less flickery.
    • Added manual.
    • Added toolbar to user interface.
    • XP look and feel (when running XP)
    • Fixed bug in the 'load state' feature that sometimes made load state fail.
    • Fixed bug in rom mapper that made call command fail.
    • Fixed bug in zipped rom support that made Konami rom combinations work wierd.
    • Fixed bug that made blueMSX crash when cancelling the save CPU state dialog.
    • Minor bug fixes and cosmetic improvments.

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    PCEAdvance 5.5 Released
    PCEAdvance is a PC Engine emulator for Gameboy Advance.
    • Added speedhacks for A LOT of games.
    • Optimized all the fransfer operands.
    • Fixed the "one folder under the root" problem in Pogoshell.
    • Fixed the TRB & TSB operands. "Parasol Stars" works.

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    RascalBoy Advance 1.2.7.6 Beta Released
    RascalBoy Advance is a Gameboy Advance emulator for Windows.
    • Corrected errors in the emulation of the Alpha blending
    • Corrected error in the creation of the bitmap for screen capture (drag & drop)
    • Corrected error in the creation of the files of rescue be game
    • Added possibility to record the game for some second ones and to recover the state

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Wednesday, January 14th, 2004
    VirtuaNES 0.90a Released
    VirtuaNES is a NES emulator for Windows.
    • Change:
      • Remade an IPS patch routine. An IPS file name didn't need to be the same in case of bundling in a thing of a ZIP archive. Reinforced it than a thing of an error check, and the IPS patch with a change of size ignored a size outside part.
      • Correct that malfunction can go with a patch of speedup to some extent.
    • Revision:
      • A color corrects a monochrome bug in a total color change by AVI conversion.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    ClrMamePro 3.22 Released
    ClrMamePro is a tool to check what roms you have/miss for certain systems and emulators, create 0-crc files, and much more for Windows.
    • misc: moved the x of y sets in scanner's titlenbar to the scan results window and removed it from merger, rebuilder and settings window
    • misc: some changes to diskimage and samplefile extension detection (after some mamedev discussion ;))
    • misc: number of biossets is listed in the statistics
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Monday, January 12th, 2004
    VirtuaNES 0.90 Released
    VirtuaNES is a NES emulator for Windows.
    • News:
      • A language plugin is changed. Please pay attention.
    • Addition:
      • Add an IPS patch function.(Thanks Feather)
      • Add Mapper27.(Thanks tpu)
      • Add a hq2x/lq2x filter.
      • Add an AVI conversion function. Please refer to AVIconv.txt in detail.
    • Change:
      • Change a font of language plugin.
      • Some speedup.(Thanks Feather)
      • When the right button of a mouse is pushed in use in Zapper, it is a change a screen to become the same as the time that pushed the left button outside. (Thanks Father)
    • Revision:
      • Increased a queue buffer for sound.
      • Correct an IRQ timing of DPCM.
      • Correct it to take damage in Gun Sight(J) rightly.
      • Correct that a color didn't change by a monochromatic / whole color change in a full-screen /8bit color.
      • An option of "Using Sleep" corrects what isn't saved.
      • Correct a problem of a snapshot in a monochromatic mode.
      • Correct Mapper16.
      • Correct Mapper33.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    PCEAdvance 5.4 Released
    PCEAdvance is a PC Engine emulator for Gameboy Advance.
    • Fixed LSR from zeropage,x (Gunhed(J)/Blazing Lazers(U)).
    • Fixed multibooting from multibooted GBA.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Saturday, January 10th, 2004
    Raine 0.39.0 Released
    Raine is an arcade emulator for DOS, Windows & Linux.
    • Added rowscroll to the taito TC100SCN chipset, so it affects quite a few games like cadash (begining of the demo at least), growl (title screen at least), chase hq, night striker, continental circus, and quite a few others...
    • Pang3 was unplayable in 0.38.5. Fixed.
    • 0.38.5 crashed if you tried to load a few cps1 games in a row.
    • Added cheat codes for a few forgoten games : ddragon3 dw eto landmakr ryukendn pengo puchicar shadoww soldamj tekipaki wildfang
    • Updated hiscore.dat to the latest unofficial version and fixed the entry in it for puchicarat thanks to the official maintainers.
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: ryder2002 

    ClrMAMEPro 3.21 Released
    ClrMAMEPro is a ROM manager for Windows.
    • changed fake clone (100% identical sets) behaviour. Since I think the number of sets in your rompaths should match the number of sets in MAME, you need the fake sets now (in split and non-merged set mode only of course). And since I don't like empty zipfiles you have to double them
    • infoprompts about fake clones only appear in "show all" mode
    • infoprompts about possible nodump replacement with known crc32 within parent/clone relationships is only shown when using "show all" mode. The default value is YES, the nodumps are replaced with good ones to prevent keeping dummies in fullmerge mode.
    • titlebars show number of biossets, too
    • missing biosroms toggle a green profile status to red now
    • little zipscan speedincrease for sets with lots of files

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Rice's Daedalus Plugin 5.3.1 Released
    Rice's Daedalus Plugin is a graphics plugin for Nintendo64 emulators. The development for this plugin is now over by the looks -- Rice said that this will be the last release for "this time period".
    • Changes:
      • Reported GUI problem fix
      • Improved OGL 1.2/1.3 combiner. (Still not good enough yet)
      • Bettle Adv. Racing texture fix
      • All-Star Baseball games field texture problem fix
      • All-Star Baseball menu text
      • More manual combiner setting for Zelda and Pokemon 2
      • Source code is cleaned for release
    • Regarding the source code:
      • Please let me know if you are planning to port it or to use or refer it in your own code
      • There are many changes recently for frame buffer features. Frame buffer feature is working in DirectX only, not in OGL
      • There are not significant changes in OGL code and OGL combiners
      • Frame buffer features are not stable enough, could causing system lockup and even reboot on certain video cards.
      • You are welcome to work on the source code.
      • Email me for further questions and suggestions.
    • >>> Source code is reloaded, to add .rc file <<<
      • (You can create a "rice" folder in your C driver. The plugin will then be able to log unsupported combiner modes into a log file in the folder. This won't affect your game. Send me the log file and I will manually create settings for the unsupported combiner modes.)

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Surreal64 1.0 Released
    Surreal is a Nintendo64 emulator for the Xbox console.
    • Three N64 emulators in one
    • Greater compatibility/speed and flexibility
    • Virtual Memory for Roms
    • Per-Game Settings
    • Mempack support
    • Rumblepack support
    • EEPROM/Sram support
    • Savestate support

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    PCEAdavance 5.2 Released
    PCEAdvance is a Gameboy Advance emulator for emulator PC Engine.
    • Made one of the transfers to VRAM HLE (faster).
    • Fixed the Timer IRQ.
    • Added new item to menu (TimerIRQ: enable/dissable).

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Thursday, January 8th, 2004
    Mame wip

    Here is some Work In Progress (WIP) for the Mame project.

    • 2004-01-02: Pierpaolo Prazzoli fixed a lot of graphics glitches in MS Gundam EX Revue. Quench fixed the sounds in Bakuretsu Breaker. Tomasz Slanina fixed a few more things in MS Gundam EX Revue.
    • 2004-01-01: Stefan Jokisch added PROMs and converted Moon Patrol to the tilemap system, and added PROMs to Rally X. Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now.
    • 2003-12-31: Erik Sipman submitted a modification to fill black borders with artwork without changing the resolution.
    • 2003-12-30: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution. Erik Sipman submitted a modification to pause MAME automatically when it loses focus.
    • 2003-12-29: Aaron Giles added the ability for drivers to change the refresh rate during emulation. Quench fixed the OKIM6295 sounds in Aquarium. Pierpaolo Prazzoli added Wild Pilot to the Cisco Heat driver, but it has some graphics priority problems.
    • 2003-12-28: Quench fixed the DIP switches and fixed the OKIM6295 banking in Funny Bubble, fixing some sounds. David Haywood fixed some graphics glitches in Funny Bubble. Bryan McPhail fixed Avengers in Galactic Storm so it's quite playable, though it still has some graphics glitches. Pierpaolo Prazzoli decoded the background graphics in Competition Golf, but the background tilemaps are not yet emulated. Nicola Salmoria sent in a Namco 8080 driver cleanup, fixing inputs and graphics glitches in all games.
    • 2003-12-27: Fabrice Arzeno and Brian A. Troha added two new Run and Gun ROM sets. Brian A. Troha also added the correct object ROMs to Final Lap 2. Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver.
    • 2003-12-26: Luca Elia fixed Target Ball so it works now. Nicola Salmoria fixed the DIP switch settings in Lady Frog. Pierpaolo Prazzoli fixed the DIP switch settings and added sound to Cross Pang.
    • 2003-12-25: Tomasz Slanina added DAC sound to the Truco-Tron driver. Nathan Woods sent in another few miscellaneous patches to various files. Pierpaolo Prazzoli fixed a lot of the graphics glitches in Cross Pang. Stefan Jokisch added some unused PROMs to a few drivers.
    • 2003-12-24: David Haywood added Borderline to the vicdual driver, but it's missing sound. David Haywood also added the EAB version of Premier Soccer to the TMNT driver, added Target Ball to the Paradise driver (doesn't work) and improved the Funny Bubble driver, though it still has a few glitches. Pierpaolo Prazzoli and David Haywood sent in a driver for Cross Pang, it mostly works but sound is not emulated and it has a few graphics glitches.


     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    Raine 0.38.5 Released
    Another update to the Raine series. Look like the cheat database has been updated from over a year ago. Here are the changes to it..

    • New cheat type : every 5s, very usefull to catch the laser in arkanoid !
    • Fixed the dialog for editable cheats (to select a level)
    • Fixed the end scrolling in arkanoid 2, thanks to a tip in the mame source code. This hardware is really crazy !!!
    • When the emulation starts, do not display "Z80#0 Reset" if the first Z80 is not used. Games like arkanoid 2 use only 2 Z80, not 3. (detail)
    • Added LOTS of cheats from Pugsy and the Ultimate patchers databases. I included the converter in the raine source archives in source/bonus/conv_cheats.pl for those who are curious. I also added a few cheats like level selection to some existing games. Cheats added or updated for these games :
      • arkatour fantasia fantsia2 dinou cawingu esprade espradej espradeo gigandes hyperpac hyperpcb legion legiono mswordr1 mcatadv mcatadvj mazinger missw96 mspacmab newfant pengob pirates ssmissin selfeena sf2ud sf2uf sf2eb shadowwa tdragon2 twinhawk arkangc arkatayt gemini mspacman kodure pacman pacplus pengo2u puckman rygar sf2ceuc sfzch willowje chukatai dfeveron flstory ghox kageki pang3 pang3j pbobble4 ryujin macross tshingen uopoko vfive

     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Tigerj 

    Monday, January 5th, 2004
    Raine 0.38.2 Released
    Raine is a Multi-Arcade emulator for Windows & DOS.
    • New games:
      • Pirates and Genix added by Haze
      • New clones for ninja gaiden and tecmo knight, required to have mame compatibility for the romsets.
    • Fixes:
      • Zoom for the sprites in the gunbird driver
      • Music speed in ninja gaiden / tecmo knight
      • A possible crash when calling the game selection dialog
      • The rom names for 1941, 1941j and 3wonders, which had a "_" in front of them in 0.38.1.
      • Intcup94 is now loadable, but still not playable.

    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Sunday, January 4th, 2004
    NESCafe 0.50 Released
    NESCafe is a NES emulator for Java.
    • Applet Mode has been re-introduced and improved. (David de Niese)
    • The GUI has had some internal improvements. (David de Niese)


    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Saturday, January 3rd, 2004
    RascalBoy Advance 1.2.7.5 Released
    RascalBoy Advance is a Gameboy Advance emulator for Windows.
    • Added:
      • Save/Load game capability.
      • Drag&drop features for screen capture.
    • Fixed:
      • Some bugs plugins management
      • Bug in opcode MSR
      • Bug in synchronization option


    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    1964 0.9.9 Released
    1964 is a Nintendo64 emulator for Windows.
    • Changes:
      • A new friendlier user interface makes finding options easy
      • Fixes and support for many new games including Turok3, Donkey Kong 64, and Top Gear Overdrive
      • New ini configuration settings
      • ROM Browser caching for fast loading of 1964
      • Tweak 1964's speed at the touch of a key
      • Frameskip and AutoCF features for slower machines
      • A new Help Manual
      • Multiple Language support
      • An improved CPU core with many bug fixes and is much faster
      • An Improved 32bit CPU core, linker and faster overall code generation
      • Reworked core/audio synchronization and major improvements in audio quality and speed
      • Completely reworked Kaillera netplay
      • Packaged with N-Rage's input plugin
      • CPU Frame buffer read/write notification for video plug-ins
    • Minor GUI features:
      • Download plugin online
      • ROM specific plugin selection
      • More Toolbar buttons
      • Remembers and restores the current selected ROM and its position in the ROM Browser
      • Remembers and restores the selected ROM and its position at 1964 exit and start
      • Added "Number of players" as a new column in the ROM Browser. "Number of players" can be set in the INI file, but not through option dialog box.
      • Check if plug-ins are loaded correctly. If not, then pop up the plugin configuration dialog box to select plug-ins
    • When 1964.099 runs the first time:
      • Automatically pop up the ROM folder dialog box to select a folder
      • Select only the most important columns to display in the ROM list
      • Verify plug-ins are loaded correctly
      • Disable plugin selection during netplay
      • Disable many menus if they are not supposed to be used when a game is not running or a game is running
      • Automatically enable/disable the RSP config menu according to whether or not the RSP plugin is loaded
      • Call RSP CloseDLL() at a better place for it to save its configuration
      • New ROM Browser icons
      • RSP plug-in selection
    • Minor core features:
      • Variable speed emulation
      • SSE detection and support in CPU core
      • FPU register caching if SSE is detected
      • NetPlay
      • New save state file format
      • Ability to load old versions of save states
      • Ability to save save states to an old version
      • Double check and create necessary folders for game saves
      • Screen shots taken at a better time
      • Reworked CP1 Unusable exceptions, many games are working better
      • Improved CPU timing
      • TLB error handling for 2-pass compiler
    • Netplay features:
      • Based on Kaillera network
      • Supports audio for netplay
      • Realtime gameplay with feasible network connection required
      • Automatic retransmission request and lost packet recovery
      • Automatic game setting synchronization among players
      • Automatic game save synchronization among players
      • Support for N64 native game saves
      • Support for cheat codes in netplay
      • Automatic cheat code synchronization among players
      • Notification if a player drops out, and allows for other players to continue the game
      • CPU and network usage displayed on status bar
      • Enable / disable various settings to avoid changes that may cause netplay games to desync
      • Always disable AutoCF for netplay
      • CF menus disabled during netplay. CF won't be allowed to be change for any player
      • Disabled lag menu during netplay
      • Disabled cheat menu during netplay. Cheat codes are not allowed to be modified during game play
    • Important bugs fixed:
      • Activated cheat codes may cause game to not boot or reset
      • Fixed dynamic compiler buffer overrun-related errors
      • Fixed problems loading PJ64 save states
      • Cleaned duplicated INI entries
      • Support for Japanese characters in INI file


    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Final Burn Alpha v 0.2.4.94.98 Released
    Final Burn Alpha is an arcade emulator for Windows.
    Changes:
    • Fixed all the new bugs introduced in the previous version
    • Fixed the raster effects in Samurai Shodown 3
    • Preview images can be any png file upto 1024x0124 pixels
    • Added descriptive text to screenshot png files.
    • Added a system information dialog that's used when FB Alpha crashes
    • Added the english language versions of mahoudai and shippumd


    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Thursday, December 25th, 2003
    MAME v.78 released "xmas tree" edition
    MAME is the multiple arcade machine emulator, started by nicola salmoria, the project has grown into a huge collaboration, thousands of romsets have been emulated.
    • Various System 24 Improvements, Fixing Priorities, Clipping issues etc. [Olivier Galibert]
    • Improved Lightgun Code / Reload Handling [Bryan McPhail] '-lightgun' now enables the lightgun only - no button remapping is performed. '-reload' (formally '-offscreen_reload') is now needed for 2nd button presses to map to offscreen shots. '-dual' (formally '-dual_lightgun') adds support for the Actlabs Dual Lightgun setup, it may be used with and without '-reload' and it requires '-lightgun'. This mode attempts to automatically remap the player 1 & 2 buttons to suit the lightgun setup. If it doesn't work you probably need to delete the .cfg file for that game.
    • Removed '(hack?) from descriptions of newly added raizing games, stickers on the boards seem to indicate they are genuine Korean release versions.
    • Improved ms32 sound a bit [Tomasz Slanina]
    • Removed 8.3 ROM Filename Limitation [Olivier Galibert]
    • Removed neomame / cpmame
    • added support for bio freaks
    • added initial vodoo 2 support (preliminary)
    • PSX core improvements, * Fixed MVMVA disassembly, SWC bit in SR is ignored, Fixed MVMVA with LM bit set
    • Added preliminary looped DMA detection, Improved SIO emulation
    • Preliminary SPU emulation
      get it from the link above, merry christmas!
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: Evilnos_unholy 

    Tuesday, December 16th, 2003
    GEST v0.83
    GEST is an Gameboy / Gameboy Advance emulator for Windows. It was updated to version 0.83, and brings these improvements:
    • fixed graphics problems in: -Caterpillar Construction Zone (U)[C][!] -Mary-Kate & Ashley - Crush Course (U)[C][!] -Neo-Racer (Quang2000)(PD)[C] -Prehistorik Man -Railway (Sachen)(Unl)[!] -Rainbow Islands [C][!] -Razor Freestyle Scooter (U)[C][!]
    • Pulsar (PD)[C] now works
    • Pokemon Crystal works again
    Click on the link above to visit the author website and download the emulator.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Norante 

    Friday, December 12th, 2003
    WinUAE 0.8.23
    WinUAE is an Amiga emulator for Windows.
    • Bugs fixed:
      • Mousebutton getting stuck randomly when WinUAE lost focus
      • Floppy drives' state was not restored fully
      • Fixed crash when switching from 68000 to JIT-mode
      • Bsdsocket browser freezes/slowdowns
      • SPTI CDROM media change detection
      • Parallel port joystick adapter works properly again
      • Saving state in ce-mode with blitter active created broken state files
      • Serial port/MIDI randomly lost received characters
    • New features:
      • Maprom emulation (BlizKick support)
      • First CDROM is always uaescsi.device unit zero, second is zero etc.. and then other non-CDROM SCSI devices.
      • Improved priority settings
      • Improved filter options
      • Compatibility improvements
      • Bsdsocket emulation improved (Jabberwocky)
      • Faster Picasso96 solid window moves
      • Improved AHI emulation
      • IRQ level 7 shortcut in input-tab
      • Percentage of CPU in use -meter added next to FPS-counter
      • Immediate state save (no need to exit the GUI anymore)
      • Dropped release numbers :)
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: ryder2002 

    SnEM 0.092 Released
    SnEM is a Super Nintendo emulator for DOS & Windows. Only the Windows binaries has been updated so far.
    News:
    • Improvements:
      • More 65816 opcodes and fixes
      • SPC emulation
      • Sound (preliminary)
      • A lot of PPU fixes - more games work
      • PPU improved in various ways
    • Stuff broken:
      • Many (less than before though) opcodes missing
      • Some opcodes broken
      • No mode 7 rotozoom
      • No HiROM
      • Probably some other stuff
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: ryder2002 

    Thursday, December 11th, 2003
    Visual boy advance 1.7 released
    visualboy advance is a gameboy advance emulator for windows, this is not another beta but a proper release. the list of updates is huge.
    • added fixes to video filters done by Flea for Mac OS X
    • added/fixed ArcTan/ArcTan2 emulation
    • added sound volume .25 and.50
    • added hq2x/lq2x filters
    • added global cheat disable
    • fixed some CBA cheat support
    • fixed ARM/Thumb instruction timing, including memory access
    • fixed minor bugs in STMDx ARM instructions
    • fixed ARM LDRx instructions when base equals dest
    • added support for 8M roms
      there is much more, refer to the faq on the emulator website for info and downloads
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, December 5th, 2003
    SNES9x v1.42 is out now
    Snes9x is a super nintendo/super famicom emulator for windows
    • Added 8-bit rendering filters (funkyass)
    • Added Sanity Checks for the Display Dialog (funkyass)
    • New Layout for the Joypad Dialog, (funkyass)
    • Fixed that anoying Joypad dialog bug. Now check to see if the axis exists before asking for the info form it (funkyass)
    • Added full POV support. (funkyass)
    • Fixed sram sizes for SuperFx games (Nach, MKendora)
    • Stopped saving sram for games with no battery (Nach, Mkendora)
    • Killed the gray line and slightly optimized Win32 GL (MKendora)
    • stack wrapping fix in C core (MKendora)
    • removed some dead hacks (Oda Nobunaga and Dezaemon) (MKendora)
    • fixed some DMA and HDMA modes (anomie, MKendora)
    • improved HDMA timing (anomie)
    • cleaned up load and deinterleave code (MKendora)
    • removed old UI DLL (MKendora)
    • new cheat dialogs (MKendora)
    • started Unicode preparation in Win32 UI (MKendora)
      lots more, refer to the link above for download and more info, what a treat!
    Thanks to IxI SoNiK IxI for the news!
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Evilnos_unholy 




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