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News from April 2004

Monday, August 23rd, 2004
Mame32 v86 has been released
    Driver Improvements:
  • M37710, NamcoSS22 and C352 improvements [R.Belmont]
  • M37710 changes (m37710.diff)
  • NamcoSS22 changes (s22.diff): All CPU clocks changed to measured-by-Guru values, Handle the changed M37710 bus width
  • Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash
  • C352 change (c352.diff):
  • Remove debug printf that accidentally snuck in
  • SPI Improvements [Ville Linde]
  • Improved (but not yet correct) tilemap decryption
  • Preliminary sprite priority support
  • PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso] This is basically SuperModel (Sega Model 3 emu)'s PPC core minus the FPU and 6xx series specific instructions (that stuff isn't ported to MAME yet).
  • Virtua Racing improvements [Olivier Galibert, Andrew Gardner]
  • Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]
  • Various Konami PPC based games [Ville Linde] gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld, midnrun, windheat
  • These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
  • Cool Riders [David Haywood] skeleton driver, to be continued at a later date
  • Pit Boss added to merit driver, not investigated the issues yet
  • Tatakae! Big Fighter [Tomasz Slanina] serious protection issues
  • Cool Mini: Hyperstone based game, incomplete set
  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    mame v0.86 released
    mame is the multiple arcade machine emulator, it is the most complete and popular emulator to this day, a work with athe contribution of many people, it has been upgraded once again.
      Driver Improvements:
  • M37710, NamcoSS22 and C352 improvements [R.Belmont]
  • M37710 changes (m37710.diff)
  • NamcoSS22 changes (s22.diff): All CPU clocks changed to measured-by-Guru values, Handle the changed M37710 bus width
  • Temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash
  • C352 change (c352.diff):
  • Remove debug printf that accidentally snuck in
  • SPI Improvements [Ville Linde]
  • Improved (but not yet correct) tilemap decryption
  • Preliminary sprite priority support
  • PowerPC 403 core [Ville Linde, Bart Trzynadlowski, Stefano Teso] This is basically SuperModel (Sega Model 3 emu)'s PPC core minus the FPU and 6xx series specific instructions (that stuff isn't ported to MAME yet).
  • Virtua Racing improvements [Olivier Galibert, Andrew Gardner]
  • Hyperstone CPU Core Improvements [Tomasz Slanina, Pierpaolo Prazzoli]
      Various Konami PPC based games [Ville Linde] gticlub, gradius4, sscope, sscope2, racingj, racingj2, thrilld, midnrun, windheat
    • These are to demonstrate the PPC core in action, they contain only very preliminary emulation and do nothing more than display the initial test screens.
    • Cool Riders [David Haywood] skeleton driver, to be continued at a later date
    • Pit Boss added to merit driver, not investigated the issues yet
    • Tatakae! Big Fighter [Tomasz Slanina] serious protection issues
    • Cool Mini: Hyperstone based game, incomplete set
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Sunday, August 22nd, 2004
    Universe Bios 2.0 released
    • The UNIVERSE BIOS is for owners of MVS or AES hardware that want an easy way to change country region or between Arcade or Console mode on boot.
    • Also included are other features that are not possible using the standard MVS bios.
    • Please Read The Whats New To Get More Infomation
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: James 

    Saturday, August 21st, 2004
    WinUAE 0.9.91 (19.08.2004) "WinUAE 1.0 public beta #2"
      New features:
    • "uae-configuration" Amiga side program that can list current configuration, change all configuration parameters and send any inputevent on the fly.
    • Both right alt and ctrl are mapped to firebutton in keyboard layout B (some laptops don't have right ctrl key).
    • disable quickstart-mode if using -f or -config= -command line parameters
      A great thanx goes out to Superman for finding this, get the emulator from the link at the top of post
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Monday, August 16th, 2004
    update to PC2E the pcengine emulator
    PC2E is a rather new take in pcengine emulation, this nifty program attempts to make use of today's graphic power to enhance the pcengine experience, not only is it leaps ahead of others but the authors tend to keep it free, that is not the case with other emulators. current changes made are:
    • - Fixed a major bug that it did not respond to any keyboard input in fullscreen mode on windows2000/XP.
    • - Improved CD play command.
    • - Improved implementation for joystick input.
    • - Speeded up things
    • - Changed implementation of "stretched" screen modes. ("stretched" fullscreen mode now attempt to use hardware acceleration)
    • - Made a simple configuration program (pc2ecfg.exe)
    • - Updated the TOC database.
    • Get it from the page at the top of this post
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Sunday, August 8th, 2004
    Mame32 v85 has been released
    • At last Mame32 85 is released
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Tuesday, August 3rd, 2004
    MAME 0.84u6 Released Diff Update !
    • Read the whatsnew.txt for More info
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Monday, August 2nd, 2004
    EmuZWin v2.5 release 2.1 post-FINAL
    EMUZwin is a zx spectrum emulator for windows, quite a few changes have been made to the code in this release
    • A bug in TR-DOS fixed: selecting absent disk and attempting to access it from spectrum program crashed the emulator.
    • Small change in ports address decoding (mouse emulation even if not active were influenced INs from AY port FFFD). Sound in KAZ demo became better.
    • Small change in AY emulation (demo DigiSID). Better AY+MIC mixing (Target Renegade 2).
    • Problem fixed with not unloading LoadTRDOS.dll from memory when emulator finished.
    • LoadZ80.dll fixed for case of old 48K only Z80 format (save and load).
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, July 30th, 2004
    Mame32 v.84.u5 Intermediate Release
    • These are intermediate builds mainly used for testing. They may be more unstable than the full release packages
    • The link is at the bottom of the page
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: James 

    Tuesday, July 27th, 2004
    Mame 84u4 and 84u5 has been released - Diff Update !
    • Major changes to the core of Mame
    • Read the whatsnew.txt for More info
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: James 

    Tuesday, July 20th, 2004
    KEGA fusion 0.1c available now
    Kega fusion is a megadrive/ sega genesis emulator, Fusion is a Sega SG1000, SC3000, Master System, Game Gear, Genesis/Megadrive, SegaCD/MegaCD and 32X emulator for Win9x/ME/2000/XP, supports formats like 32x and full 32 bit color, the project has been injected new life after a year of no new updates, this version is one great improvement over the last, so what are you waiting for, go to their home site!! get with the wave of the future because what is old is new again, enjoy this legend of gaming we all called the genesis.
    • sample render plugins support
    • emulator changes name from kega lazarus to "fusion
    • check the readme for bug fixes made to this release
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Wednesday, July 14th, 2004
    new SNES9X 1.43 update!
    snes9x is a supernintendo entertainment system/super famicom emulator, the project has not had an update in quite a while, but it seems it is finaly back on track, snes9x is a great and stable emulator.
    • Major features this time around include Movie support.. SETA010(F1ROC) and partial DSP-4 support.
    • And, better SuperFX support for you non-x86 users.
    • you got zsnes like movies, and AVI recording on supported platforms.
    • consult the change log for more info on other fixes and additions.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Monday, July 12th, 2004
    NEW Sega Saturn Emulator Released!!
    The open source Sega Saturn emulator, Cassini, has been released by the same team that brought us Barnito's GiriGiri Hack and Snail's GiriGiri hack. You will be able to download the emulator without the BIOS for legal reasons, learn the history, see screenshots, and check the compatibility list. Here are the members of Team Cassini:
    • Barnito - Advertising, Hosting, Distribution
    • Lockshaw13 - lists and compatability
    • Slacker - lists and compatability
    • Iceman50 - resource acquisitions
    • SigmaX6, DWBrett - Beta testing
    • Snail - Coding
    Thanks to GameCop for supplying the news
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Vundu 

    Wednesday, July 7th, 2004
    New CHANKAST released update v.025
    Chankast is a DREAMCAST emulator that has been progressing at an incredible rate, currently some games are emulated almost to speed with only a few bugs, this new release contains an amazing progress in speed of the emulation, all in the comunity are watching chankast with intrigue to see just how good it will finaly be, so what are you waiting for? go get chankasted! (get the emulator from their home site) in this version:
    • FullScreen and multiple resolution support
    • CPU core bugs fixed
    • VmsBrowser integration
    • LCD CMU support
    • LCD VMU emulation
    • Rumble pack emulation
    • Control and CD plugin support
    • Windows 2000 compatibility (ASPI driver)
    • Command line support to run home made binaries
     Discuss this in the Arcade@Home™ Forums (3 comments)Posted by: Evilnos_unholy 

    Monday, July 5th, 2004
    mame 32 V.84 RELEASED
    mame 32 is the windows build of the popular mame, it is housed at classic gaming and under the tutelage of Mike Haaland and John IV, with an easier interface, mame 32 has become one of the most popular emulators.
      chnages to version 84
    • Various internal treeview fixes [year / manufacturer] and cleanups. [Nathan Woods / René Single / Mamesick / Chris Kirmse]
    • Factored out list view handling into its own module, picker.c. Auto_malloc() now used and appears to result in a speed up of the GUI game list scrolling, however at the moment it does cause slight pauses moving from one ‘view’ to another. [Nathan Woods]
    • Added ability to display games in windowed mode without their titlebar caption. Not fully functioning w/ GCC compile. [René Single / John IV]
     Discuss this in the Arcade@Home™ Forums (1 comments)Posted by: Evilnos_unholy 

    Thursday, June 17th, 2004
    Naomi running in chankast
    Chankast WIP
  • FullScreen implemented
  • Windows 2000 compatibility
  • Naomi's Virtua Striker working, see the image

  •  Discuss this in the Arcade@Home™ Forums (11 comments)Posted by: Vundu 

    Tuesday, June 15th, 2004
    Chankast Utilities v0.2a Released
  • Run From CD (Run any DreamCast game without the need of running the Bios first!)
  • Run From Bios Only (Select to Run just the Bios!)
  • Updated Game Buster (Updated with more than 320 games added with cheats!)
  • Task Priority (It is a Priority Setter stronger than the original one that can allow you to change it to anything you want!)
  • New Link to Chinese Support Forums (For Chankast Utilities in the Help Menu!)
  • Added WARNING Message for Speed Pig (Requested by the people)
  • Updated Cheat Assistant Finder (Makesure you download the fixed version due to a small bug in the one we released with the Utilities right before)

  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Magnis 

    Saturday, June 12th, 2004
    Chankast version2 alpha released
    12/06/2004: Chankast alpha 0.2 released. About the news in this release:
    • Improved stability, no more random crashes during gameplay
    • Fixes to the GFX core for games such as Shenmue 1&2 and Soul Calibur
    • Better compatibility, for example F355, Dead or Alive 2, Virtual On and many, many more
    • Optimized code for even more speed
    • Option to over- and underclock the SH4 CPU
    • Completly re-done PAD configuration screen
    • Added support for PAD plugins
    • Added an option for cable selection
    • Integrated Capcom hack into the other versions
    • Re-worked menu and help file
    • ... and many more fixes we don't really remember ;)
    you can get it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Vundu 

    Monday, June 7th, 2004
    Chankast Utilities v0.01 Released
    Click here for a larger image Over at EmuTalk Forums, someone has released a modified version of Chankast that includes a ton more options and features that will be updated along with the Official Chankast by another team of people. It is quite impressive and is a must try since it also is known to fix speed problems tremendously to even a crazy 100+FPS for this emulator! It also has a Cheats System, Snapshot Maker, Region Selector, and also my favorite feature, it can can check if a new version of the Official Chankast has been released. Download it the Official Chankast Utilities website by clicking the link above.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: echoman 

    Saturday, May 29th, 2004
    Chankast Released
    Chankast is to my knowledge the first released DC emulator to actually run commercial games! I'll hand you over to the release notes.

    Chankast is an advanced SEGA DREAMCAST emulator for x86 platforms.

    This project started 3 months ago, it's a joint venture between baktery, unai and garrofi. It hasn't been easy, a lot of hours and headaches, but we think it's time to release an alpha version. We hope you will be surprise, you can play commercial games at a decent speed with a 2ghz CPU. Chankast is a very fast emulator with no hle parts.

    We haven't done this emulator to promote piracy, it's a tribute to the great DC.

    The emulator is far from perfect, expect new releases with more speed, better graphics, better sound, and more compatibility :)
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Andrew 

    Sunday, May 23rd, 2004
    VisualBoy Advance 1.7.2 Released
    The best emulator for gba/gbc was updated today.
    • Core changes:
      • fixed bugs on ELF clean up
      • improved CodeBreaker 0xDxxxxxxx code support
      • updated Scale2x filter to version 2.0
      • improved memory timing
      • added support for z2 (delete break on write) so that gdb can use break on write
    • Windows:
      • added search for base language dll
      • fixed GDI problems with selected bitmap being deleted
      • added JPEG and PNG support for skins
      • changed import/export battery file to default to battery directory
      • fixed the translation bug with viewers
      • fixed the GB map view flickering
      • fixed skin bugs
    • SDL versions:
      • now it exits when closing the window
    • Other:
      • added a new interface using GTK+, which implements a first part of the Windows version

    Download from Here as the official site hasn't updated yet.
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: ryder2002 

    Thursday, May 20th, 2004
    A@H in June Issue of Popular Science
    Click here for a larger image Arcade@Home got a page write-up in the June 2004 issue of Popular Science magazine (on news stands now). It's a "How To" "Do it Yourself" article on how to run MAME in an arcade cabinet. They even have a graphic of my arcade cabinet and lots of building details (they asked for lots of pictures for this article). Well done and a nice plug for Arcade@Home and other MAME and arcade cabinet building sites. You can also read the article on the Popular Science web site.
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: teckel 

    Saturday, May 8th, 2004
    New PC Engine Emulator Project PC2E
    [10.25.2003] I Started developing a PC Engine Emulator. With a dream to emulate CD-ROM^2 system, I'll upload information about developing PCE emulator (author note) better yet, this is free, there are no hocus phocus charges or any malevolent stuff as with other known PCengine emulators.
      updates so far
    • It's getting playable. Graphics still isn't correct on many games
    • CD read function now runs on a different thread to avoid screen freezing during the access.
    • binaries are available now for download
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, May 7th, 2004
    MAME V0.82 Released
    Windows binaries and source now available, DOS to follow.
    • V0.82 release, includes interim 'u1-9' updates
     Discuss this in the Arcade@Home™ Forums (2 comments)Posted by: Beemer_Deano 

    Saturday, May 1st, 2004
    DustCream starts running the DC BIOS
    DustCream, is a new DreamCast emulator, as of now it is a work in progress (wip) but is starting to show more advance. Consollection (its home) have posted some nice shots of DustCream emulating the DC BIOS on their website
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    GSdx9 plugin updated.
    "Gabest" released a new version of his GS plugin for pcsx2, as the name suggests, you need direct X9 installed and a pretty beefy PC, never the less GSdx9 is one amazing plugin, since there's no readme included in the archive, the only apparent change is the addition of a frame counter. After talking with Gabest, here's the change log:
    • Added fps counter
    • fixed the SFEX3 intro and everblue (more or less)
      you can get it from the link above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    new P.E.Op.S. PSX SPU DSound driver
    The Windows PSX spu emulation plugin, using DirectSound. It's based on Pete's SPU Version 1.15, and pete's great page now has a new home, so update your bookmarks!
    • Version 1.8: fixed fmod emulation, ZiNc plugin interface added
    • cleanup of code, seems to work faster now
      get it from the link posted above
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, April 23rd, 2004
    stepmania (alpha 17 update)
    Stepmania is a DDR simulator for windows, linux, mac & Xbox, that also supports the other 'Bemani' game types such as The Pump, EZ2 Dancer, Pop n Music & Beatmania, The current release of the simulator is 3.9 Alpha 16.
      updates
    • new original simfiles and new graphics
    • the SP3 songs from Xbox Ultramix are now there
      the emulator requires a myiriad of files, many many links have been posted by mightymuffy in the forums for the necessary files to make this work
    Thanks to Mightymuffy for the news!
     Discuss this in the Arcade@Home™ Forums (6 comments)Posted by: Evilnos_unholy 

    Tuesday, April 13th, 2004
    Dafreak's Zinc emulator gui update
    dafreak updated his Zinc GUI yesterday (12/04/04) to 1.9 Zinc is a namco system 11, capcom ZN1,Zn2 emulator for windows
      Version 1.9
    • Fixed: Run/Save Run and other config file bugs
    • Added: Create Desktop Link
    • Added: Loading and Saving Layouts
    • Added: Combo Management
    Thanks to Vundu for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 

    Friday, April 2nd, 2004
    mame32 .81 is out
    mame32 is the official windows gui compile of the original mame, it is managed by mike haalland and john IV, currently housed at classicgaming
  • numerous updates read the what's new.txt, as always all current updates from the "U" releases have been applied
  • you can get this new MAME32 from the link above
  •  Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: Evilnos_unholy 




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