Logo by Exodus3D   Home  \  Arcade  \  Console  \  Pinball  \  ROMs  \  Forums  \  Site Map

News
 Breaking News  
 News Archives
 Submit News
 News Only
 Mobile News
 NewsBoy

Emulation
 ROM Files
 Arcade Emus
 M.A.M.E.
 Console Emus
 GameBoy Adv
 PlayStation 2
 PlayStation
 Nintendo 64
 Dreamcast
 Pinball Emus
 Front-Ends
 Cabinet Pics
 Forums
 Site Map
 Site Links
 Contact Us

Statistics
279,711,390 Served
80 Users Online
File Info and Download   Send this web page to a friendE-Mail 
RED = New in the last week

Description:  Black Knight 1980 - vFil 1.1
File Name:  blackknight.zip
Size:  3.9MB (4,067,651 bytes)
Updated:  Feb 17th, 2010 06:58:01 AM EST
Last Download:  May 19th, 2019 02:45:20 AM EST
Downloads:  28,967
File Popularity:  (0.5 of 5)
Cable/DSL:  01:02 estimated (min:sec)
ISDN (128kb):  04:08
Modem (56kb):  10:50
Modem (28.8kb):  18:49
Zip Contents:  View Zip Contents
Comments:  As the 1980’s began, pinball had to compete with the growing popularity of video games. The average array of flippers, bumpers and targets were no longer enough to thrill video-loving gamers, so pinball designers began working in new elements to jazz the game up. A great example of this new, high-tech breed of pinball machines arrived with Black Knight, a game put out by Williams in 1980. Black Knight was a pinball machine that could hold its own against video games. It benefited from stunning medieval-theme art, complete with a backboard that depicted the title character rearing up with his steed in a menacing manner. The two-level playfield overflowed with dramatic images of knights and dragons that would come to life during the game, thanks to electronically-triggered displays of lights beneath the playfield. These lights would flash on and off in rhythmic patterns when triggered by the actions of the player, giving a dramatic, animated effect to the playfield. Black Knight lived up to these awesome graphics by offering an array of cool features in the game itself. There was multi-ball play, which involved the player manoeuvring pinballs into Locks 1 and 2 on the upper playfield. Once this was achieved, the player could release these pinballs by either launching a third ball into an upper level lock or by shooting a pinball into the multi-ball dropout hole on the lower level. Either one of these actions set the locked pinballs free so the player could use them all simultaneously until they slipped between the flippers or out a lane. Multi-ball play was the only the beginning of Black Knight’s bonus features. Players could earn extra pinballs by knocking out a bank of drop targets three times, then shooting the ball up the left ramp to the upper playfield. This wasn’t always easy, because the drop targets would pop back up if they weren’t all knocked out in a matter of seconds. The player could rack up further points with the Mystery Score feature, which was triggered by shooting a ball through the left turn lane and then up the centre ramp. Also, players could make the points offered by each bonus increase by putting a pinball through the turnaround to trigger the bonus multiplier. Another feature, the Bonus Ball, allowed the highest scoring player in a multi-player game a few extra seconds of game play. But the coolest feature of all in Black Knight had to have been ‘Magna-save’. This referred to two areas over the drain lanes that would become magnetized when a player knocked out a bank of three drop targets. This allowed the player to keep balls from being lost through the drain lanes by hitting one of an additional set of buttons located next to the flipper controls. The ball would then be triggered back into play and earn the player a 10,000-point bonus. Black Knight’s combination of eye-catching art and nifty game design made it a big favourite with hardcore pinball fanatics, ensuring it a long life in the arcades. Its long-term popularity also led to a 1989 sequel, Black Knight 2000. The original Black Knight continues to be a favourite with collectors and commands big sums of money whenever it pops up at pinball conventions. For many pinball fans, Black Knight will always be one of the best pinball games ever made. This update has the following changes:
  • Some re-work done to the Back Glass (following some feedback).I always wanted to incorporate the icon of the Knight on Horse.
  • NEW game setting "SlowCpu". Set this to 1 if your computer is slow.There are much less lights flashing and less timers running during the game.You can play a 3-ball multi with only a PII 233 mhz.
  • Flippers down during tilt.
  • No more releases unless a bug is found.

Download This File



 :: Prime 6-Month Trial

 :: News at a Glance

Nintendo World Championship Cart Currently Going For Over $90,000

Nintendo shares hit following loss warning

KADE - Connects arcade controls to computers and consoles

Ouya passes Kickstarter goal on first day at $950K and rising

Bleeding Edge MAME / MESS source downloads (GIT)

MAME & MESS Political Roadblocks / Politics Over Progress (May 12th, 2011)

Personal data of millions at risk as Sony network hacked

Future of the Projects (April 12th, 2011)

Add News to Your Site!
 :: Top Downloads

RomCenter v2.50
PSEmu Pro v1.0.21b
UltraHLE v1.0
bleem! 7/28/99
PCSX2 Win v0.038
MAME Win v0.67
NeoRageX v0.6b
[email protected] v0.37b
Project64 v1.5b1
MAME32 v0.66
Dreamemu v0.03
Visual Pinball TB6
VisualBoyAdvance 1.0a
Donkey Kong
Corn v0.30
 :: Download Voyeur

10th 1948 - Beta 2
Classy Bowler 1956
Cyclone 1988 - v0.8a
Dark Side Of The 2001
Elvira And The
Flash 1979 - v1.91
Frankenstein 2001
Judge 1993 - v0.92
Lite A Line 1952
Millionaire v0.5
Party 1991 - v1.2
Power 2001 - Beta 3
Psycho 2001
Scorpion 1980 - v1.1
Skateboard
Surf! 2001
Tommy Pinball 1994
Turbo
Kawaks v1.44a
Zinc Win v0.9


© 1998-2019 [email protected]:: Privacy Policy :: Groupon Daily Deals and Coupons - Free Ringtones - Free MP3 Ringtones - Unlimited Real MP3 Ringtones.