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Last update: Monday, July 7th, 2003

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Arcade@Home News:
MAME 32 v.071 Released!
RascalBoy Advance v1.2.5 Released!
NebulaM2 0.9 Released!
Dapple ][ v3.1 Released!
Cxbx v0.7.5 Released!
Nestopia 1.03 Released!
UltraHLE 2064 1.0.5a Released!
Emu-Selector S.E r1 Released!

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Saturday, July 5th, 2003
MAME 32 v.071 Released!
A new version of Mame32, a multi arcade emulator for Windows, has been released. Changes to Mame32 v.71
  • Added the ability to selectively disable built in folder views on the left pane, secondary click in the window area for the dialogue box. [Chris Kirmse]
  • Added control panel art tab. [Chris Kirmse]
  • Fixed audit control overflow issue. [René Single]
  • Designed art tab state toggles to be more readable in mame32ui.ini. [Chris Kirmse]
  • Added the ability to have Mame32 automatically cycle the selected art views at an interval, in seconds. Accessible in Options • Interface Options. [René Single / Chris Kirmse]
  • Added the ability to track the amount of time spent playing each game in minutes and seconds. Displays in details or grouped view. Add the column in View • Customize fields. [René Single / Chris Kirmse]
  • Added the ability to view game's icon on title bar in windowed mode. [René Single / Chris Kirmse]
General Source Changes
  • Fixed MultiPCM banking for Stadium Cross [R.Belmont]
  • Improved Ay8910 Noise Generator [Jarek Burczynski]
  • Improved Graphics in Strato Fighter and Super Pinball Action [Leon van
  • Converted a bunch of drivers to tilemaps, fixed dipswitches etc. [Curt Coder]
New games supported
  • Boxer (prototype) [Stefan Jokisch]
  • Star Sweep [smf, MooglyGuy]
  • Magical Spot [Pierpaolo Prazzoli]
New clones supported
  • Sengekis Striker (Asia) [Brian A. Troha, David Haywood]
  • Maximum Force (v1.05) [Brian A. Troha]
  • Space Invasion (Europe Original?) [Brian A. Troha]
  • Underfire (US and Japan) [Brian A. Troha]
  • Puzzle Bobble (NeoGeo) (set 2) [Razoola]
  • New TESTDRIVERS in source
Thanks to Evilnos_unholy for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Thursday, July 3rd, 2003
RascalBoy Advance v1.2.5 Released!
GBA emu, heres whats new: Added:
  • GameBoy Color sound channels emulation
  • "-nogbcsound" command line to disable GameBoy color sound channels
  • Popup menu to load recent files
  • Enlarged files submenu to 10
  • Autostart ROM emulation option
  • Framebuffer management optimization
  • Fullscreen view option
  • Resize window feature
  • "Drag & drop" ROM files feature
Fixed:
  • Various bugs in layers' alpha blending
  • Various bugs in sprites rendering
  • External bios file management
  • Various speedups to ARM emulation (about 20% faster)
Thanks to Yu-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Wednesday, July 2nd, 2003
NebulaM2 0.9 Released!
ElSemi has released a new version of NebulaM2, which emulates various Sega Model 2 games. New in this release:
  • Added House of the Dead.
  • Fixed some SCSP bugs, and improved the code speed and accuracy.
  • Fixed several bugs regarding collision in last bronx and fighting vipers.
  • Added analog controls to driving games (delete the game .dat file in the config folder to allow nebula to enable them).
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Dapple ][ v3.1 Released!
Dapple ][ is a Apple II emulator for Windows Here's What's new.
  • The program should be a little more modular now
  • More translation. For now, it's just English and German Bugfixes
  • The UI was enhanced internally - supporting "real" windows and dialog Using RCS
  • Restored a couple of tweaks
  • Disabled the REE in normal builds
  • Additional i18n support
  • File dialog supports entering any filename as Dapple 1.25 did (WIP)
  • Macro assembler can be called from the CPU menu
  • Cosmetic adjustments
  • We are now EMU][
  • Bugfixes to the CPU core and video handling
  • WDOSX is gone. Instead, the file is stubbed with CWSDPMI 5 and with UPX 1.24
  • Ditched my own hook system and added in the system which was only into 0.30pt2
  • Font changed (new mousetext to replace the Apple logo)
  • Moved the version back out of dapple.c
  • ASM code for the Megadisk firmware supplied, as well as for other firmware
  • Added more hooks to the emulator, supporting a number of functions in the ROM
  • Added hooks to the emulator, in progress toward removing Apple code from the list of needed items
  • The ASMLIB component (still no source yet) contains a basic 6502 assembler, although it's buggy
  • Fixed bugs in the mk.bat file
  • Disabled the conversion of the printer to explicit binary mode When Dapple ][ cannot find an appropriate video mode, it will now die gracefully
Thanks to ryder2002 for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Cxbx v0.7.5 Released!
Xbox emu for windows, dont get exicited it dont play games yet, heres whats new:
  • X-Marbles homebrew demo is playable!
  • New GUI bitmap (thanks, bot!)
  • DirectSound emulation has begun.
  • Corrected converted Exe stack commit.
  • Fixed a really annoying problem with the debugger not being able to attach, that has been around for way way too long.
  • Caught up 4627 pretty far.
  • PointSprites and Gamepad demos, and some other new XDK samples run better.
  • Added more Direct3D/XAPI emulation, Hunter The Reckoning gets pretty far but no graphics yet.
Thanks to Yi-Gi-Oh for the news!
 Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

Nestopia 1.03 Released!
NES emu for Windows, heres whats new:
  • Added:
    • 2xSaI, Super 2xSaI and Super Eagle graphic filters.
    • Support for all the graphic filters in window mode.
    • Game configuration file support.
    • Some more file CRC's to the zapper-auto-detector.
    • Option to map all keys in one go.
    • Option in the preferences dialog to force the application's thread to be in high priority mode.
    Fixed:
    • A bug that caused some save states not to load correctly.
    • Mapper 78, "Holy Diver" and "Uchuusen Cosmo Carrier" are now playable.
    • A frame IRQ counter bug, now "Akagawa no Yuurei Ressha" and "Dragon Warrior" among others work as they should.
    • A bug which sometimes caused the user defined IPS path to be ignored.
    • Rewrote a few parts in the movie player/recorder. Should be more stable now.
    Changed:
    • The square channel's default frequency limit. This fixes the sound in "Mega Man 2" and possibly a few other games.
    • Cleaned up a few thing in the GUI.
    • Improved sound quality.
    • Corrected an entry in the pAPU's length counter LUT.
    • Lowered the output volume on the FDS sound chip.
    Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Monday, June 30th, 2003
    UltraHLE 2064 1.0.5a Released!
    A bugfix for the emu that just wont die, well feels bugfixy anyway, heres whats new:
    • Optimized edynarec (DominaTor)
    • Optimized hardware & HLE emulation (DominaTor)
    • Fixed some hardware emulation bug (DominaTor)
    • Major source code cleanup (DominaTor)
    • Fixed the pause bug in edynarec/interpreter mode (DominaTor)
    • Fixed flashing status bar issue in fullscreen mode (DominaTor)
    • Added full partial support for some roms (DominaTor)
    • Fixed the Zelda Mq/MoM issue (DominaTor)
    Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Emu-Selector S.E r1 Released!
    Frontend for PSX emus, heres whats new:
    • The Emu-Selector will not anymore auto-start PSX games at the start(The function will be activated after the start)
    • Now you can Rename and manage the Emulators (Check the new option "Emulators Manager" in the main popup menu)
    • Many but really many bugs fixed (I found more bugs than i though! but they´re fixed now i hope)
    • The Glide plugins bug is now fixed (I hope)
    • Recognize PSX games faster (about 10% faster)
    • Fixed some sounds issues (those horrible sounds when using the autoplay function)
    • "Deactivate Welcome sound" option added (Check "options" for that)
    • New Splash Screen! (Well nobody help me with a new Splash Screen so i´ve made my own one)
    • The gamepad options in the ePSXe auto-setting window are now working
    Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Sunday, June 29th, 2003
    Ultra-HLE 2064 v1.0.5 Released!
    One of a couple of projects to keep the granddaddy of N64 emulation alive & well, heres whats new:
    • Improved patch system (_aprentice_)
    • Recoded internal symbol system (_aprentice_)
    • Added detection for more oscalls (_aprentice_)
    • Improved all current oscalls (_aprentice_)
    • Fixed various internal bugs (_aprentice_)
    • Fixed possible crash in sound code (_aprentice_)
    • Fixed clayfighter 63 1/3, now fully playable (_aprentice_)
    • Added another EUR country code to rom browser (_aprentice_)
    • Fixed problem where rom browser showed through the game (_aprentice_)
    • Fixed problem where debugger flashed inside the game (_aprentice_)
    • Resized main window (_aprentice_)
    • Fixed bug where the cpu didnt stop in some cases (_aprentice_)
    • Optimized cpu interpreter (_aprentice_)
    • Optimized opcode recompiler (_aprentice_)
    • Added tb's exception code (_aprentice_)
    • Fixed some crashes in directx sound code (tb)
    • Recoded cop0 exception routines (tb)
    • Fixed sound plugin issue (Dominator)
    • Fixed two opcodes in edynarec (Mcleod)
    Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Friday, June 27th, 2003
    WinUAE 0.8.22 Release 8 WIP!
    WinUAE is a Windows Amiga Emulator supporting various models. Heres whats new: Bugs fixed:
    • stuck joypad POV directional controller
    • workaround for buggy sound driver (ISA SB16, maybe others) that report zero as minimum and maximum supported sample rate
    • possible crash when copying to virtual filesystem's root
    • CD32 media change detection
    • extended ADF write protection check
    • extended ADF HD floppy support
    • fast copper works again
    • F.A.GPU fix (Descent Freespace -demo)
    • 57600 serial bit rate was incorrectly rounded to 56000
    New features:
    • all configuration file loading restrictions removed, load new configuration file at any time!
    • display width, height, depth, lores, doubling, correct aspect can be changed on the fly
    • bsdsocket.library updates
    • improved audio emulation (Mortville Manor and Maupiti Island speech)
    • improved and more compatible CD32 pad emulation
    • improved CD32 CD autodetection
    • sound capture to wav-file
    • Direct3D hardware filtering and scaling
    • more configurable source tree, added very simple way to disable features like AGA, JIT, bsdsocket, Picasso96, harddisk, 68020+ etc..
    • separate basic A500-only WinUAE executable included
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    ClrMAMEPro 3.02.3 Released!
    ClrMAMEPro is a ROM management utility for Windows. Changes:
    • fixed: 'full chd-integrity' is performed even when scanner >checksum is disabled.
    • misc: compiled with updated ziparchive class (fixes some rare unzip problems).
    • misc: drag&drop a zipfile in 'About' Window will now calculate md5/crc32/sha1/size for each file inside the zip.
    • misc: "do you want to view the created lists" after save/miss lists generation can be enabled/disabled by cmpro.ini -> Scan_OpenMissHaveLists = on / off.
    • misc: warningmsgbox is shown when rebuilder destination uses sysdefpaths while scanner's fix-missing doesn't (can be enabled/disabled by cmpro.ini -> Scan_SysDefRebuildWarning = off).
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Thursday, June 26th, 2003
    Gest v.01 Released!
    GB emu for Windows, heres whats new:
  • Autofire buttons added
  • Gfx in Ledeng of Zerd title fixed
  • Gfx in Super Mario Land fixed
  • Graphics trash in Qix fixed
  • Super Bomberman B-Daman(Super B-Daman Fighhting Phoenix) playable
  • Double Dragon 3 playable Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    fMSX v2.7 Released!
    MSX/MSX2/MSX2+ emu for Windows/Dos/Linux and a few others including Amiga, heres whats new:
  • Switched to the latest version of the OpenWatcom C/C++ compiler.
  • The infamous Windows problem with spaces in directory names seems to be fixed by using a newer compiler.
  • Made some arrays "const" to facilitate porting to run-from-ROM platforms (cellphones, PDAs, etc.).
  • Joystick problems in fMSX-Windows are fixed.
  • Descreased the default sound volume in fMSX-Unix.
  • Increased the default wave synthesis frequency to 44.1kHz.
  • Minor fixes to the Unix sound drivers.
  • Removed MIDI volume control from Windows sound drivers.
  • Added TV raster effect to fMSX-Windows. Thanks to Yu-Gi-Oh for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Monday, June 23rd, 2003
    KiGB v1.44 Released!
    KiGB is free portable Gameboy, Gameboy Color and Super Gameboy emulator for Windows, Linux and MS-DOS and has been ported to Mac OS. New Features:
    • Added graphics filters: Super 2xSaI, Super Eagle, scanline and bilinear.
    • Added an experimental special graphical effect: sprite shadow.
    • Real color or GB LCD color is now selectable.
    • Background, window and sprites can be turned on/off.
    Changes:
    • The sub-menu "Size" was renamed to "Video" as more options are added.
    Bugs Fixed:
    • Joysticks/joypads were not polled for joypad interrupt. Fixed.
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

    Kega Lazarus SE Release 5 Released!
    Kega Lazarus is a Sega Master System, Game Gear, SG-1000, SC-3000, Genesis & SegaCD emulator for Windows. News:
    • Major changes to dual 68000 core. Completely seperated Main and Sub CPU emulation, before they used the same code. This allows me to try out a clever trick I thought up, which should hopefully mean that Perfect Sync is slightly faster, and works better. Time will tell This may also affect Genesis emulation, but hopefully it didn't break anything.
    • Rewritten SegaCD PCM emulation (again)
    • Rewritten SegaCD CDD emulation (again)
    • Rewrite to parts of the SegaCD Gate Array
    • Rewrite to parts of the SegaCD Graphics Conversion functions.
    • Rewritten SegaCD CD SubSystem, timing etc. should now work much better than before.
    • SegaCD "ReadAhead" now goes up to 8. Some drives may work better but I recommend trying a lower value first.
    • Made improvements to the SegaCD ISO/BIN reader.
    • Added BIN/CUE support.
    • Fixed Genesis GameGenie .PAT file save issue.
    • Rewrote Genesis/SegaCD VDP DMA.
    • Many other little tweaks and fixes which I can't quite remember.
    Thanks to ryder2002 for the news!
     Discuss this in the Arcade@Home™ Forums (0 comments)Posted by: UkStaR 

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